Visit The Scenario Depot
Newest Scenarios
CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruy®res, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
soundcard
26marines
stanton
colbigmac
Aleifr

Scenarios  (532)
Maps  (118)
Opponents  (10922)

 

Scenario Discussions
Quick Jump:

Note: Scenario discussions are most likely to contain numerous ***spoilers*** without notice.
If you're wanting opinions as to playability of a scenario, refer to the scenario details and reviews section instead!

Members online:

 

Scenario discussion area for Cassino Railway Station

NAME MESSAGE
ROPEY
Member

Member #1721
Joined: Oct 2004
Ratings: 0 / 0 / 0
Discussions: 5
Post #13   3690 days, 10 hours, 24 minutes, 32 seconds ago        
Further reading of the Official History says that a hidden tank fired at the Maori positions from across the Gari (possibly in the Baron's Palace/Theatre area) until a spotter plane was sent up and brought down arty fire on the suspect position. Later three tanks were seen moving into the town. When the attack came it involved two tanks. Another source said they were PzIVs but I can't recall where I read it.

There is still no mention of PIAT fire in anything I read. Were they not carried in?
--------------------
Don't play but like to work on accurate scenarios
ROPEY
Member

Member #1721
Joined: Oct 2004
Ratings: 0 / 0 / 0
Discussions: 5
Post #12   3702 days, 4 hours, 2 minutes, 16 seconds ago        
Hi
1, Tanks should be PzIVs. Even these were too much for the Maoris. I wonder what their issue of PIATs was?
2, Historically smoke was used rather than HE, as exact positions of the Maoris were unknown. Any way to game this?
3, No road parallel to the railway embankment. (There is now, but not then.)
4, Half the number of sidings.
5, Roundhouse should be in front of the hummocks - roughly between the Station and the hummocks.
6, The entire area NE of the Station (bounded by the embankment, the road to Cassino - Sferrocavalli - and the map edges) should be flooded and virtually impassable.
7, All flat areas S of the railway lines should also be flooded.
8, There should be fewer houses on the road from the Station to Cassino. There was an almost empty stretch back to the crossroads.
9, Main roads and the railways were raised by around 2-3 metres, so remained dry - this is why the emphasis was on clearing/repairing the embankment.
10, The engineers managed to bridge all demos to the point where you have barbed wire entanglements. However, there should be German TRPs on these. German fire made them impassible anyway so perhaps they should remain demolished.

I took photos of this area this year, including where German demos had been placed. Contact me if you would like to see any. Rowep@xtra.co.nz


--------------------
Don't play but like to work on accurate scenarios
ANDREWTF
Member

Member #771
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 7
Post #11   3817 days, 2 hours, 51 minutes, 5 seconds ago        
Thanks for the input Fredrock1957. I'll decide whether I'll use Pzr IVs or StuGs. I've been working off and on on this scenario for so long I've forgotten where all my sources are, but the 28 Battalion official history http://www.nzetc.org/etexts/WH2Maor/c14.html quotes a message from Kesselring specifically congratulating the 211 regiment for their performance at the station. There was more than one battle for this location--another was in March--so perhaps that's where the 90th was involved? The 211 was in the area at the time, but it's quite likely I could be misinterpreting what I'm reading and may be totally wrong. Big Grin

Sounds like the flooding should be even more extreme than I first thought, so I'll spend a little time with that on the map.
--------------------
FREDROCK1957
Novice Tester

Member #245
SUPPORTER
2011
2010
2009
2007
2006
2005
2004
2003
Joined: Aug 2003
Ratings: 15 / 0 / 0
Discussions: 43
Post #10   3817 days, 11 hours, 16 minutes, 57 seconds ago        
Hey AndrewTF I am just puttin in my 2 cents (and I will also try to find someone to give this a go PBEM)

Anyway here is what I know This Site has another first person account that goes like this:
Quote:

On the same night, below them on the plain, two companies of 28 New Zealand (Maori) Battalion advanced in file along the raised railway embankment towards the railway station while engineers behind them bridged gaps to allow tanks to come forward and support the Maori advance. German mortar and artillery fire was zeroed in on this obvious approach forcing the engineers to abandon their work. Despite heavy casualties the Maori troops reached the railway station, but daylight found them isolated and under German tank counterattack with no anti-tank guns to oppose them. They too were forced to withdraw suffering 124 casualties out of the 200 who made the attack. A Maori officer remembered:
We were scared. All through the war we were scared... The Rapido River was in flood and to get to the railway station we had to follow the railway line... it was very dark - our artillery had been landing smoke screens so you couldn't see who you were shooting at...


This battle was fought against elements of the 90th Panzer Grenadier Division (which until November was the 90th Light Division in Africa) I have read where the 90th was sent to the Cassino area after being reinforced in late Dec 43 Jan 44.

The OOB for the 90th is Located Here

The 190. Panzer Battalion makes up the divisions armor strength along with the 242. Sturmgeschtz Battalion.

The makeup of a generic Panzer Regiment within a Panzer Battalion at the end of 1943 is as follows:

1)HQ Unit
2)Light Panzer Company (PzKpfw II & III)
3)Light Panzer Company (PzKpfw II & III)
4)Medium Panzer Company (PzKpfw IV)

So with all that said I would say its safe going with PzIVs or STuGs Big Grin

Hope this helps Big Grin

-FR

--------------------
That is all...
-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
BRENT POLLOCK
Novice Tester

Member #751
Joined: Dec 2003
Ratings: 2 / 0 / 0
Discussions: 25
Post #9   3817 days, 13 hours, 8 minutes, 29 seconds ago        
From what I remember of Avalon Hills' THUNDER AT CASSINO, the AFV units were StuGs. Don't know how much that rates as historical support.

I also have never read any accounts of Panthers in cassino.
--------------------
ANDREWTF
Member

Member #771
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 7
Post #8   3820 days, 2 hours, 47 minutes, 33 seconds ago        
Thanks for the input. I used Panthers because I liked them, so I don't know how historically accurate they are. I was inspired by a photo of a Panther at a war monument in the Cassino area. The allied reports of the battle only specify that two tanks were involved in the German counterattack, so I may change them to Panzer IVs.

I can add some more "swamp" to the terrain if you think it was more flooded than that. Again, I was going be written descriptions and wasn't really certain how extensive the flooding should be. I can scale back on the amount of track--it's meant to suggest a switching yard so there should be quite a bit. There is only one main rail line running east-west.

The flags will probably stay put as they're there to make the AI hold on and defend the historical strongpoints held by the Maoris. Unfortunately the AI often behaves strangely and comprimises have to be made to get it to behave intelligently.

The allies have *plenty* of artillery support. It's too bad the AI doesn't use it more. While playtesting a platoon of my grenadiers moving through the orchard west of the switching yards were hit with deadly accurate arty fire, probably from a battery of 25 pounders, so the AI is capable of effectively using its artillery sometimes. Air support is not possible given the weather conditions, and was that way historically.

Anyone play as 2-player yet?
--------------------
CAPITANO_GINO
Novice Tester

Member #397
Joined: Sep 2003
Ratings: 3 / 0 / 0
Discussions: 25
Post #7   3820 days, 12 hours, 14 minutes, 2 seconds ago        
I get the same result of Larry (70-30) and I like pretty much the battle.

***Possible spoilers***
The map seems relistic even though, probably, there was fewer railway at those times and the terrain was flooded a little bit more.
Nice also the force composition and the timing for the reinforcements. Good job and now some remarks:

-Moving the two large flag to the back of the Maori forces would force the german to advance faster.
- Phanter are too strong. I don't think german had this heavy tank at Montecassino. Probably they had stug ot PzIV.
- Some artillery or air support for the allies would help the balancement (and also it is relistic).
- 200 m at the nort of the map is useless.

Thank you again

Smile
ANDREWTF
Member

Member #771
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 7
Post #6   3820 days, 13 hours, 32 minutes, 2 seconds ago        
Nice AAR. I think I will cut down a little on the number of HE shells available to the tanks. Historically there were only two Panzers supporting the German attack. I don't know what type they were but I used Panthers because they're hellacool. Big Grin
--------------------
LARRY THORNE
Junior Tester

Member #1117
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 59
Post #5   3820 days, 20 hours, 11 minutes, 48 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
Larry Thorne
AI
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
195
90
Tot. Casualties
72
188
Men KIA
19
49
Men Captured
2
Mortars Dest.
3
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
800
200
Enemy Casualties:
907
469
Prisoners Taken:
60
Exited Troops:
Scenario Bonus:
FINAL SCORE:
73%
27%

Hello!
***Possible spoilers***
So I fought the Maoris with pretty good outcome after all. The Battle was good fun. Briefing was ok, told all the important intel to begin the fight. Short and informative enough. Map was nice and cautiously planned. It gave few options to choose completing the objectives. I think that cutting down those MGs from hummock was a wise thing to do..withing 4 turns I had them into position to cover the whole railyard. They did some serious damage on the end of the battle. Nice battle and even with my cautious way of attack got the station first flag from the railyard enginebarns and abandoned german strongpoint(I managed to drive one tank with fastmove along the road at turn 29 and take the flag just in time before the end of the battle). Thanks to the stupidity of Maoris commander it was quite easy to sneak into good positions and even pull two little flanking moves just to get the upperhand from a total surprise attack. Still those New Zelanders fought bravely against the combined arms attack. They even started a counterattack toward the station and got quite close too, but those Tanks were just too much. One thing you might consider is cutting down those HE shells just a little from those Kitty Cats. After I had New Zelanders "herded" in to the station, with the firepower from those tanks managed to blow the station into stoneage within a turn. With that collapse many brave fighters got killed. That is just a thought though, just to make it even more harder. Wink All-in-all enjoyable battle with a beginning toget your men to their positions and start a bloody and powerful offensive from every direction which continues till the end of the battle, and a little counterattack too just to spice things up a bit. Nice work! Big Grin

-Larry-
P.S. If you want a more detailed coverage of the battle or some other info about the battle feel free to ask!
--------------------
hoping to get back to CM
ANDREWTF
Member

Member #771
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 7
Post #4   3821 days, 2 hours, 16 minutes, 29 seconds ago        
Thanks for the feedback so far. Historically the attack began at 3:15 pm and the Maoris were ordered to retreat at 3:40, so I figured 25+ would be a good number. It is difficult to achieve all the objectives, but I wanted to keep it within the historical time frame.

Originally, I had more Germans on the Hummock in the form of a full heavy support platoon (historical accounts suggest that the Hummock was the site of numerous MG emplacements) but I scaled back the forces there to make it a bit more challenging for the attacker.
--------------------
LARRY THORNE
Junior Tester

Member #1117
Joined: Mar 2004
Ratings: 3 / 0 / 0
Discussions: 59
Post #3   3821 days, 10 hours, 26 minutes, 39 seconds ago        
HI, ANDREWTF
Started to play this scenario against Ai. Will post you a review when I finish it.

-Larry Thorne
--------------------
hoping to get back to CM
NJPW23
Member

Member #1193
Joined: Mar 2004
Ratings: 0 / 0 / 0
Discussions: 1
Post #2   3821 days, 17 hours, 55 minutes, 32 seconds ago        
Fun scenario. Allies put up a pretty good fight against troops without armor support. Time is against you also so you have to really decide whats the fastest way to get to the objectives. I got hung up by some tough resistance and couldnt proceed for about 4 turns. Nice map design. Terrain was very useful in getting me close to objectives. Hate to see how things would've been if Allies had gotten some armor into the fight. Nice work.
ANDREWTF
Member

Member #771
Joined: Dec 2003
Ratings: 0 / 0 / 0
Discussions: 7
Post #1   3823 days, 8 hours, 12 minutes, 13 seconds ago        
Scenario discussion area for Cassino Railway Station
--------------------

 

Home :: Join :: Author's Login :: Modfy Your Profile :: Who's Who? :: Chat :: Help/About :: Reference Material :: VL Planner :: Contact
Opponent Finder :: Scenario Finder :: Scenario Upload :: Scenario Design Tips :: Research Area :: Scenario Discussion :: Map Finder :: Map Upload

Combat Mission - Beyond Overlord/Barbarossa To Berlin/Afrika Korps is a registered trademark of Battlefront.com
Advanced Squad Leader is a trademark of Avalon Hill Games, Inc., a Hasbro affiliate
Additional Material, Copyright ©2014 Gary Krockover

Log In