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CMAK
A semi-historical battle, the 82nd AB tangles with the 91st in the early morning hours of 6 jun 44
The French 2nd Army was in crisis following the daring German crossing of the Meuse River. The Germans were expanding their bridgehead, and the elite Infantry Regiment Grossdeutschland was tasked with taking the high ground at the village of Stonne. The approach would not be easy, up a narrow road flanked by a wooded cliff, through a winding ravine, and into a small hamlet which was commanded by a large well built water tower.

Worse, the village had to be taken quickly, as sizable French armoured forces were in the immediate vicinity. It promised to be a hard day for Grossdeutschland.
Axis and Allied forces clash for a small town and large hill.
A Bloody Fight for a Small Town in Italy.
Task Force Baum was a secret and controversial task force setup by U.S. Army general George S. Patton and commanded by Capt. Abraham Baum in late March of 1945. Baum was given the task of penetrating the Siegfried Line East 80km into Germany and liberating the POWs in camp OFLAG XIII-B, near Hammelburg. Officially it was a rescue mission, but many believe that Patton ordered this raid since he knew that his son-in-law, Lt Col. John K Waters, was a prisoner at the camp. The raid ended up a failure, as German forces closed in on the delayed task force and destroyed them during their return trip. However, the valiant effort of this small unit penetrating deep inside enemy lines is a testament to the bravery and resourcefulness of the American Army during WWII.

A pivotal event in the operation was the attempted crossing at the riverside town of Gemünden. Gemünden which mean “the mouthing” was named so because its location at the confluence of the Sinn, Main and Frankische Saale rivers. Not making this crossing would seriously delay the task force by hours in reaching Hammelburg. Each minute was important as the Germans were starting to track the task force and move in units to counter it.
On the 8th August, Operation Totalise was launched by the First Canadian Army.
By midday the Phase One Divisions had broken through the frontline and were sitting on there objectives awaiting the Phase Two Divisions to move through and carry the advance further south towards the city of Falaise.

While awaiting the second phase formations to arrive they were expected to repulse any counterattacks, which duly arrived just after Midday. This counterattack would go down in history as the last battle of the German Panzer Ace Michael Wittmann.

This scenario brings up practically the entire German counterattack to retake the villages of Cramesnil and on Point.122.

Can you lead the Germans to victory and stop Operation Totalise in its tracks or defeat the German counterattack and leave the way open for the Phases Two Divisions?
U.S. 10th Mountain Division assaults Mount Belvedere in Northern Italy
Koen - BBQ at Night

I've tried to create, again, something different.

This is a nightbattle where your forces mainly consist of flamethrowers and flamehalftracks.

The nightconditions result in some strange encounters with very limited and flameable LOF's.

It's an AXIS vs. AI battle on a relative small map.
Koen Tiny Battles 1-2-3-4-5-6

this is a serie of six tiny battles.

These are small battles on small maps ensuring fast gameplay and endresult.

These scenarios are build as testbattles. They are not balanced or 100% historical but still winnable.

How you get your endresult is all up to you, the tactics you use are YOUR tactics!

My intention is that you will play these scenarios more then once and that you will improve your skills.

thx in advance for your gametime and comments

Koen
kampfgruppe Walthers illfated attempt to seize Veghel and its important bridges to cut hells Highway.
CMBB
On June 22, 1944 the Russians started their Belorussian Offensive. More than 2.3 million Soviet troops go into action against the German Army Group Centre, which boasts a strength of less than 800,000 men. Ten days later the Red Army juggernaut is closing in on the prewar Polish border. It is here, where an exhausted platoon of German Pioneers decides to make a final stand and ambush a Russian tank convoy.
Bäke's Winter Storm II H2H

No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East", this scenario follows on from the earlier CMBB scenario "Bäke's Winter Storm I".

15 December 1942
The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.

But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East. This scenario follows on from the earlier Bäke CMBB scenarios, "Bäke's Winter Storm I" and "Bäke's Prelude at Pokhlebin".

15 December 1942
The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.

But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
Rusian spearhead advances along the autobahn, looking for loot.
The Russians are advancing along the whole front, we need to retreat. Defend the retreat of our army at all costs!
FALL BLAU, German offensive in the southern sector begins June 28th, 1942. After their disastrous operation to reconquer Kharkov, Soviet units have been allowed to retreat. In the early days of the offensive, the Germans see the Russians vanishing in front of them instead of resisting the offensive. They therefore head East as fast as possible trying to spot any traps left by the Russians.

In the area North of Voronezh, nearest to Moscow and the northermost part of the Summer offensive, the Russians have grouped many tanks. The advancing German columns will have to face many tank counterattacks in July and sometimes they spot the ennemy too late...
The scenario pits several SS squads in an assualt against a large force of partisans in the deep forests of the Carpathain foothills. The local SS has captured and obtained a rough map of the partisan camp allowing them to send in troops from different directions to take out the camp and kill or capture all the partisans.
LS 7 Landser Holiday

Encircled infantry elements of the German 2nd Army attempt to escape to the west by attacking through a Russian rifle screen.
LS 6 Small Town Magyar

Hungarian 2nd Army forces defend a small steppe town against more numerous Russian rifle forces.

This is the 6th (of 7) scenario in the Operation Little Saturn scenario pack.
LS 5 Last Stand of the 24th Tank Corps

The overextended and now surrounded 24th Tank Corps tries to hold out against concentric German counterattacks by panzer division forces.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
Remember the old classic wargame Panzer Leader? This scenario was inspired by the "Utah Beach" situation #1. It's the 101st Airborne vs. the German 709th behind Utah Beach in the early hours of D-Day. Allies have a choice of three dynamic objectives. Germans must determine the "real" objective and defend it.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A semi-historical battle, the 82nd AB tangles with the 91st in the early morning hours of 6 jun 44
The French 2nd Army was in crisis following the daring German crossing of the Meuse River. The Germans were expanding their bridgehead, and the elite Infantry Regiment Grossdeutschland was tasked with taking the high ground at the village of Stonne. The approach would not be easy, up a narrow road flanked by a wooded cliff, through a winding ravine, and into a small hamlet which was commanded by a large well built water tower.

Worse, the village had to be taken quickly, as sizable French armoured forces were in the immediate vicinity. It promised to be a hard day for Grossdeutschland.
Axis and Allied forces clash for a small town and large hill.
On the 8th August, Operation Totalise was launched by the First Canadian Army.
By midday the Phase One Divisions had broken through the frontline and were sitting on there objectives awaiting the Phase Two Divisions to move through and carry the advance further south towards the city of Falaise.

While awaiting the second phase formations to arrive they were expected to repulse any counterattacks, which duly arrived just after Midday. This counterattack would go down in history as the last battle of the German Panzer Ace Michael Wittmann.

This scenario brings up practically the entire German counterattack to retake the villages of Cramesnil and on Point.122.

Can you lead the Germans to victory and stop Operation Totalise in its tracks or defeat the German counterattack and leave the way open for the Phases Two Divisions?
Task Force Baum was a secret and controversial task force setup by U.S. Army general George S. Patton and commanded by Capt. Abraham Baum in late March of 1945. Baum was given the task of penetrating the Siegfried Line East 80km into Germany and liberating the POWs in camp OFLAG XIII-B, near Hammelburg. Officially it was a rescue mission, but many believe that Patton ordered this raid since he knew that his son-in-law, Lt Col. John K Waters, was a prisoner at the camp. The raid ended up a failure, as German forces closed in on the delayed task force and destroyed them during their return trip. However, the valiant effort of this small unit penetrating deep inside enemy lines is a testament to the bravery and resourcefulness of the American Army during WWII.

A pivotal event in the operation was the attempted crossing at the riverside town of Gemünden. Gemünden which mean “the mouthing” was named so because its location at the confluence of the Sinn, Main and Frankische Saale rivers. Not making this crossing would seriously delay the task force by hours in reaching Hammelburg. Each minute was important as the Germans were starting to track the task force and move in units to counter it.
Koen - BBQ at Night

I've tried to create, again, something different.

This is a nightbattle where your forces mainly consist of flamethrowers and flamehalftracks.

The nightconditions result in some strange encounters with very limited and flameable LOF's.

It's an AXIS vs. AI battle on a relative small map.
Koen Tiny Battles 1-2-3-4-5-6

this is a serie of six tiny battles.

These are small battles on small maps ensuring fast gameplay and endresult.

These scenarios are build as testbattles. They are not balanced or 100% historical but still winnable.

How you get your endresult is all up to you, the tactics you use are YOUR tactics!

My intention is that you will play these scenarios more then once and that you will improve your skills.

thx in advance for your gametime and comments

Koen
Normandy, aug. 1944: A rather challenging axis exit scenario:
Fight your way south behind enemy lines along the river Dives to meet up with a trapped group of artillery. Escort the arty back to safety in the north, while holding of the allied reinforcements. Fictional.
NB: The scenario was previously named "Rescue Dives". This is to be considered version 2
Groningen's 150,000 strong population, still feeling the effects of the “Hunger Winter”, waited a long time for liberation before hope was restored by the approach of the 2nd Canadian Division in April 1945. Salvation would not come easy; the city was the the flank of the German Westwall fortifications, and home to 21 batteries of FlaK guns defending Emden and the Ems Estuary as well as a garrison of over 7,000 troops. The Canadian divisional commander forbade the use of artillery fire in order to protect the civil populace, then sent his three brigades to attack from different directions. The Calgary Highlanders led the 5th Brigade effort by seizing a river crossing on the west side of the city. The Black Watch (Royal Highland Regiment) of Canada then passed through, hoping to seize bridges over the ring canal - a giant moat surrounding the “old city” - for Le Regiment de Maisonneuve to cross. They encountered the enemy in a "Plantsoen" - public park.
Basically Dunkirk in miniture. A mixed British and French force has been cut off from the rest of the Allied armies and is retreating towards a small port for evacuation. As the Allies the player must conduct a fighting withdrawl towards the port delaying the german advance as long as possible. As the germans the player must break through the allied defences and prevent the evacuation by capturing the port.
CMBB
On June 22, 1944 the Russians started their Belorussian Offensive. More than 2.3 million Soviet troops go into action against the German Army Group Centre, which boasts a strength of less than 800,000 men. Ten days later the Red Army juggernaut is closing in on the prewar Polish border. It is here, where an exhausted platoon of German Pioneers decides to make a final stand and ambush a Russian tank convoy.
FALL BLAU, German offensive in the southern sector begins June 28th, 1942. After their disastrous operation to reconquer Kharkov, Soviet units have been allowed to retreat. In the early days of the offensive, the Germans see the Russians vanishing in front of them instead of resisting the offensive. They therefore head East as fast as possible trying to spot any traps left by the Russians.

In the area North of Voronezh, nearest to Moscow and the northermost part of the Summer offensive, the Russians have grouped many tanks. The advancing German columns will have to face many tank counterattacks in July and sometimes they spot the ennemy too late...
No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East. This scenario follows on from the earlier Bäke CMBB scenarios, "Bäke's Winter Storm I" and "Bäke's Prelude at Pokhlebin".

15 December 1942
The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.

But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
Bäke's Winter Storm II H2H

No 3 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East", this scenario follows on from the earlier CMBB scenario "Bäke's Winter Storm I".

15 December 1942
The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.

But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
Part II of AL-Summertime

June 1941: the fascist gangsters are assaulting Mother Russia. After the Wehrmacht has brutaly shattered all initial resistance, remnants of our brave border troops regroup at the edge of the woods to put a stop to the feldgrau hordes flooding in from the west in ever increasing numbers.
Gross Deutchland Panzer Grenadiers and Assault Guns attack a Soviet defensive position.

Do not be put off the the apparent size of this scenario, it is in fact two German companies and two companies of StuGs attacking a single Russian company.

This is a series of battles across three maps totalling 12km long and 1km wide. Between them the maps accurately show a typical post-Stalingrad Soviet defence system, in fact the entire depth of the Soviet 1st Belt defences with proper sized positions and defenders. The idea is that each battle shows a 'crucial' part of the overall battle but the large size of the maps allow you to orientate yourself and to see the full Russian defences laid out. There are two further Russian companies on this map who play no part in 'this' battle.
The concept of a “War for Oil” isn’t a recent phenomenon. The first such war occurred almost eighty years ago, in the early 1930s. The conflict, known as the Gran Chaco War, pitted the small South American nations of Bolivia and Paraguay in a conflict that cost the two tiny countries a total of 100,000 dead, yet the war is almost unknown to all but most earnest devotees of “brush fire” wars. This conflict included many notable firsts – the first air to air combat in the Western Hemisphere, the first use of tanks in combat in an external conflict in the Western Hemisphere, and the first instances of aerial resupply – used by both sides to sustain besieged garrisons.

In this scenario, both player must attack and defend; the Allied player must try to hold onto the four besieged strongpoints as well as move the relieving force to these objectives; the Axis player must both blunt the Allied players relief efforts while over running the Allied held objectives.

the weaponry available in this scenario is all near identical to that which was actually used in this brutal and forgotten war.
North of PLAVY, RUSSIA.

The highway to Kirograd was defended by the 2nd Fallschirmjäger Division and self-propelled guns of the 286th Sturmgeschütz Brigade in support. As a test of their defences, the Red Army sent 25 T-34s in on the assault; it took less than 30 minutes for this regiment to be put out of action. There were never enough German assault guns, however, and as they moved from position to position, two companies of the 2nd Parachute Division managed to get cut off. Once more, the assault guns were summoned to extract the beleaguered paratroopers.

SESTRORESK ROAD, FINLAND. After the German invasion of the Soviet Union, Finnish troops attempted to seek revenge for their cruel treatment at the hands of the Russians by attacking into Karelia and launching what they called the Continuation War. In just three weeks the Soviet 23rd Army was on the ropes, with entire regiments and divisions cut off and encircled across the front. The 131st Border Battalion was ordered to prepare a rearguard as elements of their division withdrew to prepared positions on the Sestra River. Successfully holding the line, they received orders in mid-afternoon to save themselves if possible.
It is August 1944. Operation Bagration has swept the German forces from the Motherland, and finally the Red Army is on foreign soil. Army Group Centre has been crushed, and there is but one water barrier before Warsaw...
The East Front may be arge, but there is still no room for mercy.
CMBO
Remember the old classic wargame Panzer Leader? This scenario was inspired by the "Utah Beach" situation #1. It's the 101st Airborne vs. the German 709th behind Utah Beach in the early hours of D-Day. Allies have a choice of three dynamic objectives. Germans must determine the "real" objective and defend it.
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
Ideal for a QB ME
In the Ardennes US recontroops discovered a Flak Battery. They need to take it out!
use this for a QB, both meeting or defending.
A long, straight, dirt road through flat farmland. Size is 640m wide x 6km long.
those who have seen band of brothers will like this u command the 101st airbourne division in the battle of the bulge dog fox able and easy company u will control as well as general patters armoured division will u save or destroy bastonge and the 101st
Italian hills, farms, small towns, church, vineyards.
CMBB
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
The last push by Germany to leave Berlin before the surrender.
The finals days for the reich as the soviets storm the reichstag and even the chancellery.
The final attempt by the Nazi's in Berlin to escape west so they may surrender to the Anglo-American forces. The quest to the west to start a new life is like a German manifest destiny.
The Soviet push to finish the job and take the Reichstag and Reich Chancellery on Stalins order for May Day.
Large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, so best for a good, tough house-to-house meeting engagement.
Soviet habour/industrial town divided by a river. With docks, factories, railroads and three bridges spanning the river. A soviet prison at the eastern outskirts of town is the main target and now turned into an ideal defensive position for the soviets. Map made for an axis attack-scenario.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
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Topics Author Posts Last Post
Umlaut´s stalingrad mods  umlaut  (umlaut)
04/19/2008 @ 03:38:50
23 days, 21 hours, 28 minutes, 34 seconds ago
Topo maps for anywhere with Google Maps  Alsatian  (Alsatian)
01/05/2008 @ 12:35:14
128 days, 12 hours, 32 minutes, 10 seconds ago
Close to accurate Mapping  Fredrock1957  (rockinharry)
12/20/2007 @ 17:24:06
144 days, 7 hours, 43 minutes, 18 seconds ago
English Briefing Tutors  Mad Russian  (British tommy)
12/15/2007 @ 03:49:39
149 days, 21 hours, 17 minutes, 45 seconds ago
Things Used Too Often....  Mad Russian  (rockinharry)
12/14/2007 @ 06:25:45
150 days, 18 hours, 41 minutes, 39 seconds ago
UK Sherman Fireflies  Mad Russian  (Mad Russian)
11/11/2007 @ 07:52:05
183 days, 17 hours, 15 minutes, 19 seconds ago
Artillery During the Battle  Mad Russian  (Mad Russian)
10/31/2007 @ 05:49:16
194 days, 19 hours, 18 minutes, 8 seconds ago
Your First Scenario  Mad Russian  12  (Von Schwendeman)
10/09/2007 @ 18:44:17
216 days, 6 hours, 23 minutes, 7 seconds ago
Transports for Reinforcements   Mad Russian  11  (Von Schwendeman)
10/09/2007 @ 18:31:06
216 days, 6 hours, 36 minutes, 18 seconds ago
Computer Experience Bonus "CEB"  Mad Russian  (pibroch)
10/08/2007 @ 18:27:13
217 days, 6 hours, 40 minutes, 11 seconds ago
Mines Great and Small....  Mad Russian  11  (Mad Russian)
10/06/2007 @ 21:41:54
219 days, 3 hours, 25 minutes, 30 seconds ago
MARKET GARDEN PANORAMAS  poor old spike  (poor old spike)
09/04/2007 @ 03:09:27
251 days, 21 hours, 57 minutes, 57 seconds ago
Glossary  Mad Russian  (Mad Russian)
09/02/2007 @ 22:04:35
253 days, 3 hours, 2 minutes, 49 seconds ago
planes and foggy conditions  British Tommy  12  (poor old spike)
08/22/2007 @ 13:25:02
264 days, 11 hours, 42 minutes, 22 seconds ago
Normandy and Hedgerows  Mad Russian  (poor old spike)
08/20/2007 @ 11:06:01
266 days, 14 hours, 1 minute, 23 seconds ago
Gun ratings - ITALIAN  poor old spike  (poor old spike)
08/19/2007 @ 23:47:44
267 days, 1 hour, 19 minutes, 40 seconds ago
Gun ratings - BRITISH  poor old spike  (poor old spike)
08/19/2007 @ 23:38:51
267 days, 1 hour, 28 minutes, 33 seconds ago
Gun ratings - AMERICAN  poor old spike  (poor old spike)
08/19/2007 @ 23:37:25
267 days, 1 hour, 29 minutes, 59 seconds ago
Gun ratings - RUSSIAN  poor old spike  (poor old spike)
08/19/2007 @ 23:34:10
267 days, 1 hour, 33 minutes, 14 seconds ago
Gun ratings - GERMAN  poor old spike  (poor old spike)
08/19/2007 @ 23:21:21
267 days, 1 hour, 46 minutes, 3 seconds ago
Armour ratings -ITALY and MINORS  poor old spike  (poor old spike)
08/19/2007 @ 18:32:23
267 days, 6 hours, 35 minutes, 1 second ago
Armour ratings - BRITISH  poor old spike  (poor old spike)
08/19/2007 @ 18:27:20
267 days, 6 hours, 40 minutes, 4 seconds ago
Armour ratings - AMERICAN  poor old spike  (poor old spike)
08/19/2007 @ 18:23:41
267 days, 6 hours, 43 minutes, 43 seconds ago
Armour ratings - RUSSIAN  poor old spike  (poor old spike)
08/19/2007 @ 18:20:55
267 days, 6 hours, 46 minutes, 29 seconds ago
Armour ratings -GERMAN  poor old spike  (poor old spike)
08/19/2007 @ 18:14:09
267 days, 6 hours, 53 minutes, 15 seconds ago
German Street Maps  Mad Russian  (poor old spike)
08/16/2007 @ 11:49:23
270 days, 13 hours, 18 minutes, 1 second ago
Streams and Railroads.....  Mad Russian  (Mad Russian)
04/21/2007 @ 20:06:33
387 days, 5 hours, 0 minute, 51 seconds ago
Al's questions  the_enigma  11  (Leikvold)
04/11/2007 @ 23:35:57
397 days, 1 hour, 31 minutes, 27 seconds ago
Molotov's SUCK...but you knew this...  Iron Duke  (rockinharry)
04/11/2007 @ 08:42:42
397 days, 16 hours, 24 minutes, 42 seconds ago
Setting Up Units During Placement  Mad Russian  (AL)
04/04/2007 @ 14:08:51
404 days, 10 hours, 58 minutes, 33 seconds ago
Things Most Often Left Out...  Mad Russian  23  (the_enigma)
04/01/2007 @ 11:34:50
407 days, 13 hours, 32 minutes, 34 seconds ago
Nationality Traits  Mad Russian  13  (the_enigma)
03/29/2007 @ 03:26:23
410 days, 21 hours, 41 minutes, 1 second ago
Artillery FO's....  Mad Russian  (the_enigma)
03/29/2007 @ 03:10:13
410 days, 21 hours, 57 minutes, 11 seconds ago
Eastern Front maps  the_enigma  (Bannon DC)
03/27/2007 @ 18:24:06
412 days, 6 hours, 43 minutes, 18 seconds ago
Making Stand Alone Maps  Mad Russian  (the_enigma)
03/27/2007 @ 11:53:00
412 days, 13 hours, 14 minutes, 24 seconds ago
Reinforcement Tips  Mad Russian  16  (the_enigma)
03/10/2007 @ 04:39:46
429 days, 20 hours, 27 minutes, 38 seconds ago
Setup Zone Tricks, Tips and Comments  Mad Russian  (rockinharry)
02/27/2007 @ 07:25:22
440 days, 17 hours, 42 minutes, 2 seconds ago
Tank only battle - How much ammo do they need?  the_enigma  (the_enigma)
02/16/2007 @ 10:38:22
451 days, 14 hours, 29 minutes, 2 seconds ago
The Poor Bloody Infantry  Mad Russian  (Mad Russian)
02/12/2007 @ 19:57:22
455 days, 5 hours, 10 minutes, 2 seconds ago
Experience Levels in CMBB  Mad Russian  63  (the_enigma)
02/09/2007 @ 10:50:34
458 days, 14 hours, 16 minutes, 50 seconds ago
Aircraft...Love Them or Leave Them  Mad Russian  (Mad Russian)
02/08/2007 @ 13:40:06
459 days, 11 hours, 27 minutes, 18 seconds ago
Operational Issues...  Mad Russian  (Mad Russian)
01/31/2007 @ 05:58:38
467 days, 19 hours, 8 minutes, 46 seconds ago
Engineer Experience Levels  Mad Russian  (gen. failure)
01/26/2007 @ 00:50:42
473 days, 16 minutes, 42 seconds ago
Adding and Subtracting Map Area  Mad Russian  (koen)
01/24/2007 @ 10:44:08
474 days, 14 hours, 23 minutes, 16 seconds ago
CMBB Fortifications Bug  Michael Dorosh  (Mad Russian)
01/16/2007 @ 14:13:36
482 days, 10 hours, 53 minutes, 48 seconds ago
Fanaticism...Hold that poosition  Mad Russian  (Mad Russian)
01/13/2007 @ 10:18:20
485 days, 14 hours, 49 minutes, 4 seconds ago
Let There Be Night  Mad Russian  (MSGT)
01/06/2007 @ 18:16:29
492 days, 6 hours, 50 minutes, 55 seconds ago
Tigers, Panthers, Elephants and Bears  Mad Russian  (Mad Russian)
01/04/2007 @ 12:03:39
494 days, 13 hours, 3 minutes, 45 seconds ago
Flat Terrain  Mad Russian  (Fredrock1957)
01/03/2007 @ 13:13:05
495 days, 11 hours, 54 minutes, 19 seconds ago
Flags  Mad Russian  (Mad Russian)
01/03/2007 @ 13:04:27
495 days, 12 hours, 2 minutes, 57 seconds ago
Parameters: Attack, Defend or ME  koen  (koen)
01/03/2007 @ 09:57:22
495 days, 15 hours, 10 minutes, 2 seconds ago
Meeting Engagements  Mad Russian  (Mad Russian)
01/03/2007 @ 09:40:30
495 days, 15 hours, 26 minutes, 54 seconds ago
Soviet Recon Troops  Mad Russian  (Mad Russian)
01/01/2007 @ 14:27:47
497 days, 10 hours, 39 minutes, 37 seconds ago
An Exit Please....  Mad Russian  (Mad Russian)
12/30/2006 @ 20:23:55
499 days, 4 hours, 43 minutes, 29 seconds ago
nothing here  nothing here  (Mad Russian)
12/30/2006 @ 10:14:19
499 days, 14 hours, 53 minutes, 5 seconds ago
The Going Rate  Poor Old Spike  (Mad Russian)
12/30/2006 @ 10:05:09
499 days, 15 hours, 2 minutes, 15 seconds ago
Black and White Setup Zones  Mad Russian  (Mad Russian)
12/29/2006 @ 07:58:10
500 days, 17 hours, 9 minutes, 14 seconds ago
Cmbb building capacity  poor old spike  (poor old spike)
12/28/2006 @ 18:37:55
501 days, 6 hours, 29 minutes, 29 seconds ago
CMAK's Missing Armored Vehicles  Mad Russian  (Mad Russian)
12/28/2006 @ 17:54:55
501 days, 7 hours, 12 minutes, 29 seconds ago
Grant tests  poor old spike  (poor old spike)
12/25/2006 @ 18:11:54
504 days, 6 hours, 55 minutes, 30 seconds ago
Hedging your bets  poor old spike  (poor old spike)
11/20/2006 @ 20:18:32
539 days, 4 hours, 48 minutes, 52 seconds ago
Cover story  poor old spike  (poor old spike)
11/15/2006 @ 15:05:08
544 days, 10 hours, 2 minutes, 16 seconds ago
On Parade  Poor Old Spike  (Rockinharry)
10/31/2006 @ 08:08:01
559 days, 16 hours, 59 minutes, 23 seconds ago
HMG's kill light armour  poor old spike  (poor old spike)
10/13/2006 @ 19:29:54
577 days, 5 hours, 37 minutes, 31 seconds ago
Artillery vs Tanks  poor old spike  (poor old spike)
10/13/2006 @ 19:17:30
577 days, 5 hours, 49 minutes, 55 seconds ago
20 metres safety buffer  poor old spike  (GJK)
10/11/2006 @ 20:43:09
579 days, 4 hours, 24 minutes, 16 seconds ago
Close Combat versus Vehicles  Mad Russian  (rockinharry)
09/21/2006 @ 09:04:11
599 days, 16 hours, 3 minutes, 14 seconds ago
Map Sites  Mad Russian  (Mad Russian)
07/31/2006 @ 20:29:55
651 days, 4 hours, 37 minutes, 30 seconds ago
Are they Russians or Soviets?  Mad Russian  (rockinharry)
07/18/2006 @ 07:32:17
664 days, 17 hours, 35 minutes, 8 seconds ago
Clearing the Field, Artillery vs. Mines  Bannon DC  (Bannon DC)
02/25/2006 @ 10:01:27
807 days, 15 hours, 5 minutes, 58 seconds ago
Leadership Values  Mad Russian  (Mad Russian)
02/19/2006 @ 19:30:04
813 days, 5 hours, 37 minutes, 21 seconds ago
Pulling a Briefing  Mad Russian  (Bannon DC)
02/11/2006 @ 18:09:11
821 days, 6 hours, 58 minutes, 14 seconds ago
Map Edge Friendly To  junk2drive  (SteveP)
01/19/2006 @ 14:56:43
844 days, 10 hours, 10 minutes, 42 seconds ago
Map Symbols - Military  junk2drive  (junk2drive)
12/18/2005 @ 10:44:33
876 days, 14 hours, 22 minutes, 52 seconds ago
vs the AI  Mad Russian  (Mad Russian)
12/07/2005 @ 08:50:13
887 days, 16 hours, 17 minutes, 12 seconds ago
Battlefield Information  Mad Russian  (George Mc)
10/22/2005 @ 04:10:40
933 days, 20 hours, 56 minutes, 45 seconds ago
The Bend in the Road  Mad Russian  (Chris "Ferrous")
10/11/2005 @ 02:12:46
944 days, 22 hours, 54 minutes, 39 seconds ago
Nasty Surprises  Fredrock1957  23  (PzAufklarung)
06/23/2005 @ 09:05:30
1054 days, 16 hours, 1 minute, 55 seconds ago
No Surrender!  Bannon DC  (PzAufklarung)
06/21/2005 @ 19:06:10
1056 days, 6 hours, 1 minute, 15 seconds ago
Feedback - Keep those cards and letters coming  Bannon DC  10  (Bannon DC)
06/13/2005 @ 08:21:47
1064 days, 16 hours, 45 minutes, 38 seconds ago
Effects of Editting in SUPPRESSION  Brent Pollock  (Brent Pollock)
06/08/2005 @ 09:11:32
1069 days, 15 hours, 55 minutes, 53 seconds ago
WeBoB Collected Scenario Design Tips  GreenAsJade  (Mad Russian)
05/18/2005 @ 17:43:14
1090 days, 7 hours, 24 minutes, 11 seconds ago
Limiting pre-plotted defensive barrages  Brent Pollock  (Brent Pollock)
05/16/2005 @ 12:50:39
1092 days, 12 hours, 16 minutes, 46 seconds ago
Briefings  Mad Russian  19  (GreenAsJade)
05/01/2005 @ 04:14:48
1107 days, 20 hours, 52 minutes, 37 seconds ago
CRATERS - THE HOLE TRUTH  Poor Old Spike  (Bannon DC)
04/16/2005 @ 11:25:36
1122 days, 13 hours, 41 minutes, 49 seconds ago
Roadblocks and Wire  Poor Old Spike  (Brent Pollock)
04/15/2005 @ 12:48:35
1123 days, 12 hours, 18 minutes, 50 seconds ago
Bonus for Playbalance  Mad Russian  (Brent Pollock)
04/07/2005 @ 11:53:16
1131 days, 13 hours, 14 minutes, 9 seconds ago
Take Your Time Do It Right  Mad Russian  (Mad Russian)
03/30/2005 @ 05:16:58
1139 days, 19 hours, 50 minutes, 27 seconds ago
Map Converter  junk2drive  (carl puppchen)
02/20/2005 @ 20:28:41
1177 days, 4 hours, 38 minutes, 44 seconds ago
Maps in Briefings  Mad Russian  (rockinharry)
02/10/2005 @ 08:25:16
1187 days, 16 hours, 42 minutes, 9 seconds ago
Ops Spec. Rule: "PLay as they Lay"  Bannon DC  (Chris "Ferrous")
02/10/2005 @ 04:21:12
1187 days, 20 hours, 46 minutes, 13 seconds ago
Weather in CM Operations  Chris "Ferrous"  (Chris "Ferrous")
01/27/2005 @ 00:10:07
1202 days, 57 minutes, 18 seconds ago
Topo maps for Sealion project  Andreas  (junk2drive)
01/22/2005 @ 21:27:07
1206 days, 3 hours, 40 minutes, 18 seconds ago
Localized Battle Damage   Mad Russian  (rockinharry)
01/05/2005 @ 08:26:38
1223 days, 16 hours, 40 minutes, 47 seconds ago
More Effective Support Weapons  Bannon DC  (Mad Russian)
12/22/2004 @ 10:24:44
1237 days, 14 hours, 42 minutes, 41 seconds ago
Engineer Troops and Obstacles  Mad Russian  (Mad Russian)
12/21/2004 @ 07:52:46
1238 days, 17 hours, 14 minutes, 39 seconds ago
Sandbags in CMAK  junk2drive  (Mad Russian)
11/16/2004 @ 06:23:46
1273 days, 18 hours, 43 minutes, 39 seconds ago
Where is the Line?  Mad Russian  11  (Brent Pollock)
10/26/2004 @ 14:59:36
1294 days, 10 hours, 7 minutes, 49 seconds ago
Making Maps  Mad Russian  (Bannon DC)
10/21/2004 @ 19:32:30
1299 days, 5 hours, 34 minutes, 55 seconds ago
MY CM GRIPES  Murph  21  (Murph)
10/12/2004 @ 10:10:05
1308 days, 14 hours, 57 minutes, 20 seconds ago
Converting ASL Scenarios to CM  GJK  (GJK)
10/08/2004 @ 14:18:03
1312 days, 10 hours, 49 minutes, 22 seconds ago
Map Damage  Mad Russian  (The Graeme)
09/21/2004 @ 01:20:07
1329 days, 23 hours, 47 minutes, 18 seconds ago
Seasons and Visuals  junk2drive  11  (junk2drive)
08/03/2004 @ 22:54:09
1378 days, 2 hours, 13 minutes, 16 seconds ago
Vulcanoes  europa  (The Graeme)
08/01/2004 @ 22:38:59
1380 days, 2 hours, 28 minutes, 26 seconds ago
Beginners Guide To Scenarios  junk2drive  (junk2drive)
07/09/2004 @ 18:13:01
1403 days, 6 hours, 54 minutes, 24 seconds ago

 

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