Visit The Scenario Depot
Newest Scenarios
CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
Slimak81
MattyD78
Baluka1974
baluka1234
glasstrain

Scenarios  (532)
Maps  (115)
Opponents  (10886)

 

Scenario Discussions
Quick Jump:

Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!

Members online:

 

Scenario discussion area for Omaha Beach

NAME MESSAGE
INDUSTRIALIZER
Member

Member #875
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 5
Post #11   3503 days, 9 hours, 6 minutes, 30 seconds ago        
Hi GJK!

Sorry for replying so late, but better late than never ;)

I have no control over the setup zones for the following battles as CMAK calculates them by some strange formula, but dont worry about that because you are bound by the house rule to deploy all your reinforcements on the beach :D

If I remember correctly I have inserted lables indicating up to which hight you are able to deploy reinforcements during battle xx. I think beginning with battle 15 you were pretty much able to deploy them right on the end of the beach. And dont forget, you are not allowed to move any of the already deployed troops during the setup phase ;)

I hope you enjoy the scenario, how is it going, are you slaughtered on the beach or are you pusing back the germans?

--------------------
GJK
Junior Tester

Member #3
SUPPORTER
2007
2006
Joined: Oct 2002
Ratings: 11 / 0 / 0
Discussions: 81
Post #10   3599 days, 12 hours, 8 minutes, 22 seconds ago        
Hi Industrializer,

We've progressed to the 2nd battle, and I think there may be a bug with the reinforcement areas. I wanted to confirm this before we proceeded.

As the US, for battle 2, my setup zones are now all the way the way inland (to where the beach ends) and even farther inland past the cliffs. I did not get this far in the first battle, I guarantee you.

Now, I realize that there was perhaps some cliff climbing (don't recall if it was at Omaha or not though) but should I be this far advanced for the 2nd battle?

I'll email directly if there's not a post so as not to hold up the game for too long.
--------------------
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
INDUSTRIALIZER
Member

Member #875
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 5
Post #9   3630 days, 12 hours, 42 minutes, 7 seconds ago        
TRPs or Target Registered Points are ideal for calling in supporting fire, an artillery spotter who targets a TRP will only need 1 minute to call in the arty and it will always fall spot-on. The spotter doesn't even need LOS to the TRP, just target it and wait for the surprises :)

Ideal to suppress known german position with a few shells every now and than :)

You can also assign an arty mission at turn one, that will also fall right on target and with almost no delay and you also don't need LOS but you won't be able to cancel this arty barrage or target a different location.
--------------------
JUNK2DRIVE
Master Tester

Member #1102
SUPPORTER
2005
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 162
Post #8   3633 days, 1 hour, 54 minutes, 9 seconds ago        
there was a thread recently at bfc iirc, how do i use trps?
a had forgotten some of the features of arty spotters and trps. i'm still learning when to use first turn targeting and when to hold back until later.
every once in a while i feel the need to reread the manual.
jmo you could mention spotter use in the briefing, but i wouldn't say too much on it.
--------------------
INDUSTRIALIZER
Member

Member #875
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 5
Post #7   3633 days, 3 hours, 55 minutes, 2 seconds ago        
Quote:
Originally posted by: dingobreath:
SPOILERS

*
*
*
*
*
*
*
*
*
*
I just finished battle 2. I messed up with my spotters in the "hill". In battle 2 I moved one of them they were spotted by the Germans. One dead unit, one with 1 dead guy. Sad Suggestion: A while back a CMBO scenario had the same type ocean hilll but that one had a church on it. It kept the arty spotters hidden better than open ground. How about trees or bushes ore even trenches on top of the hill?



Well.. what should I say... those spotters are your Destroyers and Battleships out of artillery range that supported the landing with naval gunfire. You weren't supposed to move them in the first place :) The few TRPs you have at the beginning will become more nummerous with every battle as the communication with the landing forces was finally established and there should be no need to expose them.
I know, that's not in the briefing as this is just a playtest version, but it will be in the final version. Maybe it'll help if you think of it as one of your ships came to close to the beaches and was sunk by german shore batteries. :)

Additional cover isn't needed either because that hill is supposed to be no mans land, no attack or atillery bombardment allowed. This is the US and the germans off map artillery and that's the only way I could think of to include it without running the risk of having a spotter killed in the first battle (unless you move them, of course ;) ) and thereby losing an entire battery for the rest of the game. The germans had several artillery observation bunkers and even if one was silenced there remained enough operational to direct artillery fire on the beaches. And the US battleships stayed out of artillery range and were able to shell the german positions unchallenged.
--------------------
DINGOBREATH
Member

Member #212
Joined: Jul 2003
Ratings: 0 / 0 / 0
Discussions: 3
Post #6   3643 days, 13 hours, 30 minutes, 58 seconds ago        
SPOILERS

*
*
*
*
*
*
*
*
*
*
I just finished battle 2. I messed up with my spotters in the "hill". In battle 2 I moved one of them they were spotted by the Germans. One dead unit, one with 1 dead guy. Sad Suggestion: A while back a CMBO scenario had the same type ocean hilll but that one had a church on it. It kept the arty spotters hidden better than open ground. How about trees or bushes ore even trenches on top of the hill?
--------------------
Damn, this game is fun.
GJK
Junior Tester

Member #3
SUPPORTER
2007
2006
Joined: Oct 2002
Ratings: 11 / 0 / 0
Discussions: 81
Post #5   3647 days, 11 hours, 32 minutes, 43 seconds ago        
Update in ours: I'm pinned hard on the beach...a few stragglers have made it up to the "Turn 5" mark (I believe it was) but most of the armor has been KO'd and I'm not sure that I will have anything left for game (wave) 2.

My plan on turn one was to lay as much smoke as I could get out there, but as it dissapates, I get a KO shot.

I can't imagine the hell that those real troops went through on those beaches!
--------------------
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
LARRY THORNE
Junior Tester

Member #1117
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 59
Post #4   3648 days, 18 hours, 32 minutes, 43 seconds ago        
Hello!
As you have been kind enough to help me with my work I decided to give this a go...WOW map looks almost like the real deal and action is breathtaking...I have just started (turn5)B1 and already wish for hardware upgrades on my computer..2.1 Ghz processor 512 ram and 128 videocard...already those turns take 3 to 5 minutes to count...I am willing to play this B1 to the end atleast as I feel great making good progress on the left flank..I´ll post you the AR as B1 goes by. But I am scred that when more units show up the turns will take so long to think over it will be too long time to wait for a nice gaming experience..well it ain´t nothing but lack of power for this kanda huge huge battle Let´s see what happens.
-LT
--------------------
hoping to get back to CM
INDUSTRIALIZER
Member

Member #875
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 5
Post #3   3652 days, 10 hours, 29 minutes, 43 seconds ago        
Thanx, I answered your questions in the battlefront forum :)

There is now a V1.1 available, here are some changes, you might want to start anew if you haven't proceeded too far, especially the new allied deployment (further up the beach) and the new moral increase of allied COs will help a lot to reach the bluffs :)

V1.1 changes in detail:

- most german squads set to veteran (reason: the 352d infantry division defending Omaha was a veteran division from the Ostfront and was deployed just recently to this sector)
- german pillboxes changed from crack to veteran (reason: they were to strong as crack)
- all allied squads are now loaded with the max. possible amount of ammo
- all allied officiers have now at least a +1 moral to help the allies to get across the beach
- the initial allied wave now lands far further up the beach than in V1.0, it's now closer to the historical debark line
- the bluff west of Les Moulin is now on fire, just as it was historical. The fire was probably started by allied rockets and helped because it blocked the view of the defenders. (why is there no 'burning brush' tile in the editor? Now I had to use grain to start the fire grrrr)
- some minor map changes (demolished two buildings and rearranged some barbwire).
- All german units should now be either in a foxhole or in a trench
- removed the german tanks and replaced them with AT-guns. Historically the germans had some bunkers with tank turrets but even dug in tanks with sand bags around them are far to easy to destroy in CM, the AT guns will last a little longer (I hope).
- german MGs got a little bit more of starting ammo
- ammunition resupply is now set to: axis: adequate, allies: sparse
- new house rule: the german Nebelwerfer is only allowed to fire two salvos during the entire game (thats two times 36 rockets) There was a german Nebelwerfer battery in range of Omaha beach but I have no data whether they firead at all or if they fired, how much ammunition was available. So, until I get any new intel I will limit their usage. The 105mm is still free to fire whenever munition is available.
- new house rule: all allied reinforcements have to enter before the hedgehogs. reason: the task of the first assault wave was to blow a breach through the obstacles but the german fire made this almost impossible, and were they succeeded they were often unable to mark the breach, making it useless once the tide raised.

--------------------
GJK
Junior Tester

Member #3
SUPPORTER
2007
2006
Joined: Oct 2002
Ratings: 11 / 0 / 0
Discussions: 81
Post #2   3653 days, 15 hours, 8 minutes, 59 seconds ago        
Ok, pin on our bravery medals! Gen. Failure and myself have started this one pbem. I'm making sand castles on the beach as the Allies. Eek!

Beautiful map, very well done.

My initial questions:

1. All infantry are "tired" and "weary". I suppose you're accounting that they waded into shore and thus that status - which I could see I suppose. It's making it hell though getting them to move.

2. There's a lot of Shermans in this first wave! Was there that many initially? EDIT: Read your note at BFC regarding the tanks, nevermind assuming your research on the OOB is correct.

3. Only 2 TRP's. I would think that the offshore battleships had the area targetted well - their effectiveness could be questionable, but not their accuracy. Perhaps a few more TRP's and modules of artillery?

We'll keep you posted on how this one goes - it'll be a long haul!

(modified 08/18/2004 06:26:27 by GJK)
--------------------
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
INDUSTRIALIZER
Member

Member #875
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 5
Post #1   3656 days, 11 hours, 0 minute, 27 seconds ago        
Scenario discussion area for Omaha Beach
--------------------

 

Home :: Join :: Author's Login :: Modfy Your Profile :: Who's Who? :: Chat :: Help/About :: Reference Material :: VL Planner :: Contact
Opponent Finder :: Scenario Finder :: Scenario Upload :: Scenario Design Tips :: Research Area :: Scenario Discussion :: Map Finder :: Map Upload

Combat Mission - Beyond Overlord/Barbarossa To Berlin/Afrika Korps is a registered trademark of Battlefront.com
Advanced Squad Leader is a trademark of Avalon Hill Games, Inc., a Hasbro affiliate
Additional Material, Copyright ©2014 Gary Krockover

Log In