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CMAK
The starting battle of Sealion.
The first attack on English soil!
Thx to John Buford for testing!!
7th pz division tries to expand its bridgehead, the allies have to stop them!

Date is set to 1944 to simulate green grass.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.
Kampfgruppe Roestler attacks XXX corps prior to Market Garden.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
Tough battle for the allied armor!
German attack towards Dunkirk.
CMBB
The Axis launch a major attack on the Allied defenses.
25th pz div firefighting near Kiev!
Partisans and other troops attack and harrass German positions.
Germans have to search the threat and destroy it before its to late.
The Russians broke through...again.
Fictional battle with lots of troops and armor.
Plenty of tactical choices!
The first major Russian offensive aimed at the German 16th army.
290th inf div was hit hard by the first attacks!
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
Conversion of team Carter.
Ideal scenario for training a combined arms attack on a small town. (Panzer Tactics from Schneider Stackpole books)
This is a conversion of a modern Tacops battle.
4 M113 with TOW, a mech platoon and 2 choppers conduct a rearguard action against a 2 soviet tank companies.
Budapest is surround, the Russian attack is underway can you take the city?
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
406th division ill fated attempt to drive the 82nd airborne back across the Meuse river.
German attack towards Dunkirk.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
Canadians attack the 15th army!
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
becks
maddmykie
Marder
cornel sabou
randor

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Scenario discussion area for Koen - A Town to conquer

NAME MESSAGE
KOEN
Senior Tester

Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
Post #15   2517 days, 3 hours, 50 minutes, 22 seconds ago        
thx for the test and the reviews/comments

will look at it with your comments.

Koen
--------------------
War and Tactics: ## WaT ##
KOEN
Senior Tester

Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
Post #14   2517 days, 3 hours, 50 minutes, 23 seconds ago        
thx for the test and the reviews/comments

will look at it with your comments.

Koen
--------------------
War and Tactics: ## WaT ##
LEEW
Junior Tester

Member #5800
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 58
Post #13   2518 days, 49 minutes, 35 seconds ago        
Got it done.

AAR

Saved the last turn so you can look at the AAR and map.

Was a fun play, but will need some work. The axis AI on the attack wasn't up to the chore.

Also the attack without the inf made for some big problems for the cats in the close in fighting.

lee Smile

The AI probably will need the +2 experience bonus to help with moving it's units.

Briefing needs updated with the allies knowing they are surronded.

Axis inf needs to be removed from their transports, so they can help with the battle. Several were still in their transports at the end of the battle. Maybe even need more axis inf.

The fight for the flag on the tall hill was interesting and could have been much more so if the axis inf would have been dismounted.

Will probably need to adjust the flags or give more flags to help lead the axis AI in the attack. As it was it tended to wait till it spotted allied units and then move quickly to attack those units with it's tanks, which got it ambushed easily without the inf support. In the later fight there was enough crews around to help spot for the tanks, which helped some.

(modified 06/02/2007 06:38:34 by LeeW)
--------------------
LEEW
Junior Tester

Member #5800
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 58
Post #12   2519 days, 1 hour, 53 minutes, 15 seconds ago        
First turn done.

We've already discussed the breifing needing to be updated, so that the defender knows he is surronded.

What I've noticed of the axis vehicles that are in LOS is that they are setting facing the wrong directions. They should be pointing in the direction that they are traveling, rather than setting crosswise in the roads.

Doing the plots for turn 2. I'll have to sort out the reiforcements, which will take awhile.

lee Smile

Getting ready for turn 7:
The tanks and tracks coming across the bridge at me are about all destroyed. Just got a gun hit on the last one and am hoping he dies this next turn. The allies have lost a couple tanks so far.

Getting ready for turn 13:
Stopped an attack coming from the NE road. KO'ed one tank and a halftrack.

The AI finally attacked from the north road with it's large tank force. The allies had a 50 cal HMG that has picked off several of the halftracks. Moved over another sniper to keep the tanks buttoned up. Several axis tanks are now KO'ed from bazoka hits and grenade attacks from inf.

The axis attack coming down the NW road has been stopped by a well placed 76mm AT gun, which has taken out every tank that has tried to come down that road.

Another thing that will need to be fixed in this battle is the putting the axis inf in vehicles. The AI will not use these units, so the axis attack is basically a armor attack without inf support, which doesn't work on this type of map. There was something written about inf in truck else where on the forums that gives more information.

It has been fun setting up the defense and meeting the axis attack with their super tanks. Lots of ambushs.

(modified 05/31/2007 05:36:07 by LeeW)

(modified 06/01/2007 05:34:54 by LeeW)
--------------------
KOEN
Senior Tester

Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
Post #11   2530 days, 9 hours, 43 minutes, 17 seconds ago        
ok!
--------------------
War and Tactics: ## WaT ##
LEEW
Junior Tester

Member #5800
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 58
Post #10   2530 days, 11 hours, 58 minutes, 39 seconds ago        
Finally finished setup. Will let it set a day or two and look it over one more time before hitting the go button.

lee Smile
--------------------
KOEN
Senior Tester

Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
Post #9   2536 days, 20 hours, 35 minutes, 41 seconds ago        
Good to hear you're busy.

You may always send me screenies at koen.combatmission[at]gmail.com

K
--------------------
War and Tactics: ## WaT ##
LEEW
Junior Tester

Member #5800
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 58
Post #8   2537 days, 12 hours, 14 minutes, 22 seconds ago        
Been busy, but have started the setup.

I'm thinking about pulling everybody closer to the center and putting several ambushes around the perimeter of the town, using the 57mm AT guns and bazokas.

Thinking about using the tanks to defend towards the bridge area and using as a mobil reserve to move around on the inside of the perimeter.

Inf will screen the 57 mm AT guns, if they can, to give them a chance against hard targets, and to keep a picket line to see where the enemy inf may try to attack.

Still working on the outer ambushes at this time.

lee Smile
--------------------
KOEN
Senior Tester

Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
Post #7   2542 days, 19 hours, 17 minutes, 10 seconds ago        
Good Job,

report frequently here or at koen.combatmission[at]gmail.com

Koen Cool
--------------------
War and Tactics: ## WaT ##
LEEW
Junior Tester

Member #5800
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 58
Post #6   2543 days, 18 hours, 6 minutes, 54 seconds ago        
Ok. That is vital information for the setup. Might want to mention that in the breifing.

I'll start to work on the defense then.

lee Smile
--------------------
KOEN
Senior Tester

Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
Post #5   2543 days, 19 hours, 23 minutes, 46 seconds ago        
Hey LeeW,

it seems that you're completely surrounded Big Grin

this is really one of my first battles and attemps in big and detailed maps!

K Cool
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War and Tactics: ## WaT ##
LEEW
Junior Tester

Member #5800
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 58
Post #4   2544 days, 14 hours, 40 minutes, 9 seconds ago        
Yes, I'll wait for my setup unitl the briefing is complete. It will only be blind one time, but like to have as much intel as the force would have had to get ready for the attack.

Already had to run a test on bridges to see if they could be destroyed or not. The tall ones don't destroy very easily, so scratch that idea. In the battle of the bulge that was a real headache for the axis in trying to get their tanks forward. The allied engineers were blowing the good bridges and the lighter ones wouldn't hold up the heavy tanks.

There are some nice choke points for the allies to take advantage of. The inf will be able to move pretty freely, but the tanks will have to stay basically to the roads.

lee Smile
--------------------
KOEN
Senior Tester

Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
Post #3   2544 days, 18 hours, 12 minutes, 37 seconds ago        
Great you're showing intrest, I'll have a look and give you the info, ok?
--------------------
War and Tactics: ## WaT ##
LEEW
Junior Tester

Member #5800
Joined: Jan 2007
Ratings: 0 / 0 / 0
Discussions: 58
Post #2   2545 days, 17 hours, 3 minutes, 10 seconds ago        
It has been years since I last played BO. Should be interesting.

Couple questions, do we have any idea from what direction the axis attack will take place? As heavy as the tree cover is they will have to stick to the road network, so has the town been by-passed on both flanks already so that they can come in from the south and north as well as east?

lee Smile
--------------------
KOEN
Senior Tester

Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
Post #1   2727 days, 21 hours, 49 minutes, 8 seconds ago        
Koen - A Town to conquer

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?

*******************************************************

allied vs AI
2player

*******************************************************

designer note:
*this is an old battle of mine who got forgotten since it was a CMBO battle.
*it's obvious that I like detailed maps since my first battles.
*enjoy it and report at TPG or by mail at koen.combatmission@gmail.com

(modified 11/04/2006 09:39:01 by koen)
--------------------
War and Tactics: ## WaT ##

 

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