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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
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a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
becks
maddmykie
Marder
cornel sabou
randor

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MAD RUSSIAN
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Post #17   3224 days, 2 hours, 14 minutes, 0 second ago        
Quote:
Originally posted by: Bimmer:
Yes, I agree, restrictive setup zones are a potential problem. They are in fact one of my biggest complaints in many scenarios. That said, I am trying to recreate as accurately as possible a historical encounter. To that end I have placed the forces as closely as possible based on my research. Because of the rather unique situation - the battle is already joined, with the Canadians engaged in two villages, with 12th SS poised in ambush - I felt it necessary to do this, at least until play balance can be determined by testing. In such a large scenario, the vagaries of player deployment of forces would introduce yet another variable.

My intent is, once everything else is basically finalized, to offer two versions of the scenario: a purely historical one with the forces locked in place as they are now, and another with fairly broad setup zones to allow more flexibility in deployment.



You can do that both in the same scenario if you will explain that your setup is the historical one and that anybody wanting to play it that way should just leave the units where they are and go from there.

If not they are free to deploy to the wider range setup area.

Good Hunting.

MR
BIMMER
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Post #16   3224 days, 7 hours, 12 minutes, 52 seconds ago        
Yes, I agree, restrictive setup zones are a potential problem. They are in fact one of my biggest complaints in many scenarios. That said, I am trying to recreate as accurately as possible a historical encounter. To that end I have placed the forces as closely as possible based on my research. Because of the rather unique situation - the battle is already joined, with the Canadians engaged in two villages, with 12th SS poised in ambush - I felt it necessary to do this, at least until play balance can be determined by testing. In such a large scenario, the vagaries of player deployment of forces would introduce yet another variable.

My intent is, once everything else is basically finalized, to offer two versions of the scenario: a purely historical one with the forces locked in place as they are now, and another with fairly broad setup zones to allow more flexibility in deployment.
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MAD RUSSIAN
Senior Tester

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Post #15   3224 days, 10 hours, 46 minutes, 6 seconds ago        
Bimmer...I'll throw my hat into the ring on your setup area issue. When doing historical situations I try to set up the units in their historical positions and then give the local commander what "I" consider is a reasonable alternative. I am constantly getting comments on how restrictive my setup areas are but that is nothing to what you will get if you lock down the entire force.

I would recommend that you give a setup area and then explain in your briefings and notes that the setup supplied by you is the historical starting positions.

Hope this helps.

Good Hunting.

MR
BIMMER
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Post #14   3224 days, 11 hours, 41 minutes, 18 seconds ago        
I'm back from France. I went through the area depicted in this battle and have made a few adjustments to the map as a result. The biggest is the Abbaye l'Ardennes, in which I spent a fair bit of time and took pictures, as well as saw some period photos. As an aside, the restoration is largely complete now. Since CM doesn't have high walls, I'm trying an experiment using high hedges in place of high walls - not the greatest visual representation, but functional. Let me know what you think.

I added some Fireflies to the Canadian OOB, as well as additional AT guns that are alluded to in some accounts. I pushed the Canadian fanaticism to 25% - we'll see how that works out. I made significant adjustments to the German OOB (mostly in terms of numbers of tanks, which were on the low estimate of actual strength in earlier versions) and deployments (pushed 2nd PzG Battalion south, sited the AT assets better).

On the trip, I was rather disappointed to find that the area has been heavily built up in recent years, and as a result the gaps between the villages have been reduced significantly. Little seems to remain of the original buildings in most villages and as a result it was hard to get a sense of their original plans. The fundamental relationships between the villages, woods, and other terrain features seems pretty close to what I have in the scenario. There are a few monuments scattered in the villages marking the fighting there, but nothing like the coastal towns.

Nonetheless, the abbey was nice to see restored, and one certainly gets a sense of just how important the position was to controlling the battle. Almost hidden in the southwest corner of the garden is the monument to the Canadian soldiers executed there.
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BRENT POLLOCK
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Post #13   3229 days, 1 hour, 11 minutes, 36 seconds ago        
...and whoever composed the ASL scenario covering this action also had Fireflies in the OB.
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EMAR
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Post #12   3232 days, 10 hours, 14 minutes, 14 seconds ago        
Bimmer, Terry Copp's fields of fire (a seemingly reasonably well documented book)is one source that comes to mind as to the deployment of Fireflies in this battle(p 66. talks of a firefly at Authie). I remember seeing them mentioned in some of my other sources but I can't pull them off the top of my head right now. If I come accross them again I'll send you a wire.

Smile
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MICHAEL DOROSH
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Post #11   3238 days, 23 hours, 53 minutes, 49 seconds ago        
It will depend on your playtest, Bimmer, and how close you manage to get the troop quality to "historical" but I think Regular, as Panzerman suggests, may be a very palatable option. Third Div did receive special training for their assault role in the landings.

I think you make a good point though re: the number of surrendered troops early on (many were murdered by the SS) and your idea of mixing fanaticism and Green troops sounds like it may be an elegant solution.

I'm impressed with the amount of research and thought you have given to the map and order of battle, as well as these other types of issues (ie troop quality).
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http://www.tacticalwargamer.com
PANZERMAN
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Post #10   3239 days, 6 hours, 44 minutes, 53 seconds ago        
Considering the training of the 3rd Division (since 1940) I would say that they would be considered regulars. In CM green troops are meant to represent second line troops, such as later war issues the Canadians had with putting cooks and office staff into the line. That wasn't an issue untill later in the Normandy campaign, so IMO there is no justification for having them as green troops. You cannot add 10% fanatic level because the choices are only 25% and 50%.

(modified 06/11/2005 10:15:34 by Panzerman)
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
BIMMER
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Post #9   3239 days, 6 hours, 59 minutes, 48 seconds ago        
Thanks for the info on the Fireflies - next revision will include a few. I have a strong feeling that, while some were apparently present, they were still well below established strength of one per troop.

As to running on low-end systems, I think it can be done with reduction in objects (trees, doodads) and maybe cutting the horizon distance down.

I disagree on the green troops - I don't find them to be nearly as bad as conscripts in the game, particularly on defense. 3rd Canadian Div had zero combat experience going into D-Day, so I think it would be hard to justify going higher. Plus, from a gameplay standpoint, green troops are probably going to give the closest historical performance - several Canadian units were overrun and surrendered in this battle. I will introduce some variation in later versions and may add 10% fanaticism to the Canadian side if I find they are breaking too much.
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BIGJIM
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Post #8   3240 days, 5 hours, 20 minutes, 49 seconds ago        
I would love to try this one but alas it is waaay too large for my poor 1.4 gig athalon to handle in any reasonable fasion Embarrassed I also dislike the use of "green" troops (CM and I differ greatly on the definition of green troops).

While I am sure the senario is accurate, the way the game handles "green" troops doesn't IMHO depict how such troops actually acted under fire and in fact many "green" troops became "vets" in a short time (in some cases minutes).

To me "green" troops have recieved proper training but have not yet been under fire, the game treats them almost like conscripts with little or no training, who run at the drop of a hat.
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"We few, we happy few, we band of brothers, for he who sheds his blood with me this day is my brother" Henry V
MICHAEL DOROSH
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Post #7   3241 days, 50 minutes, 14 seconds ago        
Just checked TOOLS OF THE TRADE (part of WoW - got the title mixed up). Actually opened it up and the page I opened it to had a photo - PAC 131391 with the caption "A Sherman Vc Firefly ...of the 27th Armoured Regiment (The Sherbrooke Fusilier Regiment),....moving into action near Buron, 7-11 June 1944..."

So I reckon y'all need some Fireflies in there.
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http://www.tacticalwargamer.com
MICHAEL DOROSH
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Post #6   3241 days, 4 hours, 35 minutes, 51 seconds ago        
I'll look in the new book WEAPONS OF WAR and see if they mention the Fireflies - also another nit, I don't recall if you called the unit Sherbrooke Fusiliers in the briefing, but Reid, in his new book on TOTALIZE, mentions that the proper name of the unit (which most histories get wrong) is Sherbrooke Fusilier Regiment (no s at the end of Fusilier). Of course, Reid also refers to them in shorthand as Sherbrooke Fusiliers at one point! :-)

Would look forward to your pics of Buron today.

Bouchery and Graves both give breakdown of Canadian Armoured regiments, in The British Soldier and South Albertas: A Canadian Regiment at War.
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BIMMER
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Post #5   3241 days, 6 hours, 0 minute, 10 seconds ago        
Thanks for the feedback.

- I have an extensive list of sources, which I will include in the briefings. I am also include an account of the battle as it happened, possibly as a text file zipped with the scenario. I'm going to be in Normandy next week, so I'll be taking pictures and looking around the area with an eye toward getting more details to add, particularly the layouts of the towns.

- Will correct the Recce Troop and TPG briefing issues. FWIW, the only detailed OOB I could come up with (in Reynolds, Steel Inferno) shows 11 Stuarts per regiment, which along with 4 AA tanks formed the HQ Squadron.

- As to Fireflies, I couldn't find any accounts that indicated their presence in the battle. Based on the lack of solid evidence and the following passage (from Report No.141 Historical Section, CMHQ), I decided not to include them.

>>>
66. The mounting of 17-pr guns in 15 tanks per armoured regiment (Report No. 113, para. 67),
proved difficult of attainment. The gun used was the Mk 4 and later the MK 7, which differ
considerably from the Mk I used in the anti-tank regiments (C.M.H.Q. file 1/17-Pdr/1: Report by
Capt G.H. Pratt, 2 C.A.C.R.U., 3 Aug 44). Only some of the Sherman V tanks were suitable to
mount this weapon, and it was finally decided to use the Sherman I (M4) as well for that purpose
(C.M.H.Q. file 1/Tk Cruiser/1/2: Royal Armoured Corps to Chief of Staff, C.M.H.Q., 25 Apr 44).
These tanks, known as Sherman Vc and Ic, remained in short supply until near the end of the year, and
it was necessary to use tanks mounting the normal 75-mm gun to cover the deficiencies (ibid: Extract
of meeting held at C.M.H.Q., 8 Apr 44; C.M.H.Q. file 1/17-Pdr/1: Tel CARL 464, CANMILITRY
to DEFENSOR, 8 Nov 44). By the end of the year the total Canadian holdings of 17-pr tanks were
sufficient to cover an increased establishment (Historical file: Cdn Units 21 Army Group, "A" and "B"
Vehicles Position State as at 31 Dec 44).
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KINGFISH
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Post #4   3241 days, 9 hours, 16 minutes, 24 seconds ago        
Quote:
Originally posted by: Michael Dorosh:

I know the SAR never had Fireflies until a month after landing in Normandy - was this also the case with the other Canadian Armoured Regiments? I see there are none in this scenario.



At approximately 1630 hours the sqn. was joined by Col. Colwell with the RHQ tanks and two 17 pdrs. from "C" Sqn., those of Sgt. Doherty and Cpl. Boyle.

During the actual landing operations two 17 pdr. Shermans, commanded by Lieut. F.L. Irving and Sgt. Lamb, were to engage and destroy specific forts from their LCT.

These excerpts are from A history of the First Hussars Regiment



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MICHAEL DOROSH
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Post #3   3241 days, 11 hours, 41 minutes, 56 seconds ago        
Couple quick notes with the briefings - the Canadian briefing mentions "Recce squadron" of the Sherbrooke Fusilier Regiment - this should actually be "Recce Troop" as each armoured regiment only had 8 Stuarts and officially classed them as a troop rather than a sqn.

I know the SAR never had Fireflies until a month after landing in Normandy - was this also the case with the other Canadian Armoured Regiments? I see there are none in this scenario.

Map looks accurate; I did my own version of Buron for CMBO - there are good aerial photos and descriptions in the book BLOODY BURON if you can find it, which is about the fight there a month later during CHARNWOOD.

A list of sources in the briefing would have been a good touch, too.

(modified 06/09/2005 05:18:31 by Michael Dorosh)
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BRENT POLLOCK
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Post #2   3241 days, 21 hours, 0 minute, 38 seconds ago        
Personal preference note - 12th SS Pz Div should rate higher than Normal for fanaticism.

[EDIT - this comment was based on the description at the Scenario Details area, which lists fanaticism as:
Axis - Normal
Allied - FOW

However, once I popped it open in the editor (couldn't resist), I noticed that the paramter was actually Axis = all troops 50 %]

(modified 06/08/2005 19:59:49 by Brent Pollock)
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BIMMER
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Post #1   3248 days, 10 hours, 45 minutes, 39 seconds ago        
Scenario discussion area for What an Opportunity!
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