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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruy®res, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
DANLEPAN
soundcard
26marines
stanton
colbigmac

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Scenario discussion area for PP-Attack on Foy

NAME MESSAGE
BUBONICUS
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Member #446
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Post #15   2569 days, 19 hours, 24 minutes, 38 seconds ago        
Quickreview by mattybones 12/06/2007

This map was a lot of fun.

I think the Axis side needs a little more pepper. It's too easy to leap frog the craters/buildings with Easy company.

Perhaps an Arty-Spotter or 3-4 strategically placed sharp shooters.

----
I didn't play with any experience bones.

I believe the end result was a 73% victory, with 75 casualties (25 KIA).

I moved a substantial part of my force to the D company side of the map and found that entrace pretty easy going.

Some of the armour did enter the town once I had taken the flags. It was easily taken out my a few bazooka units hidden in the ruble.


(modified 12/09/2007 02:56:53 by bubonicus)
FIGO
Novice Tester

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Post #14   2595 days, 6 hours, 29 minutes, 41 seconds ago        
Hi Bub,

Check your in box, file sent ;)

Cheers!
--------------------
Figo

"A democracy is nothing more than mob rule, where fifty-one percent of the people may take away the rights of the other forty-nine" -Thomas Jefferson
BUBONICUS
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Member #446
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Post #13   2599 days, 11 hours, 0 minute, 42 seconds ago        
Ohhh great Figo - H2H. I´ve played it aswell, and its a tough nut. But the axis have a tough time defending it, conserving ammo and lots of space to cover.

Love to hear from you later on.

If you could send a game file to me, I´d appreciate it.
per (at) voluspa (dot) se
FIGO
Novice Tester

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Post #12   2600 days, 11 hours, 23 minutes, 54 seconds ago        
Started this up H2H with a regular gaming buddy...

On about turn 10 and I'm Allies attacking. My initial thoughts are:

This is going to be one tough nut to crack. Nice looking map but 'wide open' in terms of cover. Feeling very exposed and vulnerable right now.

Would like to see 'real artillery' spotter/s smoke capable or maybe fog to break-up LOS some.

These are intial impressions since it's early in the battle and I'm only taking MG fire from building and HT right now. No serious contact yet. I will update again soon...

Thanks!
--------------------
Figo

"A democracy is nothing more than mob rule, where fifty-one percent of the people may take away the rights of the other forty-nine" -Thomas Jefferson
BUBONICUS
Member

Member #446
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Post #11   2611 days, 7 hours, 37 minutes, 59 seconds ago        
Thank you so much for your review och playtest. Yes I´ve done some playtests for the right balance, and I hope it plays out well. An +1 CEB may be a default suggestion, when playing this. I wonder how many tanks you knocked out? How much of a threat were they? Anything else, did the map work out - with choices for approach and fire-lanes?

Thanx again mate - time to update it!
JOHN BUFORD
Supreme Tester

Member #3014
Joined: Dec 2005
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Post #10   2619 days, 43 minutes, 28 seconds ago        
OUTCOME:Major Victory
STATISTICS:
Axis
Allied
Player Name:
AI
John Buford
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
0
217
Tot. Casualties
84
87
Men KIA
24
18
Men Captured
24
0
Mortars Dest.
2
2
Guns Dest.
1
0
Pillboxes Dest.
0
0
Vehicles Dest.
3
0
Aircraft Dest.
0
0
POINTS:
Axis
Allied
Flags Held:
0
400
Enemy Casualties:
429
938
Prisoners Taken:
0
196
Exited Troops:
0
0
Scenario Bonus:
0
0
FINAL SCORE:
22%
78%

Interesting scenario!

One of the toughest wins I've ever had. The AI auto-surrendered on turn 30, but I didn't think I had a prayer until turn 27, so your balance is excellent. Maybe a better player will have an easier time. I don't know.

There just isn't a lot of infantry to attack with. I was able to move past/through the stable area and atack the south edge of town. This was my main attack, but getting across the road was murder. Then in the last 5 turns, one platoon came in from the west and was kind of unopposed to take the western flags because Jerry had moved over to counter-attack my main force.

I think the balance is good. I didn't use any AI experience bonus and just squeaked out a win.

I have comments on the names though. I believe it is CM custom to put an "*" by the names of real people (Winters, Spears, etc.) I think it's a good idea, because it gives them the respect they deserve. We must keep in mind these were/are real men, not pixeltruppen. Respect for them must be paramount. That said, I would try to get more real names. Surely the toon leaders are identifiable, maybe even the Seargents? Also, one of the platoon leaders is just titled "Lt. D-Company" probably should change that.

I also wondered do you have any idea on how accurate the jump off points are? From your discussion here, which I just read, I'm taking it that you have no idea. Can you explain that in the briefing? I was wondering about it, because if they were the "REAL" positions, I would not move them at start up to reflect the real tactical situation, if it is just your guess, the player should be free to arrange the attack anyway he likes. I would add a comment like "the US starting locations are just estimates and in no way reflect the reality of the situation. The player should feel free to place unit as he sees fit".

Also, please PLEASE, add "leave in default" or " AI free to place units" and "best played as ..." in the briefing. This is a MUST. I think a designer should put that in EVERY BRIEFING he writes.

So good job. I enjoyed it. Didn't think I had a chance, but I got 'er done!



(modified 10/20/2007 21:38:03 by john buford)
--------------------
"...and we will attack valiantly and be butchered valiantly, and afterward men will thump their chests and say what a brave charge it was." (Brig. Gen. John Buford in The Killer Angels, by Michael Shaara)
BUBONICUS
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Post #9   2627 days, 16 hours, 35 minutes, 39 seconds ago        
Thanx for all the input folks.

Just found some info on Foy at http://www.army.mil/CMH/books/wwii/Bastogne/bast-11.htm

And I´ve just found several maps over the area - remaking the map. I have something to consider here, I´d prefer an all US-infantry attack on the town, instead of a mix with armour and stuff. My first intention was to keep it small - now its getting bigger and bigger. Grumble...

(modified 10/12/2007 05:45:52 by bubonicus)
MAD RUSSIAN
Senior Tester

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Post #7   2628 days, 2 hours, 51 minutes, 9 seconds ago        
Been getting alot of double posts lately.

Movies are the worst possible resource for making scenarios with any kind of historical accuracy. Books full of first hand accounts are best. Unit histories are good too.

Just remember that the winners write the history books for the most part.

That all nationalities are biased.

That manuscripts written years after the fact suffer from memory lapse or memory enhancement.

Good Hunting.

MR

(modified 10/11/2007 19:30:22 by Mad Russian)
MAD RUSSIAN
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Post #8   2628 days, 2 hours, 53 minutes, 52 seconds ago        
It's no feat for infantry to kill ANY tank if they have grenades showing in their inventory window. In CM, ANY GRENADE they have automatically becomes an AT grenade capable of killing any tank of any nation.

Also, Bazookas have no problem killing German tanks.

So, an American paratrooper company could more than hold it's own in an urban setting against any German tanks. Tigers or not.

Good Hunting.

MR

(modified 10/11/2007 19:27:39 by Mad Russian)
BUBONICUS
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Post #6   2628 days, 9 hours, 22 minutes, 37 seconds ago        
I´ll drop by the Military Academy and see what they got there. Thanx for your help.
THE_ENIGMA
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Post #5   2628 days, 10 hours, 48 minutes, 1 second ago        
Sorry, i didnt state it, the Tigers got away with the platoon ... well so says the book.

Doesnt seem to be any other info in there about any other tanks, if they or the rest of the battalion destroyed any etc

I have read that Dick Winters released either his memoirs or a book on what E Coy got up to during the war and is supose to be better then the BOB book.

If you could track down the name, it may be the local libabry and may have more info on what happened in Foy?
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

BUBONICUS
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Post #4   2628 days, 11 hours, 10 minutes, 57 seconds ago        
Wow, what a feat in that case. Taking out all those tanks - and 150 grenadiers with just a company. Or is that with the help of another company - was it B-company?

As you understand I used the forces I saw in that episode...not very historical maybe and not much of research either. Anyhow, got to ponder some more on this one.

Thanx a lot for the help mate!!
THE_ENIGMA
Junior Tester

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Discussions: 66
Post #3   2628 days, 12 hours, 25 minutes, 47 seconds ago        
Just checked the book itself for you, since thats the only thing i have which talks about Foy.

Ambrose, who wrote the book based off the verbal accounts of the surving men iirc states there was 3 Tiger tanks from the 6th Company, 10th Panzer Regiment, 9th Panzer Division.

Makes out there was around 150 Panzergrenadiers with those tanks, around 100 POWs, 1 platoon escaped and unknown dead.

Hope that helps some?


Although we all know how accurate verbal accounts are Wink

(modified 10/11/2007 09:55:44 by the_enigma)
--------------------
The Demolition Man
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sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

BUBONICUS
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Post #2   2628 days, 15 hours, 44 minutes, 6 seconds ago        
So far in my playtests the Americans have a hardtime, but they get into town. Got some smoke-cover from the 60mm, and some overwatch help from the MGs. And the axis side doesn´t have it any easier...low on ammo and tired troops.

However, my question is a balance issue. How truthful is this serie to the reality - I´ve read some comments and they often say that the overall events is accurate. That doesn´t mean that the soldiers got the enemy-side right.
Axis:
So anyone know if there were a Tiger there, or just a PzIV? In this period in war, around here, did the tanks have full loadout of HE?

Allied:
Did the E-company get any support, like FOs, '50-cal, 81 mortar? So, if I´m going to depict E-company on the attack, can I go with a regular company - that means 3 platoons attacking and one as a overwatch? How shelled was Foy, did the Americans shell/bomb it?

Anyone read something about it?
BUBONICUS
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Member #446
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Post #1   2628 days, 16 hours, 7 minutes, 33 seconds ago        
Scenario discussion area for PP-Attack on Foy

 

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