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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
26marines
stanton
colbigmac
Aleifr
Savage281

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Scenario discussion area for (FGM) Into the Valley

NAME MESSAGE
BANNON DC
Junior Tester

Member #1624
SUPPORTER
2010
2009
2008
2007
Joined: Sep 2004
Ratings: 7 / 0 / 0
Discussions: 64
Post #9   2652 days, 10 hours, 20 minutes, 59 seconds ago        
Played this in the KOTH II tournament, round 1

I must admit I was disappointed when I discovered this scenario had a mirrored set up. Where's the enemy... exactly where I am. What units does the enemy have... exactly the same as mine. On the other hand, it was a good tough fight down to the last couple of rounds.

Played as Germans. After turn one or two, I suspected it was a mirror. The hill with the small clump of woods near the river was too strategic not to control. I decided to do a quick clear of the area and as suspected, discovered enemy units and quickly lost an entire squad to ambush. Regroup my platoon and pulled in the Stugs and HTs close for heavy firepower support with an LOS into the woods. Another platoon and armor went for the bridge.

Mid game -- cleared the small clump of woods with few additional casualtied using Stugs and satchels to stun the enemy. Moved in a second platoon to overwhelm them. Began to swing some tank hunters and Stugs around the flank and across the fords on my far right flank. My two "lost platoons" kept quite and out of sight. I went far left with the one near the "small woods" and crept close to the hill flag with the one on the "big woods" with my tank hunter squad and sniper in observation. The regular sniper with this group ended with 6 kills including a number of HT gunners, a sniper and tank command. He wins a medal and survives to wear it. I remount my platoons an begin process of clearing out the other American platoon in my "big woods" who have occupied my hill flag. Traded shots with enemy armor with a few loses on each side.

End game -- my left flank lost platoon breaks cover and harrasses enemy that are stomping the American "small woods." I'm not there... I'm over here, guys! I did lose my crack sniper over there with little to show for except to watch the Americans beat the bushes. The platoon takes heavy loses by gives back more in enemy points. My 50mm mortar KO'ed two HTs and the American Priest KO'ed another one for me! I occupied a number of enemy units far from the main battle, so their mission was a success. On the right, my flanking force of tank hunters and Stugs met with quick failure as soon as they tried to engage the enemy armor even hull down and at about 7 or 800 meters or so. Lost two vehicles but saved the Stug IV and kept the enemy armor penned in the town. My HT w/ 37mm gun went deep around the big woods and played a role in the final turns. I cleared out the enemy platoon in my "big woods" with ease with the use of some of my arty, and Stugs.

End turns -- the Americans had succeed in getting into position early in the game and had at least one squad that I knew of on my side of the river. I survived an enemy artillery barrage with few losses in the buildings nearest the bridge. I only had two squads and a tank hunter team in there. The platoon leader was eliminated in this barrage. Repositioned my spotter for the final assault to secure these large flags. The first HT they sped across the "bridge" was ignited by a hidden American flamethrower into a spectacular fireball. The platoon leader and tank hunter unit sent in to recon the area died within seconds of dismounting. Tank fire takes its revenge and German infantry begins to move into position on foot. Supporting American units are further penned in as I am able to move supporting armor down from the big hill and I continue my bombardment of the buildings. Knowing that I have not accounted for an American platoon (problem with the mirror) I call my artillery barrage down on the buildings near the bridge to block them from charging the flag or pound them in place. Turned out I pounded them in place and force them to retreat. Bridge flags ended with my holding one and the other contested. The American "hill flag" remained in his hands and my charging "big woods" platoon was sliced up and fell back in tatters.

This did turn out to be a good game and could have gone either way around mid game. The balance seems fair. My Pzr IV tank hunters did well, but the American 76mm did quickly kill one of them even when hull down and with a front shot. Lack of turreted (not all, of course) AFV for the Germans does seem to even things out. I did have one Pzr IV TH on the ridge looking down the road. It took a bit a manuevering to find the "sweet spot" and even still the Amercan armor stayed out of sight. The trees on the map did limit a completely commanding view of the battlefield which was maddening at times but equalizing for the game.

A good scenario. Smile
--------------------
KEN F
Novice Tester

Member #4163
Joined: May 2006
Ratings: 3 / 0 / 0
Discussions: 31
Post #8   2657 days, 17 hours, 42 minutes, 21 seconds ago        
Hi All,

I played this in KOTH-2 as Allied player.

I had a hard time with the premise that the isolated platoons on both sides of the river were recon elements? I would expect recon units to be in close contact with their vehicles (unless the recon guys are all track & field medalists).

Also... If my guys are on the other side of the river, why didn't they just take the un-occupied objective(s)...?

Also... Since this a Fictional ME (which allows for the above), why not not make all squads, (and especiially teams), at FULL strength. As soon as I moved a mortar or MG team, they would lose half their ammo load...!

I'm also rather surprised with the USA kit. The good amount of self-propelled artillery seems out of place in a ME/recon attempt (although, I could see them as reinforcements in an attack-type scenario).

The map is very well done, and the choice of FOG for weather, allows some (extra) covered movement. However, in the current form, it limits options as far as route options (there is only one road to the main objective).

The heavy map damage also seems inconsistent with the premise that this is a break-out/recon type battle (that no heavy fighting has taken place here, compared to the Gustav Line).

I would rate this scenario as unfinshed in its present state, but it certainly has good potential. I had a great fight going with my German opponent (before he disappeared). I would have been lucky to get a DRAW as Allied player, as my Sherman tanks were taking a serious beating.

_____________________________________________

1. Consider bringing all units up to full strength (especially weapons teams).

2. Consider moving both opponents to thier own respective sides of the river.

3. Consider adding a bridge (with roads) to both ends of the river, and... removing ALL map damage.

4. In keeping with the historical situation in Italy at this time... Consider changing from an ME to Allied Probe or Attack (that might turn into an ME with German reinforcements).
An Allied Probe/Attack would allow for some German units cut-off on the Allied side of the river.

All in all... A good start towards a scenario designed for H-2-H action.

Keep up the good work,
Ken
--------------------
Will PBEM either CMAK or CMBB. Huge battles and Ops are okay. Can usually return a turn/file every day. Will play-test as well.
ROCKETMAN
Member

Member #5268
Joined: Oct 2006
Ratings: 0 / 0 / 0
Discussions: 5
Post #7   2661 days, 7 hours, 23 minutes, 43 seconds ago        
OUTCOME:Tactical Victory
STATISTICS:
Axis
Allies
Player Name:
KOTH2-Opponent
RocketMan
Experience Bonus:
0
0
Play Balance:
0
0
Men OK
79
201
Tot. Casualties
198
108
Men KIA
45
35
Men Captured
6
0
Mortars Dest.
3
2
Guns Dest.
Pillboxes Dest.
Vehicles Dest.
15
9
Aircraft Dest.
POINTS:
Axis
Allied
Flags Held:
900
Enemy Casualties:
2203
3367
Prisoners Taken:
123
Exited Troops:
Scenario Bonus:
FINAL SCORE:
33%
67%

Played this as the Germans in the KOTH2 tournament. My opponent was overly cautious and allowed me to get units across the bridge and into the buildings on the other side. His hesitation also allowed me to duel his tanks at fairly close range and snipe a few from the sides, which resulted in me destroying almost all his armor by games end.

I know a lot of people have been saying that the Germans have the advantage in this one. But if they do, it is not a very large advantage.

(modified 09/04/2007 23:00:41 by RocketMan)
--------------------
THE_ENIGMA
Junior Tester

Member #1775
Joined: Nov 2004
Ratings: 6 / 0 / 0
Discussions: 66
Post #6   2667 days, 14 hours, 8 minutes, 9 seconds ago        
Played this as Germans in the tourny.

Lost my initial tanks to the large amount of Yankie armour which was around. My recon platoons took some nasty casulties as they tried to move into new positions.

However once the stugs, jags etc arrived, i annialited the american tanks.

Once those new tanks arrived for me to play with, i felt the Americans couldnt harm me and i went at them. My only concern was some of my initial infantry being shot up (i didnt use my infantry reinforcements, i advanced them over the bridge but didnt need them for anything, there was no infantry fight) and when i had to move my tanks across the bridge into the town due to where some of his tanks where he could get a flanking shot of them as they spun into there new positions.


So other then a bit of a concerning start, it swing in my favour. All in all it was very fun Smile but seems way overbalanced towards the German side.



Which i dont think has anything to do with some of the Americans tanks being Regular! Razz
--------------------
The Demolition Man
Quote:
sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

[HIRR]LETO
Member

Member #3616
SUPPORTER
2008
Joined: Feb 2006
Ratings: 5 / 1 / 6
Discussions: 3
Post #5   2667 days, 17 hours, 0 minute, 23 seconds ago        
Quote:
Originally posted by: mrbadexample:
Played this with POS about 1/2 way through, he declined to continue after finding Reg. Armor in his retinue Roll Eyes but it was going pretty good until then. I played as Axis, same as for the KOTH2 PT - once again the only thing I would recommend changing is the reinforcement for the Axis - perhaps a few more Stugs and fewer Panzerjagers? The Axis have that beautiful bit of high ground overlooking the bridge - sort of offsets the advantage in tanks the allies have. Again, terrific work. Big Grin



That does not surprise me in the least.

He had the same pouty attitude with me in a few games.

Don't be too miffed by it, that's just how he is...

: )

Leto
--------------------
[HIRR]LETO
Member

Member #3616
SUPPORTER
2008
Joined: Feb 2006
Ratings: 5 / 1 / 6
Discussions: 3
Post #4   2667 days, 17 hours, 3 minutes, 3 seconds ago        
I played this one in KOTH2, and thought it was an extremely well put together scenario. Balance was pretty much on the money, and the options that are available to both sides are many.

Crafty players on either side may have a great time with this one.

Two issues: the large retinue of German Jags seriously skewed the game for the Axis, (I played German). The 76W's could not scratch them frontally, and the only one I could take out was via a bazooka in the side. Taking into account that my opponent did not use his Jags as wisely as he could, the temptation for the German player to mount the Jags hull down in keyholes between buildings near the flags, or flank them into hull down positions in the hills overlooking both sides of the map could spell trouble for the Yank player.

Germans always have infantry advantage with PZSHRK crews over BAZ crews, so I wasn't too sure the Germans needed the TH units as well.

Overall, I rate this one of the better scenarios I have ever played... roughly a 9 out of 10.

Cheers!

Leto
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MRBADEXAMPLE
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Post #3   2671 days, 10 hours, 46 minutes, 43 seconds ago        
Played this with POS about 1/2 way through, he declined to continue after finding Reg. Armor in his retinue Roll Eyes but it was going pretty good until then. I played as Axis, same as for the KOTH2 PT - once again the only thing I would recommend changing is the reinforcement for the Axis - perhaps a few more Stugs and fewer Panzerjagers? The Axis have that beautiful bit of high ground overlooking the bridge - sort of offsets the advantage in tanks the allies have. Again, terrific work. Big Grin
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The race isn't always to the swift nor the battle to the strong - but that's the way to bet. - Damon Runyon
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Post #2   2673 days, 23 hours, 27 minutes, 51 seconds ago        
Hi Smashing

Starting this up with Chris "Ferrous". Will provide feedback when we've finished!

Nice looking map and we'er looking forward to this one :)

Cheers

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Figo

"A democracy is nothing more than mob rule, where fifty-one percent of the people may take away the rights of the other forty-nine" -Thomas Jefferson
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Post #1   2676 days, 19 hours, 4 minutes, 36 seconds ago        
Scenario discussion area for (FGM) Into the Valley
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