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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruy®res, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Fhrer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
Tarling
Stalker_
tlaty
Slink
dirk666

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Scenario discussion area for Across the Aisne

NAME MESSAGE
ANDREAS
Senior Tester

Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
Post #23   2306 days, 21 hours, 51 minutes, 0 second ago        
Glad you liked it, and many thanks for playing and leaving the feedback here!

Cheers

Andreas
--------------------
DMATTWADS
Member

Member #7246
Joined: Dec 2007
Ratings: 0 / 0 / 0
Discussions: 2
Post #22   2405 days, 11 hours, 26 minutes, 3 seconds ago        
OUTCOME:Total Victory
STATISTICS:
Axis
Allied
Player Name:
me
them
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
Tot. Casualties
Men KIA
Men Captured
Mortars Dest.
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
Enemy Casualties:
Prisoners Taken:
Exited Troops:
Scenario Bonus:
FINAL SCORE:
%
%

I really enjoyed this one :) !! The French ended up surrendering to me thus giving me a Total Victory. My attack was basically pretty simple. One company of infantry took the left flank, the other company of infantry took the right flank, and the tanks took the centre. The support weapons (exception being the 20mm flak trucks) were too slow to get into the action :( oh well. The attack on the left went really well. I had half my company pin down the French on the hill, while the other half out flanked them and came up the side of the hill, which just about made the French loose all self control and bug out of there. On the right it more tough. I spread out my company in a skirmish line along the hedge along the top of the ridge after they climmed the rough slope. I rushed one half squad forward to occupy the foxhole by the flag, thus securing that, and then holding off the French counter-attack to retake the ridge for most of the rest of the game. In the centre the tanks got in a duel with the AT guns on the other side of the hill where the flag is, and shot up a lot of infantry there as well. I lost several tanks, but took out all the AT guns in the process. After cleaning out the AT guns, I sent most of the surviving tanks to help out the infantry company on the right flank that was being counter attacked. Once my armour arrived most of the French involved in the counter-attack surrendered en mass. After that as I was moving my force into position for what I thought was the final assault on the town, the AI surrendered to me, and that was that :) Wink
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"I've heard he's been called Bush's poodle. He's bigger than that." --George W. Bush, on former British Prime Minister Tony Blair
ANDREAS
Senior Tester

Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
Post #21   2453 days, 1 hour, 46 minutes, 26 seconds ago        
Excellent! Many thanks.

All the best

Andreas
--------------------
UMLAUT
Novice Tester

Member #5827
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 26
Post #20   2454 days, 15 hours, 49 minutes, 55 seconds ago        

Hi
Here my written AAR of "Across the Aisne":

My battleplan was to go for flag on the central hill and the one the ridgeline simultaneously, as I figured that the forces that were probably guarding these two flags would be able to cover each other, if I went for them one at a time.

I sent two platoons of infantry through the woods west of Craonne towards the ridgeline. At the same time I set up a couple of my 81 mm mortars to target the troops, I suspected were waiting on the ridgeline.

The bulk of the remaining force I sent towards the central hill: Three inf. platoons up the hill with the Pz IVDs, the two platoons of Pz III went round the east side of the hill.
I kept the the Pz IIs in reserve near Craonne with the MGs, FOs, towed guns and flak.

Pz IVDs on the hill top was a real beginners mistake - I really cant remember what I was thinking (I think, I thought they were still behind the crest). Anyway, pretty soon all hell broke loose as AT-guns took out two of my Pz IVDs and most my infantry were suddenly pinned tight on the north side of the hill - near the barbed wire.

I didnt dare sending my two platoons of Pz IIIs on the east side of the hill to the rescue, as I suspected that there would be AT-guns hiding in the woods near the road block on the road to Craonelle. So I send a speeding Pz II across the road to draw some fire, in order to spot where they were hiding. I kinda suceeded, but I lost the Pz II.

At the same time my two inf. platoons got chewed to pieces trying to sneak up to take the ridgeline: The two 81mms, I had covering them, didnt do a thing to the defenders. Both platoon lost their HQs.

At the central hill, I had to call in my FOs to deal with the infantry in the trenches on the south side of the hill and the forces hiding in the woods by the road. While I was waiting for the arty, I sent a Pz III-platoon to aid a infantry platoon that had snuck up to the flag by the old quarry. That was the only real succes of the game: I took the flag with no other loss than one immobilized Pz III.

The arty barrage on the trenches on the central hill and the woods eventually did the job, and my infantry and Pz IIIs could take the hill.

I now tried to go for the ridgeline with my remaining panzers: I had quite early realized that my troops wouldnt be able to go for the flag in Craonelle, because of the hiding AT-guns. But I had less than ten turns left at this time, and with no way of getting rid of the AT-guns near Craonelle, I couldn´t succeed. But at least the flag was contested.


General comments:
All in all I think this is a very nice and certainly very challenging scenario. I do agree with RockinHarry, though: I think you need some more recon posibililties. As it is now, you´re heading completely blindfolded into the lions den.

The scenario is called "Across the Aisne". I suspect this is a river, probably the one just south of Craonne that seems to be more or less dried out(?). Wouldnt it be appropriate to name the river, if this is so? Seems kind of silly to have a Scenario about a river, if it´s not on the map.

My comment about the scenario being the hardest one, wasn´t entirely meant as a compliment at the time. But looking back on the game, I must admit that it actually was great fun. I´m looking forward to the next one. Smile

Umlaut
--------------------
Umlaut´s Stalingrad(ish) mods can be found at thefewgoodmen (search for "umlaut"). Post comments here

"City Salient" - an operation for these mods can be found here:

City Salient
ANDREAS
Senior Tester

Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
Post #19   2456 days, 52 minutes, 1 second ago        
Hi

Many thanks to both of you for playing and taking the time to provide feedback. It is good to see that you both had a good time in it against the AI (I take Umlaut's comment about it being the hardest game ever against the AI as a compliment, of course).

Apologies for the briefing errors, these will of course be looked it prior to finalisation.

Umlaut - more detail would be welcome.

All the best, and many thanks again.

Andreas
--------------------
HIGHLINER
Member

Member #6499
SUPPORTER
2007
Joined: Jun 2007
Ratings: 0 / 0 / 0
Discussions: 5
Post #18   2459 days, 14 hours, 58 minutes, 37 seconds ago        
Photo Sharing and Video Hosting at Photobucket>
Hi Andreas
read about some of these early battles the night before so was pleased to find this in the morning and spent most of the day going at it. On the third attempt (getting to about turn 15 each time and seeing my approach was woefull) on the third attempt i managed a tactical victory..... set on extreme fow and AI +3,.........the enemy?, so many of them, i ran out of ammo trying to kill them all, as previously experienced the french complete with eight legged trenches attacked relentlessly from the town up the hill but once i made the top trench it turned out to be a good position.
cool map, nicely done. forces: good mix, couple more 81mm mortars maybe ? briefings mmm ? in axis forces brief you state "apart from what has made it hear" pardon ? good game though well done and thanks :)

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SALUTE !
HUZZAH !!
UMLAUT
Novice Tester

Member #5827
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 26
Post #17   2461 days, 13 hours, 38 minutes, 58 seconds ago        
OUTCOME:Draw
STATISTICS:
Axis
Allied
Player Name:
Umlaut
AI
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
362
167
Tot. Casualties
185
308
Men KIA
37
88
Men Captured
13
Mortars Dest.
1
1
Guns Dest.
1
2
Pillboxes Dest.
Vehicles Dest.
8
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
200
300
Enemy Casualties:
1532
1324
Prisoners Taken:
172
Exited Troops:
Scenario Bonus:
FINAL SCORE:
54%
46%

DAMN!! That must have been the hardest CM-scenario, I ever played. At times even a draw seemed like a wild dream. Now I´m going to bed - far too late. Will probably dream of invisible monster AT-guns attacking while riding eightlegged trenches. More details later. Eek!
--------------------
Umlaut´s Stalingrad(ish) mods can be found at thefewgoodmen (search for "umlaut"). Post comments here

"City Salient" - an operation for these mods can be found here:

City Salient
ANDREAS
Senior Tester

Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
Post #16   2463 days, 19 hours, 45 minutes, 55 seconds ago        
Quote:
Originally posted by: SEQUOIA:
I changed the defense. I can send you a saved file if you like.




Yes please!

All the best

Andreas
--------------------
SEQUOIA
Novice Tester

Member #2553
SUPPORTER
2007
Joined: Sep 2005
Ratings: 1 / 0 / 0
Discussions: 32
Post #15   2463 days, 20 hours, 20 minutes, 47 seconds ago        
I changed the defense. I can send you a saved file if you like.

ANDREAS
Senior Tester

Member #1448
Joined: Jul 2004
Ratings: 0 / 0 / 0
Discussions: 118
Post #14   2464 days, 2 hours, 28 minutes, 12 seconds ago        
Tigerivan

Many thanks for playing and for taking the time to provide the feedback. It is quite illuminating to read your report in conjunction with that of the H2H game of Sequoia and J2D.

Junk2drive

Sorry that it reminded you of bad CM experiences. If it is any consolation, I shall rework it considerably for H2H, based on your feedback.

Sequoia, could you let me know if you used the default setup for the defense or if you changed it?

I feel this maybe right for a vs. AI as it is, but may need quite some more work for H2H.

Thanks a lot all of of you!

All the best

Andreas
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JUNK2DRIVE
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Post #13   2464 days, 7 hours, 20 minutes, 48 seconds ago        
Turn 45 ceasefire

Final score Axis 30 Allies 70

Bernie's setup was too much for me. He had every angle covered from high to low ground with MGs and guns. The mines and wire fouled me up. I couldn't clear the trenches.

The final blow was the heavy arty into the field full of my spotters, mortars and MGs.

My tanks would reverse into minefields at the sound of a 25mm ATG.
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JUNK2DRIVE
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Post #12   2464 days, 15 hours, 57 minutes, 26 seconds ago        
Turn 42

This has turned into a disaster for me. Morale 60, score 30

Maybe it is better as a vs AI?
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TIGERIVAN
Novice Tester

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Post #11   2465 days, 2 hours, 40 minutes, 21 seconds ago        
OUTCOME:Minor Victory
STATISTICS:
Axis
Allied
Player Name:
tigerivan
AI
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
365
156
Tot. Casualties
182
305
Men KIA
57
88
Men Captured
Mortars Dest.
2
Guns Dest.
1
Pillboxes Dest.
Vehicles Dest.
10
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
400
Enemy Casualties:
1324
1258
Prisoners Taken:
222
Exited Troops:
Scenario Bonus:
FINAL SCORE:
61%
39%

I moved two companies of infantry towards the doinating hill.Contact with enemy infantry was made and i then moved a platoon of panzer 2 against the flank of the enemy trenches.
On the main road one platoon of panzer 4 and one platoon of panzer 3 moved forward and were stopped at the roadblock where they engaged in heavy fighting with enemy infantry and anti-tankguns.Mostof the heavy weapons wer deployed in support.
While enemy infantry moved in force against the hill i moved 2 platoons of infantry by the left through the woods and took the town without resistance,the enemy infantry having left.
Enemy counterattacks against hte hill were beaten off with help of the panzer 2 and some heavy weapons.
The second panzer3 platoon took the flag by the old quarry.
A good example of attracting enemy troops by exerting prssure and then taking an objective by expoiting the resulting weakness. Smile
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JUNK2DRIVE
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Post #10   2466 days, 10 hours, 13 minutes, 37 seconds ago        
Turn 30something

Thanks for reminding me why I quit playing CM.

My uberGerman FO has to wait 3 minutes with LOS to target. 30 seconds to go the French heavy arty falls nearby, causing him to sneak through the large wheatfield thereby losing the target.
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SEQUOIA
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Post #8   2472 days, 18 hours, 33 minutes, 22 seconds ago        
He's also taken the hill and flag on the sideshow on the far left. I don't know if he'll be able to advance under my guns past the trenches however.

(modified 10/20/2007 10:33:25 by Sequoia)
JUNK2DRIVE
Master Tester

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Post #9   2472 days, 19 hours, 49 minutes, 29 seconds ago        
Turn 30

Every time I cross a high point, another trench appears with someone firing at my troops, sending them into the crawl of death or running rout.

Meanwhile at the trenchline, arty is falling. My troops are sneaking toward the trenches for cover. Unfortunately there is plenty of barb wire for them to flounder in.

My arty is falling near the forward gun position. A PZII is recon-ing the situation to see if the gun is still there.
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ANDREAS
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Post #7   2478 days, 1 hour, 49 minutes, 16 seconds ago        
Thanks for the running commentary - I enjoy reading it a lot!

All the best

Andreas
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JUNK2DRIVE
Master Tester

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Post #6   2479 days, 14 hours, 49 minutes, 6 seconds ago        
Turn 23

I've just about cleared the trenches on my left and center.

I'll have to take out the ATGs or FGs before I can move forward. Hope I have enough ammo.
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JUNK2DRIVE
Master Tester

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Post #5   2485 days, 20 hours, 2 minutes, 57 seconds ago        
16 turns and I'm not making progress as Germans. One of my 105 spotters is out of ammo. I have lost some tanks and the others are getting low. All from trying to remove the troops in the first set of trenches.

I decided to ignore the center flag and the right side ridge flag and go for the large flag in the far corner, and the small flag on my left. With the roadblock and enemy guns positions I have to cross the center ground.

On my left, a company of troops is being controlled by probably a platoon + in the trench on the ridge.
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ANDREAS
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Post #4   2492 days, 4 hours, 11 minutes, 34 seconds ago        
Thanks for playing it J2D and Sequioa. I expect a 50:50 again. Big Grin

Regarding the terrain recce, I thought it would be nice to reward smart players who can look at a map and think about where the enemy is likely to be. But just let me know if you want me to paint you a map. Razz

All the best

Andreas
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JUNK2DRIVE
Master Tester

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Post #3   2493 days, 15 hours, 10 minutes, 26 seconds ago        
Sequoia and I have exchanged setup emails. My reply to his email:

Looks like 30 turns of traffic management followed by some action.

I have spotters but no TRPs. I'm not preplotting on this large a map without any recon.

-----

I need a 120 turn recon battle (2 hours) or just follow the roads which I'm sure will be watched by my opponent.
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ROCKINHARRY
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Post #2   2500 days, 1 hour, 13 minutes, 22 seconds ago        
Just had a first look at it. Considering it´s an assault style battle, the preparedness appears to be nil, with regard to reccon and other info re the enemy. If I./115 attacked before and received heavy fire, incl. artillery, there should be more info where the fire came from and adding a number of craters at the spot where the heavy shelling took place would add to credibility of the briefing as well. Looks all too peaceful and untouched to me. Wink

If I´ll find time after finishing 2 other test games (in octobre), I´ll start with making proper reccon, before even thinking of moving any attack units.
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former member of SPWAW Lost Victories design team and Wild Bills Raiders

Rockinharry Music at Myspace

for PBEM requesters; I´ll play TPG stuff that needs testing only!

RockinHarry Scenarios:

RHZ Death Factory #1 CMAK ETO Scenario
RHZ Fall Gelb CMAK ETO Scenario

Rockinharry Mods can be found at GAJs Mod Place
ANDREAS
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Post #1   2503 days, 16 hours, 26 minutes, 27 seconds ago        
Scenario discussion area for Across the Aisne
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