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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
tlaty
Slink
dirk666
Konditer
francisco javier berlanga

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Scenario discussion area for Kampfgruppe Wunsche

NAME MESSAGE
PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
Post #12   1709 days, 12 hours, 56 minutes, 12 seconds ago        
Good experiment. Good result. Not sure results would be as favorable to Allies if you had not changed back to a Static Op. If you played it as an Allied/Axis Advance, I think there has to be sufficient friendly area available across the width of map to bring in reinforcements or the program will terminate the op.
--------------------


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Chicago Area
0811
Member

Member #3389
Joined: Jan 2006
Ratings: 1 / 0 / 0
Discussions: 9
Post #11   1709 days, 20 hours, 44 minutes, 48 seconds ago        
OK played it as Allied. Gave Axis +3 CEB. I rushed head first into the Axis side of the map. Wiped out all axis vehicles quite easily, and most of the recon elements. Some Germans survived and hid in the bush. Battle lasted 17 turns, but no victory for the Allies. On battle 2, I was deep inside no mans land and scattered. German Panzers quickly turned my Shermans into burning wrecks.

So I dont see this as an automatic allied victory. Allies only manged to eliminate some insignificant recon elements is all. Properly deployed, the German recon units should be scattered about the map anyway doing what they do best...

I should mention, the town is now "Flagged," so there is an objective to take the town and not just advance to the end of the map.

(modified 11/16/2009 22:21:22 by 0811)
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There is more justice at the end of a policemans nightstick, than in all the decisions of the supreme court.
0811
Member

Member #3389
Joined: Jan 2006
Ratings: 1 / 0 / 0
Discussions: 9
Post #10   1710 days, 16 hours, 32 minutes, 53 seconds ago        
Quote:
Originally posted by: PzAufklarung:
One more important note to add - it occurs to me that anyone playing the Allies with reckless abaandon should easily win this op in battle one. German starting forces are in no way capable of withstanding an openning rush by the Canadians.



Only a suicidal maniac would rush head first into the unknown. However, what does an armchair general have to lose ?

I'm going to have to try thos out and see what happens. Stay tuned.
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There is more justice at the end of a policemans nightstick, than in all the decisions of the supreme court.
PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
Post #9   1711 days, 11 hours, 5 minutes, 4 seconds ago        
One more important note to add - it occurs to me that anyone playing the Allies with reckless abaandon should easily win this op in battle one. German starting forces are in no way capable of withstanding an openning rush by the Canadians.
--------------------


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Chicago Area
0811
Member

Member #3389
Joined: Jan 2006
Ratings: 1 / 0 / 0
Discussions: 9
Post #8   1732 days, 7 minutes, 59 seconds ago        
OK folks, stay tuned for a major re-working of this Op. One things for sure, no air support will be available.
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There is more justice at the end of a policemans nightstick, than in all the decisions of the supreme court.
KEN F
Novice Tester

Member #4163
Joined: May 2006
Ratings: 3 / 0 / 0
Discussions: 31
Post #7   1732 days, 1 hour, 29 minutes, 12 seconds ago        
Hi All,

I played this as Allied against Steve's Germans and the air-power just dominated the game... took the fun right out of it.

Consider dumping the close-air-support, or... minimize it to one aricraft per battle and give the German lots of AAA support.

The spotting abilities of the aircraft are greatly over-modeled, anyways...

I cannot recommend this for 2-player action in its current state.

Sincerely,
Ken
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Will PBEM either CMAK or CMBB. Huge battles and Ops are okay. Can usually return a turn/file every day. Will play-test as well.
PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
Post #6   1734 days, 6 hours, 6 minutes, 51 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
PzA
0811
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
208
380
Tot. Casualties
105
76
Men KIA
28
40
Men Captured
8
4
Mortars Dest.
3
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
6
9
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
Enemy Casualties:
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
%
%

Too bad we no longer have the comments posted when MR BADEXAMPLE and I played the original 12SS in Normandy.

Seems to me the Germans are weaker in this new version (against the Canadians). Since this was an "Advance" Operation, I planned to focus on maneuver rather than seek & destroy. Was able to reach the end of the map and controlled enough of the area north of the road to earn a Minor Victory at the conclusion of the night battle (3). Size of map makes a German victory considerably easier assuming weather grounds the "Jabos." I was lucky. Fog and overcast neutralized allied air support in battles 1 & 2, respectively. Good thing too, because Germans do not have enough Flak.
CM compensated for this extraordinary break by allowing a Stuart to take out Wunsche the Elite Panther in an utterly ridiculous encounter with three oblique hits on the turret - Wunsche crew was shocked after the first hit and never got off a shot.
Mad
In the event you decide to keep air power as is, you will really need to increase the number of mobile flak units to at least six over the course of the whole operation. At start, assuming good weather, the German needs at least three SPW251/17s added to the existing Sdkfz 7/1 to make things interesting. Would subsequently bring on another Sdkfz 7/1 for battle 2 plus one Sdkfz 7/2 for battle 4. Agree with others that sides need to be better balanced if the German is expected to take and hold the town (Static Operation with vic flags). If operation remains as an "Advance," German briefing needs to stress that the player make his major effort to achieve deep penetration, comitting as few forces as possible to fix/hold the Canadians in a location (like town) with a deception ploy (often referred to as: ruse/demonstration/decoy/display).

I prefer the uncertainty that the weather:air support calculus offers in this fight (no battle is ever fought under ideal circumstances, especially in Normandy). Don't know the experience level of the air support units, but I would argue strongly for a Green-Regular mix. Unfortunately, Vets-Elite bombers are implausibly destructive/effective. Another thing to bear in mind in selecting a/c are the weapons/bomb loads and structure values. A P47 for example has a super high structure strength of 230 and carries a huge punch with one 500-lb and two 1000-lb bombs (I think CM got this mix backwards in the kitchen). AA/Flak has a much easier time with structure values 200 & below. A/C with lighter payloads cause more plausible/lighter casualties.

CMAK units assume European combat is occurring in Italy, a secondary theater after May 44, so set your parameters two-three months later when selecting (you can always re-set the parameter date after you select units without losing them). Hence Canadians ought to have a few armored vehicles armed with 76mm or 17-pound guns - caution - go easy on Fireflies (Sherman IIC & VC), 21st Army group struggled to furnish each Sherman troop (4-5 tanks) with one Firefly for Overlord and often failed; a small number of mixed Squadrons (Cromwells + Shermans - usually 15-20 tanks) were fortunate enough to field as many as four during the opening days of Overlord.
--------------------


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Chicago Area
0811
Member

Member #3389
Joined: Jan 2006
Ratings: 1 / 0 / 0
Discussions: 9
Post #5   1736 days, 3 hours, 58 minutes, 28 seconds ago        
Quote:
Played vs. Ken F. I was axis, he was allies. Battle 1: I advanced for 8 turns, hit "go" and didn't move for 8 turns. I had infantry and halftracks, he had light armor. I got in some trees and had to stay put. There was no maneuver possible since the map was so open. This battle was no tactical use, and boring.

I am sorry you did not enjoy it. Let me explain a few things which may clarify this battle more clearly. You had RECON infantry which were selected for the purpose of reconaissance only, not attack. Draw some fire, note the locations of the enemy, etc. etc.

Quote:
Battle 2: Hugest flaw. I was DECIMATED by allied air power. Lost all but two or three tanks (everything else) to repeated air strikes. You set out to create a "what if" scenario. During battle two I emailed my opponent:
"Um....yeah. That was yet ANOTHER tank I just lost that last turn to yet ANOTHER fighter bomber. My advice, get rid of the airpower all together and let us duke it out.


Fortunately for your opponent, he got good weather and with it a couple fighter-bombers. Not the hordes of FB's that really got through. You did have flak guns for cover also. I am just about to finish a test on this map where the game modeled bad weather for battle 1 and 2 so no air cover for anyone. I will say the game plays quite well without the planes. Will probably remove them, or at least reduce to maybe just 1.

Quote:
checked the parameters at the end. This is an axis assault. You have given the axis 5030 points, and the defenders 6047 points. How can you assault when you are outgunned like that? It is called "attacker's odds". you want 2:1 or 3:1 to assault an oponent, not .83:1 (as you have).

This operation is really flawed in terms of balance.


Suppose to be balanced in the allies favor as it was historically. The germans have superior tanks (quality) vs the americans quantity. As PzAuf said, the Panthers are capable of making short work out of the Shermans.

Quote:
ALso, you do need to synch up the name of the op in the title and in the briefing and the way it appears in game.

Done

I should have removed the version of the battle you played as I have reworked this one a while back. Version 3 changes include adjusted arty/troops/armor for both sides, re-worked map, reduced allied air support to 2 planes, added one bf-109 to axis.

As previosuly stated, i am sorry you did not enjoy it, but I think you will like the changes. Thank you for testing this work in progress. Your suggestions will be carefully considered.

0811

(modified 10/21/2009 15:07:42 by 0811)
--------------------
There is more justice at the end of a policemans nightstick, than in all the decisions of the supreme court.
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
Ratings: 2 / 0 / 0
Discussions: 308
Post #4   1736 days, 23 hours, 30 minutes, 45 seconds ago        
Played vs. Ken F. I was axis, he was allies.

Had to surrender at the start of the 4th battle. And I'm glad I did.

Scenario needs major reworking in both of our opinions...

Battle 1: I advanced for 8 turns, hit "go" and didn't move for 8 turns. I had infantry and halftracks, he had light armor. I got in some trees and had to stay put. There was no maneuver possible since the map was so open. This battle was no tactical use, and boring.

Battle 2: Hugest flaw. I was DECIMATED by allied air power. Lost all but two or three tanks (everything else) to repeated air strikes. You set out to create a "what if" scenario. During battle two I emailed my opponent:
"Um....yeah. That was yet ANOTHER tank I just lost that last turn to yet ANOTHER fighter bomber.

I just looked at the very FIRST page of the briefing. This is a "what if" scenario. Specifically "what if" the allies had not had air superiority...?

How on earth has the designer modeled that? Have you lost ANYTHING to axis air power yet? I am not exaggerating that I have lost half my armoured force to Allied air power (through KO, Immobs, and gun damages). Not only that, but I was basing my plan on that assumption as well.

So basically this designer has done a crap job of depicting what he is trying (or said he was trying) to depict.

My advice, get rid of the airpower all together and let us duke it out.

What do you think?"

So your what if is just another "what did". Lose the air power, let the players decide.

I checked the parameters at the end. This is an axis assault. You have given the axis 5030 points, and the defenders 6047 points. How can you assault when you are outgunned like that? It is called "attacker's odds". you want 2:1 or 3:1 to assault an oponent, not .83:1 (as you have).

This operation is really flawed in terms of balance.

ALso, you do need to synch up the name of the op in the title and in the briefing and the way it appears in game.

To PzAuf... My Panthers were easily handled by my opponent's skillful use of Shermans. no problem at all, so that is not really a complaint, I feel.
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"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
Post #3   1837 days, 4 hours, 39 minutes, 11 seconds ago        
Initial setup for Axis vs AI.
Finally - some real luck - it's raining; at least I'll be able to dodge the allied aircraft. I wonder how the AI got so confused. Must have crossed some microcircuits and thought he was still the Axis.

The piss-ant SS sniper is just a regular?!? He was picking off tank commanders right and left when I was the Allies. My God! What would he have done to me as a CEB+2 "crack?"
Eek!
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Scouts Out!

Chicago Area
PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
Post #2   1837 days, 22 hours, 5 minutes, 25 seconds ago        
OUTCOME:Minor Defeat
STATISTICS:
Axis
Allied
Player Name:
AI
Me
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
122
395
Tot. Casualties
371
134
Men KIA
155
54
Men Captured
5
Mortars Dest.
2
1
Guns Dest.
2
Pillboxes Dest.
Vehicles Dest.
20
14
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
Enemy Casualties:
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
NA%
NA%

Minor defeat to Axis AI. No CEB. AI had no problem kicking my butt even though I put up a tough fight =- not really sure how the final result was calculated since AI took three times the casualties and his deepest penetration was still over 500 meters from the west edge. My ending morale was 79% compared to 40% for the Axis AI victor. I think the AI is not playing fair, so I'm glad I didn't give him any stinking experience bonus.

Allied air support is pitiful although it did manage to overcome a few halftracks. Forces are out of balance since Panthers rule the map beginning with second battle - mismatch was really painful. Panthers even ate up the PIATs and spat 'em out. There is nothing in the game that has the punch or speed (regular units are very slow to reload and fire) to check the panthers. I think fighter bomber support needs to be beefed up for the allies. The few 250lb bombs delivered just raised some dust. Division reserves were useless (never arrived) because I was managing to hold my own in terms of casualties and morale. Perhaps changing to regimental reserves will help.

I think resupply for allies should be at least adequate - the current resupply setting is more appropriate for the Alamo or a Bastogne scenario.

I think map would be better if you either made the main EW roadway either paved or dirt, not both - I vote for all dirt on secondary road heading south from town center.

Operation needs to be renamed in editor unless you intend to keep the original 12SS title.

Can't wait to get even with the AI when I get to be the Germans.
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Scouts Out!

Chicago Area
0811
Member

Member #3389
Joined: Jan 2006
Ratings: 1 / 0 / 0
Discussions: 9
Post #1   1838 days, 15 hours, 20 minutes, 30 seconds ago        
Scenario discussion area for Kampfgruppe Wunsche
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There is more justice at the end of a policemans nightstick, than in all the decisions of the supreme court.

 

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