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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
LockBox313
bluesman67
Unteroffizier Braun
arkle
ErwinPdL

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Scenario discussion area for Chaos in the Ardennes

NAME MESSAGE
AYOVTSHEV
Member

Member #6713
Joined: Jul 2007
Ratings: 0 / 0 / 0
Discussions: 10
Post #20   1479 days, 15 hours, 54 minutes, 58 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
AI
ayovtshev
Experience Bonus:
+1
0
Play Balance:
0
0
Men OK
52
Tot. Casualties
110
126
Men KIA
32
25
Men Captured
37
Mortars Dest.
1
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
8
2
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
400
Enemy Casualties:
803
2578
Prisoners Taken:
489
Exited Troops:
Scenario Bonus:
FINAL SCORE:
19%
81%

Tough fight!
Circled the flags in a clasic pincer movement with armor and infantry closing on the flanks.TD and both Easy Eights took care of most enemy armor, but my infantry attack stalled to justify the name of the scenario.Both the JPz and the Stug were nasty surprise, managed to exchange them for one M18 lost.
Nice map, no two tiles in same elevation.Surprising head-ons while moving off road.
Good balance with deadly armor on the opposing side, that let's no mistake unpunished.Lot of crack enemy units though, but one cannot create chaos with green ones...except when they flee...as this happened several times with some of mine.
Good job!

--------------------
JUNK2DRIVE
Master Tester

Member #1102
SUPPORTER
2005
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
Post #19   3583 days, 12 hours, 48 minutes, 59 seconds ago        
I suck

Tactical defeat - me 35 - AI 65

Lost my armour one by one. None left at the end.
--------------------
TOOZ
Member

Member #156
Joined: Jul 2003
Ratings: 2 / 0 / 0
Discussions: 10
Post #18   3583 days, 21 hours, 42 minutes, 47 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
AI
Tooz
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
123
Tot. Casualties
95
55
Men KIA
29
15
Men Captured
38
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
8
4
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
400
Enemy Casualties:
796
2117
Prisoners Taken:
339
Exited Troops:
Scenario Bonus:
FINAL SCORE:
22%
78%

Finished off the Germans by Turn 21. I was surprised to see Hetzers get nailed by Hellcats on the front armor. Hmm. I think this is easily best played as H2H but it still is a fun, quick battle vs the AI Germans. As usual, the AI sputtered and puttered around with his Panthers and one Tiger, enabling me to whack them with side hull or turret kills. Leading with infantry split squads then reversing the TDs after loosing off a few shots (got two first shot kills with my M-10 before it got whacked). I lost one 76 Sherman to a shrek but walloped the infantry's butt easily. The game ended as the Stug F8 was just coming into my LOS. By then this was the last survivng German panzer.
All in all, a lot of fun, and a very good first effort on your part. Loved your mods, now I enjoy your battles. Cool. Big Grin
--------------------
Down with liquor!
PANZERMAN
Novice Tester

Member #752
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 50
Post #17   3598 days, 16 hours, 35 minutes, 47 seconds ago        
Really enjoyed this battle. Played as the Americans vs. AI. and got a minor victory without even taking the flags. The balance swings back and forth, which makes among some of scenarios that I enjoy the most. For a while I thought I would just knock the AI off the map and then the Tigers showed up. Big Grin
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"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
General Douglas MacArthur
FIGO
Novice Tester

Member #1314
SUPPORTER
2007
2006
2005
Joined: May 2004
Ratings: 7 / 0 / 0
Discussions: 29
Post #16   3604 days, 16 hours, 31 minutes, 47 seconds ago        
Hi Aristoteles,

This was a fun scenario packed with action Big Grin

A very nice briefing and a truely great map Wink The briefing was right on and set the stage for the coming battle. Orders were clear...Go get the objectives Eek! The map offered the attacker many possibilities. I do agree, the briefing states artillery but no spotter is on map. Confused

The first 14 turns saw no action with me manuvering...On turn 14 I sent a M10GMC to my far left on a rise and spot 1 Tiger, 2 Panthers and SPG's, Eek! I lose this unit on next turn Sad After this it's just a slugfest...I send 2 M10's down the road on my right and come in behind the building and send my 2 M4 HVSS' to the point where I lost the GMC, I catch the Axis tanks in a cross fire but lose the 2 M10's...I have 4 tanks left and lose these to 2 SPG's arriving from the road behind the village... Mad Mad
My Infantry is very much in the game and a zook nails one of the SPG's and forces the other to abandon... Big Grin Game ends on turn 26 with Axis morale being 29% Cool

Well done!

Figo

I forgot to select the AAR button...I got a Tactical Victory vs AI + 1

(modified 12/11/2004 13:30:09 by Figo)
--------------------
Figo

"A democracy is nothing more than mob rule, where fifty-one percent of the people may take away the rights of the other forty-nine" -Thomas Jefferson
CHRIS "FERROUS"
Junior Tester

Member #424
Joined: Oct 2003
Ratings: 4 / 0 / 0
Discussions: 68
Post #15   3608 days, 5 hours, 23 minutes, 47 seconds ago        
In one of my early cmbo pbems i wiped out a platoon of 4 Hellcats with a single 37mm HT hidden behind a screen of trees. Travelling at full speed they skewed all over the road before coming to rest as burning wrecks. They've got good guns but are very lightly armoured.

I've given this a look over from the German side (since Freddy's game v AI was fairly even). Needless to say it was a walkover. Didn't lose a single Panzer.
This is a good little map though, even if a bit narrow.

I've done a lot of research on this area (and produced a couple of cmbo games based near Poteau) and i've been puzzling over the map trying to locate this fight. There are actually a couple of very poor forest roads that are not far off this aspect but certainly the main Poteau-St Vith road is much more enclosed until the environs of St Vith itself. i'd have liked to see the US start on the lip of a crest with the German panzers attacking uphill, plenty of heavy US artillery on tap, and the force adjustments as discussed below. Must drop the Tiger.

Great first effort though Smile
CKIBLER
Member

Member #566
Joined: Nov 2003
Ratings: 4 / 0 / 0
Discussions: 13
Post #14   3608 days, 13 hours, 25 minutes, 16 seconds ago        
Ooops. My mistake there -- I now remember what happened to the other M18 -- I'd sent it around to my right and it succombed to a well-placed 75LL projectile very early in the game. Sorry.

*But!* ...I really didn't have any artillery, and it did say I was spoze to get that. Sad

Not that it would've helped a whole helluva lot against Tigers & Panthers & JgPz's and Hetzers. Well, then again, a lotta smoke.... Cool
--------------------
Univ. of Tenn. and Avalon Hill alumnus. Go Vols! Go Ravens!
MAD RUSSIAN
Senior Tester

Member #468
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Ratings: 14 / 1 / 0
Discussions: 138
Post #13   3608 days, 16 hours, 48 minutes, 46 seconds ago        
FWIW, the scenario shows 3 M-18's in the editor.

Good Hunting.

MR
FREDROCK1957
Novice Tester

Member #245
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Discussions: 43
Post #12   3608 days, 22 hours, 49 minutes, 19 seconds ago        
Quote:
Originally posted by: CKibler:

1) It's mentioned (p.4) that the Americans have 3 M18 Hellcats, yet I only had 2.

That is funny CK cause I went back and looked and when I played I got 3 M18's to start with also a M-10 and a M4... hmmmm did the play balance button stay at normal at the start of the scenario or was it set to somefink different... Eek! I did that once with FOG of War on a PBEM... Both of us could not understand why we saw each and everyone of the others units... Eek!

-FR
--------------------
That is all...
-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
CKIBLER
Member

Member #566
Joined: Nov 2003
Ratings: 4 / 0 / 0
Discussions: 13
Post #11   3608 days, 23 hours, 26 minutes, 22 seconds ago        
I was just rereading the Allied briefing, and noticed a few problems that you might not be aware of:

1) It's mentioned (p.4) that the Americans have 3 M18 Hellcats, yet I only had 2. It also mentions they have artillery, and I had no artillery excepting an onboard 60mm mortar. Not much of an arty btty. Sad

2) Less important: I don't think the 3-page rundown of the Ardennes offensive is really necessary, as most people playing this game probably know the basics of this battle.

Hope this helps!
--------------------
Univ. of Tenn. and Avalon Hill alumnus. Go Vols! Go Ravens!
CKIBLER
Member

Member #566
Joined: Nov 2003
Ratings: 4 / 0 / 0
Discussions: 13
Post #10   3608 days, 23 hours, 41 minutes, 52 seconds ago        
A few brief notes:
1) As GJK mentioned, the map seemed (my words) a "bit contrived". The ridgeline on either end does help to hide the entry/setup areas, but just didn't "sit right" with me. Also, the kraut armor can just perch hull down along their relatively open ridgeline like a bunch of crows on a line, and completely control the battlefield. I'm not sure if the AI does this with the panzers, but any competent human player will.

2) The narrowness of the map hurts. That, combined with all the woods on the Ami side, completely limit their attack route to 3 lanes, all of which can be controlled at a far distance by German guns. Not a good prospekt unless the American loves to write lots of "letters home". Wink

3) The hodgepodge of German (and American) armor seemed a bit unrealistic -- to me, anyway. It would be more realistic to stick with one or two types of units. For instance, I'd suggest the Germans just have 2, maybe 3, vehicles (perhaps 2 or 3 JgPz IV?), and the Ami either tanks for TD, not both (I had 2 M18's, 1 M10 and 3 Sherman 76's). That was not even half of what I needed to deal with what the Germans had. Heck, given double that, I still couldn't touch that kraut armor way back there hull down on that hill. Pretty bleak.

As G mentioned, a good effort.

I also see (now!) where this is evidently intended for play against the AI controlling the Germans. Gary, you scoundrel -- you SET ME UP! I guess you just wanted a "V" under your belt after I took ya 'hind the woodshed down in the hills of Crete, eh? Big Grin
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Univ. of Tenn. and Avalon Hill alumnus. Go Vols! Go Ravens!
GJK
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Post #9   3609 days, 6 hours, 13 minutes, 37 seconds ago        
Follow-up: Just now read Freddy's comments. I think this is a must play solo-vs the AI, as 2-player you'll have results such as we found. Even vs the AI, I would cut down on the German armor a bit and I bet it's a great challenge still (with a chance at winning).
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GJK
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Post #8   3609 days, 6 hours, 16 minutes, 14 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
GJK
CKibler
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
103
Tot. Casualties
30
70
Men KIA
8
18
Men Captured
108
Mortars Dest.
1
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
8
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
400
Enemy Casualties:
1492
373
Prisoners Taken:
891
Exited Troops:
Scenario Bonus:
FINAL SCORE:
88%
12%

Just finished this one up a bit ago after Charlie surrendered to me. It's late, so I'll elaborate with any follow ups that are requested, but here's initial impressions:

MAP: Charlie and I agree, the map appears to contrived - the hills on both ends of a long, narrow map that overlook a small town that holds the flags. It just didn't seem "natural" - just too optimal, especially for me (the Germans). I had prime hull down positions with clear LOS into the town and the two avenues of approach for the American armor.

FORCE MIX: Again, the Germans have it made - 2 panthers, 1 tiger, 1 JgPz IV, 2 hetzers, 1 stug vs 3 M-10's and 3 Shermans. The M-10's were no match for the Panthers and actually one of the Hetzer took out 2 of them I believe alone. Charlie would know better than I, but he also indicated that this mix of armor for the Germans just wouldn't be and I tend to agree.

The infantry on both sides did seem fairly balanced, with perhaps a company of men for each side. This was a very armor heavy scenario for such a small map, in my opinion.

SUGGESTIONS: Cut down the German armor to a Panther and 2 JagPz's vs 2 M-10's and 3 Shermans. Add to the infantry and take it from an armor heavy battle to an infantry centric battle.

I'm not a map-maker, so I can't really give advice here except to possibly widen the map and spread the town/VL's out a bit. Cut down on the "bowl" effect (as Charlie put it) by reworking the hills a bit.

I will say that your first effort was much better than anything I could of put together. I'd rework it a bit and then let us have another shot at it and see what we come up with!
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"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
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Post #7   3610 days, 2 hours, 15 minutes, 20 seconds ago        
Thanks to you all, really, and yes, Junk,..Ia m trying todirect instaed of acting....but,who knows...maybe a Zimmerit Tiger in the scope? ;)
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GJK
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Post #6   3610 days, 17 hours, 42 minutes, 11 seconds ago        
Playtesting this one now with CKibler. I'm retaking the forest as the Germans! We'll keep you posted...
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"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
JUNK2DRIVE
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Post #5   3613 days, 20 hours, 49 minutes, 13 seconds ago        
Reading your AAR reminded me of me playing Parroy Forest.

I'll see if I can fit this one into my schedule.
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FREDROCK1957
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Post #4   3613 days, 21 hours, 49 minutes, 22 seconds ago        
Hey DrivinToDaJunkYArd Compared to The Parroy Forest this battle had more rolling terrain that is maybe 30% more open... Some action is taking place at 250-300m which wont happen in my scenario (150-200m tops).. There is a lot less units to deal with and being a meeting engagement the forces are close to balanced... The PArroy is an Allied attack on a defensive forest position that the Axis has been using for months... so there are pillboxes, bunkers, mines, wire, etc which arent in this battle.... So they arent that close but I believe both are excellent battles with this battle being more fluid... Hope this helps... Big Grin

-FR
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That is all...
-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
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Post #3   3614 days, 14 hours, 8 minutes, 25 seconds ago        
Freddy, how would you compare this with your Parroy Forest?

Ari, I see you've gone from acting to directing in Hollywood terms.

Good luck
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FREDROCK1957
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Post #2   3615 days, 5 minutes, 42 seconds ago        
OUTCOME:Minor Defeat
STATISTICS:
Axis
Allied
Player Name:
AI
Fredrocker
Experience Bonus:
+2
0
Play Balance:
0
0
Men OK
61
73
Tot. Casualties
72
105
Men KIA
22
21
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
4
6
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
400
Enemy Casualties:
1353
1240
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
59%
41%

First Off - let me say this was a very fun scenario to play and I enjoyed myself. I gave the Axis AI a +2 as recommended and it put up a very good fight, and didnt do any 'funky' things with its armor as has been known to happen...

Briefing Superb.. Just a great job with all the info you would want plus more.. it sets the stage and places you in the position of commander of your troops.. Big Grin

The Map First Glance led me to think that it is just another 'forest-bulge' type map, boy was I mistaken, the map is great and lends itself to the great action of the battle. Lots of choices to be made by the commander here.... Big Grin

Action The first 8 turns led to no contact with the enemy. I used my normal 'slow and cautious' approach (this might have hurt me - again)... I lost the Shermie to bogging, sent 2 Hellcats to the left and a hellcat and M-10 up the middle to a hull down fire position on the road... I supported the left flank with a platoon, the middle got a platoon and the mortar and .50 cal and all the way on the right I sent the last platoon... I enjoy battles this size (units and map) and thus got very immersed in looking at lots of angles and individual unit movements...

Initial contact on turn 9 was with a left flank Hellcat and a Panther at the bottom of the road by the first house... guess who won... After that it turned into a peak-a-boo cat and mouse game while I moved Zooks into position. The right flank heated up around turn 14 and stayed that way till the game ended on turn 29...

Reinforcement timing seemed 'nuts on' and I pushed those 'Easy Eights' up the middle also... I got one Panther trapped on the right in some brush and the M10 took him his Gun out around turn 14, the next turn I pushed the M10 forward and he proceeded to take out a Hetzer but not before the Hetzer took out the center Hellcat... A zook team 'immobilized' another Hetzer on the left side by the houses as my first 'Easy Eight' took him out for good... My other 'Easy Eight' finished off the right side Panther...

During this time (turns 18-25) the infantry battle was raging and it was give and take in the brush and woods to the right of the main road... One of the right flank infantry squads took another Hetzer into the immoble state. The Tiger and the other Panther just proved to informidable for me to conquor and they just eliminated my 'Easy Eights and M10' while I was trying to gain good LOF on them... Eek!

I just noticed while writing this review that the Axis has a StuG and JagPanther in reserve about 300m back on the road... I guess I really didnt have a chance...

All-In-All I wouldnt change a thing thou if played two player I would think the Axis has a big advantage.... A fun scenario, with lots of action on a great map... very good job Wink ... I might revisit this one with an AI +3 (now that I know what to expect) and see if I can come away with a draw... Big Grin

Good Job Aristoteles - oh and by the way if you are the Mod guy, I enjoy your stuff Big Grin

-FR
--------------------
That is all...
-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
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Post #1   3615 days, 19 hours, 12 minutes, 10 seconds ago        
Scenario discussion area for Chaos in the Ardennes
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