Visit The Scenario Depot
Newest Scenarios
CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
hisarg1963
amualos
Tarling
Stalker_
tlaty

Scenarios  (532)
Maps  (115)
Opponents  (10878)

 

Scenario Discussions
Quick Jump:

Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!

Members online:

 

Scenario discussion area for FGN1 Ypenburg Airfield GA

NAME MESSAGE
PAINFBAT
Member

Member #1985
Joined: Mar 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #20   2962 days, 1 hour, 49 minutes, 45 seconds ago        
Got it Sequoia. Mm, nice name, my parents apartment-building has the same name.

How if the Reinforcements arrive later in the game?
How many turns would a player need to get the FJ's near the airfield?

Should the Dutch troops by changed to conscript iso green?

Cheers

Painfbat
--------------------
SEQUOIA
Novice Tester

Member #2553
SUPPORTER
2007
Joined: Sep 2005
Ratings: 1 / 0 / 0
Discussions: 32
Post #19   2962 days, 20 hours, 11 minutes, 24 seconds ago        
OUTCOME:Tactical Victory
STATISTICS:
Axis
Allied
Player Name:
Junk2Drive
Sequoia
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
551
592
Tot. Casualties
107
70
Men KIA
25
21
Men Captured
4
Mortars Dest.
1
Guns Dest.
2
5
Pillboxes Dest.
2
Vehicles Dest.
13
Aircraft Dest.
5
POINTS:
Axis
Allied
Flags Held:
100
1000
Enemy Casualties:
890
1463
Prisoners Taken:
38
Exited Troops:
Scenario Bonus:
FINAL SCORE:
29%
71%

Junk2Drive and I agreed to a cease fire after I knocked out his two guns. I had his men pinned on the airstrip and he no longer had any means of taking out the pillboxes. The AI wasn't smart enough to concentrate fire on the guns like I did so It's likely easier to play one player as the Germans. We thought it would be better to bring the gun reenforcements on farther from the pillboxes were the mg fire would be ineffective but where the guns could hit the pillboxes.
I may try this as one player as the Germans to see if it turns out any different.
PAINFBAT
Member

Member #1985
Joined: Mar 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #18   2964 days, 23 hours, 41 minutes, 38 seconds ago        
Auch, that realy hurts Sad

Please advise what you think should be changed.

Cheers,

Painfbat
--------------------
JUNK2DRIVE
Master Tester

Member #1102
SUPPORTER
2005
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
Post #17   2965 days, 22 hours, 11 minutes, 1 second ago        
Sorry my friend, we had to quit at 26.
My Germans were not making any progress. There were too many Dutch remaining for me to gain any ground.
--------------------
PAINFBAT
Member

Member #1985
Joined: Mar 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #16   2972 days, 14 hours, 12 minutes, 30 seconds ago        
I've used some internet-site's, about 20 historical books(both German and Dutch) about the subject and the original Dutch Militairy Historical writing, including the maps with movements.
I've spend 2 days at an Army Base were the Historical Centre is.

It should be a historical correct scenario and, according to your statement, 'till now it is Wink

However it should be fun to play and the German should be able to take most of the map, so I'd like to know what causes the biggest stress playing the German side and be able to use that info together with Dedgame's info and other's to improve this scenario.


Cheers and many thanks to all


--------------------
JUNK2DRIVE
Master Tester

Member #1102
SUPPORTER
2005
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
Post #15   2972 days, 18 hours, 50 minutes, 54 seconds ago        
We are around turn 20 and it sucks to be the Germans, period.
I am willing to keep going just to see if things get better but I have my doubts.
--------------------
PAINFBAT
Member

Member #1985
Joined: Mar 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #14   2973 days, 3 hours, 28 minutes, 6 seconds ago        
Mmmm, sometimes it sucks being a German fieldgun Big Grin

How's the German infantry behaving that came in on the airfield?

And the FJ's outside the airfield?


I've just bought some books with new info on this scenario, so I'm making a list with some small changes.

Cheers,


--------------------
SEQUOIA
Novice Tester

Member #2553
SUPPORTER
2007
Joined: Sep 2005
Ratings: 1 / 0 / 0
Discussions: 32
Post #13   2973 days, 4 hours, 46 minutes, 34 seconds ago        
The German landed some re-enforcements that included two guns. The guns took out two pillboxes before I realised the pillboxes weren't firing at the guns. I then directed all fire against the guns which surpressed them and ordered two armoured cars to charge them. One gun is now knocked out and the armored cars are firing at the remaining one at close range. With the guns surpressed, the Germans have nothing that can hurt the armored cars. The Germans have taken out three armored cars with planes on previous turns.
PAINFBAT
Member

Member #1985
Joined: Mar 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #12   2979 days, 3 hours, 58 minutes, 24 seconds ago        
Oh, and when you're done. Here's the spoiler:

http://www.waroverholland.nl/

New and in englisch.

Cheers
--------------------
PAINFBAT
Member

Member #1985
Joined: Mar 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #11   2979 days, 4 hours, 1 minute, 15 seconds ago        
OK, have you ever heard a child scream:"I want that mod too". No?? We'll have to skype one day, then you'll find out.

You'll have to wait for those other scenario's, as "snowing" is taking more time than I thought. I don't want to copy everything, but have an original look for all the vehicles. (What did I do wrong in my live to start this modding???).

I'll be waiting for you comments on this scenario, as they are important for part2, (the Dutch counter attack, maybe I'll put both together in a campain) and the folowing scenario's.

Oh, I've put a picture of the Belgians on the forum Razz and a picture of the 250-8. Big Grin

Cheers
--------------------
SEQUOIA
Novice Tester

Member #2553
SUPPORTER
2007
Joined: Sep 2005
Ratings: 1 / 0 / 0
Discussions: 32
Post #10   2979 days, 5 hours, 32 minutes, 1 second ago        
Even though many of the Dutch forces will not move as defenders, I'm having lots of fun with this one manuevering my armored cars around and dodging airstrikes. The German bombs add a lot of tension and excitement.
JUNK2DRIVE
Master Tester

Member #1102
SUPPORTER
2005
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
Post #9   2980 days, 19 hours, 0 minute, 21 seconds ago        
It sure looks better with Sequoia's Dutch mod. It also plays better PBEM.

We'll be happy to test those 1940 scenarios for you as time allows.
--------------------
PAINFBAT
Member

Member #1985
Joined: Mar 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #8   2981 days, 1 hour, 8 minutes, 44 seconds ago        
So, I haven't been here for a while. Busy, busy, busy with the snowing vehicle. Big Grin

I would love to know what yopu think of it. I've got some more Holland 1940 on my list, just need some time, and some feedback on this one to work with.

Smile Cheers
--------------------
SEQUOIA
Novice Tester

Member #2553
SUPPORTER
2007
Joined: Sep 2005
Ratings: 1 / 0 / 0
Discussions: 32
Post #7   2986 days, 6 hours, 48 minutes, 25 seconds ago        
Junk2Drive and I are starting this scenario with him as the Germans, me as the Dutch
PAINFBAT
Member

Member #1985
Joined: Mar 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #6   3138 days, 3 hours, 1 minute, 43 seconds ago        
The second time I found my answer has gone in the wind. I gave a reaction to Koen and now the same with dedgame. Strange.

Dedgame, thanks for the reaction. Minor defeat and no flags. Have to look in that, strange indeed.

regarding the airfield: Is it an idea to give more turns and let the reinforcement come in later??

About the Bunker & AA al have to do some thinking, don't want to change to many historical stuf Razz

Thanks again to all of you,

Cheers
--------------------
DEDGAME
Member

Member #2416
Joined: Aug 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #5   3149 days, 8 hours, 17 minutes, 24 seconds ago        
I played germans vs AI

I sufferred a minor defeat without taking any flags!

In my opinion this scenario is too difficult for the german player and points balance is not fair.

The reinforcements dropped on the airfield just cant move bunkers and trenches cant allow him any action.

Turns bunkers and trenches to AA guns it will be more playable.

In addition others german forces are not in situation to secure the airfield before the droppings.

it could be historical but really frustrating while playing.
--------------------
PAINFBAT
Member

Member #1985
Joined: Mar 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #4   3156 days, 11 hours, 17 minutes, 5 seconds ago        
Well well, I've placed a reaction on Koen but it seems to have been gone.

I found I've deleted the Info I should put in the game, but instead put the info that should be deleted.... well you know.
I'll change that soon. Confused

I've played Waalhaven several time's, like it a lott but plan to make a new one. As a part of the attack on Rotterdam, which again will be a big map.

Know for the large scale:
As most others use englisch sources, who use German sources, i'm lucky to use the Dutch sources. After the Dutch surrended to Germany, Dutch Militairy started a investigation. Most off the combat veterans were asked to put on paper what happened. So all soldiers knew that what they would write could be checked by what others have written.
So no German propaganda, just what those guys saw and heared.

As the Germans planned to capture The Hague, and due to AA the German troops scattered all over the place, I just took the map from official Dutch Militairy investigation. Reading the reports, it turned out there wasn't only the attack on the airfield, but at the same time the Germans tried to take the bridge's to The Hague to secure the area and have to take out the AA. There you have the big scale.(And have left out some space in the east).

The 1/2 platoon NE, yes forgot them.

The 30 turns, as I said before the FJ got scattered all over the place due to AA and bad dropping. Some troops were dropped at the wrong places, etc. So I wouldn't change anything with that. I have my doubts on when the re-enforcements arrive, maybe they should come in some turns later.

Thanks for the reactions, I'll find myself some time and then try to change some things. But I'm very busy at this moment so give me a few days Coy

Regards,


--------------------
JUNK2DRIVE
Master Tester

Member #1102
SUPPORTER
2005
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
Post #3   3162 days, 3 hours, 1 minute, 43 seconds ago        
I played a couple of turns vs AI as Axis.
Wonderful map but quite large for this type of battle. A half platoon is in the NE corner as if forgotten by you during setup.
It appears to be a long way to move in 30 turns.
Dawn makes it hard to find units on the map.
Good briefing.
Have you looked at Hans' Waalhaven operation?
SO Waalhaven Assault 1940
--------------------
KOEN
Senior Tester

Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
Post #2   3167 days, 12 hours, 16 minutes, 48 seconds ago        
J2d and myself planned this to be fought out between us but I have doubts when i read the briefing.
The whole German force is noted in the general briefing instead of being shown in the axis briefing.
I noted that you put axis vs AI as 1st choice but 2player is mentioned as 2nd.

Help me to clear this out!

Koen Cool
--------------------
War and Tactics: ## WaT ##
PAINFBAT
Member

Member #1985
Joined: Mar 2005
Ratings: 0 / 0 / 0
Discussions: 15
Post #1   3171 days, 9 hours, 1 minute, 2 seconds ago        
Scenario discussion area for FGN1 Ypenburg Airfield GA
--------------------

 

Home :: Join :: Author's Login :: Modfy Your Profile :: Who's Who? :: Chat :: Help/About :: Reference Material :: VL Planner :: Contact
Opponent Finder :: Scenario Finder :: Scenario Upload :: Scenario Design Tips :: Research Area :: Scenario Discussion :: Map Finder :: Map Upload

Combat Mission - Beyond Overlord/Barbarossa To Berlin/Afrika Korps is a registered trademark of Battlefront.com
Advanced Squad Leader is a trademark of Avalon Hill Games, Inc., a Hasbro affiliate
Additional Material, Copyright ©2014 Gary Krockover

Log In