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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruy®res, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
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MINGLAU
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ivan1970

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Scenario discussion area for AL-This Is France

NAME MESSAGE
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 308
Post #19   1480 days, 10 hours, 55 minutes, 43 seconds ago        
Finally reading the other testers’ opinions. I echo what they say. Too hard, too fanatic, too unrealistic. I blasted away at the German and he didn’t even care. How can a squad fire outward (with no cover) when four squads and a tank are firing at it? It makes no sense! How can a tiger and an assault gun be “unknown” (unseen) to assaulting forces? Has anyone ever heard of recce? It is unbelievable that THIS much firepower could be hidden in a chateau. You have GOT to give the player more intel as to what awaits him.

I note that the only players who did well on this scenario below were playing for the second/third time. Sure, then it is winnable, only then. But on a first go through? No way.

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"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 308
Post #18   1480 days, 11 hours, 2 minutes, 13 seconds ago        
Turn 16:

I give up. It’s not that I’m doing all that bad…it’s just that I’m playing +1, dumping massive amounts of firepower on all the enemy, and they respond as if I’m not even there! No fun. I don’t know why they act that way, but it is unrealistic and ridiculous. I concede. This battle is no longer realistic or interesting.



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"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 308
Post #17   1480 days, 11 hours, 2 minutes, 42 seconds ago        
Turn 12:

Well, that gambit failed. Sherman is dead, bazooka team is dead. FO is dropping more smoke near the bridge. I would strongly recommend an 81 mm spotter be added to the American OOB for this scenario. Smoke should be dropped by the 81 mm guy, with the 105 reserved for HE and shock.

Advance on the west side is stalled, mostly by the MG bunker and one particular unit that has had two engineer squads an the Stuart banging away at him for two turns and he has not even ducked for cover yet! He is standing in “rough” terrain, but is just returning fire as calmly as you please. What will it take to make him pin? All of these German are out of cover, but none of them are pinning or cowering. Very frustrating, considering I have him outnumbered about 3 to 1 on every unit. My Priest and reinforcement Sherman stay on the other side of the bridge and will try to rubble houses. I get another Priest on the West side. Will see what I can do.


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"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 308
Post #16   1480 days, 11 hours, 3 minutes, 30 seconds ago        
Sit-rep Turn 10.

I am in pretty good shape. The flak gone is still banging away. I can’t touch it. In CMAK sometimes entrenched units never pin. I have an upper rear hull penetration on the Tiger with my bazooka team and I am trying to move the Sherman up for a rear shot. Jerry continue to advance out of the chateau to engage my men outside of the buildings. I am dropping smoke on another bunker that has been uncovered.


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"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 308
Post #15   1480 days, 11 hours, 4 minutes, 6 seconds ago        
Turn 8 all my men are across the bridge as is the Sherman. Trapped by the Tiger? Don’t know yet. If I can kill it in the smoke, I have a chance!

On the other side of the Chateau, Jerry seems inclined to come out and play!



--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 308
Post #14   1480 days, 11 hours, 5 minutes, 51 seconds ago        
Turn 7:

Uh-oh!!! Something ID’d as a “Tiger” is moving to engage the forces at the bridge! The smoke is falling, but I’m not sure what to do now.

My 81 mm mortar dropped one mortar bomb, than stopped, don’t know why? So the flak gun is still intact.


--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 308
Post #13   1480 days, 11 hours, 6 minutes, 43 seconds ago        
By turn 6 the heavy building is rubbled, a flak gun has been uncovered in a trench, and two infantry units are spotted. Smoke is starting to fall to cover the bridge crossing and get those men across and my Company HQ has LOS to the flak gun so my 81 mm mortar is starting to dump indirect fire on it.


--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 308
Post #12   1480 days, 11 hours, 7 minutes, 16 seconds ago        
Since everyone’s setup will be roughly the same, no point in talking about that. Let us pick it up at turn 4…

My Priest has been area firing on a building since turn 2. It is now heavily damaged (**) and an AT gun bunker was uncovered in that building in the last turn. Unless I am mistaken, if I rubble that building, the bunker will still be operational, (but blinded by dust). I’ll have to watch that. The Priest’s main job is to rubble everything it can see – all tall building. The Sherman is in overwatch.

The engineers and infantry are moving up on the other side, no contacts yet. The FO has done nothing, I MIGHT use him for smoke at the bridge crossing, that is most likely my plan.


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"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
AYOVTSHEV
Member

Member #6713
Joined: Jul 2007
Ratings: 0 / 0 / 0
Discussions: 10
Post #11   1481 days, 1 hour, 47 minutes, 34 seconds ago        
Photobucket

Second try.
Hell of a fight right to the last turn(29).
Well Done AL!!!

Lost a lot of infantry, 2 vehicles KO'd(AT Bunker), one Sherman gun-damaged(Tiger) and one immobilized by 20cm FLAK, but in good firing position.
The Tiger was KO'd by Sherman(reinforcement), while the JPz fell victim to the Engineers.
My bazooka's did nothing, as the shreck's- apart from occasionaly aiming at my vehicles.I captured all flags in the last two turns-by then I was storming the chateau from all sides and the defence just collapsed.

Overall impressions:
The Map is good and I would not recomend any changes.
The Arty rounds are enough if the player has a good firing plan.
The Force mix is also good,both for Allies and Axis.
Reinforcements arrive with good timing.
The Balance is good and IMO should be kept in versions to come.

I only saw one issue- Axis infantry leaving the Chateau to counterattack.All counters were beaten back and no defender returned to the Chateau...Maybe too much fanatism(or cider), but they were mown down on the open field,and could have forced me to pay high price behind these heavy buildings walls.
Maybe a fifth flag in the Chateau?!?



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AYOVTSHEV
Member

Member #6713
Joined: Jul 2007
Ratings: 0 / 0 / 0
Discussions: 10
Post #10   1481 days, 12 hours, 44 minutes, 26 seconds ago        
I tried CEB+3 and got shot to pieces...
Left without armor I felt like I should disengage and withdraw.
I made some mistakes in route planing, arty targets setting and paid for them.Still I feel the hard nut can be cracked at CEB+3.
The Germans defended very well(due to the magic of cider and of the Tiger's 88) and even counter attacked.
Strongholds are well placed and deadly effective.
Allied armor is brittle... I'll try it again.
Good Job!
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AL
Member

Member #5221
Joined: Oct 2006
Ratings: 3 / 0 / 0
Discussions: 11
Post #9   1494 days, 18 hours, 1 minute, 58 seconds ago        
Photobucket

Changes for v. 1.1:

- Both team A and B now start out with a Sherman 76
- Reinforcements arrive earlier and in a new order
- Team B starts out with a 60mm Mortar, loaded with smoke-shells
- Making it across the bridge shouldn't be that bad anymore (though the Germans will still have a little surprise for you)
- Tweaked the map to give Team B more options, while Reinforcements 3 have a slightly safer approach route
- Added a few more rounds for the arty on Hill 165

Thanks, mates!!
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AL
Member

Member #5221
Joined: Oct 2006
Ratings: 3 / 0 / 0
Discussions: 11
Post #8   1494 days, 23 hours, 0 minute, 54 seconds ago        
Hey VIXEN, thx for your post. Yes, the German are fanatic (25% all troops) - I guess they just love the Chateau and it's wine cellar ...

Wink

Thx for your feedback on the arty - if it killed a light gun, it did quite ok (at least from the designer's point of view), since these two guns can really make a difference in this one. Still, I'll give it a few more rounds for the next version.

Stay tuned!

Smile
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VIXEN
Member

Member #2192
Joined: Jun 2005
Ratings: 0 / 0 / 0
Discussions: 11
Post #7   1495 days, 17 hours, 44 minutes, 19 seconds ago        
Are the Germans fanatic? They only had 19 men left alive at the end and didn't surrender, and some of those were gun/vehicle crew but maybe it is because the AT-bunker was still alive. Tough nut to crack. Minor victory with +1 AI. The 'shrek popped a Sherman of mine as well. The artillery while useful could have maybe used a few more rounds. I shelled the chateaus with HE and only a little bit of smoke. The HE didn't do much. Killed a light gun and a few men. Still was pretty fun though.

~V~
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AL
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Post #6   1495 days, 22 hours, 18 minutes, 32 seconds ago        
Ok guys, thanks a lot for the detailed feedback.

First off, the approach via the bridge is meant to be hard. It's the shortest way to the Chateau (and to victory) - but it's also the most demanding, at least it's meant to be. I am a bit surprised though, that the Schreck turned out to be such a nuisance - I expected the 88 bunker to be much more dreadful ...
Wink

Still if it is frustrating, it's not good.

So ... I'll look into it. Tweaking the map seems a good idea - more options for the player are always nice. I will also rethink the forces up there and the riming of reinforcements. Still, I'd like to keep it a big challenge to cross that bridge (otherwise the sceanrio would be over after 10 turns or so ...)

Roll Eyes

The bottom line: there will be a v. 1.2 for sure.

Thanks for your help!
(BTW: how did the arty work out for you? Does it need more rounds?)
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HORST
Junior Tester

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Post #5   1497 days, 1 hour, 47 minutes, 8 seconds ago        

Ceb+2, major victory.

I tested this screnario some time ago and I managed to win after some hard fighting. I allso used smoke to get my armour over the bridge and away from that lethal at-bunker but got "schrecked" aswell. Germans then counter-attacked and decimated that supporting inf.platoon.
I guess there is a way to move that Priest and Sherman to safer place to support the attack but map needs more hills and less bushes around the bridge.

I used smoke again to cover pioneers attack from the roughs but Tiger and mg-bunker made it tough and my advance halted. At the same time my flanking platoon got got nuked by aa-gun.
I felt like I should just quit and give trashing review to AL, but I still had one pioneer platoon coming and some 105mm rounds for smoke to cover their attack.

Then all just kind of succeeded!
Tiger got granaded and that second tank got nuked by my new reinfs who stormed the southern building. Now that I got inside the chatou I had my revange! I could finally drowe my 75mm Sherman and Stuart to the chatou center to support my assaulting pioneers who demoed all bunkers.
Once the at-bunker was killed I could FINALLY drowe that reinf.Sherman to action.

AI surrended at turn 28 or 29.

My two cents?
-Some tweking to the map around the bridge
-75mm and 76mm Shermans could trade places at setup.

ok.
Good luck, guys!! Smile
Cheriooo!!!
IRON DUKE
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Post #4   1497 days, 5 hours, 25 minutes, 51 seconds ago        
Ok, I finished it. I had the Ai on +3 but that wasn't the issue. It's that in CM, Panzershreks are IMO way too powerful in comparison to the Bazooka.

As you well know, you can litteraly miss 12 times at under 50 yards with the zooka, but the shreck will nail you every time at 200 yards!

And even if the bazooka hits, that doesn't mean anything as you see even HT's take multiple hits with no effect.

Anyway, back to the scenario...I guess it was just frustrating to get killed so easy after I had made it over that river in the face of such formidable foes.

Just making it across with my grunts was a major feat in itself and that shreck just seemed evil. lol

Anyhoo, I would suggest either:

1. Moving the shreck somewhere else...in the trench next to that large building...this way the player can feel rewarded for making it across the bridge. OR

2. Move up the reinforcements much quicker on this side...so that once you lose that Sherman, you have your backup right away.

3. Also, The flamethrower reinforcements are too far away to be of much help. They are so slow and draw so much fire, perhaps you could move them in with the tank reinforcments?

Anyway, tough fight and well done. I really enjoyed it. If I think of anything else I'll let you know.

ID
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AL
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Post #3   1497 days, 11 hours, 52 minutes, 44 seconds ago        
Outch ... too hard?

Can definitely be won though, at least at CEB +2.
However, if feel less like killing and more like writing, drop me a line on possible improvements.

Much appreciated!


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IRON DUKE
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Post #2   1498 days, 1 hour, 14 minutes, 34 seconds ago        
Dude...lol

The panzershreks puts this one over the top. I was able to use smoke to move across the river and...oh wait...Lions, Tigers, and Panzershreks...lol

Ugh. Bit much bro.

Dunno, I guess I'll try it again, maybe once I dont feel like killing someone. Smile

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AL
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Post #1   1501 days, 14 hours, 1 minute, 42 seconds ago        
Scenario discussion area for AL-This Is France
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