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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruy®res, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
Tarling
Stalker_
tlaty
Slink
dirk666

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Scenario discussion area for D Day +1 Spearhead

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BOSSP47
Member

Member #7230
Joined: Dec 2007
Ratings: 0 / 0 / 0
Discussions: 2
Post #4   1844 days, 10 hours, 28 minutes, 53 seconds ago        
I suffered a major defeat pbem as the allies to SSN651. I think this scenario is just too ambitious, too grand in scale. Our initial movement turns were taking nearly an hour for the program to plot. I won't criticize the historical aspects as I'm sure you were close to spot on. I simply ran out of patience in waiting for the attacker to come to me. I think the battle would best be represented as a cluster of scenarios based on action around the specific towns, or if it could be incorporated into a true operation. The operation would allow for allied arty to come as reinforcements rather than asking the player to wait, as an example.

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I've waited for this game all my life.
STOFFEL
Senior Tester

Member #420
SUPPORTER
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Joined: Oct 2003
Ratings: 5 / 0 / 0
Discussions: 132
Post #3   1849 days, 1 hour, 52 minutes, 57 seconds ago        
I have some notes for you regarding playing.
As Kawaiku said the setup of the units are a mess.
Also its no use of having a briefing which is the same for both players, specially if both players have to get the intell from the same briefing.
It spoils most of the action.
Both players should have a seperate briefing.
For instance, the canucks should be placed in historical positions.
at turn 1 Meyer must be able to see the sherman at St Contest which made him change the German plans!
This is not done.
Also C company and a company of Stuarts should be near Franqueville on the road in moving positions.
Therefor I suggest tp put the units in position instead of thrown on the map.
I am willing to do that for you if you like me to.
--------------------
War and Tactics: ## WaT ##
KAWAIKU
Novice Tester

Member #3856
Joined: Mar 2006
Ratings: 0 / 0 / 0
Discussions: 23
Post #2   1851 days, 21 hours, 3 minutes, 8 seconds ago        
Hiya Rocket Man,

I decided to give this a go vs the AI as Axis...
The settings were free setup, Experience +3, and Extreme FOW

I followed your advice on allowing the AI free-setup (tho that part was a bit confusing) and I took pics of the results (below). I took a look in the editor to see your initial set-up and nearly fell outta my chair!

Franqueville:


Authie:
Red Set-Up Zone


Blue Set-Up Zone


Buron:
It explains itself Quiet


Anyways, after looking at what the AI did, I have some suggestions for those who wish to play versus the AI.

1) It's obviously a 2 player made map by the way I see you made the set-ups. I'd suggest leaving the three set-up Zones in Authie and Buron as such and allow the AI to setup defenses around then in free set up.
a) What I mean is to leave the red and white zone at Buron with the units there as they are and the same with the blue at Authie.
b) Of course this means you'll have to delete the other set up zones and arrange all of the units in them and lock them, which will require a bit of work.
c) But in this way most of the AI forces are locked down while still allowing the AI to set up some form of defense like you previously stated in the briefings.

2) Also I see you wanted to go for loooooooong LOS but ,seeing how the AI is, would it not be better to move the season you made the map in to one where the wheat fields are all "alive" and the bushes and trees ect. This way the AI will have some cover for moving it's infantry forward and also for the player as well??

I'll reload the map again and hope for a clear sky next time, I may not get to it in the next several days, but I'll hopefully get started at some point.

Here's my post in the thread at GS:
GS Post
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In their eyes as they pass is not hatred, not excitement, not despair, not the tonic of their victory - there is just the simple expression of being here as though they had been here doing this forever, and nothing else.
ROCKETMAN
Member

Member #5268
Joined: Oct 2006
Ratings: 0 / 0 / 0
Discussions: 5
Post #1   1963 days, 18 hours, 4 minutes, 20 seconds ago        
Here is the current briefing for the scenario.

Author: Rocket Man
Title: D Day +1 Spearhead
Version: 0.1
Type: Axis Attack
Date: June 7th, 1944
Location: North of Caen, Normandy
Map Size: 8 Km x 4 Km
Terrain Contours: 1.25m
Points: German 21,183 - Allies 18,285
Weather: Clear, Dry, Cool, Breeze
Terrain: Rolling Hills
Turns: 60 variable
Situation: Historical
Best Played As: Two Player - Not tested vs. AI (see below)

READ THE CRITICAL NOTES BELOW BEFORE PLAYING THIS SCENARIO!!!!!!!!!

SCENARIO DETAILS:
This is an historical scenario depicting the action north of Caen, Normandy on June 7th 1944 between the 25th Panzergrenadier Regiment and the 12th SS Panzer Regiment of the 12th SS (Hitlerjugen) Division against the 9th Brigade of the 3rd Canadian Infantry Division (The Stormont, Dundas and Glengarry Highlanders and the North Nova Scotia Highlanders) supported by the 27th Armored Regiment (Sherbrooke Fusiliers) and the 9th Brigade of the 3rd British Infantry Division (The 2nd Royal Ulster Rifles).

SITUATION:
On June 7th, the 9th Brigade of the 3rd Canadian Division was tasked with taking the airfield just west of Caen at Capriquet. Throughout the morning, they had been under mortar fire from the remnants of the German 719th Infantry Division, which had been decimated defending the beaches on June 6th, who were in the vicinity of St-Contest and Cussy. Advancing on their left (east) was the 9th Brigade of the 3rd British Infantry Division, which was tasked with advancing through Cambes-en-Plane to St-Germain.

At 2:00 PM on June 7th, the Canadians had advanced through Villons-les-Buissons, Buron and Authie and were approaching the small town of Franqueville, the last stop before Carpiquet. At this point, the Canadians had advanced further inland than any other Allied formation, making them the spearhead of the Allied advance. Unfortunately, the 9th Brigade of the 3rd British Infantry Division was late getting started with their advance, which left the Canadians left flank dangerously exposed.

Throughout the night of June 6th, the 12th SS Division had been assembling around Caen. Their orders were to counterattack the Allied landings and drive them back into the sea. Since Early Morning, the Germans had been observing the advancing Allies. At 2:00 PM they attacked.

CRITICAL NOTES:
There are some drawbacks to how CM handles operations. To play this scenario as intended, you must do the following:

1) Reload the scenario until you get whether conditions of clear, dry, cool and breeze (direction is not important). This is due to the fact that CM does not allow you to set the exact weather for an operation.

2) Units in a setup zone may not be moved out of that zone, even to a zone of the same color. This is due to the fact that the Artillery Observers behind Ardennes Abby need to be able to be placed in any of the green setup zones, but CM gives all units in operations that are not inside a setup zone green bases, and the fact that the Allies need more than three setup zones to properly represent their dispositions at the start of the battle.

3) The Allied 105mm and 5.5 inch Artillery spotters can not be used before turn 20. This is due to the fact that you cannot have reinforcements mid game in CM operations and historically these units were not available until later in the day.

GENERAL NOTES:
1) This scenario is an operation but it is only one battle long. The second battle slot is night and neither side can initiate night combat.

2) The CM map was made from topo maps of the area, satellite images, WWII aerial photographs and written accounts of the battle. The map is rotated 30 degrees counter clockwise from true north.

3) The terrain contours were set to 1.25m. Because of the way CM models elevation changes, anything larger than 1.25m counters in CM allows units to "hide" behind the elevation change. Unfortunately, due to the CM limit of 20 elevation changes on a map, this unrealistically “flattened” out the following areas of the map:

a) The area south of St. Germain in the southeast corner of the map. This area is unimportant as no fighting should occur in this area.

b) The area around Anisy in the northwast portion of the map. Again, this area is unimportant as no fighting should occur in this area.

c) The area north and northeast of Cambes-en-Plane. The 9th British Brigade has to advance through this area to reach Cambes-en-Plane, but the effect of the flattening of the terrain should have a minimal effect on the battle. (Areas b and c are essentially contiguous).

4) The OOBs are as historically accurate as possible. Some concessions had to be made, like the Canadian 105mm being American because the Canadians are not provided with 105mm artillery spotters in CM, and the 5.5 inch Artillery spotter, which represents the Cruiser HMS Belfast which had 6 inch guns.

5) All vehicles are Veteran to minimize command delays, except for the Allied Shermans which are Green to compensate for the poor CM modeling of Panzer IVs (see http://forums.gamesquad.com/showthread.php”t=81591 for a discussion of this issue). All Sherman Command Tanks have been given a minimum of a +1 command bonus to compensate for the handicap of being set to green.

6) A Single 300 point flag has been placed in most of the towns on the map. The number and location of the flags has not been tested for play balance at this time. Historically, the Germans ended up in possession of the line Gruchy, Buron, Galamanche, with Cambes-en-Plane being contested. Until some play testing can determine the optimum location and number of flags, your final positions should be compared to this metric to determine how well you did compared to the historical outcome.

7) All German infantry and MG units have been given maximum CM ammo due to the long duration of the battle and the low (25) standard ammo of German infantry units.

8) This battle historically lasted around eight hours, making each CM turn representative of about 8 minutes of "real time."

9) The whether is set to cool instead of to the historical warm to minimize MG jams.

10) The CM date for the operation is set to December instead of the historical June to maximize Lines of Sight.

11) More discussion about these and other design decisions for this scenario can be found at the Gamesquad forums under Scenario Design (http://forums.gamesquad.com/showthread.php”t=82390).

12) Only limited playtesting has been done on this scenario. I am uploading it to The Proving Grounds so people can look it over if they like. If you play it, please give me some feedback!

13) No Axis or Allied briefings are yet included. They will be added, as well as a more detailed general briefing, in later versions of this scenario.

14) This scenario has not been tested vs. the AI and I seriously doubt it will work. If you
try it vs. the AI, let me know how it goes If playing vs. the AI, you will need to let the computer set up its units as all units are organized by Battalion and not set up in any logical fashion. Allowing the computer to setup units will screw up the historical setups due to the multiple numbers of same color setup zones for each side.

(modified 03/12/2009 15:08:33 by RocketMan)
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ROCKETMAN
Member

Member #5268
Joined: Oct 2006
Ratings: 0 / 0 / 0
Discussions: 5
Post #1   1963 days, 18 hours, 4 minutes, 20 seconds ago        
Here is the current briefing for the scenario.

Author: Rocket Man
Title: D Day +1 Spearhead
Version: 0.1
Type: Axis Attack
Date: June 7th, 1944
Location: North of Caen, Normandy
Map Size: 8 Km x 4 Km
Terrain Contours: 1.25m
Points: German 21,183 - Allies 18,285
Weather: Clear, Dry, Cool, Breeze
Terrain: Rolling Hills
Turns: 60 variable
Situation: Historical
Best Played As: Two Player - Not tested vs. AI (see below)

READ THE CRITICAL NOTES BELOW BEFORE PLAYING THIS SCENARIO!!!!!!!!!

SCENARIO DETAILS:
This is an historical scenario depicting the action north of Caen, Normandy on June 7th 1944 between the 25th Panzergrenadier Regiment and the 12th SS Panzer Regiment of the 12th SS (Hitlerjugen) Division against the 9th Brigade of the 3rd Canadian Infantry Division (The Stormont, Dundas and Glengarry Highlanders and the North Nova Scotia Highlanders) supported by the 27th Armored Regiment (Sherbrooke Fusiliers) and the 9th Brigade of the 3rd British Infantry Division (The 2nd Royal Ulster Rifles).

SITUATION:
On June 7th, the 9th Brigade of the 3rd Canadian Division was tasked with taking the airfield just west of Caen at Capriquet. Throughout the morning, they had been under mortar fire from the remnants of the German 719th Infantry Division, which had been decimated defending the beaches on June 6th, who were in the vicinity of St-Contest and Cussy. Advancing on their left (east) was the 9th Brigade of the 3rd British Infantry Division, which was tasked with advancing through Cambes-en-Plane to St-Germain.

At 2:00 PM on June 7th, the Canadians had advanced through Villons-les-Buissons, Buron and Authie and were approaching the small town of Franqueville, the last stop before Carpiquet. At this point, the Canadians had advanced further inland than any other Allied formation, making them the spearhead of the Allied advance. Unfortunately, the 9th Brigade of the 3rd British Infantry Division was late getting started with their advance, which left the Canadians left flank dangerously exposed.

Throughout the night of June 6th, the 12th SS Division had been assembling around Caen. Their orders were to counterattack the Allied landings and drive them back into the sea. Since Early Morning, the Germans had been observing the advancing Allies. At 2:00 PM they attacked.

CRITICAL NOTES:
There are some drawbacks to how CM handles operations. To play this scenario as intended, you must do the following:

1) Reload the scenario until you get whether conditions of clear, dry, cool and breeze (direction is not important). This is due to the fact that CM does not allow you to set the exact weather for an operation.

2) Units in a setup zone may not be moved out of that zone, even to a zone of the same color. This is due to the fact that the Artillery Observers behind Ardennes Abby need to be able to be placed in any of the green setup zones, but CM gives all units in operations that are not inside a setup zone green bases, and the fact that the Allies need more than three setup zones to properly represent their dispositions at the start of the battle.

3) The Allied 105mm and 5.5 inch Artillery spotters can not be used before turn 20. This is due to the fact that you cannot have reinforcements mid game in CM operations and historically these units were not available until later in the day.

GENERAL NOTES:
1) This scenario is an operation but it is only one battle long. The second battle slot is night and neither side can initiate night combat.

2) The CM map was made from topo maps of the area, satellite images, WWII aerial photographs and written accounts of the battle. The map is rotated 30 degrees counter clockwise from true north.

3) The terrain contours were set to 1.25m. Because of the way CM models elevation changes, anything larger than 1.25m counters in CM allows units to "hide" behind the elevation change. Unfortunately, due to the CM limit of 20 elevation changes on a map, this unrealistically “flattened” out the following areas of the map:

a) The area south of St. Germain in the southeast corner of the map. This area is unimportant as no fighting should occur in this area.

b) The area around Anisy in the northwast portion of the map. Again, this area is unimportant as no fighting should occur in this area.

c) The area north and northeast of Cambes-en-Plane. The 9th British Brigade has to advance through this area to reach Cambes-en-Plane, but the effect of the flattening of the terrain should have a minimal effect on the battle. (Areas b and c are essentially contiguous).

4) The OOBs are as historically accurate as possible. Some concessions had to be made, like the Canadian 105mm being American because the Canadians are not provided with 105mm artillery spotters in CM, and the 5.5 inch Artillery spotter, which represents the Cruiser HMS Belfast which had 6 inch guns.

5) All vehicles are Veteran to minimize command delays, except for the Allied Shermans which are Green to compensate for the poor CM modeling of Panzer IVs (see http://forums.gamesquad.com/showthread.php”t=81591 for a discussion of this issue). All Sherman Command Tanks have been given a minimum of a +1 command bonus to compensate for the handicap of being set to green.

6) A Single 300 point flag has been placed in most of the towns on the map. The number and location of the flags has not been tested for play balance at this time. Historically, the Germans ended up in possession of the line Gruchy, Buron, Galamanche, with Cambes-en-Plane being contested. Until some play testing can determine the optimum location and number of flags, your final positions should be compared to this metric to determine how well you did compared to the historical outcome.

7) All German infantry and MG units have been given maximum CM ammo due to the long duration of the battle and the low (25) standard ammo of German infantry units.

8) This battle historically lasted around eight hours, making each CM turn representative of about 8 minutes of "real time."

9) The whether is set to cool instead of to the historical warm to minimize MG jams.

10) The CM date for the operation is set to December instead of the historical June to maximize Lines of Sight.

11) More discussion about these and other design decisions for this scenario can be found at the Gamesquad forums under Scenario Design (http://forums.gamesquad.com/showthread.php”t=82390).

12) Only limited playtesting has been done on this scenario. I am uploading it to The Proving Grounds so people can look it over if they like. If you play it, please give me some feedback!

13) No Axis or Allied briefings are yet included. They will be added, as well as a more detailed general briefing, in later versions of this scenario.

14) This scenario has not been tested vs. the AI and I seriously doubt it will work. If you
try it vs. the AI, let me know how it goes If playing vs. the AI, you will need to let the computer set up its units as all units are organized by Battalion and not set up in any logical fashion. Allowing the computer to setup units will screw up the historical setups due to the multiple numbers of same color setup zones for each side.

(modified 03/12/2009 15:08:33 by RocketMan)
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