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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
becks
maddmykie
Marder
cornel sabou
randor

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Scenario discussion area for Valley Lake

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PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
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Discussions: 84
Post #20   1614 days, 15 hours, 2 minutes, 6 seconds ago        
Quote:
Originally posted by: Jonnydood:
You make a good point, i'm sure there was some reason for selecting the current date so the germans could have a specific piece of kit, as to what that piece of kit was I can't remember, probably a stukka. Will definately look into it though.



Am sure you know that you can re-set the parameters to whatever time frame you want once you have added a unit to the order of battle - a great way to have Tigers and Panthers in 1941-42, and a quick way to upset die-hard CM players.
Big Grin
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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
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Post #19   1615 days, 18 hours, 10 minutes, 34 seconds ago        
You make a good point, i'm sure there was some reason for selecting the current date so the germans could have a specific piece of kit, as to what that piece of kit was I can't remember, probably a stukka. Will definately look into it though.
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PZAUFKLARUNG
Junior Tester

Member #1976
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Discussions: 84
Post #18   1616 days, 5 hours, 29 minutes, 15 seconds ago        
Jon:

Seems to me you might want to give a little more thought to the time/date for the battle. In April 44, US forces were still stuck south of Monte Cassino (rocky terrain) and in the Anzio beach head (low wooded terrain with lots of coastal marsh). Allies were not able to consolidate and capture Rome until June 44. Your map looks a lot like Italian terrain covered in fall '44 or winter/spring "44-'45.

Still loving the H2H PT.

Steve
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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
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Post #17   1714 days, 19 hours, 28 minutes, 36 seconds ago        
We are done!

Tactical victory to me :)

More detailed analysis to follow.
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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
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Post #16   1715 days, 16 hours, 34 minutes, 43 seconds ago        
Update to DAR



On the left, the enemy forces i thought were going to thwart my plans are swept away.

Demo charges go in



And soon they are all dead



On the right I have got a good foothold on the final flag




We've agreed to a ceasefire, just waiting on the return file to find out the result, i would guess i'd get a tac or major victory.
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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
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Discussions: 65
Post #15   1717 days, 11 hours, 28 minutes, 43 seconds ago        
Thanks Steve

It did help that my opponent lined up all of his armor and a lot of his forces in trucks that got ripped apart by my armor and air support.

I'm thinking of getting rid of the trucks, more of a liability than anything, when i played as the germans I didn't use them at all.

Also thinking of giving the Germans some Stugs, what do you think?
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PZAUFKLARUNG
Junior Tester

Member #1976
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Post #14   1717 days, 11 hours, 36 minutes, 13 seconds ago        
JD

Looks like the kind of bridgehead brawl that can happen when two aggressive opponents are racing for the same objectives over the similar terrain. Congratulations. In this kind of fight, firepower is the single determining factor. I think the better opponent will use terrain and interdict the objective with fire and only push toward the crossings if/after he is able to inflict heavier casualties on an advancing adversary.

Steve
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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
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Post #13   1717 days, 13 hours, 34 minutes, 26 seconds ago        
Update to DAR





Well it seems that Titi's running away trick was a trap to get me to try and quickly break out of the bridghead. I run into a plt or more of inf, they must be rattled/pinned as they actually havn't done much damage but i'm going to throw in some demo charges and rush some HTs up just in case.



On my right the march on the final flag is progressing well, i'm bringing my armor up in support.
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JONNYDOOD
Junior Tester

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Post #12   1723 days, 7 hours, 57 minutes, 4 seconds ago        



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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
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Post #11   1725 days, 7 hours, 23 minutes, 42 seconds ago        
Update to DAR


Well not everythings going to plan :(



Typical, in my game as the axis the only plane to show its face was a Stuka that got shot down before it fired a shot, this time of Titis MEs gets a 500lb bomb right in the middle of my bridghead.





Despite that, i manage to get a in HTs across, just one more flag to secure at this river crossing.


On the Left I've got my bridgehead starting to break out.




(modified 08/02/2009 14:41:29 by Jonnydood)
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JONNYDOOD
Junior Tester

Member #8866
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Post #10   1735 days, 10 hours, 20 minutes, 54 seconds ago        
Update on AAR



On the left things are moving well, 2 FTs are across and are causing havoc. One of the gun HTs that was threatening the crossing got took out and the remaining ones cannot see the ford, going to rush this crossing soon. There is a jeep with another FT and a HT with a FT and a MG crossing now.

Titi has called in an arty strike which is causing me some problems but not slowing the crossing.

FTs in Action



Regular Zook takes out a HT at 131m




On my right things are going ok




The original FTs I got across have been eliminated, after expending all their ammo however. I have another 2 FTs across and in the woods, havn't caused any casualties but it has forced my opponent to pull back, should be able to get some inf in HTs up there.

The HT crossing on my far right has been wiped out, one of the HTs running off the map, i'll move this plt across this ford as a flanking/distraction maneuver.

I'm moving the bulk of my forces up to the main ford.


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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
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Post #9   1739 days, 9 hours, 42 minutes, 39 seconds ago        
Just Finished this one TCP/IP. We Ceasefired on turn 45.



I managed to cross the river at 3 places, my opponent said he set up defencive positions up the hill expecting me to attack up there, i held at the crossings but now my supply routes were cut by his many tanks, i just couldn't get my troops in HTs up to the front.

He counter attacked and pretty much swept me aside. Some very brutal artillary action on both sides, the 120mm proving very effective.

The 75mm Guns performed dissapointingly, they got a kill ratio of 1:1 on average. The gun HTs were also dissapointing.

Allied air power was crushing, 2 planes took out 3 tanks in one turn :( A stuka did turn up but was shot down before it could take anything out.

So what I think I'm gonna change is:

1. Give the Americans some .50 cal machine guns, the MG-42s have a significant range advantage over the BrowningM1919s

2. Double the arty at the half way point

3. Give the Germans a plt of StuGs

My opponent dissagrees with me on the last point but i think it's needed

My question to you: Was i just rubbish with the Gun HTs or are they any good?

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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
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Post #8   1741 days, 10 hours, 57 minutes, 6 seconds ago        
On the Halfway Mark Now



This Is the right again.

The HTs that my opponent sneaked across the ford I forgot was there (yes i know, i designed this map, i have no idea how i forgot it) have been engaged by my infantry. The zooks and rifle grenades have scored a few hits so far but no bail outs or KOs yet.

Some of these troops are withing a meter of satchel charge range, i need to get my troops closer to finish this! If they fail, then i have another plt to fill the gap.

If I crush these halftracks I will cross that ford with my Infantry and may bring my tanks across here when the HT assault is complete.

The first Halftrack carrying an engineer squad and a zook have crossed the river and the rest are following up. They will attack in the direction i have drawn on the map, I hope to attack my enemies forces in the woods from if not the back then at least the side.

My FTs in the woods have been succesful in routing 2 shrecks and 1 squad so far, i'm impressed they've held out a good 100m in front of my front line by themselves. I have another 2FTs in a HT getting ready to probe the way for the engineers.



The center is holding, I have 4 platoons here so even in the unlikely event my opponent gets anything across the bridge it should be destroyed by my forces here.

If any halftracks survive the river crossings i will send them over here to cross the bridge.



I was just about ready to start my crossing of the river on my left when a gun HT arrived! I had 2x flamethrowers in a HT ready to rush across and jump into those scattered trees, they've been pretty shaken up there by arty, mortar, tank, mg and rifle fire, pretty much everything i have at my disposal apart from the planes! I should have been able to suppress them enough to get the flamethrowers in there, and with what is undoubtadly a force that has at least a few rattled squads it should have broken them quickly and cleared the way for my mechanised troops in HTs to sweep across the river. Now it's all down to picking my FT's HT's path carefully, due to the terrain i don't think the gun HT can see the ford, if it can see my disembarkment spot i'm screwed, if it can't it should go well.




Overall it's still going good, all of my opponents tanks have gone, he has 1 gun left, and a few HTs but only a small % of what he had originally. I am out of arty now, i will definatly add more in kublels/jeeps ass reinforcements at the halfway mark.

River crossings are one of the hardest things to do in CM (and i'm probably guessing real warfare too) IMO and this one is leading to a lot of brutal action!
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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
Ratings: 0 / 0 / 0
Discussions: 65
Post #7   1759 days, 12 hours, 35 minutes, 29 seconds ago        
Approaching the halfway mark and things look good.



This is my right, i have got one plt across the ford and established a small bridghead. I rushed my HT with the FTs in towards the woods, a shreck popped up but my inf suprresed him so he's about to get a facefull of fire!

Reserves are moving up!

The bridge is blown here although it took me 2 turns to realise it lol






This is the middle

Casualties have been highest here, especially for the axis, just check out all that red lettering on the other side of the valley lol.

Still a sort of stalemate has been achieved here, my opponent tried to cross the bridge but failed, i think i may just stay where i am here and attack this area from the flanks.




This is my left, my opponent send his scout cars across here but they got taken out by zooks, i'm preparing to cross here at the mo.
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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
Ratings: 0 / 0 / 0
Discussions: 65
Post #6   1765 days, 5 hours, 39 minutes, 52 seconds ago        
Turn 14 and things seem to be going well.

Lots of KO'd vehicles on the enemies side including almost all of the PzIVs (possibly all of them). I have silenced 2 of the 75mm AT guns but one of them is still unlocated, that may come back to haunt me.

My opponent got to the crossing first, but only just before my Inf. He rushed his HTs across the middle bridge but my zooks took care of them, my Elite zook also took care of a PSW on the easterly bridge.

So far this is looking good, lots of action!
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JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
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Discussions: 65
Post #5   1773 days, 2 hours, 21 minutes, 29 seconds ago        
Yeah i'll paste their feedback here :)

Im a few turns in with me as he allies. So far the 75mm german guns have proved very effective, my scout car force wiped out, a lot of HTs KO'd, but i know where those guns are and i have both 81mm FOs targeting him.

Managed to get a platoon each to 2 of the crossings although my opponent is on the other side. Only scout cars and HTs as far as i can tell but no doubt there will be inf aswell. I placed my TRPs on the crossings so i will call in arty when the guns have been dealt with. I also have an elite zook team at one of the crossings lol so that should deal with the HTs.

105mm FO has scored a few kills so far, mainly light armor.

I left one plt of shermans in reserve and one in hull down positions, lost 2 tanks so far but i have knocked out at least as many of his tanks.

First air support arrived, it targeted a PZIV but my enemy had all his forces grooped together and it took out 4+trucks and any inf that was inside it as the trucks blew up and set on fire.

I still have 1 co still maneuvering on my left flank, one CO just about ready to make a move on the right bridge (i have one Crack armored plt there already)

The middle bridge i have one Arm plt advancing on the center bridge and the CO of reg inf are trying to get down the hill, but the lack of cover is proving a problem, when they get to the wheatfield they're find but getting to the wheatfield is too much for some of the green units.

One thing i have noticed is that on the allied side of the map, the big field that forms the majority of the allied set up zone in the middle is completely walled off, so if you put any HTs in there they will not be able to leave. Fortunately i figured this out before i finished my set up :) I'll fix this by putting more "gates" in, ie fence tiles in the wall.

Still have 1 armored plt in reserve with their HTs.

Another thing i may consider is swapping some of the MMGs for .50 cals, the MMG has a max range of 750m which makes it useless for firing from the allied hills, i believe the MG42 has a much longer range so i think some .50 cals for overwatch may be a good idea.

Will report more as the game proceeds :)


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PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
Post #4   1773 days, 8 hours, 17 minutes, 5 seconds ago        
Quote:
Originally posted by: Jonnydood:
I've already got 2 people to H2H this with but thanks for the offer :)




Any chance of getting them to post f/b comments here? (or give us a link to wherever they're discussing).
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Scouts Out!

Chicago Area
JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
Ratings: 0 / 0 / 0
Discussions: 65
Post #3   1775 days, 16 hours, 20 minutes, 19 seconds ago        
I've already got 2 people to H2H this with but thanks for the offer :)

Maybe try it out as Axis Vs AI if you get the time?
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PZAUFKLARUNG
Junior Tester

Member #1976
SUPPORTER
2009
2005
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 84
Post #2   1776 days, 2 hours, 59 minutes, 46 seconds ago        
JD- If you want to test this H2H with me, I can give you some immediate f/b.

PzA
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Scouts Out!

Chicago Area
JONNYDOOD
Junior Tester

Member #8866
Joined: Apr 2009
Ratings: 0 / 0 / 0
Discussions: 65
Post #1   1777 days, 11 hours, 0 minute, 16 seconds ago        
Scenario discussion area for Valley Lake
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