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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
maddmykie
Marder
cornel sabou
randor
PodrezBY

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Scenario discussion area for Hosingen

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SGTGOODY
Member

Member #2085
Joined: Apr 2005
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Discussions: 9
Post #20   2649 days, 1 hour, 55 minutes, 44 seconds ago        
Thanks for seeing this one the whole way through. Even I have trouble finishing sometimes.

The water tower in Hosingen was, and still is, a heavy brick structure with a steel lined interior. During the fighting it took repeated tank round hits with no casualties to the lookouts inside. Still, I will probably reduce the building to a small heavy rather than the large one it is now. You shouldn't be able to put a whole platoon in there.

I'll play around with the TRPs.

Again thanks for the effort and interest.
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MUDHUGGER
Novice Tester

Member #1826
Joined: Dec 2004
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Post #19   2649 days, 5 hours, 19 minutes, 42 seconds ago        
Played this op in a very extended TCP/IP match.

I was the US and I found it very tough. The overwhelming German forces were just murder. I enjoyed it very much!

I had a moral surrender in the middle of the final battle and suffered a total defeat.

Just a couple of thoughts.

1. The water tower. Did not care for the blockhouse as a tower. I had an excellent defensive perimeter and was holding very well in the first battle, until my opponent moved two platoons reinforced with Mg's on to the tower. His concentrated firepower broke my left flank and I was forced to abandon my line. The large building gives way too much protection for a tower.
I have a suggestion for a water tower. A land bridge with a couple of stone wall lines at each end (looks like pipes). You could put a small shack or light building under it for a pumping station. Then if a couple of platoons move up, there is very little protection. Just a thought.

2.I think the US needs a few more TRP's each battle. Not just for artillery but to set-up a tank ambush with some bore sighting. Never seemed to be enough to cover everything.

That's about it. I enjoyed playing the scenario and thanks for the time and effort designing it.



SGTGOODY
Member

Member #2085
Joined: Apr 2005
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Discussions: 9
Post #18   2708 days, 20 hours, 38 minutes, 36 seconds ago        
Thanks for the continued interest guys. I haven't been able to do much CM stuff lately, work and working on my MA, but this one is always the first thing I return too.

Ground conditions are historical but I normally will lessen them if playing the AI. I really wanted to see how humans would handle them. The Germans were forced to stick to roads and paths with their heavy stuff because of the mud.

Sorry about the spotters, that was a oversight on my part.

Send me an AAR when you guys finish and I will try to get you the final version. I think I fixed the bridge issue though didn't I?

Again thanks for the interest.

I am working on another pet project of mine for CMAK, The Battle of Robaa Pass, where the British killed their first Tiger. Hopefully once I finish writing papers I can knock this one out.
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BANNON DC
Junior Tester

Member #1624
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Post #17   2710 days, 11 hours, 11 minutes, 17 seconds ago        
Over a year later, we are still playing this thing! Nearing end of fifth battle. We are exchanging turn about once or twice a week.

Must say... If anyone plays this... change the ground conditions to snow. Deep mud every battle is impossible.

Americans have about a company counterattacking at crossroads flag.

Germans are pushing Panther and HT mounted force down the paved road. Very close to flag at this point. German force is moving on bridge and should capture unless nasty surprise waiting. On German right, American platoon was blasted off high ground above village in corner of map last battle. This battle is was the German infantry's turn to get blasted. Many craters on that hill. Village just out of reach.

Other suggestion for designer. Change German spotters to "radio" so that can ride in the HTs. Not sure how my opponent would rate the unit balance. The Hetzers have proven very capable (first time I've really used them). They have gone head to head against Shermans and TDs and come out on top. Only lost two.


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BANNON DC
Junior Tester

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Post #16   2883 days, 19 hours, 29 minutes, 10 seconds ago        
Update -- we are nearing completion of fourth battle.

Deep mud in every battle except of first. This has really been difficult. I suggest changing the ground conditions. Light snow maybe?

I was hoping for better weather before pushing forward, but it isn't going to happen. As the Germans, I am attacking the village on my far right flank, I pushed through the middle mountainous dirt road. Some skirmishing still going on there. Probed the bridge put was pounded back. On the left, pushing down the paved road. Too hazardous to be off the roads where there is no cover.

In battle three, I cleaned out the rest of the town. Lost almost an entire platoon attacking a single house. Deep mud! He had a .50 cal HMG in there and a squad. Crept forward with almost a company of men and figured I would overwhelm him with numbers. Ouch!

Many small scale encounters end this way because of the deep mud. If you are caught in the open you are going to take a lot of casualties.
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BANNON DC
Junior Tester

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Post #15   3090 days, 20 hours, 8 minutes, 37 seconds ago        
Corp. Bren and I just started second battle.

I am playing the Germans. Surrounded the town in first battle and attacked from all sides. Broke in most places... Watertower, heavy buildings near church/ratskeller. And also took the church at the crossroads. Light casualties until the very end where he took a lot of my men down with him.

Second battle is deep mud and blizzard! Americans hold a few buildings but it is very difficult to get close enough to attack. A sprint of 10m or so will tire troops. Corp. Bren reports a Sherman bogged on paved road! Eek! One of his jeeps was crawling along on a dirt road and easily KO'ed... wonder how his reinforcements are making out... no sight of them yet.

Great map... looking forward to fighting this one out.

Bannon
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BANNON DC
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Post #14   3161 days, 13 hours, 12 minutes, 16 seconds ago        
Sgt. --

I sent you an email regarding question on terrain feature on this map -- the bridge on the River Lamicht. You have a bridge but the surrounding terrain is flat making the bridge too high.

Bannon
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SGTGOODY
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Post #13   3220 days, 8 hours, 58 minutes, 2 seconds ago        
Just posted version 1.5. New map and some OOB tweeks. The final release will probably be this one with revised briefings. Thanks to those of you who helped me find resources to complete this.
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PANZERMAN
Novice Tester

Member #752
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Post #12   3273 days, 4 hours, 40 minutes, 57 seconds ago        
Sadly I don't have the map any longer, it must have been lost when I reformated my disk a few years ago. It did show individual buildings, as it was not a US Army Map. Not sure where the author of Against the Panzers got it. Your map is good for the most part, and some of the differences come out of our ways of map design more likely than not. My map did not give very accurate elevations, and I was unaware of the river being that close, that was not on my map. The map did give all the names for the hills around the town and major points of the German attack over the days of the battle.

If you want to see the way I put the map together let me know.

(modified 05/04/2005 01:37:35 by Panzerman)
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
SGTGOODY
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Post #11   3273 days, 8 hours, 6 minutes, 48 seconds ago        
Simovitch: Thanks for the site. It should be extreemly useful.

I should have a revised map up tomorrow night for all who are interested.

Panzerman: I used the town map from Quarrie's "The Ardennes Offensive V Panzer Armee" Osprey Order of Battle 8. His map matches the impression I got from walking around town. The older buildings were mostly clustered around the N7. I just wish there was a better way to represent the water tower.
Does your WWII map show individual buildings or the shaded area that the Army tends to use for built up areas?

The troop locations are based on descriptions, I don't have a map showing them.
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SIMOVITCH
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Member #760
Joined: Dec 2003
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Discussions: 10
Post #10   3273 days, 16 hours, 32 minutes, 17 seconds ago        
Even though Hosingen is in Luxembourg, The topo shows up pretty well.

here's the link: belgium topo

The site is in French. point and click just like mapquest, but make sure the "zoomer en avant" radio button on the bottom is clicked on.

Topo starts showing up at the higher zoom levels.

If the main map doesn't load for some reason, click the "infoshop" link near the top left.

Like I said, kind of cumbersome, and slow.

(modified 05/03/2005 13:46:15 by simovitch)
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PANZERMAN
Novice Tester

Member #752
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Post #9   3273 days, 16 hours, 34 minutes, 15 seconds ago        
Quote:
Originally posted by: Sgtgoody:
I originally did this for CMBO but never published that version. I based most of the forces and setup on Depuy's account.


I used that account found in Against the Panzers. The building layout you have is interesting, did you take it from a modern map of the town or one from WWII? The map I had was from the Americans in 1944, and showed their troop positions, but you seem to have them right for the most part. My scenario covered the attacks following the fall of the most Northern Positions (area near the AT-GUN). Think I'll give this a go sometime in the next week, should be interesting to see.
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
SGTGOODY
Member

Member #2085
Joined: Apr 2005
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Post #8   3273 days, 17 hours, 55 minutes, 25 seconds ago        
I would love to have that site.

I will play around with the elevation but I haven't been too happy with how the Engine handles extreem altitude. I am going to post a scenario on the battle of Robaa Pass (Where the British killed their first Tiger) and it has some real high stuff.

When I made the map I laid it out according to a map I had and then looked around at ground level and tweeked it till it looked like I remembered it. Hosingen hasn't really changed much, a couple new houses and a big factory but you can still see how the town looked back then.
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SIMOVITCH
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Post #7   3273 days, 22 hours, 18 minutes, 52 seconds ago        
j2d has a point about playability. And most people are actually none-the-wiser if the vertical or horizontal layout is accurately portrayed, or not. Speaking for myself, there is something to be said about playing on an accurate map, especially in the Ardennes. I would like the choice of moving up the draws or advancing along the ridge. And I would like to say: "man, this was a steep approach for the germans, no wonder Hosingen held out for so long..." Terrain analysis as history, if you will.

Sarge, I got your email, when I get back in town next weekend I will send off a scan of the topo. It sounds like you have some mapping reference already, the way you describe the draws leading up from the Our. There is a fairly good, but cumbersome online topo of Belgium website.
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SGTGOODY
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Post #6   3274 days, 9 hours, 40 minutes, 23 seconds ago        
That ravine has caused me more problems. I would have made it deeper but, as you noted, I would have had to raise everything else. It is really steap on the south side but the north side is a gentler slope. I will probably do some more shaping before the final release.
Remember though that Hosingen sits on the top of a ridgeline, which is why the road came to be known as "Skyline Drive." It was the N-7 to everyone else. Walk east to the Our and you fall off a cliff, west and you hit the Clerve valley. There are a lot of terrain undulations that are only really appearent if you get down to ground level.

That road to Epperding is indeed a ski slope but outside the scope of the map. I think you are thinking about that big switchback right by the Our valley. I was in a Ford Ka and still could shake hands with the back seat! This road was one of the major road blocks that XLVII Korps had to clear. Imagine it covered with old obstacles and abattis.
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JUNK2DRIVE
Master Tester

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Post #5   3274 days, 11 hours, 20 minutes, 53 seconds ago        
I don't think I would play a battle with 0-19 level just to be accurate. There is IIRC a battle on the CMAK CD with steep mountain terrain that I never played because I didn't think I would like plotting the vehicles through the twisty roads and marching troops up all the slopes.
Somethings in a "game" should be compressed.
OTOH a flat map of a rolling area is not very good either.
Some of the early CMBO scenarios are flat because the first designers were boardgamers.
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SIMOVITCH
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Post #4   3274 days, 15 hours, 36 minutes, 34 seconds ago        
Sarge,

Im tempted to playtest this one, however I noticed when I looked at the map that the terrain is too flat for this area, especially the draws leading up to Hosingen from the Our.

The horizontal layout of the roads and even the location of the treelines, and draws and ridges appear to be in the right location. But vertically, for instance, the elevation difference from the bottom of the big draw leading up to Hosingen from the east side of the Map should have close to 100m elevation difference from the bottom of the draw at the east edge of the map, up to the town. That would put the town at level 19 at the "steep" setting, if the draw started at level 0.

When you were there, did you take one of the roads from skyline Blvd down to the Our? Bloody steep they are! Big Grin

Besides a copy of "Bloody 110" (the Gamers, inc.), I do have some 1:100000 topo of the Ardennes. I could scan it and send it off to you if you drop me a line.

Don't know... does anyone really care about this sort of thing?
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SGTGOODY
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Post #3   3275 days, 12 hours, 44 minutes, 22 seconds ago        
I originally did this for CMBO but never published that version. I based most of the forces and setup on Depuy's account.
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PANZERMAN
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Post #2   3275 days, 16 hours, 49 minutes, 18 seconds ago        
I'm interested to see this as I did a scenario based on the actions at Hosingen for CMBO a number of years ago.
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
SGTGOODY
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Post #1   3276 days, 8 hours, 13 minutes, 9 seconds ago        
Scenario discussion area for Hosingen
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