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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
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MINGLAU
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ivan1970

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Scenario discussion area for HSG-Oosterhout

NAME MESSAGE
GANGOFMAO
Master Tester

Member #2747
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Ratings: 4 / 0 / 0
Discussions: 178
Post #45   2462 days, 10 hours, 16 minutes, 4 seconds ago        
Aloha WARMONGER Big Grin
Sorry i must say this is on hold till 1/11...
Will say now Bannon DC is different oppenent Big Grin
Give you more feedback after 1/11


GoM
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can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
GANGOFMAO
Master Tester

Member #2747
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Post #44   2466 days, 10 hours, 17 minutes, 24 seconds ago        
Aloha Warmonger Big Grin
Bannon DC and i just started this,
Turn 4 I am waiting on,
Will be most interesting,
Never played Bannon DC before,
And Blind Play test for us both,
First Impressions...
Really Like the Map,
Very Interesting LOS I must say...lol
Was most surprised Bannon DC opened Fire turn one,
I am just trying to hide...lol
We will report more later,
As it happens...:)

GoM


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can give at least a turn a day,sometimes more,and i'll let you know beforehand if i cannot...aloha
BANNON DC
Junior Tester

Member #1624
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Post #43   2467 days, 9 hours, 12 minutes, 32 seconds ago        
FYI --

Gang of Mao and I just started this one.

Bannon
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THE_ENIGMA
Junior Tester

Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
Post #42   3088 days, 14 hours, 2 minutes, 29 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
British Tommy
Enigma
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
0
337
Tot. Casualties
129
148
Men KIA
121
100
Men Captured
Mortars Dest.
Guns Dest.
2
Pillboxes Dest.
Vehicles Dest.
7
6
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
Enemy Casualties:
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
%
%

well it is finally over,

my troops advancing south from the town got hit hard my arty but entered the town and cleared the majoirty of the southern side and captured parts of the north side.
German counterattacks where made but my men where not dislodged.
My guys took some heavy losses crossing square and my tanks (2) were taken out within the town.

German troops to the east of the town where routed when i was able to cut in behind them.

A few hundred metres to the north, my men where able to swarm over the village there and take it rather quickly. Resistance came from the large houses and the small buildings near the north-south road.
But within 10 minutes and with the help of tanks this was cleared although 1 tank fell to an 88.
the only resistance which was left in this area was a few german troops holding out in a building.

German troops who had been near the norht-south road who were routed fled north but where cut off by troops moving south through the woods.
What germans didnt surrender died.

So the battle was decided by the renements of the German force at the town and the village a few hundred meters to its north.

with the combat happening around where i had already placed most of my target referance points i dumped my arty on the position where i knew a german AT gun would be (ended up being a howizter!) from the previous battle and on the small village to the west of Oousterhout ... for the shear hell of it hehe.
doing so i managed to take out the above mentioned gun plus several vehicles.

I dont think the casulties above, given to me by the aar screen at the end reflects the actualy killed over the 2 battles as the vehicles and guns destoyed figure was wrong so i have corrected them (the figure you can see) to the best of my knowledge.


So i though this was a great battle, prehaps change the British infantry from '42 to the '44 modle though?

Also i dont know if it needs attention or not, but BT has stated to me, my victory came to me as i was able to take out so much of his infantry in the first battle.
So prehaps, am not sure on this, give the germans some reinforcements infantry wise in the second battle?

Am not sure because from my viewpoint ... my infantry could not penetrate through the town in the 1st battle.
I got to the town in the 2nd battle as my setup zone allowed me to advance that 100m or so to the outside of the buildings.
Also my force at the north side of the map (3 tanks, weakend company of infantry) was basically stranded. They where in a different setup zone to the rest of my force inc reinforcements (most of who where deployed to the north of oousterhout .... in between the north and southern groups from the 1st battle)

thats all for now Smile
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The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

BRITISH TOMMY
Novice Tester

Member #290
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Post #41   3148 days, 9 hours, 47 minutes, 40 seconds ago        
Yes the 1st battle got very bloody in the end!
Got reinforcements which hopefully will slow down his advance into the town.
Those two guns did a fine job late in the 1st battle and hopefully they can do it again ( fingers crossed! ) Big Grin
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success is not final, failure is not fatal: it is the courage to continue that counts.
Winston Churchill
THE_ENIGMA
Junior Tester

Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
Post #40   3148 days, 19 hours, 13 minutes, 4 seconds ago        
The 1st battle is over, i estimate 1 enemy company destoyed at least as well as confirmed 2 tanks Ko'd and an AT gun.

Not bad id say Razz
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The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

BRITISH TOMMY
Novice Tester

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Post #39   3158 days, 13 hours, 32 minutes, 31 seconds ago        
Enigma has put in a strong attack at the rear of the town ( top of map ). This has caught me on the back foot for now but forces are moving towards that area to repulse this attack.
Been waiting for those Shermies to come through the hedge!
Wink
My two big guns have taken 3 minutes before they could open fire Mad But at least they are firing now! Big Grin
Should be able to hold the flags until the next battle.... unless ' demolition man ' has other plans up his sleeve! Razz
--------------------
success is not final, failure is not fatal: it is the courage to continue that counts.
Winston Churchill
THE_ENIGMA
Junior Tester

Member #1775
Joined: Nov 2004
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Post #38   3162 days, 20 hours, 52 minutes, 9 seconds ago        
the armour moving up the road has started to engage a mark III at very close range. After minute of shell fire from each tank the 2 are still in the fight. Eek!

By now, BT has already spotted my shermans moving through the hedges to the right of the road supported by infantry ... there now clearing the krauts from there fox holes.
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The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

BRITISH TOMMY
Novice Tester

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Post #37   3166 days, 10 hours, 54 minutes, 2 seconds ago        
Enigma has slowly brought forward his armour along the road. Sending some squads ( sneak order ) to hide near the hedge was given too late. They were spotted and chewed up Frown
He has another attack coming in from the back of the town. Defences there were alerted but one of my PZ III's wasn't quick enough on the draw and a shermie got in the first shot.
More units are setting up a hasty defence in that area. Hopefully they can avenge the PZ III Mad
More to follow! Big Grin
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success is not final, failure is not fatal: it is the courage to continue that counts.
Winston Churchill
THE_ENIGMA
Junior Tester

Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
Post #36   3189 days, 18 hours, 40 minutes, 27 seconds ago        
Mortar rounds are dropping on German positions and tanks have been spotted all over now.
Seems things are going to heat up quite a bit now ...
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

THE_ENIGMA
Junior Tester

Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
Post #35   3200 days, 12 hours, 34 minutes, 32 seconds ago        
After overcoming, somewhat easily the first 2 squads, i ordered my men to advance thorugh the hedge and into the woods.

... well that didnt go to good. There's at least a platoon of german infantry who have just shot up all lead squads Eek!
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

BRITISH TOMMY
Novice Tester

Member #290
SUPPORTER
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Discussions: 39
Post #34   3201 days, 16 hours, 20 minutes, 33 seconds ago        
Enigma's infantry attacking through the hedge at the top right hand side ( next to the elevated road ). Both taking casualties but now a lone Shermie is starting to support the infantry attack.
More updates later Smile
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success is not final, failure is not fatal: it is the courage to continue that counts.
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Post #33   3204 days, 18 hours, 18 minutes, 53 seconds ago        
Rotten Britisher swine!
My squad, after drinking a few bottles of red wine at Big Bertha's pub ( now rubble Frown ) decided to empty their bladders next to the hedge. The Britishers took full advantage of this and wiped out my squad! Eek!
Their comrades upon seeing this terrible act, opened fire and forced the cowardly Britishers back through the hedge Razz
Come on Britishers! we are waiting for you Big Grin
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Post #32   3205 days, 16 hours, 28 minutes, 22 seconds ago        
first contact finally made.

German troops id as Waffen SS and completly wiped out!

a foxhole further down the road had been spotted much eariler, a squad was moved to attack it but has been sort of ambushed by the occupants.



question ... why are my men rifle 42 squads instead of 44?
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The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

BRITISH TOMMY
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Post #31   3206 days, 18 hours, 55 minutes, 9 seconds ago        
LOL! because I can see your armour, it doesn't mean I can knock them out....especially from that distance Wink
No need to be timid, you will get a warm welcome inside the town! Big Grin
At least your infantry are bolder than your tankers Eek!
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success is not final, failure is not fatal: it is the courage to continue that counts.
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Post #30   3207 days, 12 hours, 28 minutes, 18 seconds ago        
the fact that you can clearly see my tanks ... are threating you can take them out any time you wish .... scares me Frown Sad
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The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

BRITISH TOMMY
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Post #29   3208 days, 18 hours, 1 minute, 33 seconds ago        
' Demolition man ' has sent a lone Shermie forward along the elevated road but it only moved a few feet then stopped! Eek!
Said the flaming fanbelt snapped and has called out the AA ( AAA in the US? ) Razz
I could send over a 75mm shell..... that will get it going! Big Grin
My FO has reported no signs of infantry.... which has me slightly concerned Confused
DM could be using the Shermies in the overwatch position while his infantry sneak forward. If that's the case..... hold your fire lads until you see the whites of their eyes! Big Grin
And keep it quiet while you load the belt into the MG42 Quiet
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success is not final, failure is not fatal: it is the courage to continue that counts.
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Post #28   3209 days, 7 hours, 20 minutes, 9 seconds ago        
I guess you won't be making any of the Dutch people happy adding all those new holes in thier houses. LOL Razz

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Post #27   3215 days, 16 hours, 42 minutes, 12 seconds ago        
.... i hate it when hes vague Razz
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

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Post #26   3215 days, 20 hours, 14 minutes, 55 seconds ago        
I'm going to change Engima's handle to ' Demolition man ' as his Shermies are blowing up the buildings on the map! Eek!
Think he's looking for my unit observing his forces.... but he wont find him! Big Grin

No actual contact yet made..... waiting for the Shermies to drive down the road! ( which road? I'm not telling! ) Razz
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success is not final, failure is not fatal: it is the courage to continue that counts.
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Post #25   3216 days, 13 hours, 1 minute, 34 seconds ago        
LOL Big Grin Razz Roll Eyes

I got a chuckle out of this. That Panther was at Overloon while you are fighting at Oosterhout!! Eek!

How is the battle coming?? Big Grin

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Post #24   3216 days, 18 hours, 0 minute, 56 seconds ago        
Confused .... am not sure weather to belive you or not .... Frown
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

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Post #23   3217 days, 12 hours, 28 minutes, 6 seconds ago        
Quote:
Originally posted by: the_enigma:
...thats not a handly lil tip that i will be going up asgaisnt Panthers is it? :S Eek! Frown Confused Indifferent Sad



No that's Tom's little joke......he only gave me four Panthers! Big Grin
Turn should hit your inbox tomorrow evening Enigma Smile
But I'm keeping the Panthers for the next battle Wink
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Post #22   3218 days, 4 hours, 52 minutes, 55 seconds ago        
...thats not a handly lil tip that i will be going up asgaisnt Panthers is it? :S Eek! Frown Confused Indifferent Sad
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

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Post #21   3218 days, 13 hours, 9 minutes, 14 seconds ago        
I believe that museum in Overloon has a Panther that was abandoned during the fighting there that they are trying to restore. I believe there is a site on the net about it.

I have just about finnished reading the book Hell's Highway. I have to laugh because all the first hand infantry accounts all say that the German tanks were Tigers but the accounts from the anti-tank gunners and the official accounts call them what they really were: Panthers and Pzkw IVs!!! Razz

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Post #20   3219 days, 16 hours, 19 minutes, 45 seconds ago        
To Simovitch:
Don't get lost, there 2 places called Oosterhout in Holland. And do visit te museum at OVERLOON. I've been there last week, you'll like it. Big Grin

Cheers Painfbat.


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Post #19   3220 days, 16 hours, 52 minutes, 38 seconds ago        
lol, yes ive have been a tad slow iwth the turns recently.

Your turn .... on the way right now Big Grin


--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

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Post #18   3220 days, 20 hours, 39 minutes, 30 seconds ago        
ROFL! Big Grin
Well Enigma has blown up the local pub used by my infantry so they are waiting for those nasty Shermies to come in closer! Wink
Enigma has been busy with real life recently and was good enough to let me know hence the delay...... or it could be he's worried about my infantry seeking revenge! Big Grin
Will keep you updated mate on the progress of the battle.
Enigma, where's my turn!! Roll Eyes
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Post #17   3221 days, 6 hours, 22 minutes, 16 seconds ago        
The suspense is killing me!!!! Eek!

You guys make contact yet???

Warmonger
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Post #16   3225 days, 19 hours, 41 minutes, 21 seconds ago        
My FO reported back 8 Shermies ( various models ) on the move! Just waiting for them to come a little closer Wink
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Post #15   3226 days, 17 hours, 19 minutes, 19 seconds ago        
just an update on my progress.

Still in the early stages of the 1st battle, no contact so far. Yet it seems Bob has spotted some of my tanks which is rather worring lol Big Grin
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

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Post #14   3226 days, 18 hours, 54 minutes, 5 seconds ago        
Anyone care to play this one against an experienced opponent who has never seen this scenario? Don't care which side.
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Post #13   3226 days, 20 hours, 53 minutes, 34 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
AI
simovitch
Experience Bonus:
+2
0
Play Balance:
0
0
Men OK
407
Tot. Casualties
378
217
Men KIA
132
79
Men Captured
30
Mortars Dest.
2
1
Guns Dest.
6
1
Pillboxes Dest.
Vehicles Dest.
7
2
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
Enemy Casualties:
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
%
%

The germans surrendered to me before the end of the game (I never remember exactly what turn when the AI surrenders)

Fun to play, and the map was well done, but a little easy against the AI, as you mentioned.

I'll email you the last turn.

cheers.
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Post #12   3227 days, 11 hours, 2 minutes, 41 seconds ago        
simovitch

I just rejoined the military book club and one of the books I am getting is Hells Highway. So I would be interested in what you see during your tour.

Oosterhout is a conversion of an table top scenario I found on the internet. I will be interesting on how easy or hard the results are. Probally best played H vs H as the AI set up for battle 2 seemed quite poor when I tested it. At least the Germans used thier artillery in your battle as I just got smoke fired at me when I played it. Eek!

Warmonger
SIMOVITCH
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Post #11   3227 days, 19 hours, 49 minutes, 22 seconds ago        
I just started the second battle, playing Allied VS the AI. I plan to tour "Hells Highway" in a couple of weeks and I couldn't pass this one up (let me know if you want a photo).

It seems to be kind of an Allied cakewalk (vs +2 AI), but I did get a bit trounced by some german 105's at the start. Still to early to tell - I'll keep you posted Tom.

cheers,

Simovitch
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Post #10   3237 days, 21 hours, 5 minutes, 30 seconds ago        
British Tommy & the_enigma

I will be very interested in the results of your test. The AI does not do this scenario justice. In the 2nd battle there is a large amount of artillery which the AI does not use well. Mad

Good hunting to you both Big Grin

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Post #9   3239 days, 15 hours, 16 minutes, 30 seconds ago        
Will keep you updated Tom on how the battles plays out ( I know Enigma will do the same ).
Time to give those Somerset cider drinkers a bloody nose! Big Grin Razz
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success is not final, failure is not fatal: it is the courage to continue that counts.
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Post #8   3239 days, 19 hours, 58 minutes, 24 seconds ago        
British side for me Smile
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

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Post #7   3239 days, 21 hours, 28 minutes, 58 seconds ago        
Quote:
the_enigma

just started this now with British Tommy. Going to be an intresting fight.



Sounds Great Big Grin

Which side are you playing?

Warmonger
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Post #6   3240 days, 16 minutes, 55 seconds ago        
just started this now with British Tommy. Going to be an intresting fight. Smile
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

WARMONGER
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Post #5   3242 days, 4 hours, 44 minutes, 16 seconds ago        
BertBlitzkrieg

AGHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Don't know where my head was at when I did that. All my scource material says Oosterhout! Embarrassed

It is #1 of my list of things to fix in this scenario.

Thanks for pointing this huge error out!!!! Eek!

Warmonger
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Post #4   3243 days, 21 hours, 55 minutes, 43 seconds ago        
Ons small, mr. Picky comment: the town is called Oosterhout
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Post #3   3249 days, 8 hours, 10 minutes, 30 seconds ago        

If you find an opponent I will be very interested on how your fight goes!!!!

Good hunting Big Grin

Warmonger
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Post #2   3249 days, 17 hours, 43 minutes, 11 seconds ago        
dude like the sound of the op, i will aska round and try to find an opponet. Will report back when i start (iff i can, but hopefully Smile )
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

WARMONGER
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Post #1   3251 days, 1 hour, 42 minutes, 14 seconds ago        
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