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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
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Unteroffizier Braun
arkle
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anonymous311

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Scenario discussion area for HSG-L4-Panthers in the Mist

NAME MESSAGE
TIGERIVAN
Novice Tester

Member #427
SUPPORTER
2013
2012
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2005
Joined: Oct 2003
Ratings: 0 / 0 / 0
Discussions: 46
Post #18   487 days, 4 hours, 46 minutes, 36 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
TIGERIVAN
AI
Experience Bonus:
0
+1
Play Balance:
0
+25
Men OK
41
81
Tot. Casualties
14
15
Men KIA
3
4
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
3
5
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
300
Enemy Casualties:
1175
752
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
58%
42%

Moved by the left to take the flag there and lure the tanks of the AI into ambush which worked. Smile
--------------------
PANZERMAN
Novice Tester

Member #752
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 50
Post #17   3544 days, 12 hours, 4 minutes, 7 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
Panzerman
AI
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
48
16
Tot. Casualties
7
37
Men KIA
2
8
Men Captured
0
3
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
2
8
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
0
Enemy Casualties:
1492
470
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
80%
20%

Good little fight, and it plays out just about the same as the first one did. I think I'll try it again to see if I can get to the second flag (I only took the one in the town). Lost two Panthers near the first house on the road, but aside from that I just lost a few TC's to infantry.
--------------------
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
WARMONGER
Junior Tester

Member #835
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 62
Post #16   3549 days, 1 hour, 36 minutes, 33 seconds ago        
TigerIvan

Thanks for the multiple play tests. I never even realized that this scenario would be a good fight from the German side as well. I didn't think the AI would play the Allies well enough as this senario the allies need good ambush tactics. I guess the AI surprized me this time!!! The Allies have only an Company HQ for infantry but they can hurt the Germans if they are not careful. The Germans lost all the Panthers in the real battle so you did well to get an victory.
Thanks for the tests Big Grin
Warmonger
TIGERIVAN
Novice Tester

Member #427
SUPPORTER
2013
2012
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2006
2005
Joined: Oct 2003
Ratings: 0 / 0 / 0
Discussions: 46
Post #15   3549 days, 4 hours, 42 minutes, 35 seconds ago        
OUTCOME:Tactical Victory
STATISTICS:
Axis
Allied
Player Name:
TIGERIVAN
AI
Experience Bonus:
0
+1
Play Balance:
0
0
Men OK
46
47
Tot. Casualties
9
9
Men KIA
2
3
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
2
5
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
300
Enemy Casualties:
1183
424
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
64%
36%

The first try I made the right choice.The order is to move to bazenge-la-petite .Moving through Lezey is suicide,a turning movement to the right is no solution.A turning movement to the left is the only way.In view of the lack of space due to the weak ground and the fact that the danger comes from the right the platoons move in single file echelon right..The first skirmish killed three Shermans,I lost 1 Panther.My tanks then took the flag on the road.I sent one Panther to the town to see if I could take the second flag without much risk.It got killed as I feared.I won at last . Big Grin
--------------------
TIGERIVAN
Novice Tester

Member #427
SUPPORTER
2013
2012
2011
2008
2007
2006
2005
Joined: Oct 2003
Ratings: 0 / 0 / 0
Discussions: 46
Post #14   3551 days, 5 hours, 25 minutes, 14 seconds ago        
OUTCOME:Draw
STATISTICS:
Axis
Allied
Player Name:
TIGERIVAN
AI
Experience Bonus:
0
+2
Play Balance:
0
+25
Men OK
39
54
Tot. Casualties
16
12
Men KIA
4
4
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
4
5
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
Enemy Casualties:
1153
1050
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
46%
54%

This time I tried to make a wide turning movement to the right with two platoons.The resultat was somewhat better but time was too short.The problem remains the lack of infantry and the heavy fog which makes that all fights are at short distances and then even the Panther is vulnerable Frown
--------------------
TIGERIVAN
Novice Tester

Member #427
SUPPORTER
2013
2012
2011
2008
2007
2006
2005
Joined: Oct 2003
Ratings: 0 / 0 / 0
Discussions: 46
Post #13   3551 days, 8 hours, 22 minutes, 38 seconds ago        
OUTCOME:Minor Defeat
STATISTICS:
Axis
Allied
Player Name:
TIGERIVAN
AI
Experience Bonus:
0
+2
Play Balance:
0
+25
Men OK
28
70
Tot. Casualties
27
20
Men KIA
8
5
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
6
5
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
600
Enemy Casualties:
1571
1486
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
43%
57%

CORRECTION TO MY FIRST POST,it was a tactical defeat.This time i tried to make a wider flanking movement to the right and the left.To the left it failed because in view of the terrain I couldnt get far enough from the woods and I just exposed myself more to the ambush.I lost two tanks and when the second platoon went to te rescue it lost two tanks too.It is clear that only a wider turning movement to the right can work.I will try again.Very challenging scenario. Embarrassed
--------------------
TIGERIVAN
Novice Tester

Member #427
SUPPORTER
2013
2012
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2005
Joined: Oct 2003
Ratings: 0 / 0 / 0
Discussions: 46
Post #12   3551 days, 12 hours, 12 minutes, 28 seconds ago        
OUTCOME:Minor Defeat
STATISTICS:
Axis
Allied
Player Name:
tigerivan
AI
Experience Bonus:
0
+2
Play Balance:
0
+25
Men OK
20
64
Tot. Casualties
35
28
Men KIA
11
7
Men Captured
4
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
10
9
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
600
Enemy Casualties:
1701
2445
Prisoners Taken:
54
Exited Troops:
Scenario Bonus:
FINAL SCORE:
37%
63%

I MADE A TURNING MOVEMENT to the left of the trees with one platoon which caught some Shermans and got me the second flag.The other two platoons moved on the road and to the right of it.They took the flag in the town.Then things went wrong.My tanks in the town started getting killed by infantry and a counterattack towards the road destroyed my first platoon which had made the movement to the left.Just confirms that tanks need infantry when moving Sad on a road flanked by woods and between houses.Very exciting game.
--------------------
PANZERMAN
Novice Tester

Member #752
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 50
Post #11   3553 days, 18 hours, 17 minutes, 44 seconds ago        
Good little fight, and it plays out just about the same as the first one did. I think I'll try it again to see if I can get to the second flag (I only took the one in the town). Lost two Panthers near the first house on the road, but aside from that I just lost a few TC's to infantry.

I had putt the AAR on, but must have forgot to change the settings, I'll post it later.

(modified 01/27/2005 18:12:35 by Panzerman)
--------------------
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
PANZERMAN
Novice Tester

Member #752
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 50
Post #10   3556 days, 13 hours, 20 minutes, 59 seconds ago        
Yeah I heard your about your son, and saw you guys on CTV. Good to hear that things are getting better, been praying for you guys.
--------------------
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
WARMONGER
Junior Tester

Member #835
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 62
Post #9   3556 days, 15 hours, 32 minutes, 54 seconds ago        
Panzerman
It was good to hear from you. As you probally have heard my son is very ill so I have not been too busy in CM community in the last 6 months. We are hoping to be able to bring him home from the Calgary hospital in february if he continues to improve.
To get back into CM I have been converting some of my old CMBO games using that map conversion program that can be found at the battlefront forums web site. Perhaps you might want to try some conversions of your old CMBO scenarios as well. It is very interesting to see the difference in graphics and game play between CMBO and CMAK. I am working with Bertrand who lives in Paris but is familar with the Lorraine region. With his help I hope to improve the Lorraine scenarios. His home town was liberated by the 2nd French armor div so it is a bit of his own history.
This scenario is a quick fun one as you might remember. I have had a wide variety of results so far.
Well good hunting. Wink
Warmonger
PANZERMAN
Novice Tester

Member #752
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 50
Post #8   3557 days, 9 minutes, 23 seconds ago        
Since I playtested the CMBO version I am looking forward to giving this one a go. Let you know how it turns out. Smile
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
MAD RUSSIAN
Senior Tester

Member #468
SUPPORTER
2010
2009
2008
2007
Joined: Oct 2003
Ratings: 14 / 1 / 0
Discussions: 138
Post #7   3557 days, 5 hours, 49 minutes, 23 seconds ago        
OUTCOME:Tactical Victory
STATISTICS:
Axis
Allied
Player Name:
AI
MR
Experience Bonus:
+2
0
Play Balance:
0
0
Men OK
16
33
Tot. Casualties
37
23
Men KIA
9
5
Men Captured
2
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
9
6
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
300
Enemy Casualties:
1358
2944
Prisoners Taken:
29
Exited Troops:
Scenario Bonus:
FINAL SCORE:
29%
71%

This was an intense little fight. The briefing tells you that an outpost has seen Germans but you have no idea where that outpost is.

Default setup will get you into the fight though.

The Shermans opened fire first and often. The results were richocet's one after another. At 10 meters a Sherman bounced 2 shells off a Panther before they got tired of it and killed the Sherman with one shot.

The round 1 score was 1 Panther knocked out for 4 Shermans. Things weren't looking good for the home team.

Then the Panthers drove down the lane and into town. 8 of them did and all 8 of them died before they could get to the intersection. 2 Shermans sitting in keyhole positions at the end of the lane killed all 8 of them. I lost 2 Shermans getting them all in position though. I went back up the map looking to see if there were more German tanks coming. Walked right by a Panther that was skirting the lane. Good thing my Sherman wasn't too fast.

My only recommendation is to tell the American player which road the Panthers are on.

Good hard fight. There were many times this fight was in doubt. None more so than when that Sherman was bouncing shells at 10 meters.

A very good conversion. I didn't play the original but if it was anything like this one I can see why you converted it.

Good Hunting.

MR
WARMONGER
Junior Tester

Member #835
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 62
Post #6   3558 days, 17 hours, 49 minutes, 47 seconds ago        
Thanks for the play test Bertrand. The AI seems to leave those Panthers back at the first farm on purpose. I have played the game with the fog of war turned off to watch thier movements and there is no reason why those Panthers can not advance. (except for the bogged one of course) They reach that location early in the game and just sit there. In the original CMBO version of this scenario I used no flags and just had a German exit. I am not a big fan of exit scenarios but perhaps it is needed in this scenario.
Thanks again Smile
Warmonger
BERTRAND DOSSMANN
Junior Tester

Member #1258
Joined: Apr 2004
Ratings: 2 / 0 / 0
Discussions: 66
Post #5   3559 days, 9 hours, 38 minutes, 50 seconds ago        
Hi Tom

Excellent ambush position Smile on a such a small map. I thought also I could smash all those Cats in the fog without too much losses but once you are spotted they are quick to react. So I lost 7 Shermans to 8 German tanks for a minor victory.

I had the same problem with the new version of the scenario: 2 Panthers were sitting back. As by turn 23, the German would not surrender and I saw nothing else coming, I sent my jeep to scout and it ran into an ambush from 3 Panthers Sad (one of which was immobilized in the mud), the 2 others were just sitting there (??)

Maybe all Germans should be on the map from the beginning.

I will send you the end situation by mail.
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WARMONGER
Junior Tester

Member #835
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 62
Post #4   3560 days, 2 hours, 1 minute, 12 seconds ago        
I have up dated the scenario and fixed that reinforcement marker. I have also modified the German arrivals to hopefully improve the AI's route mapping. Big Grin

WARMONGER
Junior Tester

Member #835
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 62
Post #3   3560 days, 14 hours, 1 minute, 13 seconds ago        
kingfish

Thanks for the quick play test. That reinforcement marker error will have to be fixed. Strange that those Panthers stayed back. I never had that problem before but you never know with the AI. The historical result is hard to recreate. They bagged all the Panthers without loss. Eek!

Warmonger
KINGFISH
Member

Member #790
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 10
Post #2   3560 days, 17 hours, 59 minutes, 43 seconds ago        
Nice, intense little armor romp. The fog and German experience levels gives the allies a fighting chance, but its no walkover even against the AI. I lost 4 vehicles, killing 7-8 Panthers total. After the game ended I was surprised to see a further 4 Panthers just hanging around the first road bend.

I have one suggestion, and it deals with the allied reinforcements. I noticed that 4 of the 5 tanks arrived along the map edge instead of on the road, even though there was plenty of room for them. When I opened the editor and noticed that the marker is missing from the map. I then increased the map height by 160 meters and the marker showed up. Apparently the original map was much bigger, and when it was editted down the marker wasn't moved, so the tanks are forced to arrive on the edge.

I suggest opening the map in the editor, increase the size as I did, move the marker back down to the road, then edit the map down to size and save. That should fix the problem.
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WARMONGER
Junior Tester

Member #835
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 62
Post #1   3561 days, 16 hours, 41 minutes, 1 second ago        
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