Visit The Scenario Depot
Newest Scenarios
CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
becks
maddmykie
Marder
cornel sabou
randor

Scenarios  (532)
Maps  (115)
Opponents  (10848)

 

Scenario Discussions
Quick Jump:

Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!

Members online:

 

Scenario discussion area for The Center Collapses

NAME MESSAGE
MANSTEIN
Novice Tester

Member #674
Joined: Dec 2003
Ratings: 1 / 0 / 0
Discussions: 27
Post #4   3243 days, 7 hours, 48 minutes, 35 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
Larry Thorne
Manstein
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
188
259
Tot. Casualties
55
66
Men KIA
14
15
Men Captured
Mortars Dest.
2
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
2
18
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
900
700
Enemy Casualties:
2734
789
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
71%
29%

KoTH result for R2

ORDERS:

Crush the Germans running for Berlin. Expect marginal resistance.
At my disposal are a Company of T-34 M43 reinforced by a Plt ISU- 122 and 1 Motorized SMG/LMG Company.
Further reinforcement delayed: 1 Coy T-34, 2 Coy Tank assault troops,Arty.

PLAN:
Terrain is open on right side more restricted and forested on the left. One road left running east-west straight into a small village on a ridgeline which is the only objective,one road right initially east-west bending towards the objective village.
I deside to make contact. I will for sure not go with those shortbarrel T-34 against a German held reverse slope position.
I`ll wait for the reinforcement and will attack most likely along the left road with my Infantry using the cover of the forest.

THE BATTLE:

Draw fire immediately on my right side no losses drive my T-34 into hulldown position and open fire on enemy tank. No result. ID 2 Tigers
Send 1 Plt T-34 and 1Plt SMG and the ISU-122 to a patch of wood in the middle front to seek contact there. Same show lose one tank. ID one Tiger or Panther.
As I planned already I`ll wait for Arty and more tanks hope for longbarrel T-34.

That was no good idea as the reinforcement is really delayed and Arty doesn`t show up at all.
Okay I position most of my tanks, 1 Coy of SMG Inf and a PLt ISU-152 with a small HE loadout on my left side to attack along the road. Pull forward a Plt SMG Inf from right side to a village at the right road to get any ID of forces in the village

Reinforcement arrives.
When I pull my tanks into a assault position I draw fire from 2 tanks standing left of the village in a patch of wood. ID 2 Tigers.
So I stand against minimum 5 Tigers. With a terrain like this it means that I have to move fast to even reach the village.
My left SMG Inf draws fire from the village. but I move on.
Arty arriving, wire version. To reach a position with visual contact I need 5-8 turns.
Battle is in a lull.
Arty targeted for smoke mission on turn 35.
I begin with destruction of tall buildings with my ISU-152. A lot of dust obscures the village.
Turn 35 smoke screen on left flank, I rush 1 Coy of t-34 M43 to the left outskirts of the village and 1 coy T34/85 straight to the village. Heavy losses reach outskirts of village take out one Panther.On the right side Inf is far behind in the forest no contact
Last turn LT brings in his tanks from the left flank but not anymore activ. Hold some flags but not the main village


Manstein
--------------------
Even the best plan doesn`t survive the first minute of combat
LARS107
Member

Member #1697
Joined: Oct 2004
Ratings: 0 / 0 / 0
Discussions: 3
Post #3   3245 days, 4 hours, 44 minutes, 38 seconds ago        
THE PLAN

Orders are to defend a ridge line including a town on the right flank. Main objective is the town. The terrain in front of the ridge is clear, thus infantry will have difficulties to attack. I expect the attack will be executed mainly by tanks.

Available forces are 3 Tigers, one 75mm AT gun and 2 infantry platoons. The infantry platoons are positoned in and around the town. A small infantry detachment is positioned on the left flank for observation. The AT gun and one Tiger provide AT cover for the town, while the remaining two Tigers cover the left flank. In case the main attack is directly launched on the town one ot both Tigers will reinfroce the town.

THE BATTLE

Phase 1: Attack on the left flank

The first movement is seen on the left flank. One T-34 company is moving forward accompanied by several SU 122. All three Tigers move out of there cover and open fire. Within one minute 5 of the enemy tanks are killed and the attack run is stopped. Only two SU 122 are moving forward. One of the SU 122 is penetrated several times by the two TIgers on the left flank. So I thought it was killed ... but then a shot, penetration and one of the two Tigers was knocked out. Only two tanks remaining ... against a sovjet horde. My only advantage seems to be that all the T-34 are equipped with 76 mm guns.

Phase 2: Main attack on the town

Some of the enemy tanks are moving to the right flank under cover. While two Su 122 are moving slowly against my lonely Tiger on the left. I'm very cautious and keep my Tigers in cover. Then new forces arrive, 2 Panthers and a mechanized infantry platoon. One Panther for the left flank the other for the town. And the infantry platoon reinforces the infantry detachement on the left flank. Some minutes later another weakend infantry platoon arrives on foot at the right flank. They stay in place to cover the town on the right flank from infatry attacks.

More and more tanks assemble on the right flank. I count more than 20 of them. Most of them seem to be T-34s and I hope they only have the 76 mm guns. As soon as the Panther arrived at the left flank I start an attack on the SU-122. The attack is also supported by an Pnazerschreck unit. A few minutes later the SU-122 are knocked out without own losses. With this success I move my other Panther into the town and open fire on one T-34 of the 20+ tanks. Suddenly my Panther is hit .. and knocked out. This should not have happened. Either the fire came from a SU-122 which was improbable or the T-34 is equipped with a 85mm gun. Only 3 tanks and a AT gun remaining to stop more than 20 tanks ... the main assault begins.

Phase 3: Reinforcements

The enemy tanks including a few infantry units have nearly reached the town when additional german forces arrive. Two Tigers behind the town and 3 StuGs plus a mechanized infantry platoon on the left flank. All tanks are moved into position to gain LOS to the town and support the infantry.

The enemy tanks enter the town and are welcomed by my infantry with the panzerfausts. Several tanks are killed ... but still more than 15 enemy tanks are remaining after my infantry was blown out of the foxholes and buildings.

Phase 4: The Decision

The sacrify of the infantry gave me the time to move the tank into position. The enemy tanks were buttoned up when the firing started. It was very one sided with my tanks in good cover. Within two minutes 8 enemy tanks were killed. Now the situation looked much brighter. The enemy has the town in his hands but only with weak forces.

Phase 5: Surrender

Tanks and infantry start advancing on the town to take it back from the enemy. After the last enemy tank is knocked out the remaining enemy infantry raises the white flag.

COMMENTS

A good battle, provided a good feeling for those quantity vs quality battles happening during that time. I thought a few times that my forces might be overrun, but at those times normally some new forces arrived.

I would recommend that the stronger player takes the german side since loosing one or two key tanks at the wrong time will result in a lost battle.
--------------------
POOR OLD SPIKE
Novice Tester

Member #2282
Joined: Jul 2005
Ratings: 9 / 1 / 10
Discussions: 36
Post #2   3245 days, 6 hours, 35 minutes, 56 seconds ago        
I liked it, i was Germans against Simonovitch in a tourney game and he beat me.
The German tanks are seriously outnumbered and have got to play a near-flawless game to avoid going under.
My Tigers did alright early on, picking off Russkis at long range in classic Tiger fashion, but later i had to move them forward to get lines of sight on enemy tanks that had penetrated to the village and thats when my troubles began because my Tigers started taking crossfire and were ground down.
My 2 Panthers went the same way too because i stuck their heads too far forward into the noose.
I can't really make any suggestions on the strength of just that one playing, but maybe the Germans could be given a couple more infantry platoons to beef up the village defence a little.

(modified 06/05/2005 06:39:39 by poor old spike)
--------------------
BIMMER
Member

Member #611
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 8
Post #1   3245 days, 6 hours, 57 minutes, 50 seconds ago        
Scenario discussion area for The Center Collapses
--------------------

 

Home :: Join :: Author's Login :: Modfy Your Profile :: Who's Who? :: Chat :: Help/About :: Reference Material :: VL Planner :: Contact
Opponent Finder :: Scenario Finder :: Scenario Upload :: Scenario Design Tips :: Research Area :: Scenario Discussion :: Map Finder :: Map Upload

Combat Mission - Beyond Overlord/Barbarossa To Berlin/Afrika Korps is a registered trademark of Battlefront.com
Advanced Squad Leader is a trademark of Avalon Hill Games, Inc., a Hasbro affiliate
Additional Material, Copyright ©2014 Gary Krockover

Log In