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CMAK
Kampfgruppe Richter in Budel. Dilemma, fight the allies or retreat?
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
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TPG TOURNAMENT INFORMATION
GJK
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Post #24   6254 days, 20 hours, 16 minutes, 41 seconds ago        

KOTHII Tournament Information


Posted below

(modified 06/07/2007 08:50:52 by GJK)
--------------------
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
MAD RUSSIAN
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Post #387   4773 days, 3 hours, 58 minutes, 40 seconds ago        
Okay then. The 6th and final round for the KOTH2 tournament has started. Stndrtnfhr will play [hirr]Leto.

Unfortunately, Acre has to withdraw from the tournament due to RL issues.

The last round of the scenario will consist of

HSG EW Witches Cauldron - a battle set inside Berlin

SB Belgian Waffle 1940 - a battle in Belgium in 1940.

HSG 21AG Achtung! - a battle inside Brussels, Belgium.

Two battles set in Belgium and one in Berlin. The round of "B cubed"......Razz

The scenarios were locked, this time effectively, to forgo the POS cheating solution, and will have that feature in all my future tournaments. Thanks to WeBoB for the work around for that.

Good Luck and Good Hunting to you both.

MR





(modified 11/02/2008 05:37:03 by Mad Russian)
MEATETR
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Post #386   4806 days, 11 hours, 59 minutes, 45 seconds ago        
Thanks Stndrtnfhr, you were no doubt my toughest opponent. So it's only fitting I fall to you, hats off.

MR, thanks again for running this tourney, I had a lot of fun participating. Excellent job with the scenarios. I know it's tough to come up with new, different, and challenging scenarios.

Good luck to everybody in the Masters tourney. But if you end playing me I hope your luck runs out hehe. Razz



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STNDRTNFHR
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Post #385   4806 days, 12 hours, 56 minutes, 17 seconds ago        
Stndrtnfhr here, my battles with MeatEtr are over. Here are the results, my score first.

Poland 55%/45%

State Farm 78%/22%

Tired Tigers 42%/58%

I salute MeatEtr, he is a very skilled opponent and I expect he will do very well in the Masters Tourny. Thanks to MR and all his playtesters, job well done!

Stndrtnfhr Out!
MAD RUSSIAN
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Post #384   4836 days, 14 hours, 40 minutes, 5 seconds ago        
KOTH2 Round 5 Matchups

1) Standartenfuhrer (11-1) vs MeatEtr (9-3)
2) Leto (11-1) vs Acre (11-1)


Round 5 Scenario Winning Percentages:

HSG 1939 Clash In Poland
HSG AG Tired Old Tigers
HSG Ksk State Farm



Round 4 Scenario Winning Percentages:

HSG 1PD To the Rescue: 65
Storm At Verecke Pass: 87
HSG G Brawl in Bardenberg: 71



Round 3 Scenario Winning Percentages:

HSG 1PD Mountain Melee: 78
HSG AM Death in the Quarry: 84
HSG EW Eye of the Tiger: 74


Round 2 Scenario Winning Percentages:

SB Gott Mit Uns: 66.4
CSC Valguarnera Right Hook: 66.6
HSG NA 3 Yankee Pilots_4: 58.1



Round 1 Scenario Winning Percentages:

FGM Into the Valley: 63.5
HSG K Ring of Fire: 63.5
SB Soviet Champagne: 66.8





Good Hunting.

MR

(modified 08/30/2008 18:50:01 by Mad Russian)
MAD RUSSIAN
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Post #383   4849 days, 20 hours, 16 minutes, 51 seconds ago        
The final four showdown is between:

Standartenfuhrer (11-1) vs MeatEtr (9-3)

Leto (11-1) vs Acre (11-1)

The scenarios cover:

The first ever armor clash between two full strength armored units in Poland in 1939.

A Soviet breakthrough in the Destruction of Army Group Center.

A attack on the Komsomolets State Farm at Kursk.

Each of these is very different than what you would normally play.

Good Luck and Good Hunting.

MR
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Post #382   4873 days, 15 hours, 20 minutes, 36 seconds ago        
Thanks for keeping us updated with the emails Steve, it's appreciated.

Regardless of whether I advance to the final. I've had a blast playing in this tournament so far. I've been against some great players in some excellent scenarios.

So I'm very much looking forward to the final four showdown.

(modified 07/24/2008 18:08:26 by MeatEtr)
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MAD RUSSIAN
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Post #381   4885 days, 15 hours, 39 minutes, 14 seconds ago        
This round ends 15 July.

As soon as I have the results in from this round we can start.

Good Hunting.

MR
MEATETR
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Post #380   4891 days, 15 hours, 24 minutes, 6 seconds ago        
Yeah whos my next victim, I'm still hungry! hehe Big Grin

(modified 07/06/2008 18:02:01 by MeatEtr)
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[HIRR]LETO
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Post #379   4892 days, 1 hour, 58 minutes, 34 seconds ago        
Any updates here?

Looking forward to next round. Be interested to know when that next round will begin.

Cheers!

Leto
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Post #378   4892 days, 1 hour, 58 minutes, 45 seconds ago        
Any updates here?

Looking forward to next round. Be interested to know when that next round will begin.

Cheers!

Leto
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Post #377   4914 days, 12 hours, 56 minutes, 10 seconds ago        
Quote:
Originally posted by: [hirr]Leto:
KOTH 2 Results

21st Panzer: Leto 85 Andre 15
Storm at Verecke Pass: Leto 92 Andre 8
Brawl: Leto 91 Andre 9

Quick review: the scenarios are not for those who want straight on balanced fights, but for those who want to use their minds a bit more and think innovatively. IMHO, each scenario was well balanced, but for players that just wish to have huge clashes with little strategic and tactical input other than point and click, you will most likely be dissappointed.

The balance in each scenario is there, but need to be sought out by the innovative player.

Cheers!

Leto



As the tournament moves into the later rounds the scenarios are intended to be more finely balanced. The tools are there to win each scenario. The obvious answer in these battles is not always the way to win and there are no straight up frontal assaults in this group of scenarios.

I think they are balanced but as with most of my scenarios you have a balance of strengths and weaknesses. You must use your strengths as well as you can to offset your weaknesses. Each side has the same dilemma. These battles are not mirrored in the normal definition of the word. They are mirrored in tactical opportunities and ability to win.

Storm at Verecke Pass, while not mine, certainly falls into that category and seems to be finely crafted as well.

As is seen here, with these scores, they can be quite unforgiving.

I expect all three scenarios to generate alot of discussion and comments. The most controversial probably will be HSG 1PD To the Rescue. It can be quite challenging from either side.

Good Hunting.

MR

(modified 06/13/2008 20:36:02 by Mad Russian)
MAD RUSSIAN
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Post #376   4973 days, 13 hours, 22 minutes, 45 seconds ago        
KOTH2 Round 4 Matchups

1) Standartenfuhrer (9-0) vs Sphinx (7-2)
2) Owl (9-0) vs MeatEtr (7-2)
3) Acre (9-0) vs Lord Bane (8-1)
4) Leto (8-1) vs Andre (5-1)

Round 4 Scenario Winning Percentages:

HSG 1PD To the Rescue
Storm At Verecke Pass
HSG G Brawl in Bardenberg



Round 3 Scenario Winning Percentages:

HSG 1PD Mountain Melee: 83
HSG AM Death in the Quarry: 84
HSG EW Eye of the Tiger: 79


Round 2 Scenario Winning Percentages:

SB Gott Mit Uns: 66.4
CSC Valguarnera Right Hook: 66.6
HSG NA 3 Yankee Pilots_4: 58.1



Round 1 Scenario Winning Percentages:

FGM Into the Valley: 63.5
HSG K Ring of Fire: 63.5
SB Soviet Champagne: 66.8





Good Hunting.

MR



(modified 04/15/2008 20:04:48 by Mad Russian)
MAD RUSSIAN
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Post #375   4980 days, 12 hours, 32 minutes, 10 seconds ago        
Waiting on the results from


1) Sphinx (4-2) vs Andre (5-1)

and then I'll set the next rounds matches.

Good Hunting.

MR
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Post #374   4983 days, 59 minutes, 41 seconds ago        
KOTH2 Round 3 Matchups

1) Sphinx (4-2) (7-2) vs Andre (5-1)
2) Owl (9-0) vs raz_atoth (5-1)
3) Von Schwendeman (4-2) vs Standartenfuhrer (9-0)
4) Acre (9-0) vs BitterPill (5-1)
5) Kovan (5-1) vs Leto (8-1)
6) Antoni Chmielowski (3-3) vs Lord Bane (8-1)
7) sudowudo (6-0) vs MeaEtr (7-2)


Round 3 Scenario Winning Percentages:

HSG 1PD Mountain Melee: 83
HSG AM Death in the Quarry: 84
HSG EW Eye of the Tiger: 79


Round 2 Scenario Winning Percentages:

SB Gott Mit Uns: 66.4
CSC Valguarnera Right Hook: 66.6
HSG NA 3 Yankee Pilots_4: 58.1



Round 1 Scenario Winning Percentages:

FGM Into the Valley: 63.5
HSG K Ring of Fire: 63.5
SB Soviet Champagne: 66.8



This round will have a different result than past rounds. Eight gamers will advance from this round. The loser that plays the best will advance. First consideration will be number of games won in THIS ROUND. Only if there is a tie number of games won will I go to the percentages added for all three games to be the deciding factor.



Good Hunting.

MR

(modified 04/15/2008 19:50:23 by Mad Russian)
MAD RUSSIAN
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Post #373   4988 days, 14 hours, 7 minutes, 48 seconds ago        
Sphinx (4-2) vs Andre (5-1)
Owl (6-0) vs raz_atoth (5-1)

These games need to be finished. Today is the last day of round 3.

Let me know what's happening with these games.

Thanks.

MR
MAD RUSSIAN
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Post #372   4988 days, 14 hours, 9 minutes, 57 seconds ago        
KOTH2 Round 3 Matchups

1) Sphinx (4-2) vs Andre (5-1)
2) Owl (6-0) vs raz_atoth (5-1)
3) Von Schwendeman (4-2) vs Standartenfuhrer (9-0)
4) Acre (9-0) vs BitterPill (5-1)
5) Kovan (5-1) vs Leto (8-1)
6) Antoni Chmielowski (3-3) vs Lord Bane (8-1)
7) sudowudo (6-0) vs MeaEtr (7-2)


Round 3 Scenario Winning Percentages:

HSG 1PD Mountain Melee: 83
HSG AM Death in the Quarry: 84
HSG EW Eye of the Tiger: 79


Round 2 Scenario Winning Percentages:

SB Gott Mit Uns: 66.4
CSC Valguarnera Right Hook: 66.6
HSG NA 3 Yankee Pilots_4: 58.1



Round 1 Scenario Winning Percentages:

FGM Into the Valley: 63.5
HSG K Ring of Fire: 63.5
SB Soviet Champagne: 66.8



This round will have a different result than past rounds. Eight gamers will advance from this round. The loser that plays the best will advance. First consideration will be number of games won in THIS ROUND. Only if there is a tie number of games won will I go to the percentages added for all three games to be the deciding factor.



Good Hunting.

MR
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Post #371   5003 days, 18 hours, 1 minute, 26 seconds ago        
Well I lost Quarry 68% to 32%. I thought I was going to win until the last few moves. I pushed the Allied forces all over the mines and destroyed most of them, but it took to long. In the end I owned all the flags but one. Naturally that one turned out to be the only real flag and it was worth 900 points. I would have had it in about 2 or 3 more turns, but that is the nature of the game. An interesting scenario MR, I enjoyed it.
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STNDRTNFHR
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Post #370   5017 days, 12 minutes, 7 seconds ago        

Thanks for the kind words Mark, but you give me more credit than I am due in Tiger. You had me back on my heels for the entire game. Only minefields and pure luck with that last SU saved me. I have never put much stock in Elite crews before, never worth the points, but that KT crew was an exception.

As for Quarry, well, my Partisan are falling over dead at the mere sight of your Romanians.

Stndrtnfhr Out!
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Post #369   5019 days, 12 hours, 3 minutes, 41 seconds ago        
This round is not going well for Von Schwendeman. Standartenfuher cleaned me out in "Mountain" 65% to 35%. Sad I think this one definitely favors the Russians and I will be surprised to see more than 20% of the victories going to the Germans.
I did better in "Tiger" but still lost 58% to 42%. Frown Despite the score this one was in doubt until the end, I just couldn't hold enough flags. I made a few poor moves and you can't do that when playing against Don. I also had some poor luck. One of my Su-100's missed the first 4 shots against the side of a KT that was busy killing a T-34. Finally the KT noticed the Su and turned to fire at it. The Su's 5th shot hit the KT's front turret and bounced off and the 6th shot missed. Naturally he didn't live long enough to get in a 7th shot. I really enjoyed this scenario and I think the balance is pretty good.
"Quarry" is about 1/2 way done and it looks like I should win that one. Smile
Thanks for a really good time, VS
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MAD RUSSIAN
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Post #368   5045 days, 10 hours, 54 minutes, 20 seconds ago        
KOTH2 Round 3 Matchups

1) Sphinx (4-2) vs Andre (5-1)
2) Owl (6-0) vs raz_atoth (5-1)
3) Von Schwendeman (4-2) vs Standartenfuhrer (6-0)
4) Acre (9-0) vs BitterPill (5-1)
5) Kovan (5-1) vs Leto (8-1)
6) Antoni Chmielowski (3-3) vs Lord Bane (8-1)
7) sudowudo (6-0) vs MeaEtr (7-2)


Round 3 Scenario Winning Percentages:

HSG 1PD Mountain Melee: 82.7
HSG AM Death in the Quarry: 88.7
HSG EW Eye of the Tiger: 79


Round 2 Scenario Winning Percentages:

SB Gott Mit Uns: 66.4
CSC Valguarnera Right Hook: 66.6
HSG NA 3 Yankee Pilots_4: 58.1



Round 1 Scenario Winning Percentages:

FGM Into the Valley: 63.5
HSG K Ring of Fire: 63.5
SB Soviet Champagne: 66.8



This round will have a different result than past rounds. Eight gamers will advance from this round. The loser that plays the best will advance. First consideration will be number of games won in THIS ROUND. Only if there is a tie number of games won will I go to the percentages added for all three games to be the deciding factor.



Good Hunting.

MR




(modified 02/04/2008 16:28:54 by Mad Russian)

(modified 03/05/2008 19:56:35 by Mad Russian)
MEATETR
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Post #367   5045 days, 19 hours, 8 minutes, 18 seconds ago        
Sudowudo and me have finished our games, I won all 3, heres our results:

Mountain Melee = 79 - 21 = MeatEtr

Death in the Quarry = 77 - 23 = MeatEtr

Eye of the Tiger = 65 - 35 = MeatEtr

GG Mick, had a blast!




(modified 02/03/2008 14:16:34 by MeatEtr)
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LORD BANE
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Post #366   5046 days, 22 hours, 48 minutes, 26 seconds ago        
MR,
Antoni and I have finished our Games. I was victorious in all three.

Partisans: Lord Bane=99% Antoni=1%
Mountain: Lord Bane=75% Antoni=25%
Eye of Tiger:Lord Bane=88%Antoni=12%

Thank you Antoni for three good games.

Lord Bane
--------------------
Courage Alone can not save Pulford
BANNON DC
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Post #365   5053 days, 15 hours, 47 minutes, 35 seconds ago        
MR --

Can you do a stat for which side (axis/allies) won each of the scenarios for Round II? Something like you did for Round I. (See post #317).

This would help to see if the scenario was balanced.


thanks

(modified 01/26/2008 17:41:40 by Bannon DC)
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[HIRR]LETO
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Post #364   5060 days, 20 hours, 54 minutes, 11 seconds ago        
Round 3 results

Leto vs Kovan:

Quarry Leto 90 Kovan 10
TigerWE Leto 84 Kovan 16
Mountain Leto 94 Kovan 6

Where do I do the write ups?

Cheers!

Leto
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VON SCHWENDEMAN
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Post #363   5073 days, 12 hours, 0 minute, 57 seconds ago        
I got the ones you sent tonight at both addresses. Thanks, VS
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Post #362   5073 days, 12 hours, 43 minutes, 23 seconds ago        
Mark,
We seem to have a contact issue. I sent you my files a number of times. Sent them again tonight. I used both addresses I have for you, hopefully one will get to you.

Don

Stndrtnfhr
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Post #361   5075 days, 11 hours, 18 minutes, 53 seconds ago        
Don Standartenfuher are you out there or are you off playing in the sand again? Send me an email and lets get going on the Round 3 games. Thanks, Mark

P.S. If you are off playing in the sand, be careful.

(modified 01/04/2008 22:07:12 by Von Schwendeman)
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MAD RUSSIAN
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Post #360   5089 days, 13 hours, 39 minutes, 29 seconds ago        
ASSIGNMENTS WENT OUT TODAY!!!

All except for Lord Bane and when I get an opponent for him that assignment will go out too.

Thanks for your patience.

Good Hunting.

MR



(modified 12/29/2007 13:39:04 by Mad Russian)
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Post #359   5090 days, 8 hours, 19 minutes, 9 seconds ago        
will be away from 24th til 28th,christmas with the in-laws :(
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Post #358   5092 days, 15 hours, 35 minutes, 28 seconds ago        
KOTH2 Round 3 Matchups

1) Sphinx (4-2) vs Andre (5-1)
2) Owl (6-0) vs raz_atoth (5-1)
3) Von Schwendeman (4-2) vs Standartenfuhrer (5-1)
4) Acre (6-0) vs BitterPill (5-1)
5) Kovan (5-1) vs Leto (5-1)
6) Alternate vs Lord Bane (5-1)
7) sudowudo (6-0) vs MeaEtr (4-2)

Scenarios will be announced at the time the round begins.

This round is set for starting 26 December unless someone has a good reason to postpone it until January 1st.

Let me know.

This round will have a different result than past rounds. Four gamers will advance from this round. Only the bottom three players will be knocked out. First consideration will be number of games won in THIS ROUND. Only if there is a tie number of games won will I go to the percentages added for all three games to be the deciding factor.


Good Hunting.

MR



(modified 12/29/2007 10:58:09 by Mad Russian)
MAD RUSSIAN
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Post #357   5101 days, 4 hours, 19 minutes, 3 seconds ago        
Round 2 Matchup Results

1) Antoni Chmielowski (FGM) (2-1) vs Sphinx (2-1) (4-2)
2) Ken F (3-0 ) vs Owl (3-0) (6-0)
3) Von Schwendeman (2-1) (4-2) vs Shoot Me I Explode (2-1)
4) Acre (3-0) (6-0) vs Huzaar (2-1)
5) Kovan (3-0) (5-1) vs Forseti (2-1)
6) RocketMan (3-0) vs mcwkjoyce (3-0)
7) sudowudo (3-0) (6-0) vs WarHammer11A (3-0)
8) BannonDC (2-1) vs MeatEtr (2-1) (4-2)
9) Lord Bane (2-1) (5-1) vs Kineas (2-1)
10) Devil Thomas (3-0) vs Leto (2-1) (5-1)
11) BitterPill (2-1) (5-1) vs Seydlitz (3-0)
12) Standartenfuhrer (3-0) (6-0) vs Desert Fox (Alt)
13) raz_atoth (2-1) (5-1) vs jdsu (3-0)
14) Andre (3-0) (5-1) vs Alexian (2-1)


Winners of the round are in Bold Blue letters with the number of games won.

Losers of the round are in Red.

Those advancing to Round 3 have their overall records in Bold Green.

All results shown in black are round 1 results only.


Current Scenario Results -

Average Winning Scores:

SB Gott Mit Uns: 66.2

CSC Valguarnera Right Hook: 66.6

HSG NA 3 Yankee Pilots: 58.1


Good Hunting.

MR




(modified 12/19/2007 18:19:47 by Mad Russian)

(modified 12/24/2007 07:42:25 by Mad Russian)
MAD RUSSIAN
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Post #356   5117 days, 5 hours, 34 minutes, 55 seconds ago        
I didn't say end Round 2 on the 26th. But to start Round 3 on the 26th.

Round 2 ends on the 17th of December.

There is no reason that gamers shouldn't be finished with round 2 on time.

Standartenfuhrer and Desert Fox started later than all of the rest of you. They are already finished. If they can start later than the group and finish with a month to spare the rest of the tournament can finish in the allotted amount of time.

Good Hunting.

MR

(modified 11/24/2007 04:07:21 by Mad Russian)
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Post #355   5117 days, 5 hours, 35 minutes, 5 seconds ago        
Double Post...been awhile since that happened.

Good Hunting.

MR

(modified 11/24/2007 03:49:49 by Mad Russian)
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Post #354   5118 days, 2 hours, 5 minutes, 9 seconds ago        
Sounds like a good plan, moves from "Shoot-Me-I-Explode" have been sporadic. Maybe with a few extra days we can get it done. However, if I was finished I wouldn't like this idea. Have fun, VS

(modified 11/23/2007 07:20:42 by Von Schwendeman)
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Post #353   5118 days, 12 hours, 5 minutes, 29 seconds ago        
Quote:
Send me your game turns before you leave. Round 3 is supposed to start 17 December but I might postpone that until after Christmas.

How does everyone feel about that? I don't want to take part of the 90 days up with people traveling, spending time with the family and being full of holiday cheer.

I was thinking maybe a better time to start round 3 is the 26th of December instead of the 17th.

Everybody, let me know what you think.

Good Hunting.

MR



I'm all right with that.
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Post #352   5118 days, 14 hours, 39 minutes, 22 seconds ago        
Okay... that will be a shame if we can't finish these... DT usually is much more dependable than this... something must be up in RL.

Cheers!

Leto
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Post #351   5118 days, 15 hours, 40 minutes, 58 seconds ago        
Quote:
Originally posted by: [hirr]Leto:
I do not know what has happened to DevilThomas, but he has slowly dropped away from a turn a day, to a turn every two days, to once a week at best.

I'm currently winning in two Gott and Yank and leading in the other Val... when are we supposed to be done by, as I am leaving for Hawaii on the 7th and that will be the last of my gaming until the new year?

What to do?

Cheers!

Leto



Send me your game turns before you leave. Round 3 is supposed to start 17 December but I might postpone that until after Christmas.

How does everyone feel about that? I don't want to take part of the 90 days up with people traveling, spending time with the family and being full of holiday cheer.

I was thinking maybe a better time to start round 3 is the 26th of December instead of the 17th.

Everybody, let me know what you think.

Good Hunting.

MR
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Post #350   5119 days, 3 hours, 33 minutes, 51 seconds ago        
I do not know what has happened to DevilThomas, but he has slowly dropped away from a turn a day, to a turn every two days, to once a week at best.

I'm currently winning in two Gott and Yank and leading in the other Val... when are we supposed to be done by, as I am leaving for Hawaii on the 7th and that will be the last of my gaming until the new year?

What to do?

Cheers!

Leto
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Post #349   5119 days, 18 hours, 3 minutes, 4 seconds ago        
Round 2 Matchup Results

1) Antoni Chmielowski (FGM) (2-1) vs Sphinx (2-1) (4-2)
2) Ken F (3-0 ) vs Owl (3-0)
3) Von Schwendeman (2-1) vs Shoot Me I Explode (2-1)
4) Acre (3-0) (6-0) vs Huzaar (2-1)
5) Kovan (3-0) (5-1) vs Forseti (2-1)
6) RocketMan (3-0) vs mcwkjoyce (3-0)
7) sudowudo (3-0) (6-0) vs WarHammer11A (3-0)
8) BannonDC (2-1) vs MeatEtr (2-1)
9) Lord Bane (2-1) vs Kineas (2-1)
10) Devil Thomas (3-0) vs Leto (2-1)
11) BitterPill (2-1) vs Seydlitz (3-0)
12) Standartenfuhrer (3-0) (6-0) vs Desert Fox (Alt)
13) raz_atoth (2-1) vs jdsu (3-0)
14) Andre (3-0) vs Alexian (2-1)


Winners of the round are in Bold Blue letters with the number of games won.

Losers of the round are in Red.

Those advancing to Round 3 have their overall records in Bold Green.

All results shown in black are round 1 results only.


Current Scenario Results -

Average Winning Scores:

SB Gott Mit Uns: 61.5

CSC Valguarnera Right Hook: 65.3

HSG NA 3 Yankee Pilots_4: 53.3


Good Hunting.

MR

(modified 11/21/2007 15:23:25 by Mad Russian)
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Post #348   5124 days, 11 hours, 25 minutes, 44 seconds ago        
Quote:
Originally posted by: desert fox:
Well I had a lot of fun. Thanks for letting me join. Desert Fox



Thank you for joining and also in your willingness to play on short notice and in a bit unusual circumstances. I appreciate that more than you know.

Good Hunting.

MR
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Post #347   5124 days, 13 hours, 54 minutes, 2 seconds ago        
Well I had a lot of fun. Thanks for letting me join. Desert Fox
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Post #346   5126 days, 4 hours, 4 minutes, 54 seconds ago        
Round 2 Matchup Results

1) Antoni Chmielowski (FGM) (2-1) vs Sphinx (2-1) (4-2)
2) Ken F (3-0 ) vs Owl (3-0)
3) Von Schwendeman (2-1) vs Shoot Me I Explode (2-1)
4) Acre (3-0) (6-0) vs Huzaar (2-1)
5) Kovan (3-0) (5-1) vs Forseti (2-1)
6) RocketMan (3-0) vs mcwkjoyce (3-0)
7) sudowudo (3-0) vs WarHammer11A (3-0)
8) BannonDC (2-1) vs MeatEtr (2-1)
9) Lord Bane (2-1) vs Kineas (2-1)
10) Devil Thomas (3-0) vs Leto (2-1)
11) BitterPill (2-1) vs Seydlitz (3-0)
12) Standartenfuhrer (3-0) 6-0 vs Desert Fox (Alt)
13) raz_atoth (2-1) vs jdsu (3-0)
14) Andre (3-0) vs Alexian (2-1)


Winners of the round are in Bold Blue letters with the number of games won.

Losers of the round are in Red.

Those advancing to Round 3 have their overall records in Bold Green.

All results shown in black are round 1 results only.


Current Scenario Results -

Average Winning Scores:

SB Gott Mit Uns: 68

CSC Valguarnera Right Hook: 64

HSG NA 3 Yankee Pilots_4: 51.33


Good Hunting.

MR
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Post #345   5126 days, 4 hours, 18 minutes, 14 seconds ago        
Okay...the matchup that started last has now finished their three scenarios.

The rest of you should be getting very close to being done. The deadline is December 17th.

If you aren't more than a third through with the scenarios you need to catch up. Either by TCP or by doing a PBEM fest on a weekend or something.

Good Hunting.

MR
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Post #344   5136 days, 14 hours, 39 minutes, 3 seconds ago        
Quote:
Originally posted by: bitterpill:
I've returned.

Thanks to all of you for the good wishes.

Now, if you could wish me luck in my round 2 games, I'd be most appreciative.

Seydlitz is a tough draw.



I can vouch for Seydlitz being an outstanding player. A great opponent for anyone to draw for a quality game of CM.

In fact a game that he and I did as a QB, one of only 3 I've ever done, was the inspiration for a new scenario of mine that is already getting high marks from the playtesters...not sure if it will surface here in KOTH2 or in a later tournament in the future though.

Good Hunting.

MR
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Post #343   5138 days, 16 hours, 34 minutes, 14 seconds ago        
I've returned.

Thanks to all of you for the good wishes.

Now, if you could wish me luck in my round 2 games, I'd be most appreciative.

Seydlitz is a tough draw.
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Post #342   5142 days, 15 hours, 45 minutes, 12 seconds ago        
Quote:
Originally posted by: [hirr]Leto:
Update on Games

GOTT: TURN 22

We've overrun each others outposts and now there is a fight for the town on the hill.

I've lost one Su-76, 76mm IG and a BA-10, while DT has lost 3 Marder, 1 IG and an AC. I'm a bit heavier on infantry atm by an estimated half company.

Nothing decided as of yet... still a draw.

YANK: I've gotten extremely lucky and potted 6 Grants and 8 Honey's for the loss of 2 Marder and 3 PZ II. DT still has way too many Grant's for me to close on his positions.

Although I may be in minor win territory, nothing is decided, as one wrong move on my part can wipe out that advantage in one turn when dealing with the Beasties.

VAL: I'm waiting for DT's attack... the attack is slow in coming. May have potted an 8 wheeler... we'll see.

Still a total draw.


Cheers!

Leto



Don't put scenario spoilers here on the tournament page!

We'll open the scenarios up in TPG in a couple more weeks and you can talk all you want about what each of you has in there.

Good Hunting.

MR
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Post #341   5142 days, 18 hours, 30 minutes, 26 seconds ago        
Update on Games

GOTT: TURN 22

Nothing decided as of yet... still a draw.

YANK: Although I may be in minor win territory, nothing is decided, as one wrong move on my part can wipe out that advantage in one turn when dealing with the Beasties.

VAL: I'm waiting for DT's attack... the attack is slow in coming.
Still a total draw.


Cheers!

Leto


(modified 10/29/2007 21:08:20 by [hirr]Leto)
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Post #340   5144 days, 23 hours, 14 minutes, 54 seconds ago        
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: bitterpill:
I must leave for California and the fires. I could be gone as many as 16 days.

I have notified Seydlitz.



Hopefully now that they are dying down you won't have to be gone so long.

Good Hunting.

MR


I'm in Southern Cal right now, and they say its going to be at least another 10 days.

Cheers@!

Leto
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Post #339   5145 days, 12 hours, 39 minutes, 11 seconds ago        
Quote:
Originally posted by: bitterpill:
I must leave for California and the fires. I could be gone as many as 16 days.

I have notified Seydlitz.



Hopefully now that they are dying down you won't have to be gone so long.

Good Hunting.

MR
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Post #338   5145 days, 16 hours, 33 minutes, 48 seconds ago        
I must leave for California and the fires. I could be gone as many as 16 days.

I have notified Seydlitz.
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Post #337   5148 days, 16 hours, 3 minutes, 18 seconds ago        
Round 2 Matchup Results

1) Antoni Chmielowski (FGM) (2-1) vs Sphinx (2-1) (4-2)
2) Ken F (3-0 ) vs Owl (3-0)
3) Von Schwendeman (2-1) vs Shoot Me I Explode (2-1)
4) Acre (3-0) (6-0) vs Huzaar (2-1)
5) Kovan (3-0) (5-1) vs Forseti (2-1)
6) RocketMan (3-0) vs mcwkjoyce (3-0)
7) sudowudo (3-0) vs WarHammer11A (3-0)
8) BannonDC (2-1) vs MeatEtr (2-1)
9) Lord Bane (2-1) vs Kineas (2-1)
10) Devil Thomas (3-0) vs Leto (2-1)
11) BitterPill (2-1) vs Seydlitz (3-0)
12) Standartenfuhrer (3-0) vs Desert Fox (Alt)
13) raz_atoth (2-1) vs jdsu (3-0)
14) Andre (3-0) vs Alexian (2-1)


Winners of the round are in Bold Blue letters with the number of games won.

Losers of the round are in Red.

Those advancing to Round 3 have their overall records in Bold Green.

All results shown in black are round 1 results only.


Current Scenario Results -

Average Winning Scores:

SB Gott Mit Uns: 65

CSC Valguarnera Right Hook: 61.3

HSG NA 3 Yankee Pilots_4: 60.3


Good Hunting.

MR




(modified 10/23/2007 17:28:10 by Mad Russian)
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Post #336   5149 days, 3 hours, 29 minutes, 1 second ago        
Quote:
Originally posted by: RocketMan:
My opponent (mcwkjoyce) had the gall to go off and get married right in the middle of our games!

He has offered to bow out of the tournament if necessary, but we have decided to see how many turns we can finish when he gets back from his honeymoon. It is doubtful that we will finish any of the games on time.



Just keep in mind that they might be called with a ceasefire. If you're good to go with that so am I.

Good Hunting.

MR
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Post #335   5149 days, 14 hours, 29 minutes, 12 seconds ago        
My opponent (mcwkjoyce) had the gall to go off and get married right in the middle of our games!

He has offered to bow out of the tournament if necessary, but we have decided to see how many turns we can finish when he gets back from his honeymoon. It is doubtful that we will finish any of the games on time.

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Post #334   5149 days, 19 hours, 42 minutes, 46 seconds ago        
Update on games:

Yank: I'm Axis. 3 Grant's and 8 Honey's destroyed, 1 Grant gun damaged, another immobilized for loss of 3 PZ II and a Marder. Turn 18. Still wide open game with both sides positioning for final half of battle.

Val: I'm Allied. The Canadians have suffered few casualties, and are awaiting the German onslaught upon the flags. Turn 18. Battle still wide open.

Gott: I'm Allied. Both sides have overwhelmed the other's garrisoned (within setup) flags. Germans have lost both guns, 3 Marder, 1 AC and 2 HT's with numerous infantry casualties to onboard garrison, while the Russkies have lost a gun, a SU-76 and an AC, with medium losses to the onboard infantry garrison. Turn 18. Still wide open with the potential of a multitude of movements to be made by either player that if executed properly can lead to victory.

All in all, very good scenario picks thus far, and I am enjoying them immensely (although the veteran skills of my opponent are making this nailbiting agony in some instances).

Cheers!

Leto
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Post #333   5150 days, 3 hours, 39 minutes, 50 seconds ago        
Quote:
Originally posted by: bitterpill:
Quote:
Originally posted by: seydlitz:
MR and BitterPill,

On Tuesday10/2, my PC completely crashed - the motherboard is gone. I am currently trying to find/buy a replacement, but it will be early next week (best case) before I up and running again - I even have to find my CM disks LOL.

I will do my very best to get back on track as soon as possible; if it looks like I am going to hold things up I'll back out, but I think we can get the games done before the deadline....

My sincere apologies for the delay and inconvenience,

Seydlitz



Seydlitz is back!



Good that works. There is still plenty of time left for you to finish your games.

Good Hunting.

MR
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Post #332   5150 days, 11 hours, 59 minutes, 4 seconds ago        
Quote:
Originally posted by: seydlitz:
MR and BitterPill,

On Tuesday10/2, my PC completely crashed - the motherboard is gone. I am currently trying to find/buy a replacement, but it will be early next week (best case) before I up and running again - I even have to find my CM disks LOL.

I will do my very best to get back on track as soon as possible; if it looks like I am going to hold things up I'll back out, but I think we can get the games done before the deadline....

My sincere apologies for the delay and inconvenience,

Seydlitz



Seydlitz is back!

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Post #331   5152 days, 21 hours, 8 minutes, 13 seconds ago        
So far, HSG NA 3 Yank Pilots seems to be very balanced.

Two games are finished. Both resulted in a draw.

1) 50 - 50 British score - 3042 German score - 2991 a difference of 51 points.

2) 52 - 48 British score - 2864 German score - 2676 a difference of 188 points.

Good Hunting.

MR





(modified 10/19/2007 12:19:48 by Mad Russian)
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Post #330   5155 days, 1 hour, 42 minutes, 51 seconds ago        
Quote:
Originally posted by: Mad Russian:


This scenario highlights one of Guderians principles. One of a tanks most effective weapons is speed.

He who wins the race to the dominant terrain features will win this fight more than likely. The tactics used by both players determines what those dominant terrain features actually end up being.

As with all of my scenario this one has a blend of strength and weakness for both sides.

Good Hunting.

MR

(modified 10/16/2007 22:18:28 by Mad Russian)



Actually, I picked up on the terrain bit. my opponent has been conservative after a foray by his honeys at speed into my sector resulting in their passing from this world.

Not only speed but stealth has been the two pivotal elements of this game, amplified by context = terrain. My opponent has now realized my plans as large movements of my tanks have been detected, and my anticipation of his movement to now try and intercept and "use speed" to get into tactical position to defend against my now revealed movements may have put him in a compromising position.

We shall see. Very tense and well fought game on both sides I have to say thus far... my opponent is my equal in skill in pretty much every category, and superior in some.

Cheers!

Leto
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Post #329   5155 days, 11 hours, 6 minutes, 29 seconds ago        
Quote:
Originally posted by: [hirr]Leto

AS the game progresses, I am beginning to understand the complexities of the scenario design. Through my intensive study on the Grant tank, I have realized that although tough as nails, they are subject to some very interesting conditions on their effectiveness.
1) the main gun cannot be fired from hull down positions, and thus leaves the 37 to deal with the enemy... less than adequate for medium armor.
2) when not in hull down position, the tank is extremely easy to hit. I had no idea of this before, but it makes sense. The russians used to call them steel coffins, because of their high profile and lead attracting affinities. When the tank is not in hull down position, it is susceptible to low chasis hits and can be killed at range.
3) the main gun is not very accurate past 1000m. A testament is the wads of 75 shot that seems to be hitting everything but my tanks. Within 750m, they are lethal.
4) immobilizations are akin to death for these large beasts.
5) the grant will continually shift from target to target when flanked, allowing one flanker to get at least a juicy side glancing shot off the hull (the turrent being quite tough to crack)
6) they are slooooww.
7) Honey's burn when looked at with just a Teutonic scowl. In hull down position, the panzer III (most varieties with the uparmoured turret) cannot be hurt by 37's and in many instances at range, the 75 AP shell will ricocchet.


I've used many of these discoverites to formulate my plan and so far so good. I am being wiley by instigating a standoffish policy that keeps my pz III's at dstances between 750 to 1250m when dueling and over 1500m when moving through LOS fire zones. All attacks are situated in hull down formation with lighter armored vehciles shooting and scooting. I have not lost one tank yet (okay, I lost a panzer II scouting, but they don't count).

I expect that if I am forced to close and combat the flags, I am a cooked goose.

So far 6 Honey's burn with one Grant dead/immobilized.

Cheers!

Leto



1. The 75mm rarely fires at armoured targets. That is not a given though and they can be deadly if they get hits.

2. The Russians called them "A Grave for Seven Brothers". They were not popular as the name suggests.

3. As the range closes the Grants can be killed by the German 50mm guns on front armour as well. As the range closes the British guns become very much more effective as well.

4. That is true of most tanks.

5. That is an issue I see the Tac AI have oll the time. Some tanks are worse than others with it. The 2 gun tank may run the Tac AI batty.

6. They are fast enough when they are in packs!!

7. Yes, Honey's and PzII's will burn nicely on this map.

This scenario highlights one of Guderians principles. One of a tanks most effective weapons is speed.

He who wins the race to the dominant terrain features will win this fight more than likely. The tactics used by both players determines what those dominant terrain features actually end up being.

As with all of my scenario this one has a blend of strength and weakness for both sides.

The only match completed for this scenario, ended with the computer awarding a 50-50 draw. Points went the to the British by a margin of only 51. It was that close.

Good Hunting.

MR



(modified 10/16/2007 22:18:28 by Mad Russian)
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Post #328   5155 days, 17 hours, 1 minute, 23 seconds ago        
Quote:
Originally posted by: Mad Russian:



I say.. [hirr]Leto...you are fighting BRITS not YANKS..eh...

So 3 Yank Pilots means what exactly? You will find the answer to that in the Spoiler at the end.

I can tell you that my British opponent had lots of burning Grants. Not to mention the desert littered with burning Stuarts...

Good Hunting.

MR



AS the game progresses, I am beginning to understand the complexities of the scenario design. Through my intensive study on the Grant tank, I have realized that although tough as nails, they are subject to some very interesting conditions on their effectiveness.
1) the main gun cannot be fired from hull down positions, and thus leaves the 37 to deal with the enemy... less than adequate for medium armor.
2) when not in hull down position, the tank is extremely easy to hit. I had no idea of this before, but it makes sense. The russians used to call them steel coffins, because of their high profile and lead attracting affinities. When the tank is not in hull down position, it is susceptible to low chasis hits and can be killed at range.
3) the main gun is not very accurate past 1000m. A testament is the wads of 75 shot that seems to be hitting everything but my tanks. Within 750m, they are lethal.
4) immobilizations are akin to death for these large beasts.
5) the grant will continually shift from target to target when flanked, allowing one flanker to get at least a juicy side glancing shot off the hull (the turrent being quite tough to crack)
6) they are slooooww.
7) Honey's burn when looked at with just a Teutonic scowl. In hull down position, the panzer III (most varieties with the uparmoured turret) cannot be hurt by 37's and in many instances at range, the 75 AP shell will ricocchet.


I've used many of these discoverites to formulate my plan and so far so good. I am being wiley by instigating a standoffish policy that keeps my pz III's at dstances between 750 to 1250m when dueling and over 1500m when moving through LOS fire zones. All attacks are situated in hull down formation with lighter armored vehciles shooting and scooting. I have not lost one tank yet (okay, I lost a panzer II scouting, but they don't count).

I expect that if I am forced to close and combat the flags, I am a cooked goose.

So far 6 Honey's burn with one Grant dead/immobilized.

Cheers!

Leto
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Post #327   5155 days, 18 hours, 6 minutes, 23 seconds ago        
Quote:
Originally posted by: [hirr]Leto:
Quote:
Originally posted by: Mad Russian:


Battles raging? Pushing your player capabilities any?

Good Hunting.

MR



Battles are into about turn 13. Each is too close to call, with a great deal of manuevering and positioning going on. I suspect each of these battles will be fought down to the bitter end.

On a specific note: not one M3 has even been scratched yet... much as I feared.

And I thought he was only supposed to have three of them (3 yank pilots!), but it looks more like 3 platoons of them.

Cheers!

Leto



I say.. [hirr]Leto...you are fighting BRITS not YANKS..eh...

So 3 Yank Pilots means what exactly? You will find the answer to that in the Spoiler at the end.

I can tell you that my British opponent had lots of burning Grants. Not to mention the desert littered with burning Stuarts...

Good Hunting.

MR
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Post #326   5156 days, 13 hours, 11 minutes, 12 seconds ago        
Quote:
Originally posted by: Mad Russian:


Battles raging? Pushing your player capabilities any?

Good Hunting.

MR



Battles are into about turn 13. Each is too close to call, with a great deal of manuevering and positioning going on. I suspect each of these battles will be fought down to the bitter end.

On a specific note: not one M3 has even been scratched yet... much as I feared.

And I thought he was only supposed to have three of them (3 yank pilots!), but it looks more like 3 platoons of them.

Cheers!

Leto
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Post #325   5156 days, 14 hours, 11 minutes, 36 seconds ago        
sudowudo vs warhammer11a
The battles rage on...we are well over half way, should be interesting results.
WarHammer11A
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Post #324   5157 days, 19 hours, 20 minutes, 43 seconds ago        
Round 2 Matchup Results

1) Antoni Chmielowski (FGM) (2-1) vs Sphinx (2-1)
2) Ken F (3-0 ) vs Owl (3-0)
3) Von Schwendeman (2-1) vs Shoot Me I Explode (2-1)
4) Acre (3-0) (6-0) vs Huzaar
5) Kovan (3-0) vs Forseti (2-1)
6) RocketMan (3-0) vs mcwkjoyce (3-0)
7) sudowudo (3-0) vs WarHammer11A (3-0)
8) BannonDC (2-1) vs MeatEtr (2-1)
9) Lord Bane (2-1) vs Kineas (2-1)
10) Devil Thomas (3-0) vs Leto (2-1)
11) BitterPill (2-1) vs Seydlitz (3-0)
12) Standartenfuhrer (3-0) vs Desert Fox (Alt)
13) raz_atoth (2-1) vs jdsu (3-0)
14) Andre (3-0) vs Alexian (2-1)


Winners of the round are in Bold Blue letters with the number of games won.

Losers of the round are in Red.

Those advancing to Round 3 have their overall records in Bold Green.

All results shown in black are round 1 results only.

Good Hunting.

MR


(modified 10/15/2007 10:51:26 by Mad Russian)
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Post #323   5158 days, 21 hours, 24 minutes, 37 seconds ago        
Quote:
Originally posted by: [hirr]Leto:
Fyi DT has been missing for over a week...

Perhaps MR can try to contact him.

cheers!

Leto



Perhaps, MR could try contacting him.

Other than this mysterious disappearance, how are the games going so far? Good return rates?

Battles raging? Pushing your player capabilities any?

Good Hunting.

MR
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Post #322   5159 days, 3 hours, 51 minutes, 28 seconds ago        
Fyi DT has been missing for over a week...

Perhaps MR can try to contact him.

cheers!

Leto
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Post #321   5166 days, 11 hours, 13 minutes, 11 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
Thanks for the round 1 statistics MR. Didn't group 2 play Champagne as the Axis? Confused I know I did. Are the results reversed as well for this scenario? Did the axis side get 15 victories or the allies? Thanks, VS



Here is your round 1 initial email.

Andrew you will send Mark a setup in both FGM Into the Valley (Axis) and HSG K Ring of Fire (Allied).

Mark you will send Andrew a setup in SB Soviet Champagne(Axis).

I have not seen all of these scenarios so I have no idea if there is a side that is more favored or not. I just went Axis, Allied, Axis for the setups first person to sign up getting to play Axis in two scenarios. That is normally the preferred side.

Good Luck and Good Hunting.

Steve


The only thing I had wrong was the side for the Groups. The information stayed the same just the sides were wrong.

Good Hunting.

MR

(modified 10/05/2007 22:13:02 by Mad Russian)
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Post #320   5166 days, 14 hours, 12 minutes, 7 seconds ago        
Thanks for the round 1 statistics MR. Didn't group 2 play Champagne as the Axis? Confused I know I did. Are the results reversed as well for this scenario? Did the axis side get 15 victories or the allies? Thanks, VS
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Post #319   5167 days, 3 hours, 49 minutes, 25 seconds ago        
Quote:
Originally posted by: seydlitz:
MR and BitterPill,

On Tuesday10/2, my PC completely crashed - the motherboard is gone. I am currently trying to find/buy a replacement, but it will be early next week (best case) before I up and running again - I even have to find my CM disks LOL.

I will do my very best to get back on track as soon as possible; if it looks like I am going to hold things up I'll back out, but I think we can get the games done before the deadline....

My sincere apologies for the delay and inconvenience,

Seydlitz



There is nothing to apologize for buddy. In real life things happen. Letting people know you have a problem is a huge help to me!! Thanks.

That's why there are 90 days to do games that will easily finish in 60. To take into account just such things as these.

You can also shotgun files for a day on the weekend and make up almost a weeks worth of files.

For those not familiar with the term shotgunning, to me at least, it means sending each other files one after another for a set period of time. To take a day, like Saturday for instance, and just do PBEM files.

Then there is TCP to catch up a bit. These battles are a bit large for TCP but I have played HSG NA Three Yank Pilots TCP and it does quite well. The action is fast and furious!

Good Hunting.

MR
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Post #318   5167 days, 4 hours, 27 minutes, 57 seconds ago        
MR and BitterPill,

On Tuesday10/2, my PC completely crashed - the motherboard is gone. I am currently trying to find/buy a replacement, but it will be early next week (best case) before I up and running again - I even have to find my CM disks LOL.

I will do my very best to get back on track as soon as possible; if it looks like I am going to hold things up I'll back out, but I think we can get the games done before the deadline....

My sincere apologies for the delay and inconvenience,

Seydlitz
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Post #317   5168 days, 13 hours, 39 minutes, 46 seconds ago        
Round 1 Results:

FGM Into the Valley:


Group 1 (Axis)
Wins: 15
Average Winning Score: 65%

Group 2 (Allied)
Wins: 7
Average Winning Score: 66%


HSG K Ring of Fire:

Group 1 (Allied)
Wins: 9
Average Winning Score: 76%

Group 2 (Axis)
Wins: 13
Average Winning Score: 54%

SB Soviet Champagne:

Group 1 (Allied)
Wins: 7
Average Winning Score: 63%

Group 2 (Axis)
Wins: 15
Average Winning Score: 70%


As you can see HSG K Ring of Fire had the closest number of wins per side with 9 Allied to 13 Axis.

The other two scenarios both produced a ratio of 15 Axis wins to 7 Allied wins.

The closest scenario in terms of winning scores was FGM Into the Valley with Group 1 winners averaging 65% and Group 2 winners averaging 66%.

14 Group 1 players advanced to Round 2.
13 Group 2 players advanced to Round 2.

Of the 27 players advancing into Round 2 five advanced by having their opponents withdrawing from the tournament. Thirteen advanced with a 3-0 record and fourteen advanced with a 2-1 record.

I would say that my system for matching up players was pretty fair after all.


Here are the match results.

1) The_Enigma vs Antoni Chmielowski (FGM) 2-1
2) Narcosis vs Ken F 3-0
3) pplci vs Von Schwendeman 2-1
4) Acre 3-0 vs donshafer
5) Mixmaster vs Kovan 3-0
6) Proniakin vs RocketMan 3-0
7) sudowudo 3-0 vs herroberst
8) Alexian 2-1 vs WeAgs2
9) voland vs Lord Bane 2-1
10) CEV Gunner vs Devil Thomas 3-0
11) BitterPill 2-1 vs Diesel Taylor
12) jdsu 3-0 vs Herr Schacht
13) GJK vs raz_atoth 2-1
14) Bitchin Frizzie vs Seydlitz 3-0
15) Von Staudt vs Andre 3-0
16) Schwerpunkt vs Leto 2-1
17) Standartenfuhrer 3-0 vs Siberian Heat
18) Kineas 2-1 vs Airbornebob
19) MeatEtr 2-1 vs Andrew Kulin
20) Bannon DC 2-1 vs Twisted Leader
21) WarHammer11A 3-0 vs dynoryder
22) mcwkjoyce 3-0 vs Mangus2000
23) Forseti 2-1vs BigDuke6
24) Bertram vs Huzaar 2-1
25) Shoot Me I Explode 2-1 vs BertBlitzkrieg (FGM)
26) Owl 3-0 vs Crimson Bronx
27) Warpuppy vs Sphinx 2-1


Good Hunting.

MR





(modified 10/07/2007 21:50:43 by Mad Russian)
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Post #316   5169 days, 13 hours, 46 minutes, 53 seconds ago        
MR, when you get a chance would it be possible to have the final statistics for the round 1 games? I'd like to know the number of wins by each side for each of the scenarios. Also the average score for each of the scenarios would be interesting. Thanks, VS
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Post #315   5169 days, 15 hours, 17 minutes, 59 seconds ago        
Does this mean that all matches are basically sending a file from BOTH GAMERS each every day????

If you're not you are going to run the risk of not finishing in time. There will not be a time extension for the end of this round.

You better keep your return rate constant.

If there are any problems let me know.

Good Hunting.

MR
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Post #314   5171 days, 14 hours, 4 minutes, 45 seconds ago        
Standartenfuhrer and Desert Fox have just gotten their scenarios tonight. That makes all matches have been assigned and all matches should have files that are being sent.

If that is not the case then let me know.

Good Hunting.

MR
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Post #313   5171 days, 14 hours, 6 minutes, 44 seconds ago        
Quote:
Originally posted by: Ken F:
Hi Steve

I opened a g-mail account and Owl got his turns through that way.

Comcast policy is that 90-percent of all e-mail is spam, so... If an ISP is deemed "spam friendly", then Comcast will ban ALL mail from that ISP (regardless of any settings I submit).

They've pissed-off a lot of people with that policy, but until just recently, they had no competition for high-speed internet service.

Let's hope this g-mail account works out.

Cheers,
Ken



Ok, good to here. Of course you could just open up a Yahoo account like the rest of us.....

Good Hunting.

MR
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Post #312   5171 days, 15 hours, 4 minutes, 57 seconds ago        
Hi Steve

I opened a g-mail account and Owl got his turns through that way.

Comcast policy is that 90-percent of all e-mail is spam, so... If an ISP is deemed "spam friendly", then Comcast will ban ALL mail from that ISP (regardless of any settings I submit).

They've pissed-off a lot of people with that policy, but until just recently, they had no competition for high-speed internet service.

Let's hope this g-mail account works out.

Cheers,
Ken
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Post #311   5172 days, 10 hours, 5 minutes, 1 second ago        
Quote:
Originally posted by: Ken F:
Hi Steve

I started all three games against "Owl", but now my ISP (Comcast) is bouncing his mail.

I've opened a g-mail account to see if his turns will get through that way.

In a few more days, we will find out if I can get his turns through g-mail.

If that doesn't work, I'll either have to forfeit, or be replaced with a substitute.

Best regards,
Ken




It looks to me like if it ever took his emails it should take them now too. It must just be a setting of some kind.

Good Hunting.

MR
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Post #310   5172 days, 13 hours, 39 minutes, 9 seconds ago        
Hi Steve

I started all three games against "Owl", but now my ISP (Comcast) is bouncing his mail.

I've opened a g-mail account to see if his turns will get through that way.

In a few more days, we will find out if I can get his turns through g-mail.

If that doesn't work, I'll either have to forfeit, or be replaced with a substitute.

Best regards,
Ken


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Post #309   5173 days, 10 hours, 2 minutes, 30 seconds ago        
so the canadians are at regimental strength eh ? is that what they call a spoiller ? Smile
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Post #308   5173 days, 17 hours, 10 minutes, 18 seconds ago        
Quote:
Originally posted by: MeatEtr:
Haha, what did you guys expect afterall. It's a Michael Dorosh scenario, it will be heavily balanced for the Canadiens of course. It's only gonna get worse too, as they brought their hockey sticks with them as well. Big Grin



Yeah, well I'm not too enthused about it, even though I am a Canadian, playing the Canadians in Val.

I suspect there will be an extremely rough ride ahead of us, as the Germans will bring in all kinds of light and medium armor to grind us up by the end of the game. The early German kills will most likely offset an entire regiment of Canadians getting blowed up good.

Cheers!

Leto
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Post #307   5173 days, 20 hours, 8 minutes, 3 seconds ago        
Haha, what did you guys expect afterall. It's a Michael Dorosh scenario, it will be heavily balanced for the Canadiens of course. It's only gonna get worse too, as they brought their hockey sticks with them as well. Big Grin
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Post #306   5173 days, 21 hours, 26 minutes, 40 seconds ago        
Quote:
Originally posted by: sudowudo:
i'm axis in valguarneea.
first turn......WTF!!!!!!!!
designer must have a sadistic streak :(



Agreed. Maybe he felt the need to spot his favoured Canadians a few points. Bastard! Razz Wink
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Post #305   5173 days, 22 hours, 24 minutes, 32 seconds ago        
Quote:
Originally posted by: sudowudo:
i'm axis in valguarneea.
first turn......WTF!!!!!!!!
designer must have a sadistic streak :(



I think that pretty much sums it up.

Good Hunting.

MR
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Post #304   5175 days, 32 minutes, 39 seconds ago        
i'm axis in valguarneea.
first turn......WTF!!!!!!!!
designer must have a sadistic streak :(
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Post #303   5176 days, 2 hours, 50 minutes, 56 seconds ago        
Howdy guys

The set up in Gott Mit Uns is designed to give the players a dose of heavy FOW. I did that by having your subordinates give you information that turns out to be conflicting/wrong about the status of the fortifications. They are fighting over the area at night and needless to say get the message wrong.

Both sides receive, AFAIK, the same challenge.

CMAK is a mature game, trying to challenge the type of experience players in the KOTH tournament requires some additional twisting and darkening of the FOW.

Of course in the long run you may find the setup challenge is merely a red herring, a distraction, from the main effort, or you may not.

We shall see
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Post #302   5176 days, 11 hours, 27 minutes, 33 seconds ago        
I see that everybody has ample opportunity to do their setup for Gott Mit Uns!

You will have noticed the designers understanding of the meaning of "Fog of War"!!

The game designer and not your opponent is the one that is responsible for most of what you see in the village.

Good Luck with that! While it's not the best approach for me personally, it is very different and will make you use or learn some skills pretty quick to win this one!

Good Hunting.

MR
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Post #301   5176 days, 20 hours, 42 minutes, 2 seconds ago        
I guess I'm not the only one who is surprised the scenarios aren't locked. I too assumed it was SOP. IIRC the last tourney I was in they were indeed locked.

I guess it's too late for this 2nd round. But for the rest of the tourney I vote "Yes", they should be locked. Afterall, why not, this is exactly why the game has this feature.
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Post #300   5177 days, 14 hours, 15 minutes, 50 seconds ago        
Lock them.
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Post #299   5177 days, 16 hours, 21 minutes, 48 seconds ago        
I'm for it all being locked... I know that I don't look at the stuff. so it would be nice to know that my opponent hasn't decided to take a sniff and try and get an advantage over me... not that I am saying anyone does it... it's just a POM kind of thing.

Cheers!

Leto
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Post #298   5178 days, 12 hours, 59 minutes, 56 seconds ago        
Regarding Steve's email --


Steve --

Locking the scenarios as "tournament save" should be standard practice, I suspect. For some the temptation is too great. For others it could be a simple slip in pushing the wrong button during set up.

I don't think is is a matter of honor... just a matter of running the tournament "SOP" by sending tournament locked scenarios. The KOTH tournament is the only tournie I have been involved with so I don't know how others typically work. Maybe someone else can supply details.

The designer should of course post his "non-tournament" saved scenario after the end of the round. Or near the end, for others with the understanding that tournament players will be on their honor not to view.

X-posting on TPG for discussion in the tournament thread.

My salute to you for managing this tournament! Smile
Bannon


----- Original Message -----
From: Steve Overton
To: {all}
Sent: Sunday, September 23, 2007 9:26 PM
Subject: KOTH2 Scenarios.....Lack of Intelligence


Maybe, this isn't as obvious to all of you as it is to me.

While you can open the scenarios in the editor because we did not tournament lock them, we can and will if you decide you feel the need to look them all over.

The WHOLE reason for playing other gamers in battle situations instead of QB mirrors is the ability to fight battles that neither of you have seen before. That neither of you knows every detail about.

DO NOT LOOK IN THE EDITOR WITH THE SCENARIOS!!!

I actually thought this was a standard practice to NOT LOOK! Maybe I was wrong and need to start locking them.

Good Hunting.

Steve
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Post #297   5184 days, 12 hours, 15 minutes, 6 seconds ago        
Round 2 has started! Here are the final matchups. Some were moved around to fill the matches rather than wait for the last two matches in round 1 to do their ceasefires!

Final Round 2 Matchups

1) Antoni Chmielowski (FGM) (2-1) vs Sphinx (2-1)
2) Ken F (3-0 ) vs Owl (3-0)
3) Von Schwendeman (2-1) vs Shoot Me I Explode (2-1)
4) Acre (3-0) vs Huzaar (2-1)
5) Kovan (3-0) vs Forseti (2-1)
6) RocketMan (3-0) vs mcwkjoyce (3-0)
7) sudowudo (3-0) vs WarHammer11A (3-0)
8) BannonDC (2-1) vs MeatEtr (2-1)
9) Lord Bane (2-1) vs Kineas (2-1)
10) Devil Thomas (3-0) vs Leto (2-1)
11) BitterPill (2-1) vs Seydlitz (3-0)
12) Standartenfuhrer (3-0) vs Desert Fox (Alt)
13) raz_atoth (2-1) vs jdsu (3-0)
14) Andre (3-0) vs Alexian (2-1)

The roster is full. All games should have been received by the gamers by now. If you have not received your matches let me know IMMEDIATELY!

There is one note of possible interest. Standartenfuhrer is a US Marine on active duty, and is on assignment until the end of September. He requested to be allowed to try to attempt to play round 2 in the 2 months after he gets back. I agreed as did the alternate he is to play. I don't expect to have to make a time exception for him but I will in his case. Everybody else should expect to finish on time or do a ceasefire.

All matchups and scenarios have been sent except numbers 12. 12 will be sent as soon as Standartenfuhrer returns from assignment at the end of September.

Here are the scenarios you will be playing.

Round 2 Scenarios

SB Gott Mit Uns - A different kind of ME set in Russia during the winter of 1943. This one can get really nasty.

CSC Valguarnera Right Hook - This historically based fight takes place on Sicily in July 1943, as both sides maneuver to establish some kind of advantage. To create order out of mayhem.

HSG NA Three Yank Pilots - A Meeting Engagement in the deserts of North Africa in June 1942. For those that thought HSG K Ring of Fire was controversial in Round 1 wait until you fight this first of a series of North African scenarios! The battle ground and victory conditions should produce some interesting comments. I look forward to them.

Good Hunting.

MR


(modified 09/19/2007 19:13:25 by Mad Russian)
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Post #296   5184 days, 13 hours, 59 minutes, 41 seconds ago        
MR come home.
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Post #295   5185 days, 3 hours, 56 minutes, 19 seconds ago        
Round 2 starts tonight when I get home.

Good Hunting.

MR
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Post #294   5187 days, 3 hours, 0 minute, 54 seconds ago        
Here are the matches the way I have them recorded.

1) The_Enigma vs Antoni Chmielowski (FGM) 2-1
2)
Narcosis vs Ken F 3-0
3) pplci vs Von Schwendeman 2-1
4) Acre 3-0 vs donshafer
5) Mixmaster vs Kovan 3-0
6) Proniakin vs RocketMan 3-0
7) sudowudo 3-0 vs herroberst
8) Alexian 2-1 vs WeAgs2
9) voland vs Lord Bane 2-1
10) CEV Gunner vs Devil Thomas 3-0
11) BitterPill 2-1 vs Diesel Taylor
12) jdsu 3-0 vs Herr Schacht
13) GJK vs raz_atoth 2-1
14) Bitchin Frizzie vs Seydlitz 3-0
15) Von Staudt vs Andre 3-0
16) Schwerpunkt vs Leto 2-1
17) Standartenfuhrer 3-0 vs Siberian Heat
18) Kineas 2-1 vs Airbornebob
19) MeatEtr 2-1 vs Andrew Kulin
20) Bannon DC 2-1 vs Twisted Leader
21) WarHammer11A 3-0 vs dynoryder
22) mcwkjoyce 3-0 vs Mangus2000
23) Forseti 2-1vs BigDuke6
24) Bertram vs Huzaar 2-1
25) Shoot Me I Explode 2-1 vs BertBlitzkrieg (FGM)
26) Owl 3-0 vs Crimson Bronx
27) Warpuppy vs Sphinx 2-1


Any questions about the winner of a particular match

should contact me IMMEDIATELY!!



Names in Blue Bold advance to Round 2.

Names in small red letters will not be advancing to Round 2.

Names in bold and black are finished but I am waiting on the scores.

Winning records are listed after the winning gamers nickname.



Round 1 is FINISHED!!

If you have not finished your games do an immediate ceasefire and send me the results. DO NOT SEND ME THE GAME FILES!! Keep them in case we need to see them. I can trust you at your word. CC your opponent when you send me the scores so they can verify the results.

Good Hunting.

MR


(modified 09/16/2007 06:39:46 by Mad Russian)

(modified 09/19/2007 19:10:14 by Mad Russian)
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Post #293   5187 days, 3 hours, 13 minutes, 3 seconds ago        
Round One results

Bannon DC vs. Jim (kjcrump@) Don't know if he has a screen name


FGM Into the Valley

Axis (Bannon) 70 -- Allied (Jim) 30

SB Soviet Champaign

Axis (Jim) 66 -- Allied (Bannon) 34

HSG Ring of Fire

Axis (Jim) 38 -- Allied (Bannon) 62
--------------------
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Post #292   5188 days, 12 hours, 20 minutes, 54 seconds ago        
Round 2 is set to start IMMEDIATELY!! As soon as I have all the scores in and assigned the matchups. Group 1 is set. Now we are waiting on the Group 2 to fill out.

Current Round 2 Matchups

1) Antoni Chmielowski (FGM) (2-1) vs Sphinx (2-1)
2) Ken F (3-0 ) vs Owl (3-0)
3) Von Schwendeman (2-1) vs Shoot Me I Explode (2-1)
4) Acre (3-0) vs Huzaar (2-1)
5) Kovan (3-0) vs Forseti (2-1)
6) RocketMan (3-0) vs mcwkjoyce (3-0)
7) sudowudo (3-0) vs WarHammer11A (3-0)
8) BannonDC (2-1) vs jdsu (3-0)
9) Lord Bane (2-1) vs MeatEtr (2-1)
10) Devil Thomas (3-0) vs Kineas (2-1)
11) BitterPill (2-1) vs Leto (2-1)
12) Standartenfuhrer (3-0) vs Desert Fox (Alt)
13) raz_atoth (2-1) vs Seydlitz (3-0)
14) Players not have not been determined yet.

I'll finish the roster when I get the rest of the game results. The moment the roster is full the scenarios and passwords will go out to you.

Here are the scenarios you will be playing.

Round 2 Scenarios

SB Gott Mit Uns - A different kind of ME set in Russia during the winter of 1943. This one can get really nasty.

CSC Valguarnera Right Hook - This historically based fight takes place on Sicily in July 1943, as both sides maneuver to establish some kind of advantage. To create order out of mayhem.

HSG NA Three Yank Pilots - A Meeting Engagement in the deserts of North Africa in June 1942.

Good Hunting.

MR

(modified 09/16/2007 22:28:15 by Mad Russian)

(modified 09/17/2007 05:07:09 by Mad Russian)
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Post #291   5188 days, 12 hours, 34 minutes, 13 seconds ago        
Quote:
Originally posted by: airbornebob:
MR: Here are the results so far of the games between me and Kineas:

SB Soviet Champagne: Draw
Axis (AirborneBob) 55%
Allies (Kineas) 45%

Ring of Fire: Major Allied Victory
Axis (AirborneBob) 22%
Allies (Kineas) 78%

Into The Valley: Playing turn 14
Axis (Kineas) 32%
Allies (AirborneBob) 60%

It appears that ITV will not be completed by the deadline



Do the best you can. How did you get so behind on that one scenario? Normally I send my scenarios off to a particular gamer in a set.

Good Hunting.

MR
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Post #290   5188 days, 20 hours, 4 minutes, 35 seconds ago        
Quote:
Originally posted by: Mad Russian:
KOTH2 Round 2 matchups will take the highest winner against the lowest winner for each bracket.

For instance the winner for bracket 1 is Antoni Chmielowski (FGM) and the winner for bracket 27 is Sphinx. Together they will make Bracket 1 in the Round 2 matchups.

This will be how I match up all brackets for round 2 EXCEPT for Standartenfuhrer.

I have an odd number of brackets and he happened to have a situation that would not allow him to start on time so I matched up the alternate with him so that they would know they had to play "fast".

One of the Round 2 scenarios will be a difficult scenario based on an actual fight in Sicily.

Another of the scenarios will be a meeting engagement in the winter of 1943. Not your normal ME fare though so beware...

The last of the three scenarios for round 2 is being decided as we speak.

There will be 14 matched brackets. That will give me 7 winners at the end and I need 8 to go into Round 3. Since that is the case the loser with the highest percentages averaged will move on to Round 3 as well. In other words, the single loser that plays the best in this round will also advance to Round 3.

Good Hunting.

MR




So I will be playing jdsu or Herr Schacht in round 2 then?

Cheers!

Leto
--------------------
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Post #289   5189 days, 6 minutes, 26 seconds ago        
MR: Here are the results so far of the games between me and Kineas:

SB Soviet Champagne: Draw
Axis (AirborneBob) 55%
Allies (Kineas) 45%

Ring of Fire: Major Allied Victory
Axis (AirborneBob) 22%
Allies (Kineas) 78%

Into The Valley: Playing turn 14
Axis (Kineas) 32%
Allies (AirborneBob) 60%

It appears that ITV will not be completed by the deadline
--------------------
We have a Rendezevous With Destiny
MAD RUSSIAN
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Post #288   5189 days, 16 hours, 34 minutes, 30 seconds ago        
KOTH2 Round 2 matchups will take the highest winner against the lowest winner for each bracket.

For instance the winner for bracket 1 is Antoni Chmielowski (FGM) and the winner for bracket 27 is Sphinx. Together they will make Bracket 1 in the Round 2 matchups.

This will be how I match up all brackets for round 2 EXCEPT for Standartenfuhrer.

I have an odd number of brackets and he happened to have a situation that would not allow him to start on time so I matched up the alternate with him so that they would know they had to play "fast".

One of the Round 2 scenarios will be a difficult scenario based on an actual fight in Sicily.

Another of the scenarios will be a meeting engagement in the winter of 1943. Not your normal ME fare though so beware...

The last of the three scenarios for round 2 is being decided as we speak.

There will be 14 matched brackets. That will give me 7 winners at the end and I need 8 to go into Round 3. Since that is the case the loser with the highest percentages averaged will move on to Round 3 as well. In other words, the single loser that plays the best in this round will also advance to Round 3.

Good Hunting.

MR


(modified 09/12/2007 18:26:04 by Mad Russian)
MAD RUSSIAN
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Post #287   5190 days, 16 hours, 44 minutes, 28 seconds ago        
Here are the matches the way I have them recorded.

1) The_Enigma vs Antoni Chmielowski (FGM) 2-1
2)
Narcosis vs Ken F 3-0
3) pplci vs Von Schwendeman 2-1
4) Acre 3-0 vs donshafer
5) Mixmaster vs Kovan
6) Proniakin vs RocketMan 3-0
7) sudowudo 3-0 vs herroberst
8) Alexian vs WeAgs2
9) voland vs Lord Bane 2-1
10) CEV Gunner vs Devil Thomas 3-0
11) BitterPill 2-1 vs Diesel Taylor
12) jdsu vs Herr Schacht
13) GJK vs raz_atoth 2-1
14) Bitchin Frizzie vs Seydlitz 3-0
15) Von Staudt vs Andre
16) Schwerpunkt vs Leto 2-1
17) Standartenfuhrer 3-0 vs Siberian Heat
18) Kineas vs Airbornebob
19) MeatEtr 2-1 vs Andrew Kulin
20) Bannon DC vs Twisted Leader
21) WarHammer11A 3-0 vs dynoryder
22) mcwkjoyce 3-0 vs Mangus2000
23) Forseti vs BigDuke6
24) Bertram vs Huzaar 2-1
25) Shoot Me I Explode 2-1 vs BertBlitzkrieg (FGM)
26) Owl 3-0 vs Crimson Bronx
27) Warpuppy vs Sphinx 2-1


Any questions about the winner of a particular match

should contact me IMMEDIATELY!!



Names in Blue Bold advance to Round 2.

Names in small red letters will not be advancing to Round 2.

Names in bold and black are finished but I am waiting on the scores.

Winning records are listed after the winner gamers nickname.



Again, Round 1 is scheduled to be finished 15 September. If you are behind then you need to do whatever you can to catch up and be finished by that date. There will be at least 27 others that are waiting for you to finish up to start Round 2.

Good Hunting.

MR






(modified 09/12/2007 16:43:15 by Mad Russian)

(modified 09/12/2007 16:45:07 by Mad Russian)
MAD RUSSIAN
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Post #286   5191 days, 14 hours, 11 minutes, 52 seconds ago        
Quote:
Originally posted by: [hirr]Leto:
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: airbornebob:
To expound on the scores: AirborneBob(Axis) 55% Kineas (Allies) 45%



So where are you guys then? Have you finished them all or what? Your last post gave me the impression you were still playing them out.

Let me know if you are done what the final scores were and who got what score.

Good Hunting.

MR



So MR, are we going to have to enlist the services of Vinnie and Rocko to help get these games finished so we can start round 2???

I'm a hankerin for a spankerin!

Cheers!

Leto



We are still starting Round 2 on September 16th.

You can enlist who you like but that won't change the start date. Razz

Good Hunting.

MR
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Post #285   5191 days, 15 hours, 5 minutes, 51 seconds ago        
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: airbornebob:
To expound on the scores: AirborneBob(Axis) 55% Kineas (Allies) 45%



So where are you guys then? Have you finished them all or what? Your last post gave me the impression you were still playing them out.

Let me know if you are done what the final scores were and who got what score.

Good Hunting.

MR



So MR, are we going to have to enlist the services of Vinnie and Rocko to help get these games finished so we can start round 2???

I'm a hankerin for a spankerin!

Cheers!

Leto
--------------------
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Post #284   5192 days, 14 hours, 24 minutes, 6 seconds ago        
Quote:
Originally posted by: airbornebob:
To expound on the scores: AirborneBob(Axis) 55% Kineas (Allies) 45%



So where are you guys then? Have you finished them all or what? Your last post gave me the impression you were still playing them out.

Let me know if you are done what the final scores were and who got what score.

Good Hunting.

MR
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Post #283   5192 days, 14 hours, 31 minutes, 47 seconds ago        
Here are the matches the way I have them recorded.

1) The_Enigma vs Antoni Chmielowski (FGM) 2-1
2)
Narcosis vs Ken F 3-0
3) pplci vs Von Schwendeman 2-1
4) Acre 3-0 vs donshafer
5) Mixmaster vs Kovan
6) Proniakin vs RocketMan 3-0
7) sudowudo 3-0 vs herroberst
8) Alexian vs WeAgs2
9) voland vs Lord Bane 2-1
10) CEV Gunner vs Devil Thomas 3-0
11) BitterPill 2-1 vs Diesel Taylor
12) jdsu vs Herr Schacht
13) GJK vs raz_atoth 2-1
14) Bitchin Frizzie vs Seydlitz
15) Von Staudt vs Andre
16) Schwerpunkt vs Leto 2-1
17) Standartenfuhrer 3-0 vs Siberian Heat
18) Kineas vs Airbornebob
19) MeatEtr 2-1 vs Andrew Kulin
20) Bannon DC vs Twisted Leader
21) WarHammer11A 3-0 vs dynoryder
22) mcwkjoyce vs Mangus2000
23) Forseti vs BigDuke6
24) Bertram vs Huzaar
25) Shoot Me I Explode 2-1 vs BertBlitzkrieg (FGM)
26) Owl 3-0 vs Crimson Bronx
27) Warpuppy vs Sphinx 2-1

Names in Blue Bold advance to Round 2.

Names in small red letters will not be advancing to Round 2.

Names in bold and black are finished but I am waiting on the scores.

Winning records are listed after the winner gamers nickname.

Again Round 1 is scheduled to be finished 6 September. If you are behind then you need to do whatever you can to catch up and be finished by that date. There will be at least 27 others that are waiting for you to finish up to start Round 2.

Good Hunting.

MR

(modified 09/09/2007 18:55:58 by Mad Russian)
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Post #282   5192 days, 17 hours, 11 minutes, 21 seconds ago        
To expound on the scores: AirborneBob(Axis) 55% Kineas (Allies) 45%
--------------------
We have a Rendezevous With Destiny
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Post #281   5192 days, 18 hours, 18 minutes, 19 seconds ago        
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: [hirr]Leto:
Quote:
Originally posted by: Mad Russian:
Also notice that at this moment Ring of Fire has the closest spread of wins for each team...meaning it is the MOST BALANCED of the three....lol....I couldn't resist that....

Good Hunting.

MR


(modified 09/08/2007 20:46:06 by Mad Russian)



Yeah, yeah... I still stand by my first opinion that it's pro Soviet. I sincerely doubt that ANYONE could be beat me as the Soviet on this scenario.

; )

Cheers!

Leto



Ah well, thats sporting of you considering you've already played it. And another Group 1 player just won the scenario making it 6 Group 1 winners and 8 Group 2 winners.

Good Hunting.

MR



It would be hard to "un"play it... remember, I played this with the Germans and won... thus my hypothesis is that it would be hard for me to lose as Russians, IMHO.

; )

Cheers!

Leto
--------------------
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Post #280   5192 days, 18 hours, 59 minutes, 35 seconds ago        
Quote:
Originally posted by: [hirr]Leto:
Quote:
Originally posted by: Mad Russian:
Also notice that at this moment Ring of Fire has the closest spread of wins for each team...meaning it is the MOST BALANCED of the three....lol....I couldn't resist that....

Good Hunting.

MR


(modified 09/08/2007 20:46:06 by Mad Russian)



Yeah, yeah... I still stand by my first opinion that it's pro Soviet. I sincerely doubt that ANYONE could be beat me as the Soviet on this scenario.

; )

Cheers!

Leto



Ah well, thats sporting of you considering you've already played it. And another Group 1 player just won the scenario making it 6 Group 1 winners and 8 Group 2 winners.

Good Hunting.

MR
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Post #279   5192 days, 22 hours, 2 minutes, 4 seconds ago        
Quote:
Originally posted by: Mad Russian:
Also notice that at this moment Ring of Fire has the closest spread of wins for each team...meaning it is the MOST BALANCED of the three....lol....I couldn't resist that....

Good Hunting.

MR


(modified 09/08/2007 20:46:06 by Mad Russian)



Yeah, yeah... I still stand by my first opinion that it's pro Soviet. I sincerely doubt that ANYONE could be beat me as the Soviet on this scenario.

; )

Cheers!

Leto
--------------------
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Post #278   5194 days, 1 hour, 56 minutes, 35 seconds ago        
Quote:
Originally posted by: airbornebob:
UPDATE:
Kineas and I have completed Champagne to DRAW 55% (Axis) to 45% (allies)



The score for each gamer is what I need so that I know who won....

So, which of you got the 55% and which of you got the 45%?

Here is what I do with that information besides determining who won.


Here are the Standings for the scenarios at the moment.

Group 1 Winners Average Scores:

Into the Valley: Ten wins with an average score of 65.3% SB Soviet Champagne: Four wins with an average score of 66% Ring of Fire:</font> Five wins with an average score of 70.4%


<font color="blue"><b>Group 2 Winners Average Scores:</b></font>

<font color="blue">Into the Valley:</font> Three wins with an average score of 63%

<font color="blue">SB Soviet Champagne:</font> Nine wins with an average score of 75.4%

<font color="blue">Ring of Fire:</font> Eight wins with an average score of 60.3%


As you can see only thirteen scores made it into the formulas. There were three instances where a gamer surrendered. Those are not figured into the figures.


Also notice that at this moment Ring of Fire has the closest spread of wins for each team...meaning it is the <b>MOST BALANCED</b> of the three....lol....I couldn't resist that....

Good Hunting.

MR


(modified 09/08/2007 20:46:06 by Mad Russian)
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Post #277   5194 days, 1 hour, 59 minutes, 35 seconds ago        
Here are the matches the way I have them recorded.

1) The_Enigma vs Antoni Chmielowski (FGM) 2-1
2)
Narcosis vs Ken F 3-0
3) pplci vs Von Schwendeman 2-1
4) Acre 3-0 vs donshafer
5) Mixmaster vs Kovan
6) Proniakin vs RocketMan 3-0
7) sudowudo 3-0 vs herroberst
8) Alexian vs WeAgs2
9) voland vs Lord Bane 2-1
10) CEV Gunner vs Devil Thomas 3-0
11) BitterPill 2-1 vs Diesel Taylor
12) jdsu vs Herr Schacht
13) GJK vs raz_atoth
14) Bitchin Frizzie vs Seydlitz
15) Von Staudt vs Andre
16) Schwerpunkt vs Leto 2-1
17) Standartenfuhrer 3-0 vs Siberian Heat
18) Kineas vs Airbornebob
19) MeatEtr 2-1 vs Andrew Kulin
20) Bannon DC vs Twisted Leader
22) WarHammer11A vs dynoryder
23) mcwkjoyce vs Mangus2000
24) Forseti vs BigDuke6
25) Bertram vs Huzaar
26) Shoot Me I Explode 2-1 vs BertBlitzkrieg (FGM)
27) Owl 3-0 vs Crimson Bronx
28) Warpuppy vs Sphinx 2-1

Names in Blue Bold advance to Round 2.

Names in small red letters will not be advancing to Round 2.

Names in bold and black are finished but I am waiting on the scores.

Winning records are listed after the winner gamers nickname.

Again Round 1 is scheduled to be finished 6 September. If you are behind then you need to do whatever you can to catch up and be finished by that date. There will be at least 27 others that are waiting for you to finish up to start Round 2.

Good Hunting.

MR



(modified 09/09/2007 14:21:22 by Mad Russian)
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Post #276   5194 days, 13 hours, 57 minutes, 27 seconds ago        
UPDATE:
Kineas and I have completed Champagne to DRAW 55% (Axis) to 45% (allies)
--------------------
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Post #275   5196 days, 13 hours, 54 minutes, 28 seconds ago        
NOOOOOOOOOOOO!!!!!

I WANT TO START NOW!!!!!


ARRRGGHHHH!!!!


Cheers!

Leto
--------------------
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Post #274   5196 days, 14 hours, 31 minutes, 33 seconds ago        
MR, just sent our results to you. I got two wins and a draw to advance to the next round. Edit: I'll just add them here too.

Into the Valley - 71% - 29% - Axis Tactical Victory - MeatEtr

Ring of Fire - 80% - 20% - Allied Major Victory - MeatEtr

Champagne - 45% - 55% - Draw - Andrew Kulin

Btw, is it possible we can get a standings/news post stickied in this forum? It would be handy to be able to check for the latest news/standings at a glance.

Bummer to see a 10 day delay, looking forward to round 2.

(modified 09/05/2007 19:12:06 by MeatEtr)
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Post #273   5196 days, 15 hours, 21 minutes, 3 seconds ago        
Some of you just got lucky.

I am extending the start of ROUND 2 by ten days.

Anyone not done by the

15th of September

will have their games decided.

This is a gift not from me but of some very unforeseen events. It will not be extended again so use the time to your advantage!

Good Hunting.

MR

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Post #272   5196 days, 15 hours, 24 minutes, 38 seconds ago        
Quote:
Originally posted by: airbornebob:
Here is the status of each of our games:

Champagne:
sent file #89 on 9/1/07 (turn 28)
Axis 49% Allied 36%

Ring:
sent file #90 on 9/2/07 (turn 29)
Axis 40% Allied 41%

ITV:
sent file #32 on 8/28/07 (turn 10)
Axis 28% Allied 66%

I am currently ahead in 2 of the three scenarios, but I just wanted to be sure that there would be no question as to the results if it went to a judges table for final determination.



You are on turn 10 and you guys haven't done anything to try to speed up the file rate before now?????

Good Hunting.

MR
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Post #271   5197 days, 13 hours, 38 minutes, 50 seconds ago        
So what happens when nobody posts even partial scores on September 6th...??

I want to start this next round BAD...

Any delays will make me MAD...

IF we don't start on time I will be SAD...

So count those games like a hanging CHAD,

OR I'll mess you up like you were BAGHDAD.

Cheers!

Leto
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Post #270   5198 days, 2 hours, 15 minutes, 50 seconds ago        
Here is the status of each of our games:

Champagne:
sent file #89 on 9/1/07 (turn 28)
Axis 49% Allied 36%

Ring:
sent file #90 on 9/2/07 (turn 29)
Axis 40% Allied 41%

ITV:
sent file #32 on 8/28/07 (turn 10)
Axis 28% Allied 66%

I am currently ahead in 2 of the three scenarios, but I just wanted to be sure that there would be no question as to the results if it went to a judges table for final determination.
--------------------
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Post #269   5199 days, 13 hours, 10 minutes, 18 seconds ago        
Quote:
Originally posted by: airbornebob:
take into consideration response rates. A slow responding player may be able to pull out a victory from a close game if he mearly sits on his turns...Its just a thought....



Take into account that before this tournament started everyone knew when Round 2 would start.

A single file per day return rate for 2 months IS A SLOW RETURN RATE!!

Some of these guys finished within a few weeks.

The last time I knew anything about it both my personal email and this website worked. If you think your opponent is stonewalling you then you should have said something long before now.

How close are you to being finished?

Good Hunting.

MR





(modified 09/02/2007 20:18:25 by Mad Russian)
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Post #268   5200 days, 14 hours, 6 minutes, 41 seconds ago        
take into consideration response rates. A slow responding player may be able to pull out a victory from a close game if he mearly sits on his turns...Its just a thought....
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Post #267   5203 days, 12 hours, 48 minutes, 40 seconds ago        
As was discussed when we started, teams not finished by the time Round 1 is scheduled to finish will have their games determined.


FINISH YOUR GAMES!!!!


These scenarios are not 40 turns long.

40 turn scenarios take 120 files to finish.

120 files with a return rate of one file per person..per day...takes exactly 60 days.

You have had 90 days.

Anyone not finished will have their results determined for them.

Good Hunting.

MR



(modified 08/30/2007 05:07:52 by Mad Russian)
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Post #266   5205 days, 2 hours, 33 minutes, 21 seconds ago        
Steve,

Just finished my last game with Raz. Here's are final outcome:

Scenario GJK Raz
FGM Into the Valley 51% 49%
SB Soviet Champagne 10% 90%
HSG K Ring of Fire 28% 72%

Congrat's to Raz for 3 very well played games!

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Post #265   5205 days, 3 hours, 47 minutes, 23 seconds ago        
TEN DAYS LEFT!!!


FINISH YOUR ROUND 1 BATTLES!!!!!




Round 2 of KOTH2 is coming September 6th!!

Good Hunting.

MR



(modified 08/28/2007 05:39:05 by Mad Russian)
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Post #264   5206 days, 15 hours, 56 minutes, 42 seconds ago        
Quote:
Originally posted by: GJK:
Quote:
Originally posted by: Mad Russian:
Obviously Winners Bracket moves on.

But what about the Losers Bracket?

I have a couple of ideas with that.

1) we can form a Losers Bracket that plays the same scenarios the winners bracket is playing.

2) we can allow the losers bracket to playtest the scenarios for future rounds and vote on the choices for which scenarios get used.

In other words, incorporate the Losers Bracket into the judges. You would still be playing the scenarios and you would have a say in which ones were used and the playbalance on them.

Comments?!

Which would you rather see?

Good Hunting.

MR



What ever you decide, I want to play as the Axis in "Champagne". Big Grin



Whatever....you need to finish your matches just to see if you move on or not first... Razz

Good Hunting.

MR
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Post #263   5206 days, 17 hours, 23 minutes, 40 seconds ago        
Quote:
Originally posted by: Mad Russian:
Obviously Winners Bracket moves on.

But what about the Losers Bracket?

I have a couple of ideas with that.

1) we can form a Losers Bracket that plays the same scenarios the winners bracket is playing.

2) we can allow the losers bracket to playtest the scenarios for future rounds and vote on the choices for which scenarios get used.

In other words, incorporate the Losers Bracket into the judges. You would still be playing the scenarios and you would have a say in which ones were used and the playbalance on them.

Comments?!

Which would you rather see?

Good Hunting.

MR



What ever you decide, I want to play as the Axis in "Champagne". Big Grin
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Post #262   5206 days, 17 hours, 53 minutes, 23 seconds ago        
Quote:
Originally posted by: BertBlitzkrieg:
Shoot me I Explode and myself finished two of our games:

Valley game: 57-43 in favour of axis (Shoot me I Explode)

Champagne game: 89-11 in favour of axis (BertBlitzkrieg)

Hope to finish Ring of Fire in time....



I have your scores down. You need to work on finishing. Do your best the rest of the KOTH2 world is waiting on you.... Razz

Good Hunting.

MR
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Post #261   5206 days, 19 hours, 25 minutes, 31 seconds ago        
Shoot me I Explode and myself finished two of our games:

Valley game: 57-43 in favour of axis (Shoot me I Explode)

Champagne game: 89-11 in favour of axis (BertBlitzkrieg)

Hope to finish Ring of Fire in time....
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Post #260   5206 days, 20 hours, 56 minutes, 50 seconds ago        
Obviously Winners Bracket moves on.

But what about the Losers Bracket?

I have a couple of ideas with that.

1) we can form a Losers Bracket that plays the same scenarios the winners bracket is playing.

2) we can allow the losers bracket to playtest the scenarios for future rounds and vote on the choices for which scenarios get used.

In other words, incorporate the Losers Bracket into the judges. You would still be playing the scenarios and you would have a say in which ones were used and the playbalance on them.

Comments?!

Which would you rather see?

Good Hunting.

MR
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Post #259   5208 days, 44 minutes, 50 seconds ago        
received message from my opponent crimson

Can't continue are battles due to my Computer Blowing up on me while I was away on holiday last week and God knows when I will be able to afford a new one

Could you let them know on the torniment board what has happend



greets owl


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Post #258   5208 days, 14 hours, 15 minutes, 20 seconds ago        
Just about two weeks left before Round 2 starts!!!!

IF YOU ARE BEHIND IN YOUR TURNS YOU BETTER CATCH UP!!!!!

Post all of your scores here or send them to me directly.

Round 2 is set to start 6 September.

Good Hunting.

MR

(modified 08/24/2007 20:30:00 by Mad Russian)
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Post #257   5213 days, 20 hours, 10 minutes, 34 seconds ago        
Here are the matches the way I have them recorded.

1) The_Enigma vs Antoni Chmielowski (FGM) 2-1
2)
Narcosis vs Ken F 3-0
3) pplci vs Von Schwendeman 2-1
4) Acre 3-0 vs donshafer
5) Mixmaster vs Kovan
6) Proniakin vs RocketMan 3-0
7) sudowudo 3-0 vs herroberst
8) Alexian vs WeAgs2
9) voland vs Lord Bane 2-1
10) CEV Gunner vs Devil Thomas 3-0
11) BitterPill vs Diesel Taylor
12) jdsu vs Herr Schacht
13) GJK vs raz_atoth
14) Bitchin Frizzie vs Seydlitz
15) Von Staudt vs Andre
16) Schwerpunkt vs Leto 2-1
17) Standartenfuhrer 3-0 vs Siberian Heat
18) Kineas vs Airbornebob
19) MeatEtr vs Andrew Kulin
20) Bannon DC vs Twisted Leader
22) WarHammer11A vs dynoryder
23) mcwkjoyce vs Mangus2000
24) Forseti vs BigDuke6
25) Bertram vs Huzaar
26) Shoot Me I Explode 1-1 vs BertBlitzkrieg (FGM) 1-1
27) Owl 3-0 vs Crimson Bronx
28) Warpuppy vs Sphinx 2-1

Names in Blue Bold advance to Round 2.

Names in small red letters will not be advancing to Round 2.

Names in bold and black are finished but I am waiting on the scores.

Winning records are listed after the winner gamers nickname.

Again Round 1 is scheduled to be finished 6 September. If you are behind then you need to do whatever you can to catch up and be finished by that date. There will be at least 27 others that are waiting for you to finish up to start Round 2.

Good Hunting.

MR


(modified 08/26/2007 15:27:28 by Mad Russian)
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Post #256   5215 days, 1 hour, 23 minutes, 17 seconds ago        
Round 2 scenarios will consist of

A trip to Sicily in an assault/ME/attack - defend kind of a game. This one will test your patience and your skills.

A trip to Russia in an ME of a different kind. It too has multiple phases and attack/defend options in it.

A third scenario that is yet to be determined, with the scenario being picked from this group:

A small ME in Italy that is extremely challenging.

A small attack by Romanian forces against Soviet partisans in an undergroudn quarry.

An assault by British forces in Holland.

An all armored ME in the deserts of North Africa.


These scenarios are more to see what kinds of skills you have developed as gamers besides just the normal ME style come and get it combat. While that is very prevalent in most tournaments the KOTH is known for it's wide variety of scenario types and settings to force you to use all of your skills or learn new ones fast!

Good Hunting.

MR

(modified 08/18/2007 08:03:57 by Mad Russian)
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Post #255   5215 days, 3 hours, 31 minutes, 25 seconds ago        
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: [hirr]Leto:


Again Round 1 is scheduled to be finished 6 September. If you are behind then you need to do whatever you can to catch up and be finished by that date. There will be at least 27 others that are waiting for you to finish up to start Round 2.

Good Hunting.

MR





How are the matchups in the next round determined?

Also, what is the format (how many games played, what scenarios, and what kind of games will they be: ME, attack/defense, etc)?

Cheers!

Leto




I determine the matchups by a system I'll tell you about after they have been assigned.

Same format. Three games. Win two to move on. Yes, they will either be ME, attack/defend or etc...

If everyone is finished the round will start 6 September. If everyone is not finished I will determine a winner or let them finish on their own if they are close. I'll make that determination at the time.


Everyone should finish on time. 3 months is enough time to finish medium length and size scenarios.

Good Hunting.

MR

(modified 08/17/2007 17:50:14 by Mad Russian)


I agree - 3 months is more than enough to play 3 games Wink

In the last round me & The_Enigma played all our battles as TCP/IP games over 3 consecutive weekends. Big Grin
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Post #254   5215 days, 15 hours, 34 minutes, 38 seconds ago        
Quote:
Originally posted by: [hirr]Leto:


Again Round 1 is scheduled to be finished 6 September. If you are behind then you need to do whatever you can to catch up and be finished by that date. There will be at least 27 others that are waiting for you to finish up to start Round 2.

Good Hunting.

MR





How are the matchups in the next round determined?

Also, what is the format (how many games played, what scenarios, and what kind of games will they be: ME, attack/defense, etc)?

Cheers!

Leto




I determine the matchups by a system I'll tell you about after they have been assigned.

Same format. Three games. Win two to move on. Yes, they will either be ME, attack/defend or etc...

If everyone is finished the round will start 6 September. If everyone is not finished I will determine a winner or let them finish on their own if they are close. I'll make that determination at the time.


Everyone should finish on time. 3 months is enough time to finish medium length and size scenarios.

Good Hunting.

MR

(modified 08/17/2007 17:50:14 by Mad Russian)
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Post #253   5215 days, 20 hours, 38 minutes, 19 seconds ago        
Quote:
Originally posted by: Mad Russian:
Here are the matches the way I have them recorded.

1) The_Enigma vs Antoni Chmielowski (FGM) 2-1
2)
Narcosis vs Ken F 3-0
3) pplci vs Von Schwendeman 2-1
4) Acre 3-0 vs donshafer

5) Mixmaster vs Kovan
6) Proniakin vs RocketMan 3-0
7) sudowudo vs herroberst
8) Alexian vs WeAgs2
9) voland vs Lord Bane 2-1
10) CEV Gunner vs Devil Thomas 3-0
11) BitterPill vs Diesel Taylor
12) jdsu vs Herr Schacht
13) GJK vs raz_atoth
14) Bitchin Frizzie vs Seydlitz
15) Von Staudt vs Andre
16) Schwerpunkt vs Leto 2-1
17) Standartenfuhrer vs Siberian Heat
18) Kineas vs Airbornebob
19) MeatEtr vs Andrew Kulin
20) Bannon DC vs Twisted Leader
22) WarHammer11A vs dynoryder
23) mcwkjoyce vs Mangus2000
24) Forseti vs BigDuke6
25) Bertram vs Huzaar
26) Shoot Me I Explode vs BertBlitzkrieg (FGM)
27) Owl vs Crimson Bronx

Names in Blue Bold advance to Round 2.

Names in small red letters will not be advancing to Round 2.


Names in bold and black are finished but I am waiting on the scores.


Again Round 1 is scheduled to be finished 6 September. If you are behind then you need to do whatever you can to catch up and be finished by that date. There will be at least 27 others that are waiting for you to finish up to start Round 2.

Good Hunting.

MR





(modified 08/16/2007 19:18:51 by Mad Russian)



How are the matchups in the next round determined?

Also, what is the format (how many games played, what scenarios, and what kind of games will they be: ME, attack/defense, etc)?

Cheers!

Leto
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Post #252   5216 days, 14 hours, 8 minutes, 10 seconds ago        
Tournament Results Posted to the top of the thread.

Good Hunting.

MR






(modified 08/19/2007 15:57:38 by Mad Russian)
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Post #251   5216 days, 14 hours, 11 minutes, 43 seconds ago        
HSG K Ring of Fire has been uploaded to TPG and is available for those that are finished playing it here to make comments on or discuss in any fashion that you like.

I have recommended the other two designers to upload their scenarios here as well so that you can give them feed back too.

Thanks for the comments to date and tremendous interest shown in Ring of Fire. Interesting what a little bit different OOB can do for everybody's disposition...come to the discussion thread and we'll discuss this one all you want...

Good Hunting.

MR
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Post #250   5216 days, 15 hours, 29 minutes, 10 seconds ago        
We certially did! Smile


Quote:
I agree wholeheartedly with FIRE. The Russians have WAAYY too much armor in this one, especially KV's which can only be killed by the Marders head on.



Isnt it obvious ... you go KV hunting like me! i bagged two of them and now have there turrets mounted on the wall of my lodge ....
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I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

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Post #249   5216 days, 22 hours, 40 minutes, 38 seconds ago        
Quote:
Originally posted by: [hirr]Leto:
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: [hirr]Leto:
Quote:
Originally posted by: Von Schwendeman:
It is interesting that Group 2 dominates. I would have expected exactly the opposite from my interpretation of the scenario balance. Have fun, VS



I agree wholeheartedly with FIRE. The Russians have WAAYY too much armor in this one, especially KV's which can only be killed by the Marders head on.

If it weren't for my overwhelming combined infantry and armor tactics (nailed *** and ** with grenade bundles and AT mines) working like clockwork on this one, there is no way I could have won it.

BTW, how do you rate these scenarios??

ARRGGHH!!


Cheers!

Leto



Ummmm....guys I hate to point this out to you but I give you the tools to win the scenario. You may well have to use all the tools but they are there. Watch the Spoilers in here guys. We will discuss these scenaris at length in TPG. I'm going to post Ring of Fire today so we can start the disucssion on what should or shouldn't be in there...


Good Hunting.

MR

(modified 08/16/2007 05:25:57 by Mad Russian)



I hear you, and I most definately used those tools in very creative combinations. Looking at it more objectively, I was aiming for a TOTAL Victory as the Germans, and the very fact that I was stopped short at the height of a MINOR victory may be very good evidence for your debate.

Besides, scenario balance cannot take into account the skill and creativity of the players, nor their ability to recognize the tools they have available, and the strategies they must use for victory. Those are the subjectives you cannot control, and with respect to that, I think the FIRE scenario is well equipped from the point of view of either side to allow for unique abilities and tactics to be translated into victory.

By winning it as the germans, and thinking it pro soviet, it may be the best indication there is of the balance and character of the scenario.

Cheers!

Leto


Smile

I thought all 3 scenarios were good and me and Enigma had fun playing them.
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Post #248   5216 days, 23 hours, 8 minutes, 39 seconds ago        
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: [hirr]Leto:
Quote:
Originally posted by: Von Schwendeman:
It is interesting that Group 2 dominates. I would have expected exactly the opposite from my interpretation of the scenario balance. Have fun, VS



I agree wholeheartedly with FIRE. The Russians have WAAYY too much armor in this one, especially KV's which can only be killed by the Marders head on.

If it weren't for my overwhelming combined infantry and armor tactics (nailed *** and ** with grenade bundles and AT mines) working like clockwork on this one, there is no way I could have won it.

BTW, how do you rate these scenarios??

ARRGGHH!!


Cheers!

Leto



Ummmm....guys I hate to point this out to you but I give you the tools to win the scenario. You may well have to use all the tools but they are there. Watch the Spoilers in here guys. We will discuss these scenaris at length in TPG. I'm going to post Ring of Fire today so we can start the disucssion on what should or shouldn't be in there...


Good Hunting.

MR

(modified 08/16/2007 05:25:57 by Mad Russian)



I hear you, and I most definately used those tools in very creative combinations. Looking at it more objectively, I was aiming for a TOTAL Victory as the Germans, and the very fact that I was stopped short at the height of a MINOR victory may be very good evidence for your debate.

Besides, scenario balance cannot take into account the skill and creativity of the players, nor their ability to recognize the tools they have available, and the strategies they must use for victory. Those are the subjectives you cannot control, and with respect to that, I think the FIRE scenario is well equipped from the point of view of either side to allow for unique abilities and tactics to be translated into victory.

By winning it as the germans, and thinking it pro soviet, it may be the best indication there is of the balance and character of the scenario.

Cheers!

Leto


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Post #247   5217 days, 3 hours, 58 minutes, 33 seconds ago        
Quote:
Originally posted by: [hirr]Leto:
Quote:
Originally posted by: Von Schwendeman:
It is interesting that Group 2 dominates. I would have expected exactly the opposite from my interpretation of the scenario balance. Have fun, VS



I agree wholeheartedly with FIRE. The Russians have WAAYY too much armor in this one, especially KV's which can only be killed by the Marders head on.

If it weren't for my overwhelming combined infantry and armor tactics (nailed *** and ** with grenade bundles and AT mines) working like clockwork on this one, there is no way I could have won it.

BTW, how do you rate these scenarios??

ARRGGHH!!


Cheers!

Leto



Ummmm....guys I hate to point this out to you but I give you the tools to win the scenario. You may well have to use all the tools but they are there. Watch the Spoilers in here guys. We will discuss these scenaris at length in TPG. I'm going to post Ring of Fire today so we can start the disucssion on what should or shouldn't be in there...


Good Hunting.

MR

(modified 08/16/2007 05:25:57 by Mad Russian)
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Post #246   5217 days, 12 hours, 38 minutes, 45 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
It is interesting that Group 2 dominates. I would have expected exactly the opposite from my interpretation of the scenario balance. Have fun, VS



I agree wholeheartedly with FIRE. The Russians have WAAYY too much armor in this one, especially KV's which can only be killed by the Marders head on.

If it weren't for my overwhelming combined infantry and armor tactics (nailed 2 KV 2 T-34 and 1 T-70 with grenade bundles and AT mines) working like clockwork on this one, there is no way I could have won it.

BTW, how do you rate these scenarios??

ARRGGHH!!


Cheers!

Leto

(modified 08/15/2007 20:54:16 by [hirr]Leto)

(modified 08/15/2007 20:54:58 by [hirr]Leto)

(modified 08/15/2007 20:55:22 by [hirr]Leto)

(modified 08/15/2007 20:56:23 by [hirr]Leto)
--------------------
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Post #245   5217 days, 12 hours, 51 minutes, 9 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
It is interesting that Group 2 dominates. I would have expected exactly the opposite from my interpretation of the scenario balance. Have fun, VS



Yes because isn't it interesting that Group 2 was the ones that got the Germans in Ring of Fire...the very same ones that have been winning that scenario after they say the Soviets are way too strong in the scenario and that the balance is very pro-SOVIET!!

Good Hunting.

MR
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Post #244   5217 days, 17 hours, 48 minutes, 9 seconds ago        
It is interesting that Group 2 dominates. I would have expected exactly the opposite from my interpretation of the scenario balance. Have fun, VS
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Post #243   5217 days, 22 hours, 10 minutes, 46 seconds ago        
Mad Russian,

Stndrtnfhr here, my opponent has conceded both Valley and Fire. He sent you an email stating so. Please update your record as I should be listed as advancing to round two. Thanks for all your efforts in making this tourney happen.

Stndrtnfhr Out!
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Post #242   5219 days, 13 hours, 40 minutes, 2 seconds ago        
Tournament standings bumped to the top of the thread.

Good Hunting.

MR

(modified 08/16/2007 22:00:19 by Mad Russian)
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Post #240   5220 days, 20 hours, 22 minutes, 37 seconds ago        
Quote:
Originally posted by: Lord Bane:
Question: Is there an overall place where we can see the various players progress and scores in KOTH2? I can't seem to find one.
Thanks
Lord Bane



I'm working on it but it seems that every gamer in this tournament has gone back to their home sites and started up a thread on it so I am checking all of the posts there to make sure I have everybody's score or where they are at the moment.

To give you some kind of an idea of what it is taking me to get the scoring results on this thread....I have 472 personal emails that you guys have sent me. I have to go through those to make sure that I don't miss anyone. Or I might just post what I have and let you correct me on here.....and that doesn't count the posts here and on Blitz and Game Squad...and....well you're getting the picture.

We need to keep the scoring notification here on TPG if at all possible so I can keep up with it easier...don't kill the administrator guys!! I'm still helping to playtest scenarios, along with the judges, for the later rounds as well.

Some of them are going to be serious tests of your gaming skills! Not the normal fare by far!!

Good Hunting.

Steve



(modified 08/12/2007 19:24:35 by Mad Russian)
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Post #239   5220 days, 22 hours, 27 minutes, 32 seconds ago        
Question: Is there an overall place where we can see the various players progress and scores in KOTH2? I can't seem to find one.
Thanks
Lord Bane
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Post #238   5222 days, 40 minutes, 41 seconds ago        
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: Von Schwendeman:
Pplci just gave me to much time to get my units into position. When he did make his advance it was the charge of the light brigade and he surrendered after it became obvious he could not win. This scenario definitely favors the Axis, especially if the Axis player is aggressive. Pplci gave a good fight on the other two though and I've enjoyed the tournament immensely. Have fun, VS



Well I can be a bit aggressive as a player...I didn't give my Axis opponent time to beat me to anywhere on the map I wanted to go. I did advance much too far in one area though and was shot up pretty good. That was with recon forces and the resulting battle cost him time in other parts of the map.

He was actually defending his own area from my advancing units. That allowed me to do other things but at a stiff cost.

Good Hunting.

MR



***Big Time Spoiler***

I rushed up over the little hill and into an onslaught of German armor. I'd of done better if I sat back and let him come to me.
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Post #237   5222 days, 1 hour, 27 minutes, 25 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
Pplci just gave me to much time to get my units into position. When he did make his advance it was the charge of the light brigade and he surrendered after it became obvious he could not win. This scenario definitely favors the Axis, especially if the Axis player is aggressive. Pplci gave a good fight on the other two though and I've enjoyed the tournament immensely. Have fun, VS



Well I can be a bit aggressive as a player...I didn't give my Axis opponent time to beat me to anywhere on the map I wanted to go. I did advance much too far in one area though and was shot up pretty good. That was with recon forces and the resulting battle cost him time in other parts of the map.

He was actually defending his own area from my advancing units. That allowed me to do other things but at a stiff cost.

Good Hunting.

MR
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Post #236   5222 days, 11 hours, 15 minutes, 53 seconds ago        
Pplci just gave me to much time to get my units into position. When he did make his advance it was the charge of the light brigade and he surrendered after it became obvious he could not win. This scenario definitely favors the Axis, especially if the Axis player is aggressive. Pplci gave a good fight on the other two though and I've enjoyed the tournament immensely. Have fun, VS
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Post #235   5222 days, 12 hours, 0 minute, 14 seconds ago        
Judging by mine and others results for "Champagne", I'm inclined to say that it may be balanced in favor of the Axis a bit; not to take away from the excellent play from my opponent. Wink
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Post #234   5222 days, 12 hours, 56 minutes, 55 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
Pplci and I have finished the last battle, final results are:

Axis Allied
Ring 64% 36% Victory to Von Schwendeman

Valley 51% 49% Victory to pplci

Champagne 100% 0% Victory to Von Schwendeman

I had a great time, thanks a lot Andy.




100% to 0%? How did you do that? I was the Soviet in the playtest I did on that scenario and we ended up with a draw.

Good Hunting.

MR
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Post #233   5222 days, 18 hours, 9 minutes, 29 seconds ago        
Pplci and I have finished the last battle, final results are:

Axis Allied
Ring 64% 36% Victory to Von Schwendeman

Valley 51% 49% Victory to pplci

Champagne 100% 0% Victory to Von Schwendeman

I had a great time, thanks a lot Andy.
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Post #232   5225 days, 13 hours, 14 minutes, 50 seconds ago        
Round 1 is do to be over 6 September.

Soooo, if you're behind a bit you need to some catch up file swapping...yes I said "file"....

Let's get Round 1 out of the way so we can see who's still standing when the smoke clears.

Round 2 will have a much more varied trio of scenarios for your gaming pleasure.

Good Hunting.

MR
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Post #231   5225 days, 17 hours, 47 minutes, 58 seconds ago        
kineas and I are about 1/2 way through all three scenarios...Into the Valley was the last one started......
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Post #230   5235 days, 2 hours, 7 minutes, 39 seconds ago        
Sorry for the delay..should have an update very soon. It takes awhile to go and visit all the sites that this tournament has generated and check the scores posted there with what we have here and the one's I've gotten myself.

Good Hunting.

MR



(modified 08/01/2007 05:16:53 by Mad Russian)
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Post #229   5240 days, 18 hours, 8 minutes, 46 seconds ago        
MR, out of me and Tony who moves on to the next round?
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Post #228   5244 days, 12 hours, 47 minutes, 52 seconds ago        
Quote:
Originally posted by: Ken F:
Hi MR

With your permission, I'll just move on to Rd-2. Hopefully, my next opponent won't be a drop-out...

Cheers,
Ken



No problem.

Winning 2 out of the 3 scenarios was going to move you to round 2 anyway.

I'll post some updated results this weekend.

Good Hunting.

MR
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Post #227   5244 days, 16 hours, 46 minutes, 43 seconds ago        
MR,
I have completed my three KOTH2 games against Voland. Here are the scores for each scenario:
Champagne/Lord Bane(Axis)=78%, Voland(Allies)=22%
Into the Valley/Lord Bane(Allies)=41%, Voland(Axis)=59%
Ring of Fire/Lord Bane(Axis)=63%, Voland(Allies)=37%

Total/Lord Bane=182%, Voland=118%

A lot of Fun. I look forward to the next round.
Lord Bane
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Post #226   5245 days, 18 hours, 35 minutes, 39 seconds ago        
Hi MR

With your permission, I'll just move on to Rd-2. Hopefully, my next opponent won't be a drop-out...

Cheers,
Ken
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Post #225   5246 days, 11 hours, 32 minutes, 31 seconds ago        
Quote:
Originally posted by: Ken F:
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: Ken F:
Hi MR

My opponent, Mark Anthony, quit the tournament.
Whose job is it to find a replacement to finish my games...? Or is it not required...?

Just wondered how drop-outs are handled...

Cheers,
Ken



Ken...how far into the scenarios are you?

Good Hunting.

MR



Hi MR

My apologies for the slow response.

We finished CMBB-"Ring of FIre" (Draw).
We were on turn-25 (of 30) of CMAK-'Into the Valley".
We were on turn-16 (of 34) in CMBB-"Soviet Champagne".

I just sent you (Tuesday, July 17th) the last movie from each game (for your view), so you can make some kind of decision on how you want to handle my opponent's drop-out.

Good luck,
Ken



You were already winning 2 out of 3 of them. You are going to move on to round 2.

If you want to finish playing Soviet Champagne you can get with Desert Fox and guide him through the system for his first time. Either way you will continue to round 2 by winning 2 of the scenarios.

It's just if you want to keep playing the scenario.

Let me know.

Good Hunting.

MR

(modified 07/17/2007 21:54:31 by Mad Russian)
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Post #224   5246 days, 16 hours, 32 minutes, 24 seconds ago        
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: Ken F:
Hi MR

My opponent, Mark Anthony, quit the tournament.
Whose job is it to find a replacement to finish my games...? Or is it not required...?

Just wondered how drop-outs are handled...

Cheers,
Ken



Ken...how far into the scenarios are you?

Good Hunting.

MR



Hi MR

My apologies for the slow response.

We finished CMBB-"Ring of FIre" (Draw).
We were on turn-25 (of 30) of CMAK-'Into the Valley".
We were on turn-16 (of 34) in CMBB-"Soviet Champagne".

I just sent you (Tuesday, July 17th) the last movie from each game (for your view), so you can make some kind of decision on how you want to handle my opponent's drop-out.

Good luck,
Ken
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Post #223   5246 days, 23 hours, 27 minutes, 51 seconds ago        
Talking about Ring of Fire i thought it was a great scenario.
I got to do my all time fave of raiding trucks and infantry with my recon units ... love doing that in scenarios whilst also fighting several tank battles all over the place.

Manage to nail myself a few big game too during that fight.

Had control of more flags then my opponent but he was able to inflict more dammage on my tank force, he butched an entire group of my poor tanks!

Scenario was a draw but lost by a hundred points or so (a case of if only that AT gun had scored a direct hit with his first shot momment).

To me it looks to be very balanaced and can go either way
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Post #222   5247 days, 3 hours, 4 minutes, 7 seconds ago        
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: desert fox:
Was wondering how to get involved in a Tournament? Are they played TCI or PBEM? I have not played online before but would like to try against something besides the AI. Thanks, Desert Fox.



If you want in this tournament I have a pleyer that had his opponent drop out.

Let me know and you can pick up the games where they were left off.

Good Hunting.

MR



I would be interested. Just need to know how to start. Is there a time frame to complete the games? Do you need to know anything from me?

Thanks, Desert Fox
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Post #221   5247 days, 13 hours, 2 minutes, 53 seconds ago        
Quote:
Originally posted by: desert fox:
Was wondering how to get involved in a Tournament? Are they played TCI or PBEM? I have not played online before but would like to try against something besides the AI. Thanks, Desert Fox.



If you want in this tournament I have a pleyer that had his opponent drop out.

Let me know and you can pick up the games where they were left off.

Good Hunting.

MR
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Post #220   5247 days, 13 hours, 4 minutes, 57 seconds ago        
Quote:
Originally posted by: RocketMan:

.... but I think playing the best two out of three games is the best way to determine the better player with how the tournament is currently structured.



I agree when you presented the logic behind your opinion. I like the best of three...

ROFL!! Maybe we should go to a best of 5 for semi final rounds and then a best of 7 for the championship round like the NBA does!!!!

Or maybe we'll just save the toughest 3 scenarios for last.

Good Hunting.

MR

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Post #219   5247 days, 13 hours, 8 minutes, 12 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
The only way to be sure the best player advances is simultaneous mirror games where both players play each scenario from both sides. Even then luck will still play a factor.



In my own personal opinion there is nothing less a test of skill than playing the same scenario from both sides at the same time.

It's all in how you feel about game play. As Rocketman and I were discussing, there are dozens of ways that people set up tournaments. I have my way and it works for me.

The deal is that it must work for both the players and the administrators. Here I try to get things as random as possible, bring in new scenarios not seen before but use a panel of judges to help playtest the scenarios for balance before hand. Then I let the judges pick their favorites and you get to play those in round 1.

Round 2 will be different. Round 3 even more so. Not all of the later round scenarios will be Meeting Engagements.

Not all with be armor fights. The scenarios I have seen in this tournament so far will test your skills to their limits.

Three scenario sets are what you will get this time around. I like that better than the 2 scenario sets from KOTH1. See even I can learn from my mistakes.

Good Hunting.

MR
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Post #218   5247 days, 17 hours, 33 minutes, 13 seconds ago        
Final scores for me (Opponent was Steve Turn). Side I played is in parentheses after the scenario name -

FGM Into the Valley (Allies) - Won 67-33
SB Soviet Champagne (Axis) - Won 69-31
HSG K Ring of Fire (Axis) - Won 51-49



(modified 07/16/2007 17:09:44 by RocketMan)
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Post #217   5247 days, 18 hours, 58 minutes, 11 seconds ago        
Quote:
Originally posted by: acre:
Quote:
Originally posted by: Von Schwendeman:
The only way to be sure the best player advances is simultaneous mirror games where both players play each scenario from both sides. Even then luck will still play a factor.



That would be little stupid... not to play tournaments blindly... that it is counter strike not CMBB...

From my point of view all scenarios at this tournament are very very very very balanced and only few things remotely unbalances them(and thats only if opponent would somehow know exact forces and position of opponent), and i dare to say that sides that are called weaker(germans in RoF and Americans in ItV) are more that equal if players would do what their brifing said(spoiler would follow so i wont comment on that further)




The structure of the tournament is already set: Three games played simultaneously.

So the question is not "How do you design the best tournament structure," it is "How do you score the tournament the way it is structured?"

I am willing to play however the tournament is scored (as long as it is fair of course), but I think playing the best two out of three games is the best way to determine the better player with how the tournament is currently structured.
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Post #216   5248 days, 4 hours, 13 minutes, 11 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
The only way to be sure the best player advances is simultaneous mirror games where both players play each scenario from both sides. Even then luck will still play a factor.



That would be little stupid... not to play tournaments blindly... that it is counter strike not CMBB...

From my point of view all scenarios at this tournament are very very very very balanced and only few things remotely unbalances them(and thats only if opponent would somehow know exact forces and position of opponent), and i dare to say that sides that are called weaker(germans in RoF and Americans in ItV) are more that equal if players would do what their brifing said(spoiler would follow so i wont comment on that further)


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Post #215   5248 days, 13 hours, 7 minutes, 44 seconds ago        
Quote:
Originally posted by: desert fox:
Was wondering how to get involved in a Tournament? Are they played TCI or PBEM? I have not played online before but would like to try against something besides the AI. Thanks, Desert Fox.



This tournament is all pbem play as most are.

Try posting a note on the front page of this site, or in the Opponent Wanted area ( LINK ) or join the chat to see if someone is up for either a pbem or TCP/IP game ( http://www.the-proving-grounds.com/chat.html ). You're enjoyment of the game will double once you start to play other human players!
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Post #214   5248 days, 17 hours, 38 minutes, 12 seconds ago        
Was wondering how to get involved in a Tournament? Are they played TCI or PBEM? I have not played online before but would like to try against something besides the AI. Thanks, Desert Fox.
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Post #213   5248 days, 21 hours, 34 minutes, 42 seconds ago        
The only way to be sure the best player advances is simultaneous mirror games where both players play each scenario from both sides. Even then luck will still play a factor.
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Post #212   5249 days, 21 minutes, 49 seconds ago        
Quote:
Originally posted by: Ken F:
Hi MR

My opponent, Mark Anthony, quit the tournament.
Whose job is it to find a replacement to finish my games...? Or is it not required...?

Just wondered how drop-outs are handled...

Cheers,
Ken



Ken...how far into the scenarios are you?

I tried bumping my previous post on this but it wouldn't bump so we'll do another.

That's something to take note of on this thread. You can't bump posts. You have to bring them to the top yourself.

Good Hunting.

MR
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Post #211   5249 days, 10 hours, 59 minutes, 36 seconds ago        
ROFL!!!!!!!!!!

Well now..it is going to be very interesting to see just what the scores for Ring of Fire will be.

Now you have my curiosity going.

As I have said before...there are strengths and weaknesses to both of the OOB's in Ring of Fire.

So, let the scoring tell the tale.

Good Hunting.

MR
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Post #210   5249 days, 21 hours, 17 minutes, 47 seconds ago        
Quote:
Originally posted by: acre:
I wouldnt go into saying that scenarios are "gravely imbalanced"... after carefully reviewing "ring of fire" in editor i would say that germans have more than equal forces.... trick is... u must know ur equipment well... and ammo loadouts are edited to resemble historic info(that helps german player alot)... There is only one thing that gives russian player the edge but u would have to know opponents forces and position to exploit that from start... and germans have one joker that can turn tables alot...

Knowing both setups and playing "ring of fire"
again i would bet anyone that i would draw as worse score as german...

If u dont beleve me mail me setup... if u kick my ass u can take my spot at the rest of the tournament...

As i said before champagne and "Into the valley" are not balanced scenarios... they are work of art! (though with one mistake... which is spoiler by itself so i wont tell it here :D)

Keep up with the good work MR...



I never said Ring of Fire was "gravely imbalanced," just that it favored the Russians. When this round is over, we can compare the scores in Ring and see. However, it will be just as important to compare how the two players did in their other games to determine if it is ultimately balanced.

(modified 07/14/2007 12:06:34 by RocketMan)
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Post #209   5249 days, 22 hours, 25 minutes, 48 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
If you go with the winner gets one point for each game what do you do about the guy who lost 49/51? I think the original scoring system is better. If the scenario is not balanced your job is to loose by the least amount. This simulates real battles better. The commander must realize he cannot meet the objective, minimize his losses, and stop the enemy from advancing to far. If the scenario balance favors your side then the commanders job is to maximize the victory. My 2 cents worth. Have fun, VS



It all depends on what you are trying to simulate with the tournament. However if you are trying to find the best player, combining the scores from different games is like trying to compare the taste of apples, oranges and pears to determine what the tallest fruit tree is.


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Post #208   5250 days, 1 hour, 37 minutes, 49 seconds ago        
I wouldnt go into saying that scenarios are "gravely imbalanced"... after carefully reviewing "ring of fire" in editor i would say that germans have more than equal forces.... trick is... u must know ur equipment well... and ammo loadouts are edited to resemble historic info(that helps german player alot)... There is only one thing that gives russian player the edge but u would have to know opponents forces and position to exploit that from start... and germans have one joker that can turn tables alot...

Knowing both setups and playing "ring of fire"
again i would bet anyone that i would draw as worse score as german...

If u dont beleve me mail me setup... if u kick my ass u can take my spot at the rest of the tournament...

As i said before champagne and "Into the valley" are not balanced scenarios... they are work of art! (though with one mistake... which is spoiler by itself so i wont tell it here :D)

Keep up with the good work MR...
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Post #207   5250 days, 13 hours, 41 minutes, 55 seconds ago        
If you go with the winner gets one point for each game what do you do about the guy who lost 49/51? I think the original scoring system is better. If the scenario is not balanced your job is to loose by the least amount. This simulates real battles better. The commander must realize he cannot meet the objective, minimize his losses, and stop the enemy from advancing to far. If the scenario balance favors your side then the commanders job is to maximize the victory. My 2 cents worth. Have fun, VS
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Post #206   5251 days, 22 minutes, 22 seconds ago        
Well I lost soviet champaign playing as the Russians 78-22

Great scenario, well balanced, Air power was the deciding factor in our battle.
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Post #205   5251 days, 14 hours, 3 minutes, 9 seconds ago        
Okay then.

Well, since I'm running the tournament I kind of get to seed people how I want to. If putting players against each other as they sign up isn't random would you have preferred that I draw cards, roll dice, pull chits from the hat?

No matter what method I use as long as I don't intentionally pick each slot it has a random element to it. At least it does where I stand.

And if better players end up playing better players that's okay with me. I didn't force anyone to sign up or tell them when to sign up. I could go through the roster and see where the identifiably good players are for you. I can tell you that the ones I know of are scattered all through the listings.

The scenarios were put in order of the way the judges voted them. I did pick the sides to start the first scenario then moved it down to cover each of them.

I can play the "what if" game with you all day. What if any number of things. There has to be a way to match players to each other. There has to be a way to match scenarios to players. I have my way. It worked fine last KOTH and I don't see any problems really this time.

If Ring of Fire is gravely unbalanced then I'll fix it when the reviews come in. Just as I expect the other scenario designers will there scenarios.

What I will say about all of my scenarios, not just Ring of Fire is that you have to actually THINK to win in most cases. Each side has strengths and weaknesses. Those need to be exploited to win. In most cases the player than makes the least mistakes in my scenarios is the winner. Not the guy that had the most luck. Not the guy with the better OOB. But the guy that played the best. I expect that Ring of Fire will show that here too.

I can see your point with the scoring.

It can easily be scored that you have to win two games out of three. If there is a tie then we go raw scores. Each game having equal weighting is a good idea.

Thanks for your input.

Good Hunting.

MR

(modified 07/12/2007 19:21:08 by Mad Russian)
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Post #204   5251 days, 20 hours, 54 minutes, 22 seconds ago        
Quote:
Originally posted by: Mad Russian:

The points for Ring of Fire are:

Germans: 2865

Soviets: 2625

Sorry but the More Russians vs the Better Germans doesn't hold true for Ring of Fire. And just what kind of tanks would be better quality than German tanks of the summer of 1942.....Big Grin

It is a balance of strengths and weaknesses as all of my scenarios are...and just so you know I don't do crack!!!! Razz

But the jury will soon be in on Ring of Fire with actual results.


The way you divided up the games and players is not random, you assigned the players who signed up first for the tournament to play the Germans in Ring of Fire. But what if the people who signed up first are likely to be the better players? After all, the fact that someone signed up first shows that they are probably more involved in the CM community than those who signed up later, which makes it more likely (although not certain) that they are the better player.

The bottom line is that you introduced a bias into who played the Germans and who played the Russians in Ring of Fire and that bias has a high likelihood of skewing the results. So the scores for the games in the tournament will not be a true measure of the scenarios balance.

My point is not that Ring of Fire is not winnable by a good German player, but that with two players of equal skill the Russians would be the favorites. When this round is over, I suspect that most of the people who won as the Germans in Ring of Fire will also have won both their other games as well.

Quote:
Originally posted by: Mad Russian:

You would like the scoring to be by game?

So you wouldn't mind completely destroying your opponent in Ring of Fire and only losing the other two games by 3 total percentage points and watching him move on in the tournament?

The system is designed to keep the situation you describe from happening in reverse. However we score it there are 2 dozen other methods that someone else will like better than the one I chose.

Guys, these scenarios have been playtested. They aren't being seen here for the first time ever. The judges have thousands of CM games played between them. While blowouts are always possible, they are going to be highly unlikely, after being played by a team of experienced gamers.

I vote we wait and see how round 1 turns out. IF you like we can take a vote at the end of the round to see if more of you want a point per game or a total score for the three scenarios.

Good Hunting.

MR


It is the World Series or the Stanley Cup and Team A wins four games by a score of 1-0 and Team B wins three games by a score of 10-0. The final combined score is 30-4 for Team B, but who wins the Title?

I have been playing each game to win, not for the highest score, because frankly it never even occurred to me that you would combine the scores of all the games into one aggregated score to determine the winner, so I never bothered to ask how you were going to score the tournament.

You can, of course, score the tournament any way you want. But again, the scoring method you have decided to use could, if one scenario was unbalanced, result in the weaker overall player advancing and the better player getting eliminated.

(modified 07/12/2007 12:41:51 by RocketMan)
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Post #203   5252 days, 9 hours, 9 minutes, 18 seconds ago        
Quote:
Originally posted by: RocketMan:
Quote:
Originally posted by: Mad Russian:

We are going to add up the winning percentages for the three games between the two players. Player with the biggest winning margin goes on to the next round.

If they come out to exactly 50-50 then we go by raw score. If that is still exactly the same they both advance.

That should mean that the gamer that wins 2 of the 3 games should advance. It should mean that you could get blown out of a game and still win. It should mean that you could fight all three games tight with 50-50 draws and still lose by 10 overall points.

Good Hunting.

MR

(modified 07/09/2007 17:40:17 by Mad Russian)



I completely disagree with this method of scoring. The scoring should be by game with each game counting as one point.

Your method leaves the scoring entirely too sensitive to a single unbalanced scenario determining the outcome of a particular round.

And I agree with some of the previous comments about Ring of Fire being biased in favor of the Russians. When the current game I am playing is over, I am looking forward to opening it in the editor to verify my suspicions, but it looks to me like the Russians have more and better quality tanks than the Germans while the Germans have better quality crews than the Russians.

Whoever thought that setup would make for a balanced game between two equally qualified players was, in my opinion, smoking crack Big Grin




The points for Ring of Fire are:

Germans: 2865

Soviets: 2625

Sorry but the More Russians vs the Better Germans doesn't hold true for Ring of Fire. And just what kind of tanks would be better quality than German tanks of the summer of 1942.....Big Grin

It is a balance of strengths and weaknesses as all of my scenarios are...and just so you know I don't do crack!!!! Razz

But the jury will soon be in on Ring of Fire with actual results.

You would like the scoring to be by game?

So you wouldn't mind completely destroying your opponent in Ring of Fire and only losing the other two games by 3 total percentage points and watching him move on in the tournament?

The system is designed to keep the situation you describe from happening in reverse. However we score it there are 2 dozen other methods that someone else will like better than the one I chose.

Guys, these scenarios have been playtested. They aren't being seen here for the first time ever. The judges have thousands of CM games played between them. While blowouts are always possible, they are going to be highly unlikely, after being played by a team of experienced gamers.

I vote we wait and see how round 1 turns out. IF you like we can take a vote at the end of the round to see if more of you want a point per game or a total score for the three scenarios.

Good Hunting.

MR



(modified 07/12/2007 00:16:36 by Mad Russian)
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Post #202   5252 days, 10 hours, 49 minutes, 40 seconds ago        
Quote:
Originally posted by: Mad Russian:

We are going to add up the winning percentages for the three games between the two players. Player with the biggest winning margin goes on to the next round.

If they come out to exactly 50-50 then we go by raw score. If that is still exactly the same they both advance.

That should mean that the gamer that wins 2 of the 3 games should advance. It should mean that you could get blown out of a game and still win. It should mean that you could fight all three games tight with 50-50 draws and still lose by 10 overall points.

Good Hunting.

MR

(modified 07/09/2007 17:40:17 by Mad Russian)



I completely disagree with this method of scoring. The scoring should be by game with each game counting as one point.

Your method leaves the scoring entirely too sensitive to a single unbalanced scenario determining the outcome of a particular round.

And I agree with some of the previous comments about Ring of Fire being biased in favor of the Russians. When the current game I am playing is over, I am looking forward to opening it in the editor to verify my suspicions, but it looks to me like the Russians have more and better quality tanks than the Germans while the Germans have better quality crews than the Russians.

Whoever thought that setup would make for a balanced game between two equally qualified players was, in my opinion, smoking crack Big Grin
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Post #201   5252 days, 12 hours, 40 minutes, 26 seconds ago        
Quote:
Originally posted by: Ken F:
Hi MR

My opponent, Mark Anthony, quit the tournament.
Whose job is it to find a replacement to finish my games...? Or is it not required...?

Just wondered how drop-outs are handled...

Cheers,
Ken



How far along are you?

*** BUMP ****

Good Hunting.

MR

(modified 07/15/2007 08:59:57 by Mad Russian)
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Post #200   5252 days, 15 hours, 16 minutes, 52 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
I never said I was advancing to the next round! I just lost Valley 51% to 49%; yea I know, this near even score is from the guy who said the scenarios were not balanced. Still one game to go. Watch me loose badly the one I claimed favored the Allies. That is part of the fun, anything can happen.
Have fun, VS



Well you won the last one.

64% for the Germans and 36% gives you some wiggle room. That means you probably better win the next scenario or just lose a very close fight...lol...


Good Hunting.

MR

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Post #199   5252 days, 16 hours, 20 minutes, 11 seconds ago        
I never said I was advancing to the next round! I just lost Valley 51% to 49%; yea I know, this near even score is from the guy who said the scenarios were not balanced. Still one game to go. Watch me loose badly the one I claimed favored the Axis. That is part of the fun, anything can happen.
Have fun, VS

(modified 07/13/2007 06:34:05 by Von Schwendeman)
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Post #198   5253 days, 4 hours, 33 minutes, 30 seconds ago        
Hi MR

My opponent, Mark Anthony, quit the tournament.
Whose job is it to find a replacement to finish my games...? Or is it not required...?

Just wondered how drop-outs are handled...

Cheers,
Ken

--------------------
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Post #197   5254 days, 4 hours, 44 minutes, 27 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
It's your tournament and your call. The scenarios are great by the way, but I don't think they are balanced. With over 50 gamers playing you have an opportunity to balance the scoring. I can understand not wanting to take that opportunity. I would also be willing to bet you a few beers that: Ring will be won by the Russians far more times than by the Germans; Valley far more times by the Germans; and Champagne far more times by the Allies. It will be interesting to see if the results match my expectation. I don't point this out for my own purposes, I have already won Ring 64% for the Germans and 36% for the Russians. Still I think that the player who draws Ring-Germans, Valley-US, and Champagne-Allies has got a tougher row to hoe than his opponent. I don't mean to be over critical, the scenarios are really good and the tournament is outstanding. I appreciate the time and effort the designers put into the scenarios and the time and effort you put into the tournament. Thanks a bunch to you and the authors. Have fun, VS



I didn't take it as your being critical but just asking questions.

There are, I guess, as many ways to do a tournament, as there are tournaments.

I work on the KISS principle. By Keeping it Simple I don't get lost in my own shuffle.

Of course scenarios will never be 100% balanced. There are too many variables.

Does the tournament only take very experienced gamers? Do we playtest the scenarios 35 times before using them in the tournament? Do we only match opponents against each other with similar records?

There is only so much that you can do to balance a set of scenarios or gameplay for a tournament. The best that you can hope for is that there is some balance.

I intentionally take some of the balance out of the game play. I match up gamers as they join the tournament. So, you never know who you will be fighting. That way, we may, hopefully we will, meet a new friend.

This tournament doesn't use a cutoff number of gamers that enter. We take everyone that wants to play. At some point I have to tidy that up so that we come down to the end with just 2 guys fighting the last set of scenarios.

That's when I will do something like you are suggesting. To use an average score or more likely take the highest scores for the group to whatever number of gamers are needed to level out the field.

I find it interesting that you think Ring of Fire favors the Soviets when you won it as the Germans. Both sides have their strengths and weaknesses and it seemed very determinant on game play tactics used as to who the winner is. Yours is the second actual win in the scenario by the Germans. They seem to be holding their own.

Good tactics and experienced play will win that scenario I think. But I could be wrong.

The same is true of them all. All scenarios are a blend. The gamers tactics, their experience, the map and the OOB all blend together to give a result. What the game designer is looking for is the possibility of your being able to win with the set of tools you get in the scenario.

The rest is up to you.

Some of the tournament results are luck. Who you get paired against will make a big difference if you have the chance to advance. A new gamer in his first tournament against a guy that has played 300 games probably doesn't have much of a chance to advance. KOTH1 was won by a guy that never lost a single scenario though and there were scenarios in that tournament that weren't playtested before the round 1. Some of those were not balanced. The goal was different though. That tournament was started to get some of the scenarios here that had not gotten any playtesting done on them to get some.

This tournament is a designed from the ground up preplayed scenario tournament. For the most part, the scenarios in this tournament are from very experienced designers. That should help make them more balanced.

Glad to see that you are advancing to the next round. We'll see what you think of some of those scenarios. They are going to test your skill level even more. They are not all ME"s in the traditional sense of the word.

Good Hunting.

MR


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Post #196   5254 days, 11 hours, 2 minutes, 23 seconds ago        
It's your tournament and your call. The scenarios are great by the way, but I don't think they are balanced. With over 50 gamers playing you have an opportunity to balance the scoring. I can understand not wanting to take that opportunity. I would also be willing to bet you a few beers that: Ring will be won by the Russians far more times than by the Germans; Valley far more times by the Germans; and Champagne far more times by the Axis. It will be interesting to see if the results match my expectation. I don't point this out for my own purposes, I have already won Ring 64% for the Germans and 36% for the Russians. Still I think that the player who draws Ring-Germans, Valley-US, and Champagne-Axis has got a tougher row to hoe than his opponent. I don't mean to be over critical, the scenarios are really good and the tournament is outstanding. I appreciate the time and effort the designers put into the scenarios and the time and effort you put into the tournament. Thanks a bunch to you and the authors. Have fun, VS

(modified 07/13/2007 06:36:12 by Von Schwendeman)
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Post #195   5254 days, 12 hours, 18 minutes, 19 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
It seems that from the results so far the scenarios are not even close to balanced. So you are not planing to make an adjustment for the scenario imbalance? I think there are enough players to use a balancing system whereby you get points for beating the average scores on each of the scenarios. Are you open to a system such as this for adjusting for the scenario imbalance?
--------------------



It seems to me that the scenarios are very balanced or you wouldn't be playing them. So far two matches have been concluded. Both of them with a gamer surrendering.

Just how am I to make any balance conclusions from those results, that would make me believe that games, done by the judges over a 3 month period, are no longer valid?

There is a balancing system in place for the scenarios. Once they have been played by the tournament players, the scenarios will be posted to TPG, and everyone will have an opportunity to have their say on the balance of them. I, at least, will make changes to my scenario, if any are warranted, before posting it to TSDII.

Keep in mind that Round 1 is composed completely of Meeting Engagements and they are the worst possible scenarios to try and balance do to tactical considerations and gamer skill level differences.

We will however see what a large group of gamers finds them to be balance wise and go from there.

What I think you are referring to, is actually not scenario imbalance, but tournament scoring imbalance. If I understand you right, and I may not, you are worried about some gamers advancing, that don't meet, or beat, the average score for each scenario. If that's what you are referring to, then no, I'm not interested in changing the tournament scoring results for Round 1.

You are playing against your opponent not the entire field of gamers. When commanders fight on the battlefield they win the battles they are fighting. They don't have their results compared to how anyone else did that day to determine if they did well enough to remain in command or not.

They win or lose in their own battles.

That's the way it is in Round 1 as well. Round 2 or 3 will see a contest of overall scoring to get the tournament back on track with the number of gamers advancing in each round to work the numbers out in the final rounds.

Good Hunting.

MR

(modified 07/09/2007 21:16:35 by Mad Russian)
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Post #194   5254 days, 13 hours, 43 minutes, 31 seconds ago        
A little premature to conclude all of that, isn't it?
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Post #193   5254 days, 14 hours, 13 minutes, 50 seconds ago        
It seems that from the results so far the scenarios are not even close to balanced. So you are not planing to make an adjustment for the scenario imbalance? I think there are enough players to use a balancing system whereby you get points for beating the average scores on each of the scenarios. Are you open to a system such as this for adjusting for the scenario imbalance?
--------------------

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Post #192   5254 days, 15 hours, 45 minutes, 37 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
MR, how do you determine who advances to round 2? For example player "A" draws Germans for "Ring", Americans for "Valley" and Russians for "Champagne". He looses in both Valley and Ring by less than the average, and wins in Champagne, but by less than the average. Thus he looses two games and wins in one and his overall performance is 1 point above the average. Does player "A" advance because he did better than the average or does his opponent advance because he won 2 and lost 1? Thanks, VS



We are going to add up the winning percentages for the three games between the two players. Player with the biggest winning margin goes on to the next round.

If they come out to exactly 50-50 then we go by raw score. If that is still exactly the same they both advance.

That should mean that the gamer that wins 2 of the 3 games should advance. It should mean that you could get blown out of a game and still win. It should mean that you could fight all three games tight with 50-50 draws and still lose by 10 overall points.

Good Hunting.

MR

(modified 07/09/2007 17:40:17 by Mad Russian)
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Post #191   5254 days, 17 hours, 40 minutes, 55 seconds ago        
MR, how do you determine who advances to round 2? For example player "A" draws Germans for "Ring", Americans for "Valley" and Russians for "Champagne". He looses in both Valley and Ring by less than the average, and wins in Champagne, but by less than the average. Thus he looses two games and wins in one and his overall performance is 1 point above the average. Does player "A" advance because he did better than the average or does his opponent advance because he won 2 and lost 1? Thanks, VS
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Post #190   5256 days, 13 hours, 37 minutes, 12 seconds ago        
Quote:
Originally posted by: Ken F:
Hi MR

Thanks for answering my questions.

I will enjoy adding my comments to HSG-Ring of Fire, when it is posted to TPG.

It has a great map and concept.
Of course... I am always up for offering a few suggestions for balance and even more fun (if that is possible).

Keep up the good work,
Ken



That one seems to have a life of it's own. What should have been a cut and dried ME seems not to be so cut and dried. I'll put it on TPG in the next week or so.

Good Hunting.

MR
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Post #189   5256 days, 14 hours, 40 minutes, 39 seconds ago        
Hi MR

Thanks for answering my questions.

I will enjoy adding my comments to HSG-Ring of Fire, when it is posted to TPG.

It has a great map and concept.
Of course... I am always up for offering a few suggestions for balance and even more fun (if that is possible).

Keep up the good work,
Ken
--------------------
Will PBEM either CMAK or CMBB. Huge battles and Ops are okay. Can usually return a turn/file every day. Will play-test as well.
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Post #188   5256 days, 16 hours, 52 minutes, 53 seconds ago        
Quote:
Originally posted by: narcosis:


Due to the lightning speed command decisions, in resolving a miniscule game file problem and based on the lack of help to others with the same problem.

I here by give notice, that I have decided to rap playing any further in this tournament.

I officially hand over round one to Ken F.



Due to the lightning speed command decisions? There have been a constant stream of replies to your comments and concerns. If you decide to leave the tournament that is your choice.

No one made you join. No one is keeping you here.

I'm sorry if you have a computer issue. I am not a computer engineer and cannot fix your computer issue for a single scenario. I have made recommendations. You don't seem to care for those.

There are roughly 6 weeks until the end of round 1. I'm sorry if you think you need instant responses but my Father is in the hospital and may not live. So excuse me if I'm not responding to your concerns that a single one of the tournament scenarios isn't acting right on your machine.

I guess I should have started here at the top and not bothered answering all of your previous concerns as well.

I do the best I can. There were 54 of you when we started. I can't play all the games for you.

It's too bad that rather than figure out what your problem is you are just quitting. Over the years I have come to expect more than that attitude from wargamers.

Good Hunting.

MR

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Post #187   5256 days, 17 hours, 0 minute, 44 seconds ago        
Quote:
Originally posted by: Ken F:
Hi MR

I was under the impression that this tournament was a way to get players together to play-test these scenarios (as in KOTH-1...?

Is this correct...?

IIRC... In KOTH-1 we agreed to write either an AAR or review, or at least enter into discussion or give some opinion on the scenarios played.

If the above is valid for KOTH-2, do we post comments in the discussion area of the scneario, or send you an e-mail copy of our review...? (or both)?

Sorry for the stupid questions. Maybe somebody else can help me out here...

Sincerely,
Ken



KOTH2 has a panel of Judges that has playtested these scenarios. When the round is over we will post them to TPG and you can make your comments on them before we move them to TSDII and you can link them to your ladders for credit.

Please don't anyone post these scenarios to another site before we get the results back from the playtesting and make our corrections. This was a general statement and not directed anyone in particular.

Thanks.

Good Hunting.

MR
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Post #186   5256 days, 17 hours, 3 minutes, 12 seconds ago        
Quote:
Originally posted by: narcosis:
Quote:
Originally posted by: Ken F:
Hi MR

Regarding Mark Anthony's inability to process the files for our CMAK-Into the Valley (due to system requirements?)...

At what point do we turn the game over to the judges...?

I am not sure what the procedure is for this...

Cheers,
Ken



The suggestion i would make, as their are others with problems, is to play another game.
Unless the game is being dominated then hand it to the judge.

Dominated i mean leading by 30 points at a specific round.



Well the problem with playing another game is that there are only three games set up for round 1 and you have all three.

We didn't see a need to playtest multiple scenarios for alternate games for the round.

The whole idea is that all gamers play the same game and the results of those games are representative of the whole groups playing skills against that set of scenarios.

For a single gamer to have an issue with a single scenario doesn't seem to warrant us to playtest alternate scenarios. I have a low end machine. I have trouble playing some of the larger scenarios that gamers are making these days but we specifically kept the scenario sizes down so that low end machines wouldn't be a problem.

Good Hunting.

MR
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Post #185   5256 days, 17 hours, 7 minutes, 48 seconds ago        
Quote:
Originally posted by: narcosis:
Quote:
Originally posted by: acre:


Blah this post ate my wall of text... i dont have nerves to write that again now so ill be as short as possible...

Problem with corrupted files HAS NOTHING TO DO WITH SCENARIO ITSELF... driver from ur video/sound card or some windows api is messing with ur processor when CMBB/CMAK are finishing ur txt PBEM files....

Reinstall ur drivers... I never processed corrupted file so far... using old fx5200... my opponent(Don Shafer) was using new RADEON and sent me about 20 corrupted files...

Hope this helps...

(modified 07/06/2007 04:55:05 by acre)



ACRE with out trying to belittle you, but applying the drivers to hard ware is pointless and BAD ADVICE, if it has pointed out by others that the only problem is with one particular game. This is not a corrupt file problem that I address.

The problem is not to do with drivers but to do with low memory on Video cards and low Processor speeds.

I did point out this problem is only happening with one game and only has happened to one game so far,which suggest, not the file is the problem, but as I previously mentioned “A Graphic card problem and processor speed problem”.

I understand people are not IT literate, but corrupt files do not open up in a game. They will say “Corrupt file” while trying to open.
I have previously caught some one altering a few digits in the game file sending it so they could avoid playing. Because the game would say it was “Corrupt”...

If people do get corrupt files then they should “reinstall the game” as this is more likely to solve the problem. But this is NOT what I am talking about. I am talking about low spec PCs .




Updating your drivers if the BEST advice of all. When I have any game problems in the past they have mostly been associated with bad drivers. When I have updated my drivers that usually has worked.

The issue doesn't seem to be bothering anyone else's machine which also leads me to believe that the issue is in your machine and not a scenario problem.

Try updating your drivers and see what happens. It can't hurt.

Good Hunting.

MR
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Post #184   5256 days, 23 hours, 17 minutes, 16 seconds ago        
Quote:
Originally posted by: narcosis:


Due to the lightning speed command decisions, in resolving a miniscule game file problem and based on the lack of help to others with the same problem.

I here by give notice, that I have decided to rap playing any further in this tournament.

I officially hand over round one to Ken F.



How do you propose they fix the problem*, all the scenarios have been playtested already from a bunch of them and it would appear none of the playtesters had any problems otherwise they wouldnt have picked the scenario ja?

*bearing in mind you state the problem being everyone has low computer specs, to which i reason the much larger scenario - Ring of Fire would have caused more complaints and problems however no one has complained about that.

You mock the speed people get back to you, its the weekend and people have lives they cant answer you question as fast as you would like all the time.

I smell something fishy!

Iirc looking back over this tread two people, you included out of everyone who has played or is playing have had problems with it ... again i smell something very fishy!

(modified 07/07/2007 10:09:56 by the_enigma)
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sgtgoody (esq)
I find that people will play the way they want. Make the OP that you want, if others like it, great, if not, well there is no accounting for taste is there?

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Post #183   5257 days, 28 minutes, 8 seconds ago        


Due to the lightning speed command decisions, in resolving a miniscule game file problem and based on the lack of help to others with the same problem.

I here by give notice, that I have decided to rap playing any further in this tournament.

I officially hand over round one to Ken F.

--------------------
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Post #182   5257 days, 2 hours, 35 minutes, 31 seconds ago        
Hi MR

I was under the impression that this tournament was a way to get players together to play-test these scenarios (as in KOTH-1...?

Is this correct...?

IIRC... In KOTH-1 we agreed to write either an AAR or review, or at least enter into discussion or give some opinion on the scenarios played.

If the above is valid for KOTH-2, do we post comments in the discussion area of the scneario, or send you an e-mail copy of our review...? (or both)?

Sorry for the stupid questions. Maybe somebody else can help me out here...

Sincerely,
Ken
--------------------
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Post #181   5257 days, 4 hours, 19 minutes, 35 seconds ago        
The min specs for the game is not that great.

So surely if they were having problems with this scenario due to low spec machines, Ring of Fire which is considably larger would have caused more problems by now?

And am sure we would have heard of this problem more with all the scenarios and forums which are out there.

In regards to large scenarios the only problem i have ever had is the time it takes to process the turn. Although over the years ive went through several upgrades and now am on a whole new machine that even this is not really a problem for me (and ive played for giant scenarios).
I never had GFX problems, only the occasional bmp showing up as a white block but restarting the game if thats getting on your nerves sloves this.
--------------------
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Post #180   5257 days, 5 hours, 52 minutes, 56 seconds ago        
Quote:
Originally posted by: Ken F:
Hi MR

Regarding Mark Anthony's inability to process the files for our CMAK-Into the Valley (due to system requirements?)...

At what point do we turn the game over to the judges...?

I am not sure what the procedure is for this...

Cheers,
Ken



The suggestion i would make, as their are others with problems, is to play another game.
Unless the game is being dominated then hand it to the judge.

Dominated i mean leading by 30 points at a specific round.
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Post #179   5257 days, 6 hours, 16 minutes, 4 seconds ago        
Quote:
Originally posted by: acre:


Blah this post ate my wall of text... i dont have nerves to write that again now so ill be as short as possible...

Problem with corrupted files HAS NOTHING TO DO WITH SCENARIO ITSELF... driver from ur video/sound card or some windows api is messing with ur processor when CMBB/CMAK are finishing ur txt PBEM files....

Reinstall ur drivers... I never processed corrupted file so far... using old fx5200... my opponent(Don Shafer) was using new RADEON and sent me about 20 corrupted files...

Hope this helps...

(modified 07/06/2007 04:55:05 by acre)



ACRE with out trying to belittle you, but applying the drivers to hard ware is pointless and BAD ADVICE, if it has pointed out by others that the only problem is with one particular game. This is not a corrupt file problem that I address.

The problem is not to do with drivers but to do with low memory on Video cards and low Processor speeds.

I did point out this problem is only happening with one game and only has happened to one game so far,which suggest, not the file is the problem, but as I previously mentioned “A Graphic card problem and processor speed problem”.

I understand people are not IT literate, but corrupt files do not open up in a game. They will say “Corrupt file” while trying to open.
I have previously caught some one altering a few digits in the game file sending it so they could avoid playing. Because the game would say it was “Corrupt”...

If people do get corrupt files then they should “reinstall the game” as this is more likely to solve the problem. But this is NOT what I am talking about. I am talking about low spec PCs .


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Post #178   5257 days, 16 hours, 49 minutes, 29 seconds ago        
Hi MR

Regarding Mark Anthony's inability to process the files for our CMAK-Into the Valley (due to system requirements?)...

At what point do we turn the game over to the judges...?

I am not sure what the procedure is for this...

Cheers,
Ken
--------------------
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Post #177   5258 days, 4 hours, 35 minutes, 7 seconds ago        
Quote:
Originally posted by: Narcosis:
The reason why people are having problems with "In to the valley game" is because, it is to much for the graphic card to handle.

This game has crashed my system twice now.

I would say their not corrupted, just as people cannot play shock force when it comes out. It is to do with the video card and PC Specs.

I have no problem with any other game or had any problem ever.

If i play, i have to take out trees, have no weather,no shrubs,no smoke,no roofs, down grade horizon, have no path or targets lines, then i get 7 minutes in to game planning, when vehicles positions flicker on and off, then the game freezes.

This only started 4 rounds ago, but it is getting worse. I noticed just as every thing is moving and firing and buildings are blowing up and smoke is every where



Blah this post ate my wall of text... i dont have nerves to write that again now so ill be as short as possible...

Problem with corrupted files HAS NOTHING TO DO WITH SCENARIO ITSELF... driver from ur video/sound card or some windows api is messing with ur processor when CMBB/CMAK are finishing ur txt PBEM files....

Reinstall ur drivers... I never processed corrupted file so far... using old fx5200... my opponent(Don Shafer) was using new RADEON and sent me about 20 corrupted files...

Hope this helps...

(modified 07/06/2007 04:55:05 by acre)
--------------------
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Post #176   5258 days, 6 hours, 35 minutes, 44 seconds ago        
The reason why people are having problems with "In to the valley game" is because, it is to much for the graphic card to handle.

This game has crashed my system twice now.

I would say their not corrupted, just as people cannot play shock force when it comes out. It is to do with the video card and PC Specs.

I have no problem with any other game or had any problem ever.

If i play, i have to take out trees, have no weather,no shrubs,no smoke,no roofs, down grade horizon, have no path or targets lines, then i get 7 minutes in to game planning, when vehicles positions flicker on and off, then the game freezes.

This only started 4 rounds ago, but it is getting worse. I noticed just as every thing is moving and firing and buildings are blowing up and smoke is every where



(modified 07/06/2007 02:57:14 by Narcosis)

(modified 07/06/2007 03:01:38 by Narcosis)

(modified 07/06/2007 03:03:30 by Narcosis)
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Post #175   5258 days, 12 hours, 19 minutes, 51 seconds ago        
Quote:
Originally posted by: Ken F:
Hi All,

My opponent, Mark Anthony, is complaining of corrupted files in CMAK-Into the Valley.

I am having no problem with these files (for what it's worth).

Best regards,
Ken



What do you mean by corrupted files?

Do you zip your files or send them uncompressed?

He needs to come on here and let the rest of us know what's going on.

Good Hunting.

MR

(modified 07/05/2007 21:04:38 by Mad Russian)
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Post #174   5258 days, 14 hours, 58 minutes, 2 seconds ago        
Hi All,

My opponent, Mark Anthony, is complaining of corrupted files in CMAK-Into the Valley.

I am having no problem with these files (for what it's worth).

Best regards,
Ken
--------------------
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Post #173   5260 days, 17 hours, 36 minutes, 16 seconds ago        
Hi,

Just to let you know I will be AWOL from 07/07 until 16/07 but looking forward to continue my scraps from then on again Big Grin
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Post #172   5263 days, 16 hours, 36 minutes, 26 seconds ago        
Quote:
Originally posted by: BitterPill:
These are great scenarios--all of them. I'm glad to note that 'Into the Valley' has a 77 to 23 percent German victory margin. That only inspires me to match it.

I'm also looking forward to those three Tigers showing-up soon.

(modified 06/29/2007 23:43:44 by BitterPill)

(modified 06/29/2007 23:49:02 by BitterPill)



Acording t othe stats, it doesnt look good for me in Ring of Fire then Big Grin
--------------------
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Post #171   5264 days, 9 hours, 41 minutes, 22 seconds ago        
These are great scenarios--all of them. I'm glad to note that 'Into the Valley' has a 77 to 23 percent German victory margin. That only inspires me to match it.

I'm also looking forward to those three Tigers showing-up soon.

(modified 06/29/2007 23:43:44 by BitterPill)

(modified 06/29/2007 23:49:02 by BitterPill)
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Post #170   5264 days, 12 hours, 54 minutes, 15 seconds ago        
ROUND 1 RESULTS

Here are the results of each scenario played so that you can see how they rate in the tournament according to your own game play. The scores will be posted in the winning nationality section. The number in (...) is the average winning score for that nationality.


Good Luck and Good Hunting.

MR

FGM Into the Valley

German wins (77):
77-23

American wins:




SB Soviet Champagne

Romanian wins:

Soviet wins (86):
86-14

HSG K Ring of Fire

German wins:

Soviet wins(99):
99-1

(modified 06/30/2007 09:45:11 by Mad Russian)
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Post #169   5264 days, 23 hours, 14 minutes, 56 seconds ago        
[Never mind]

(modified 06/30/2007 09:23:07 by bitchen frizzy)
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Post #168   5265 days, 2 hours, 36 minutes, 26 seconds ago        
Well i just have to add that "into the valley" is very well made scenario... i would dare to say that its pro allied a bit(dont wanna include spoilers to explain why is that)...

Just could not understand those 3 TIGERS showing at 25th turn? kidding :D

Infact all 1st round scenarios are work of art.... though i think that soviets are too weak in "soviet campagne" and too strong in "ring of fire"... more precise they are abit stronger but those are things that are highly exploitable by good player....

-Acre
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Post #167   5265 days, 4 hours, 34 minutes, 4 seconds ago        
Quote:
Originally posted by: DonShafer:
I'll give you this much.
Into The Valley is probably one of the worst scenarios that I've ever played.
Fully half the turns were corrupted when saving and the force layout was horrible and unrealistic.
Thanks for turning me off from any future tournament play.



You sound like a right twit lol Big Grin

How exactly is it the scenario fault if your having trouble sending the turns via email.
Its either your zip files are messed up or whomever your sending the turns to, there email or your email accounts are cropping the information i.e. the file is not displaying as a txt file in the email but coming out as pages of gobblygook.

I have never had nor heard of the scenario files being corrupted because of that scenario...


In regards to force layout ... am pretty sure during setup and once the game is going you can rearrange to your own likling.

Sounds like your critising something which is simply not there.
--------------------
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Post #166   5265 days, 8 hours, 33 minutes, 55 seconds ago        
i've had a recent problem with corrupt files but not just with "into the valley" but with every scenario.zipping sorts them out nicely.no idea why i should suddenly develop the problem.
imho "into the valley" is just like the other two battles,well thought out to provide about as even a contest as possible.there are minor advantages and disadvantages for both sides but they balance out.
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Post #165   5265 days, 12 hours, 20 minutes, 20 seconds ago        
Quote:
Originally posted by: DonShafer:
I'll give you this much.
Into The Valley is probably one of the worst scenarios that I've ever played.
Fully half the turns were corrupted when saving and the force layout was horrible and unrealistic.
Thanks for turning me off from any future tournament play.



Into the Valley has worked fine for us and frankly, it's turned out to be the most enjoyable of our 3 scenarios so far (for me at least - not that it's decided by any means, but it's been a nice slugfest thus far).
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Post #164   5265 days, 17 hours, 1 minute, 22 seconds ago        
Quote:
Originally posted by: DonShafer:
I'll give you this much.
Into The Valley is probably one of the worst scenarios that I've ever played.
Fully half the turns were corrupted when saving and the force layout was horrible and unrealistic.
Thanks for turning me off from any future tournament play.



Well now...this is the first that I've heard of any file corruption.

The scenario was playtested, and chosen as the number 1 scenario, by the judges, who have literally thousands of CM games played between them.

No such comments were forthcoming from them.

If the files were corrupt we should do something about that. Why would you post earlier that you were having no problems, only to post now that the scenario is bad, when you are finished? Why not let someone know before hand that there is a problem, when we could fix it?

Is anyone else having a problem with corrupt files in Into the Valley?

If so let me know.

As for the part about your not participating in any other tournaments, that is totally up to you. I do the best I can with this one. That's all I can do.

Every scenario will not be every gamers cup of tea, That's exactly why there are three scenarios for you to play, in each round, in case one of those you get doesn't turn out well for you.

It seems that the other scenarios, you are playing, are doing fine. At least, nothing from you woud indicate differently, at the moment. A single loss can be made good in this tournament with good game play in the other two scenarios.

Good Luck and Good Hunting.

MR

(modified 06/28/2007 16:25:37 by Mad Russian)
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Post #163   5265 days, 18 hours, 8 minutes, 58 seconds ago        
I'll give you this much.
Into The Valley is probably one of the worst scenarios that I've ever played.
Fully half the turns were corrupted when saving and the force layout was horrible and unrealistic.
Thanks for turning me off from any future tournament play.
--------------------
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Post #162   5267 days, 15 hours, 54 minutes, 17 seconds ago        
Just an FYI...

I will be out of town for a week starting tomorrow, and will resume the tourney games on July 5th.

Thanks,
Seydlitz
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Post #161   5267 days, 22 hours, 20 minutes, 12 seconds ago        
Leave your messages here.

If you are going to be away from your email, finished a game, or whatever. Put that message here and then there is no question of everyone getting it.

Good Hunting.

MR
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Post #160   5270 days, 3 hours, 29 minutes, 14 seconds ago        
I havnt experianced any sort of problems with the scenarios either.
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Post #159   5274 days, 10 hours, 59 minutes, 14 seconds ago        
The judges have chosen some very interesting scenarios for round 1. They just all happened to be ME's going in. Round 2 will not be all ME's. For those of you that survive to find out.

These games should play fast. They are all about medium build with large or smaller maps and medium to small OOB's.

Anyone still wanting to join as an alternate is welcome. There very likely will be a need for some alternates in the next round or two.

Good Luck and Good Hunting.

MR
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Post #158   5279 days, 12 hours, 47 minutes, 21 seconds ago        
Quote:
Originally posted by: Von Schwendeman:
MR, would it be possible to put up a sticky with the win/loss record for each of the scenarios as the results come in? I am currently getting by butt kicked in "Ring of Fire". Thanks, VS



I'm sure we can get Gary to add to his sticky note as things progress.....

I'm glad to hear that you're enjoying the scenery around Khar'kov! It's my favorite place to do battle!

Now you know how I felt in Tankodesky!! I did manage to pull out a draw in that one though!

Maybe you can too.....Razz

Good Hunting.

MR
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Post #157   5280 days, 13 hours, 22 minutes, 47 seconds ago        
MR, would it be possible to put up a sticky with the win/loss record for each of the scenarios as the results come in? I am currently getting by butt kicked in "Ring of Fire". Thanks, VS
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Post #156   5281 days, 15 hours, 51 minutes, 54 seconds ago        
Quote:
Originally posted by: mangus2000:
Just found out what the problem was!

No one told me that into the vally was a CMAK game not CMBB Eek!

Back on track now!



Mangus...have you checked your file folder? Is it in the CMAK scenario folder?

Maybe thats your problem. Wink

Good Hunting.

MR
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Post #155   5282 days, 1 hour, 53 minutes, 33 seconds ago        
Just found out what the problem was!

No one told me that into the vally was a CMAK game not CMBB Eek!

Back on track now!
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Post #154   5282 days, 4 hours, 42 minutes, 11 seconds ago        
No problems here.
All three scenarios are working just fine. Cool
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Post #153   5282 days, 7 hours, 0 minute, 6 seconds ago        
"FGM Into the Valley" is working just fine for Raz and myself.

One issue with the version mismatch that I've noticed is that if some "bad" versions of the no-cd patch will cause the game to report version mismatches. I'm guessing that certain no-cd patches say that they are v1.03 but are actually made from modified v1.02 exe's (just a guess).
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Post #152   5282 days, 15 hours, 33 minutes, 24 seconds ago        
Quote:
Originally posted by: bitchen frizzy:
HEY!!!!

WATCH IT WITH THE SPOILERS!!!!

(Sorry about the all-caps, bit too much. Thanks for fixing.)




Yes, keep in mind that 27 gamers that will potentially read your posts here are on the OTHER SIDE!!

No spoilers here! We will do that when the scenarios get put up here and you will have your opportunities to make any and all comments, recommendations, or share any insights you like at that time.

Good Luck and Good Hunting.

MR
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Post #151   5282 days, 15 hours, 40 minutes, 3 seconds ago        
Quote:
Originally posted by: mangus2000:
I have a problem with Into the Vally as well!
MJoyce sent me the file but it says my oppo has a different version of CM!
Have asked MJoyce to re-do the setup, see if that works.
Also is there a Typo in Ring of Fire? The breif says i have an ????? but i only have a ??????
Email me if you need me to tell you what they are ;-)
Edited due to Spoiler!!!!!!

Thanks Bitchen ;-)




Is anybody else having a problem getting "FGM Into the Valley" to play?
I have never even opened that scenario up so I couldn't tell you if it plays or not but this is the first I've heard of it during playtesting. Do you both have the same version????? You should check that first I would think. Make sure.

Let me know if we need to do something else with it. It was judges favorite scenario so I know it's good. It may not be players favorite if it won't open though.

Yes I'm well aware that HSG K Ring of Fire has an error in the German Briefing regarding the OOB. It's obvious. I could change it back but it was thought to give too much balance to the Russians. I could give you the older version if you prefer...I'm sure your opponent wouldn't mind.

Just let me know... Cool

Good Luck and Good Hunting.

MR

(modified 06/11/2007 17:47:06 by Mad Russian)
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Post #150   5283 days, 2 hours, 18 minutes, 45 seconds ago        
HEY!!!!

WATCH IT WITH THE SPOILERS!!!!

(Sorry about the all-caps, bit too much. Thanks for fixing.)

(modified 06/11/2007 10:39:37 by bitchen frizzy)

(modified 06/11/2007 10:40:40 by bitchen frizzy)
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Post #149   5283 days, 3 hours, 34 minutes, 41 seconds ago        
I have a problem with Into the Vally as well!
MJoyce sent me the file but it says my oppo has a different version of CM!
Have asked MJoyce to re-do the setup, see if that works.
Also is there a Typo in Ring of Fire? The breif says i have an ????? but i only have a ??????
Email me if you need me to tell you what they are ;-)
Edited due to Spoiler!!!!!!

Thanks Bitchen ;-)


(modified 06/11/2007 09:47:18 by mangus2000)

(modified 06/11/2007 09:47:57 by mangus2000)

(modified 06/11/2007 09:49:23 by mangus2000)
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Post #148   5283 days, 14 hours, 23 minutes, 57 seconds ago        
Quote:
Originally posted by: airbornebob:
Two games on going here between Kineas and I (Ring of Fire & Champagne).



What's the problem with the FGM Into the Valley game?

Good Hunting.

MR
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Post #147   5284 days, 9 minutes, 49 seconds ago        
Two games on going here between Kineas and I (Ring of Fire & Champagne).
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Post #146   5284 days, 11 hours, 52 minutes, 24 seconds ago        
So far, so good here Steve!
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Post #145   5284 days, 16 hours, 12 minutes, 35 seconds ago        
At the moment there are 3 noshows - no answers.

If I don't hear something by Monday when I get home from work I will rework the matchups. The two closest ones on the tournament list will end up playing each other and I will use an alternate for the other spot if I need to.

For those in a reworked pairings match up if they were to both use the same password I will reissue new passwords.

Hopefully some of you have started sending files by now.

If all I have are 3 pairings to rework that's not bad.

If there is an issue let me know early!!!

Don't let it get bigger by not saying something.

Good Luck and Good Hunting.

MR
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Post #144   5285 days, 15 hours, 24 minutes, 16 seconds ago        
KOTH2 matchups have been done.

There are 2 groups of gamers. All of you are playing the same 3 scenarios. Each of the 2 different groups of gamers has it's own password that I assigned!!!

That way if we have a gamer drop we know what the password is to continue game play without interruption or having to start over.

If your did not receive a setup or password email and your name is on this list let me know.

The_Enigma
Antoni Chmielowski (FGM)
Narcosis
Ken F
pplci
Von Schwendeman
Acre
donshafer
Mixmaster
Kovan
Proniakin
RocketMan
sudowudo
herroberst
Alexian
WeAgs2
voland
Easymeat
Lord Bane
Odies
CEV Gunner
Diesel Taylor
BitterPill
Sphinx
jdsu
Herr Schacht
GJK
raz_atoth
Bitchin Frizzie
Seydlitz
Von Staudt
Andre
Schwerpunkt
Leto
Standartenfuhrer
Siberian Heat
Kineas
Airbornebob
MeatEtr
Andrew Kulin
Bannon DC
Twisted Leader
WarHammer11A
dynoryder
mcwkjoyce
Mangus2000
Forseti
BigDuke6
Bertram
Huzaar
Shoot Me I Explode
BertBlitzkrieg (FGM)
Owl
Crimson Bronx


If you entered the tournament and your name is not on this list let me know.

Good Luck and Good Hunting.

MR
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Post #143   5286 days, 14 hours, 46 minutes, 52 seconds ago        
Quote:
Originally posted by: GJK:
Quote:
Originally posted by: the_enigma:
These scenarios should be great, really like the looks of them!

I found the Champage briefing to be rather funny Big Grin



Are we supposed to read the briefings? Eek!



Not necessarily...only if you want to advance to the next round... Roll Eyes

Good Hunting.

MR
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Post #142   5286 days, 18 hours, 9 minutes, 44 seconds ago        
Quote:
Originally posted by: the_enigma:
These scenarios should be great, really like the looks of them!

I found the Champage briefing to be rather funny Big Grin



Are we supposed to read the briefings? Eek!
--------------------
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Post #141   5286 days, 18 hours, 34 minutes, 56 seconds ago        
These scenarios should be great, really like the looks of them!

I found the Champage briefing to be rather funny Big Grin
--------------------
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Post #140   5287 days, 3 hours, 55 minutes, 55 seconds ago        
Okay...a couple of quick things.


Several of you have had some trouble deciphering how you should start.

The instructions say, "Player 1 send a setup for Scenario A(Allied) to Player 2."

That means you should be sending Player 2 a setup for Scenario A with you as the Allied pleyer for Scenario A.

Some of you are playing PBEM for the first time. If I haven't explained that well enough keep asking until you get it. It's not hard but it can seem a bit unruly the first time or two.

There are two groups of you. Each with their own individual password. Yes, I know, if there is only one password you can view all the files, there isn't, and you can't.

This way if a gamer drops out of the tournament we can get a standin and continue the games without any interruption or having to start the games over.

Any more comments or questions can be posted here.

Messages to each other or whatever you want to put up here.


Good Luck and Good Hunting.

MR

(modified 06/07/2007 05:42:43 by Mad Russian)
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Post #139   5287 days, 4 hours, 36 minutes, 55 seconds ago        
All KOTH2 communications will be posted here.


Good Hunting.

MR
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Post #138   5287 days, 16 hours, 18 minutes, 1 second ago        

KOTHII Tournament Information



Posted here
--------------------
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-Dean Vernon Wormer
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Post #132   5858 days, 19 hours, 19 minutes, 1 second ago        
Double post...

(modified 11/12/2005 14:05:55 by Mad Russian)
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Post #131   5900 days, 28 minutes, 55 seconds ago        
KOTH Round 3 results:

Sandy 0 - 2
Simovitch 2 - 0
MMJ 0 - 2
Figo 2 - 0
GJK 2 - 0
Sgt. Elam 0 - 2
Manstein 2 - 0
Apilas 0 - 2
Lars107 2 - 0
BannonDC 0 - 2

This is by far the most decisive round yet. You either won or lost all of your games in this round.

GJK and Lars107 have perfect records. Big Grin

Simovitch, Figo and Manstein each have one loss. Frown

We'll see how long that lasts. Razz

Searching for an alternate to even out the field and finishing playtesting on one scenario for round 4. Should have assignments out on Weds. October 5th.

Good Hunting.

MR


(modified 10/02/2005 08:58:07 by Mad Russian)
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Post #130   5981 days, 13 hours, 6 minutes, 13 seconds ago        
KOTH ROUND 3

HSG AG All Blood is Red
Sandy vs Simovitch
Manstein vs Apilas
Figo vs Mr Bad Example
BannonDC vs Lars107

HSG A Long Day
Mr. Bad Example vs Figo
Lars107 vs BannonDC
Degus vs GJK

HSG Ksk Front in Flames
GJK vs Degus
Simovitch vs Sandy
Apilas vs Manstein


Player Records To Date

PlayerHandle/Wins/Losses
Sandy /3/1
Simovitch/3/1
Mr Bad Example/3/1
Figo/3/1
GJK/4/0
Degus/3/1
Manstein/3/1
Apilas/3/1
Lars 107/4/0
Bannon DC/3/1


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Post #129   6011 days, 6 hours, 1 minute, 32 seconds ago        
I'm curious as well as to the Round 2 end date ... I haven't gotten a reply from JC Hare in about a week and I don't see any recent posts from him on the board.
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Post #128   6013 days, 1 hour, 31 minutes, 59 seconds ago        
Let's check with MR, but I believe he's extended that - I hope he has - I still have one scenario that we're trying to finish!
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Post #127   6013 days, 7 hours, 52 minutes, 30 seconds ago        
Hi GJK

In a recent info I saw the 8 June as end of KOTH Round 2. I`m leaving for a 10 day vacation on monday.
Cool
I`ll respond to my next opponent after flocking in.

Manstein
--------------------
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Post #126   6036 days, 5 minutes, 22 seconds ago        
Hi
I stepped in for nevermind
We, Larry Thorne and me are proceeding at a good pace. As I plan to go on holidays in June I`d like to know the proposed deadline of round 2. We were behind schedule for sure but I think we will be ready before June
Manstein
--------------------
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Post #125   6054 days, 3 hours, 48 minutes, 35 seconds ago        
I want to take this opportunity to thank those players that stepped up to be alternates when we needed them. I got responses from:

POS

Der Oberst

Akula

Raketenpanzerbuchse

von Staudt

Brown

Gen. Failure

Mr. Bad Example

Figo

In that order. POS Replaced Der Oberst because of computer problems. Der Oberst then went to the front of the alternate line.

Murph has gone AWOL, his email address isn't active any longer... so Der Oberst was put back in the tournament since his computer woes were corrected.

So that there is no confusion, an alternate comes into the tournament with the record of the player they replaced.

In the case of a player like Der Oberst, that left and came back, it doesn't matter what their record was when they left. They could be 2-0. When they come back they will get the record of the player they replace. In this case both players had a 1-1 record and it didn't change Der Oberst's standing. He loses one more game and he will be out.

If you are put out of the tournament you do not go to the front of the alternate line.

You only go to the front of the line if you had to leave voluntarily.

Summary of Alternate Selection Process:

Round 1: I had one alternate. An odd player that we didn't get a partner for by start up. He was used before we even got to Round 2.

After Round 1: any players that were eliminated can come back as an alternate if they choose. They were chosen this time in the order that they responded to me by email after I sent the request.

Any player that has to voluntarily drop out of the tournament will go to the front of the alternate list. That allows them to get back in when RL allows. Then we move down the alternate list as we have need.

If there are any questions or problems with this process let me know.

Good Luck and Good Hunting.

MR


(modified 05/25/2005 20:14:56 by Mad Russian)

(modified 11/12/2005 14:06:32 by Mad Russian)
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Post #122   6158 days, 34 minutes, 49 seconds ago        
Quote:
Originally posted by: Manstein:
Hi
I`d like to join a tournament. How can I do this and is there another KOH in the pipeline?
Manstein

I'll have Mad Russian fill you in on plans for the next KOtH tournaments - I know we want to plan it to be an annual or perhaps a semi-annual event. Sign-ups will be right here when they do happen.
--------------------
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Post #121   6158 days, 5 hours, 36 minutes, 24 seconds ago        
Hi
I`d like to join a tournament. How can I do this and is there another KOH in the pipeline?
Manstein
--------------------
Even the best plan doesn`t survive the first minute of combat
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Post #108   6206 days, 12 hours, 44 minutes, 30 seconds ago        
Yes, MR's solution works for me.

For my own records, I will keep a copy of the screenshot that I take of the AAR screen for later posting when I do do the discussion for the scenarios.
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Post #107   6206 days, 15 hours, 20 minutes, 54 seconds ago        
I agree with MR's proposal. Thanks for handling MR. Smile
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Post #106   6206 days, 18 hours, 16 minutes, 37 seconds ago        
Quote:
Originally Posted by: Mad Russian
--------------------------------------------------------------------------------

I was going to address the AAR issue this week. I didn't figure that anybody would finish a review any earlier than that.

What I purpose is that you send the AAR's to me and I will forward them on to the designers. When a scenario has been played by all the teams assigned to it, I will send them back to the players, and let them post them to the scenario discussion area.

All the player would have to do is, cut and paste the original, they may even have more to add, after reflecting on the scenario a bit.

I work on KISS...Keep It Simple Stupid...or I get in a jam. All the other options are more complicated than sending the AAR's to me originally.

While I will go with what the majority wishes, I think if we keep the reviews off the site, until everyone has finished playing those particular scenarios that would be better.

Will that work for everybody?

Good Hunting.



KISS I like that...I vote for MR´s solution! And agree with the FOW issue on those AARs and reviews. Big Grin

Back to Hunting
-Larry

Just curious Wink Sorry for jumpstarting the discussion Razz
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Post #105   6206 days, 18 hours, 31 minutes, 27 seconds ago        
I was going to address the AAR issue this week. I didn't figure that anybody would finish a review any earlier than that.

What I purpose is that you send the AAR's to me and I will forward them on to the designers. When a scenario has been played by all the teams assigned to it, I will send them back to the players, and let them post them to the scenario discussion area.

All the player would have to do is, cut and paste the original, they may even have more to add, after reflecting on the scenario a bit.

I work on KISS...Keep It Simple Stupid...or I get in a jam. All the other options are more complicated than sending the AAR's to me originally.

While I will go with what the majority wishes, I think if we keep the reviews off the site, until everyone has finished playing those particular scenarios that would be better.

Will that work for everybody?

Good Hunting.
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Post #104   6206 days, 19 hours, 22 minutes, 12 seconds ago        
I agree that AARs and reviews must be done ASAP and send them...but IIRC the scens are open to everyone anyway so as they are now named into the tournament they might get more attention from other players too...I am against locking down the scenarios since all reviews and AARs are important to the designers...it is also obvious that the shorter scenarios will get reviews quicker than the longerones...One thing I was pondering was a "shadow" Tournement discussion area where it would be possible to post reviews and AARs normally under each tournament scenario, but not to look at them untill round 2 assignements would be out (lock the discussion area somehow) Sounds like something hard to code? Confused . Ofcourse those discussions would be linked to the actual discussion area after opening them taking the scens out of NaL list Big Grin

Maybe weird suggestion from a guy who doesn´t know too much about internet releasing Embarrassed well looking forward to the decisions made by the masters Big Grin good to know this AAR topic was not created in vain Smile
Good and enjoyable Combat Missions to everyone Big Grin
-Larry
--------------------
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Post #103   6206 days, 20 hours, 15 minutes, 2 seconds ago        
Re: AAR -- yes, very good question.

I would suggest that the AARs be submitted as soon as possible. This way they are "off the desk" of the players who have committed to submitted them. They can be submitted to MR or to Gary (they seem like responsible guys Big Grin Wink ) if they are willing.

This accomplishes one of the primary goals of clearing through the backlog on the NaL. In my opinion, going back 90 days from now and asking people to submit them will be more of a chore... people may not be available, etc.
--------------------
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Post #102   6206 days, 20 hours, 41 minutes, 34 seconds ago        
Quote:
Originally posted by: Akula2:
Quote:
Originally posted by: voland:
I would like to participate in the turnament. I can also offer my service as a playtester.

How do I sigh up. Cool


To the best of my knowledge it's already started and sign up is closed.

I'd be happy to give you my spot in the tourney but I have a feeling that those running and/or judging it wouldnt go for that idea.

I'd then become an alternate and pick up another empty slot if/when that happens.

hehe

I just love makin trouble. Big Grin



I am game if the Administartion permits Razz
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Post #101   6206 days, 21 hours, 9 minutes, 53 seconds ago        
Quote:
Originally posted by: Larry Thorne:
MR or/and GJK
Question about AARs and reviews. How are we supposed to post them? 4xample if a pair finishes up their scenario quicker than the other pair or if some of the scenarios will be played again at round 2. Are we supposed to wait for the 90 days or....? Since posting AAR and review might give up spoilers or hints if looked upon...I am not saying that anyone would use it for advance or anything like that Embarrassed as I think mostly people avoid spoilers before gaming...And is there a prefferance of using linked screenshot pictres or have them appear on the review? Or posting reviews as pdf or something to go easy on the server or something...that is what I have come across browsing other gaming sites. I am not saying that I am already about to post a review, but just want to know before I do anything stupid Razz Let me (and others) know.
Thanks for the opportunity to partcipate! Big Grin
-Larry

Good question Larry. I'll let MR have the final word, but my suggestion would be for all players to write their reviews (while it is still fresh in their memory) and keep a local copy of it. Then, after the tournament has wrapped up, everyone can copy/paste their AAR's to the appropriate discussions.

As far as screenshots/pdfs go, you can either link to an image that you're hosting, or include it in the post as you would at the BFC forums - just watch the size of the image. If it's a full screen sized image, I'd prefer that you just link to it. Pdf's can be linked to in the same manner.
--------------------
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-Dean Vernon Wormer
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Post #100   6206 days, 21 hours, 42 minutes, 37 seconds ago        
MR or/and GJK
Question about AARs and reviews. How are we supposed to post them? 4xample if a pair finishes up their scenario quicker than the other pair or if some of the scenarios will be played again at round 2. Are we supposed to wait for the 90 days or....? Since posting AAR and review might give up spoilers or hints if looked upon...I am not saying that anyone would use it for advance or anything like that Embarrassed as I think mostly people avoid spoilers before gaming...And is there a prefferance of using linked screenshot pictres or have them appear on the review? Or posting reviews as pdf or something to go easy on the server or something...that is what I have come across browsing other gaming sites. I am not saying that I am already about to post a review, but just want to know before I do anything stupid Razz Let me (and others) know.
Thanks for the opportunity to partcipate! Big Grin
-Larry
--------------------
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Post #99   6206 days, 22 hours, 20 minutes, 3 seconds ago        
Quote:
Originally posted by: voland:
I would like to participate in the turnament. I can also offer my service as a playtester.

How do I sigh up. Cool


To the best of my knowledge it's already started and sign up is closed.

I'd be happy to give you my spot in the tourney but I have a feeling that those running and/or judging it wouldnt go for that idea.

I'd then become an alternate and pick up another empty slot if/when that happens.

hehe

I just love makin trouble. Big Grin
--------------------
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Post #98   6206 days, 22 hours, 30 minutes, 47 seconds ago        
I would like to participate in the turnament. I can also offer my service as a playtester.

How do I sigh up. Cool
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Post #97   6207 days, 22 hours, 34 minutes, 16 seconds ago        
Tournament teams were paired up according to when they signed up for the tournament. The first 2 to sign up played each other, the next 2 to sign up played each other, etc...

The earlier signup for the team plays the Axis for the first scenario in your set. The later signup for the team plays the Axis for the second scenario in your set.

Scenarios were picked by length. Each team plays a long and short scenario.

The result is that teams were picked by sign up times. Scenarios were picked by length, one each of a long and short scenario. Sides were picked by sign up times...earlier sign up member is Axis in the first scenario, later sign up member is Axis in the second scenario.

This allowed for easily matching players, allowing both sides to play the Axis player in a set, having one long and one short scenario...so nobody had 2 monsters to play, all scenarios recieve at least 4 AAR's when play is finished.

There you have how your competition was picked and how the scenarios were picked.

Now go forth and conquer!!

Good Luck and Good Hunting.

MR
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Post #96   6210 days, 3 hours, 4 minutes, 8 seconds ago        
Quote:
Originally posted by: Akula2:
Thanks MR. Smile

I keep the same 2 files you do normally. I'm glad not to have to keep them all. That's a lot of clutter.

I think I'll take whatever screens I want as it goes along and keep an ongoing AAR.
It's just easier for me that way.

-Robert



That is the same way I do AAR's.


Good Luck and Good Hunting.

MR
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Post #95   6210 days, 23 hours, 24 minutes, 58 seconds ago        
Thanks MR. Smile

I keep the same 2 files you do normally. I'm glad not to have to keep them all. That's a lot of clutter.

I think I'll take whatever screens I want as it goes along and keep an ongoing AAR.
It's just easier for me that way.

-Robert
--------------------
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Post #94   6210 days, 23 hours, 53 minutes, 1 second ago        
Quote:
Originally posted by: Akula2:
Tournament Question


We don't need to save all these tournament files or anything, do we?

I hope not, lol. I've already trashed a couple but if we do need to save them I guess I better find out sooner rather than later.

Thanks.
Robert



Keep only what you need to write the AAR at the end. The designer would more than likely like to see an end of game file as well.

Otherwise it is a normal PBEM experience. Keep enough back up files in case a catastrophe shows up and you won't have to start again from the beginning. (For me that is an email file from both myself and my PBEM partner in my computer.)

KISS..."Keep It Simple Stupid" is my motto...

Good Hunting.

MR
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Post #93   6211 days, 4 hours, 31 minutes, 21 seconds ago        
Tournament Question


We don't need to save all these tournament files or anything, do we?

I hope not, lol. I've already trashed a couple but if we do need to save them I guess I better find out sooner rather than later.

Thanks.
Robert
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Post #92   6212 days, 2 hours, 55 minutes, 5 seconds ago        
ROUND I ASSIGNMENTS

Scenario Name

Christmas Breakout 2p
Brown - Daywalker
Raketenpanzerbuchse - BannonDC

HSG B Welcome to Russia
Figo - Larry Thorne
Cracker - Degus

Drakulas Castle 2p
Der Oberst - Mr Bad Example
Simovitch - Kholt

FGM Liberation
Kenfedoroff - Andrew Kulin
Rudy - Apilas

Red Heroes
Nevermind - Chopzilla
Bridge - Murph

Surrounded Cemetary vs 2pl
Poor Old Spike - Lars 107
Sandy - Gen Failure

Austrian Sideshow
GJK - von Staudt
JC_Hare - Akula

Road Block 41
GJK - von Staudt
JC_Hare - Akula

Lozovaya
Poor Old Spike - Lars 107
Sandy - Gen Failure

HSG EW Into Germany
Kenfedoroff - Andrew Kulin
Bridge - Murph

Bokachevko
Nevermind - Chopzilla
Rudy - Apilas

Kalovka
Der Oberst - Mr Bad Example
Simovitch - Kholt

Nikitinka Station
Brown - Daywalker
Cracker - Degus

Volynovo
Figo - Larry Thorne
Raketenpanzerbuchse – BannonDC

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Post #90   6212 days, 17 hours, 46 minutes, 41 seconds ago        
The tournament starts in the morning!!!!!!!!

Here is the way the pairing stand at the moment...

1 Brown - Daywalker
2 Figo - Larry Thorne
3 Der Oberst - Mr Bad Example
4 Kenfedoroff - Andrew Kulin
5 Nevermind - Chopzilla
6 Poor Old Spike - Lars 107
7 GJK - von Staudt
8 Raketenpanzerbuchse - BannonDC
9 Cracker - Degus
10 Simovitch - Kholt
11 Rudy - Apilas
12 Bridge - Murph
13 Sandy - Gen Failure
14 JC_Hare - Akula


Good Luck and Good Hunting! Big Grin

MR
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Post #89   6214 days, 17 hours, 12 minutes, 48 seconds ago        
I would like to play in tournament
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Post #85   6216 days, 14 hours, 28 minutes, 17 seconds ago        
TPG “King of the Hill Tournament I”

The Proving Grounds is having a Tournament. It will feature CMBB version 1.03.

The tournament is open to all members of The Proving Grounds.

The tournament will be a double elimination tournament. Two games will be played, by the players, during each round. Each player will play one side as the Axis player and the other side as the Allied player. There will be multiple rounds.

The scenarios will be provided by the members of The Proving Grounds and will come from the NAL list. AAR’s must be submitted on each scenario played by each player within 7 days of the finish of the game. Any player not submitting the AAR in the correct amount of time will not advance into the next round.

Any TPG member wishing to sign up for the tournament needs to email the Mad Russian at: sro_cm@yahoo.com with your handle and your game password. Use “TPG Tournament” as a subject. This will be kept on file, in case a player must withdraw for any reason, a substitute player can then take over and finish the game. Registration will be from 8am, CST, November 18th until 8am, CST, November 22nd.

Game play starts the moment that the matchups are listed at The Proving Grounds. The matchups will be posted by 8am, CST, November 24th. Round one will be complete 90 days later, at 8am, CST, February 21st. Information on the following rounds will be given at that time.

Current tournament standings will be displayed on The Proving Grounds website. http://the-proving-grounds.com/index.html

Any questions or issues can be directed to the Mad Russian either on the TPG general forum, the Tournament thread, or by emailing him directly.

Good Luck and Good Hunting.

MR
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Post #84   6218 days, 2 hours, 20 minutes, 58 seconds ago        
Quote:
Originally posted by: Sergei:
Hold on... JR 48 in Kuuterselkä is an operation, I think three battles of 30, altogether 90 turns.



Thanks for the heads up Sergei. It is sometimes hard to tell which are battles and operations using the old system.

I have removed it from the list.

Good Hunting.

MR
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Post #83   6218 days, 2 hours, 52 minutes, 55 seconds ago        
Hold on... JR 48 in Kuuterselkä is an operation, I think three battles of 30, altogether 90 turns.
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Post #82   6218 days, 3 hours, 24 minutes, 46 seconds ago        
The first set of Scenarios for TPG King of the Hill I tourney are:

Austrian Sideshow
Bokachevko
Charlemagne
Christmas Breakout
Drakulas Castle
FGM Liberation
Hold the Breach Evacuation
Kalovka
Nikitinka Station
Of Sailors and Cement
Red Heroes
Road Block 41
Stinky Beluga Caviar
Surrounded Cemetary vs 2pl


These scenarios range in length from 21 to 45 turns.

Good Hunting.

MR

(modified 11/18/2004 06:22:15 by Mad Russian)

(modified 11/18/2004 07:01:48 by Mad Russian)

(modified 11/18/2004 09:19:12 by Mad Russian)

(modified 11/18/2004 11:30:24 by Mad Russian)
MAD RUSSIAN
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Post #81   6218 days, 3 hours, 37 minutes, 31 seconds ago        
Registration starts NOW!!!!!!!!!!!!

To register email me with your handle and the password you intend to use in the tourney.

sro_cm@yahoo.com

Registration will be from 8am, CST, November 18th until 8am, CST, November 22nd.

Good luck and Good Hunting.

MR

(modified 11/18/2004 05:48:10 by Mad Russian)
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Post #80   6218 days, 3 hours, 42 minutes, 16 seconds ago        
Welcome to the TPG King of the Hill l tourney!



Here are how the votes were cast.

King of the Hill – 5

NAL War l – 4

Unknown Commander – 1

Just for Fun – 1


Good Hunting.

MR
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Post #79   6218 days, 9 hours, 56 minutes, 28 seconds ago        
My Vote............TPG King of the Hill Tourney
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Post #78   6219 days, 17 hours, 35 minutes, 16 seconds ago        
For the sake of Unknown Soldier I vote for:

Unknown Commander Tournament
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Post #77   6219 days, 17 hours, 45 minutes, 19 seconds ago        
I vote for: TPG NaL War I
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Post #76   6219 days, 19 hours, 6 minutes, 33 seconds ago        
I can play if PBEM is allowed (I can do a turn a day). I'm too slow for TCP/IP.

Ken
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Post #75   6219 days, 21 hours, 2 minutes, 18 seconds ago        
TPG "Just For Fun" Tournament
Gets my vote as the title says it all Big Grin
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Post #74   6220 days, 16 minutes, 13 seconds ago        
My vote --

King of the Hill
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Post #73   6220 days, 11 hours, 45 minutes, 50 seconds ago        
I vote for:

TPG: King of the Hill Tourney

cause that's what it's all about. Yahoo!
Big Grin
--------------------
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- Major Defeat: 12
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- Minor Defeat: 5
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Post #72   6220 days, 19 hours, 41 minutes, 55 seconds ago        
I go for Nal TPG war 1
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Post #71   6220 days, 22 hours, 36 minutes, 28 seconds ago        
meh: The NaL War I
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Post #70   6220 days, 23 hours, 52 minutes, 18 seconds ago        
Quote:
Originally posted by: Fredrock1957:
My Vote for the name is

"TPG: King of the Hill Tourney"

Also is there any definitive guidelines to the scenarios; as I am willing to make one and also do some playtesting... please advizzzzzzzzee.... (EDIT) DOHHHH maybe I should read da thread... I see we are going off the NAL.... sounds cool to me..

That is all...

FredRockerWorkinOnDaMondayBla's



Freddie...there will be some lucky tourney players that draw any of your scenarios!! Big Grin Big Grin Big Grin

They should be made for CMBB and no more than 35 turns long if you can hold them down that low. Big Grin

Oldest scenarios get assigned first since our goal is to get some playtest time for the ones that have been sitting there the longest.

Good Hunting to all that are thinking of entering. This tournament will have players only playing a scenario at a time. Not a group like in some tourneys. It will be double elimination though so lose twice and you are GONE!!

MR
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Post #69   6221 days, 35 minutes, 54 seconds ago        
My Vote for the name is

"TPG: King of the Hill Tourney"

Also is there any definitive guidelines to the scenarios; as I am willing to make one and also do some playtesting... please advizzzzzzzzee.... (EDIT) DOHHHH maybe I should read da thread... I see we are going off the NAL.... sounds cool to me..

That is all...

FredRockerWorkinOnDaMondayBla's


(modified 11/15/2004 08:49:29 by Fredrock1957)
--------------------
That is all...
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FIGO
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Post #68   6221 days, 1 hour, 40 minutes, 3 seconds ago        
My Vote:

"TPG NAL War 1"

Also. please sign me up as a playtester...

Figo
--------------------
Figo

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Post #67   6221 days, 2 hours, 16 minutes, 43 seconds ago        
My vote:

TPG: King of the Hill Tourney

and confirm my sign-up
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Post #66   6221 days, 3 hours, 6 minutes, 45 seconds ago        
TIME TO VOTE ON A NAME!!!!!!!!!

The names put forth are:

TPG "Just For Fun" Tournament

TPG NaL War l

"TPG: King of the Hill Tourney"

Tactics of Steel Tournament

Unknown Commander Tournament

The voting stops at 8am Thrusday morning.

Cast your votes here in the tournament thread.

Tournament registration starts Thursday morning at 8am when we have a name!!

Those wanting to enter scenarios into the tournanment can do so on the 19th and 20th of November. They will need to be posted and then you need to put a disclaimer to the players letting them know that you wish your scenario to go into the tournament.

I will lock the NAL scenario list for the tournament at 8am November 21st. Any scenarios in the tournament will be 2 player and the oldest ones are played first. NAL scenarios will be assigned players until we either run out of players or run out of scenarios in whch case we go back to the top and assign the oldest ones more playters.

Good Hunting.

MR


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Post #65   6223 days, 16 hours, 44 minutes, 50 seconds ago        
Sign me up to play in the tournament. Smile
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Post #64   6223 days, 21 hours, 23 minutes, 7 seconds ago        
Quote:
Originally posted by: Sergei:
I don't know, I'm letting others to choose. Because English is not my first language, and making up these kinds of names is similar to poetry, I'm not really sure which name would carry just the right kinds of connotations.



Since English is my first language, I can tell you, that is what we call BS.

You know what you like. That is what we want your opinion on. Whether it's a name you suggest, or one put forth by another member, you'll know which one you like best.

You can tell us which one that is next week... Big Grin

Good Hunting.

MR
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Post #63   6223 days, 23 hours, 15 minutes, 39 seconds ago        
I don't know, I'm letting others to choose. Because English is not my first language, and making up these kinds of names is similar to poetry, I'm not really sure which name would carry just the right kinds of connotations.
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Post #62   6224 days, 11 minutes, 16 seconds ago        
Quote:
Originally posted by: Sergei:
Hmm... TPG Tournament? Tactics of Steel Tournament, TST? Unknown Commander Tournament, UCT?



Both names you want considered?

MR
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Post #61   6224 days, 56 minutes, 56 seconds ago        
Hmm... TPG Tournament? Tactics of Steel Tournament, TST? Unknown Commander Tournament, UCT?
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Post #60   6224 days, 1 hour, 48 minutes, 50 seconds ago        
We'll vote next week on the tournament name. So, if you have a name you are just dying to have then go to the tournament thread and cast it into the pot.

There are 3 name recommendations so far!!

See if you like one of those if not come up with your own. We'll vote on them Monday thru Wednesday the 17th. We will take tournament registration from the 18th through the 23rd and I will have all the assignments out to the players by November 24th.

Good Hunting.

MR
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Post #59   6225 days, 5 hours, 30 minutes, 50 seconds ago        
Just wanted to say that I'm in as a player and "Tester" if needed. How about "TPG: King of the Hill Tourney" for a title... Cool Oh well, that's the best I can do! Roll Eyes
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Post #58   6225 days, 18 hours, 52 minutes, 59 seconds ago        
That is a good one MR Big Grin

My suggestion is: TPG NaL War I
just something that popped into my mind after knowing the fact of using the NaL as the scenario source. Cool
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Post #57   6226 days, 4 hours, 19 minutes, 6 seconds ago        
I think TPG "Just For Fun" Tournament says it all.

We have scenarios off the NAL. The sceanrios are accessable to anyone. We aren't using unseen scenarios. The whole idea is to help the scenario designers get AAR's done.

That is why I think TPG "Just For Fun" Tournament would be a good name.

Good Hunting.

MR
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Post #56   6231 days, 15 hours, 41 minutes, 56 seconds ago        
Quote:
Originally posted by: brown:
Ciao!

There are news about the tournament organization ?

Brown

I need to get an "official" sign-up form/database built and added here so that we can track players and designers. I'll then work with Mad Russian to get in place what it is he needs as far as handing out battle assignments or what have you.

I'll see if I cant get the form up over the weekend.
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Post #55   6233 days, 2 hours, 57 minutes, 2 seconds ago        
Ciao!

There are news about the tournament organization ?

Brown
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Post #54   6239 days, 51 minutes, 37 seconds ago        
I'd also like to sign up... as scenario designer (one coming up soon), tester and player. If as I understand it, you can be all three for different scenarios. Correct me if I'm wrong.
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Post #53   6246 days, 23 hours, 34 minutes, 44 seconds ago        
Brown your English isn't very bad. We just need a clearification now and again... Big Grin

I would think that the amount of playtesting done on scenarios prior to the tournament depends on the type of tournament we are going to do.

If we are going to do a NAL double elimination style tournament then almost no playtesting would be required. We may have a group of playtesters take a quick look at them to make sure that there are not 1,000 points attacking 8,000 points or something like that though.

Not sure exactly how it will work until we determine which tournament style will be used.

Good Hunting.

MR
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Post #52   6247 days, 8 hours, 43 minutes, 50 seconds ago        
Quote:
Originally posted by: Mad Russian:
Quote:
Originally posted by: brown:
Ciao

I have some questions:

- A designer/tester can partecipate in the tournement or not ? I whish to play the tournament, but i like design scenario and test it too.

- For the playtest of the new scenarios is necessary to play PBEM tester-vs-tester or just many times per side ?

- Different time zone: european players sv american player has difficult to send more then one file per day (I work during the day and need some time to sleep at night Big Grin ).

Thanks

Cool

Brown



Yes, a designer/playtester can participate in the tournament. You just can't play a scenario that you either designed or playtested previously.

Not sure what you are asking here?
- For the playtest of the new scenarios is necessary to play PBEM tester-vs-tester or just many times per side ?

The international PBEM contest can be interesting. There are several that go on at this site everyday. I have a PBEM partner in Sweden. I am lucky though that for the most part I can answer his emails in the afternoon. We do get quite a few emails in on the weekends as well.

Hope this helps.

MR



Ahi ahi! My english! Frown Embarrassed
It must be improved as soos as possible!

I try to change the words to reformulate the question.

When I test a scenario for the tournement is sufficient that I play vs
the AI or is necessary to play vs another playtester ?

Anyone has tried to play by hot-seat vs himself ?
For chess training was a good thing when in the past I have played chess tournaments.
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Post #51   6247 days, 14 hours, 1 minute, 17 seconds ago        
Quote:
Originally posted by: Kingfish:
You'll need to nail down the number of players and the length of each scenario before setting a time frame. Another thing to consider is what type of tournament you plan on running. What effect will x-number of non-completions have on the scoring?

Just as an example, ROW IV had 72 players playing 5 scenarios averaging 30 turns each. We gave everyone 120 days to complete them, but ended up extending it a bit just to increase the completion rate.

The finals were 12 players and 3 scenarios, with 90 days to complete. Again a small extension was given.

All in all ROW IV lasted from Feb to Oct.




Thanks Sergio, we can use all the help we can get setting this up.

Good Hunting.

MR
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Post #50   6247 days, 15 hours, 13 minutes, 18 seconds ago        
You'll need to nail down the number of players and the length of each scenario before setting a time frame. Another thing to consider is what type of tournament you plan on running. What effect will x-number of non-completions have on the scoring?

Just as an example, ROW IV had 72 players playing 5 scenarios averaging 30 turns each. We gave everyone 120 days to complete them, but ended up extending it a bit just to increase the completion rate.

The finals were 12 players and 3 scenarios, with 90 days to complete. Again a small extension was given.

All in all ROW IV lasted from Feb to Oct.


--------------------
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Post #49   6247 days, 17 hours, 3 minutes, 50 seconds ago        
Quote:
Originally posted byFredrock1957
so I would suggest that a time frame for each game should be turns x 2 = days to complete... thus a 35 turn game you have 2.5 months or 10 weeks to complete maybe add a week for 'whatever'


Only problem then is that if in fact those talks about 2 tournaments in a year it would take more than 6months to finish the tour with that rate, if there are 6 games to play and longer than 20 turn games... Sad but talk is talk...I´ll let DA MAN do the walk Big Grin Wink
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Post #48   6247 days, 19 hours, 38 minutes, 17 seconds ago        
Signing up for the tournament

//Gen.
Cool
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Post #47   6247 days, 20 hours, 14 minutes, 27 seconds ago        
Quote:
Originally posted by: Larry Thorne:
Just my thoughts on the subject There has been talks about speedrate of 50% so that means on a 20 turn scenario 2 emails/day. And I think during a tournament those involved in playing propably will check on their mailbox more often that in a normal situation..or not...I guess time will tell...I am counting on the tournament to be a success and somwhat flexible in these timezone questions Big Grin
-Larry

Hey Larry Thorne 'in my side' Wink you are correct when talking turnaround times... 3 E-mails equals one turn on the field of battle thus a 35 turn (variable or not) will last at least 105 e-mails (good at math ehhhhh Big Grin ) That does take some resolve to get it done... I did an analysis of our games (the last two) and 4 others that I have going or finished and found that except for when I was moving that the average e-mail rate has been about 2.6 e-mails per game per day on average... Which when you think, makes sense... each an e-mail a day... miss a day or two and make it up... just like you said... so I would suggest that a time frame for each game should be turns x 2 = days to complete... thus a 35 turn game you have 2.5 months or 10 weeks to complete maybe add a week for 'whatever'.... Wink

Now if we get a big response and are turning players away... then maybe tightening the time frame could help define the chosen and the riff-raff.... anyway another 2 cents from me... Eek!

That is all...

FredRockerTypingToooMuchToday

--------------------
That is all...
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Post #46   6247 days, 20 hours, 25 minutes, 30 seconds ago        
Hey as far as the conversation about Designers, Playtesters, and Players in the tournament... I would figure a designer could also playtest someone elses scenario... but neither a designer or a playtester can be in the tournament... just my two cents...

Got some great info on Bix and the JagdPanthers... and Skull Hill... I am going to see if I can pan this one out... Thanks Mad Russkie... also in Rotterdammrung there is some good stuff on the last stand at Budapest... also some good thingys on the Kurland Front... Big Grin

That is all...

FredRockerReadingUpOnDaGoodStuff

--------------------
That is all...
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Post #45   6247 days, 23 hours, 39 minutes, 50 seconds ago        
Hello Brown
Well I have several American PBEM opponents and I have realized that the PBEM form is the ultimate way to play. After posting a turn after work leaving the computer up and running and having a messenger to tell me I got mail quickens the process quite a lot. After all when it is evening in here(Finland) some people already get back from work (in east coast USA) and it is possible to send quite many mails in one evening+weekends are the best time to catch up anyways if it is hard between mo-fri.
Just my thoughts on the subject There has been talks about speedrate of 50% so that means on a 20 turn scenario 2 emails/day. And I think during a tournament those involved in playing propably will check on their mailbox more often that in a normal situation..or not...I guess time will tell...I am counting on the tournament to be a success and somwhat flexible in these timezone questions Big Grin
-Larry

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Post #44   6248 days, 2 hours, 35 minutes, 13 seconds ago        
Quote:
Originally posted by: brown:
Ciao

I have some questions:

- A designer/tester can partecipate in the tournement or not ? I whish to play the tournament, but i like design scenario and test it too.

- For the playtest of the new scenarios is necessary to play PBEM tester-vs-tester or just many times per side ?

- Different time zone: european players sv american player has difficult to send more then one file per day (I work during the day and need some time to sleep at night Big Grin ).

Thanks

Cool

Brown



Yes, a designer/playtester can participate in the tournament. You just can't play a scenario that you either designed or playtested previously.

Not sure what you are asking here?
- For the playtest of the new scenarios is necessary to play PBEM tester-vs-tester or just many times per side ?

The international PBEM contest can be interesting. There are several that go on at this site everyday. I have a PBEM partner in Sweden. I am lucky though that for the most part I can answer his emails in the afternoon. We do get quite a few emails in on the weekends as well.

Hope this helps.

MR
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Post #43   6248 days, 7 hours, 17 minutes, 6 seconds ago        
Ciao

well, I withdraw my suggested formula.

I have some questions:

- A designer/tester can partecipate in the tournement or not ? I whish to play the tournament, but i like design scenario and test it too.

- For the playtest of the new scenarios is necessary to play PBEM tester-vs-tester or just many times per side ?

- Different time zone: european players sv american player has difficult to send more then one file per day (I work during the day and need some time to sleep at night Big Grin ).

Thanks

Cool

Brown

(modified 10/19/2004 02:07:28 by brown)

(modified 10/19/2004 04:58:02 by brown)
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Post #42   6248 days, 16 hours, 17 minutes, 36 seconds ago        
Just a quick note, I have just wrapped up ROW IV. You will soon have a multitude of players who will be looking for a tournament fix. No better time than now to announce your own tournament to the masses.

That said, its best to work out the details in advance. Trust me, it takes a lot of work to get these things up and running.
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Post #41   6248 days, 22 hours, 0 minute, 22 seconds ago        
Hello there!

I would like to participate in this tournament as a player.
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Post #40   6248 days, 23 hours, 2 minutes, 41 seconds ago        
I could provide a fresh scenario for the tournament. I have one in the works, at the moment it's quite large but I've been thinking of downsizing it...
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Post #39   6248 days, 23 hours, 49 minutes, 42 seconds ago        
Brown the idea is to play scenarios that are either generated fresh by the designers on the site or use the ones that are currently on the NAL.

That could change but I don't think it is likely. The idea is to get more playtesting for the scenarios that come to the site. Hopefully it will.

Good Hunting.

MR
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Post #38   6249 days, 33 minutes, 49 seconds ago        
I am interested to partecipate.

On the formula my impression is that is too hard found scenario well balanced.
My idea is:

- random generation of the map in "scenario design" (800 x 800 mt)

- Use "quick battle" with function "load map", to allow to see the map before select the units.

- "attack" "axis"/"allied" with "combined arms"

- 20 turns fixed

Type of tournament

- Groups formed by 4 players

- play 2 scenario on the same board at inverted side whit the same opponent, with same

wheater condition and time of the day.
(i.e. who the first time attack as axis the second time defend as ally on the same board)

- Begins at 6/1941 (if using CMBB) and in any of the maps used and advance 1 mounth x 1 mounth every game played

- Points acquired as indicated in the final panel.

- The first 2 (or only the first if whe are many) of the group pass on the 2nd turn, that may be played in the same manner.


Notes

Playng three scenarios vs the opponents of the group in the same moment may help to increase the speed of the tournament. Using the same map and number of point at inverted sides may underline the fantasy and the strentgh of the players in the choice of his units.

I hope that my english is understendable.

Frown

Anyway I accept any type of tournament with no problem; this is only a my idea.

Cool

Brown
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Post #37   6249 days, 1 hour, 48 minutes, 47 seconds ago        
Gary
This is a far fetched idea, but I´ll think out loud

Every day you release NaL. How about a same kinda List with three/four columns. One/(two to save some space) for those who have signed as players. One for PTers and one for Designers? This way everyone here knows how full the tournament is. Or just have it in seperate section under the tournament link. It might be easier for you to keep track of those signing up...I don´t mean that the name of a player should pop right into it or any hard coding stuff like that just a simple list where you´d add names after signups...it might be easier for the members also as I presume there won´t be as big of a need for designers for example so you won´t have 50 people designing for the tournament and 40 to play or playtest...or somfink...well just thinking out loud
-Larry
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Post #36   6249 days, 2 hours, 0 minute, 2 seconds ago        
Thanks for catching that MR... Embarrassed
I was reffering to e-mails per day...

I agree that 50% longer than a particular scenarios turns should be sufficient enough timeframe to complete a scenario...

Thanks,

Figo
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Post #35   6249 days, 2 hours, 7 minutes, 39 seconds ago        
Figo, are we talking 'turns' or 'emails' here? There is a big difference. Since IIRC it takes 3 emails to complete a turn.

I would think there needs to be a limit of days 50% longer than the longest turn limit in any scenario picked to be in the tournament. In other words if the scenario is 50 turns long you should have 75 days to complete it. That isn't even a turn per day so that should work I would think.

Maybe that's not enough maybe it needs to be 100%.

Comments would be good now.

Good Hunting.

MR
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Post #34   6249 days, 2 hours, 20 minutes, 15 seconds ago        
Hi Guys,

I'd love to participate in the tournament...
Question; is there a certain number of minimum turns per day (I can only do 1-3 at the moment) needed to participate?

I would be a playtester since I don't design Sad

Thanks and let me know...

Robert

AKA Figo
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Post #33   6249 days, 6 hours, 21 minutes, 35 seconds ago        
I am signing in for the tournament 1 as a player Big Grin
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Post #32   6249 days, 13 hours, 1 minute, 35 seconds ago        
I'm up for playing in the tournament. Smile
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Post #31   6250 days, 23 hours, 1 minute, 24 seconds ago        
If your looking for someone to playtest the tournament scenario's then drop me a line! Big Grin
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Post #30   6254 days, 18 hours, 16 minutes, 34 seconds ago        
Quote:
Originally posted by: Fredrock1957:
......I just started reading Gotterdammrung by Ron Schneider and I am sure I can get an idea out of that.... Smile


That is all...

FredRockerThinkinOfIdea'sToMakeThisBig


(modified 10/12/2004 13:42:46 by Fredrock1957)



I have Gotterdammerung!! That is one book that has at least one scenario on every page. I am looking to do something with the battle with the 8th Panzer Division on pages 145-161.

Check out Hermann Bix pages 287-298 and his action with the JadgPanthers and Skull Hill. Otherwise the entire book is one big scneario after another one.

Good Hunting.

MR
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Post #29   6254 days, 19 hours, 49 minutes, 35 seconds ago        
I recommend we do a TPG Tournament. I would like to see the first one done using CMBB. Anytime period.

If the tournament follows the B&T ROW format there would be 64 players. There would be 8 groups of 8 players.

There would need to be 5 scenarios for the first round. There would need to be an additional 3 scenarios set aside for the tournament round. That would require 8 scenarios in all.

The scenarios themselves should be no longer than 35 turns and no bigger than large. The time period would include the entire war in Russia to include Finland. Any type or style of scenario would be accepted for play. It could be Historica, Semi-Historical, Fictional, an assault, attack or meeting engagement. Scenarios must end with set turns and not have variable endings.

Anyone who has a scenario accepted for the tournament or does playtesting could not play in the tournament.

If there are more than 8 scenarios submitted for the tournament The Proving Grounds owner operator, GARY U DAH MAN!!!!!!!!! would pick which ones would go in.

The tournament would only be open to TPG members. The first tournament would allow for any member to sign up. Following tournaments would have availability determined by participation in playtesting and scenario design submission to the site. Gary, the owner/operator of The Proving Grounds, has a guaranteed slot, in any, and all tournaments.

I propose that we try to do two tournaments a year. One starting on 1 January and one on 1 July. That would give us the opportunity to do two tournaments a year and invove at least 128 of our members every year.

The tournament scenarios may also be kept from public release and only those members that attain a certain level of support may download them. Of course, anybody could send them by email to anybody else no matter whether they had attained that level or not. But I think a level of pride would make them a valueable prize, and not one to just be sent out to anyone asking you for them, but something to be earned.

Gary will have to determine the extent of the restriction. Also any designer would have to agree to his scenarios being held back for the promotion and subsequent enhancement of TPG. These 8 scenarios would in effect belong to TPG.

That is what I propose.

I volunteer to make scenarios and playtest any scenarios sent forth for the tournament. Any and all scenarios, that I make, that are accepted by The Proving Grounds for the tournament, I relinquish all rights and give those rights to The Proving Grounds. They may be used as The Proving Grounds sees fit to promote this site and the CM hobby. They are not to be sold under any circumstances.

Comments, opinions, ideas...

Steve Overton aka "Mad Russian"

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Post #28   6254 days, 19 hours, 58 minutes, 33 seconds ago        
Hey Steve I would be willing to design a scenario(s) for the tournament... and also help out with some playtesting of other scenarios.... I also would be willing to turn the rights of my creation(s) over to Gary......Wink ......I just started reading Gotterdammrung by Ron Schneider and I am sure I can get an idea out of that.... Smile

Naming the tournament could be a challange... with GJK picking the name of it and the person who suggested the name gets an automatic pass into the tournament... Eek!

Of course I would love to play in the tournament but I already have tooooo many trophies in my den.... Eek!

That is all...

FredRockerThinkinOfIdea'sToMakeThisBig


(modified 10/12/2004 13:42:46 by Fredrock1957)
--------------------
That is all...
-FR
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Post #27   6254 days, 20 hours, 7 minutes, 15 seconds ago        
I will need to know what is needed by me to be added to the site as far as the ladder thing goes. I've never played in ROW or another tournament, so let me know if we need something that shows the brackets and the schedule or what ever - I'm a complete novice in this but can imagine how it may work.
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Post #26   6254 days, 20 hours, 9 minutes, 40 seconds ago        
Posted by Mad Russian:

Okay.

Here is a sign up list. There will need to be at least 8 players in the tournament to make it worth while and I would think no more than 80. We won't start registering people until we get the first batch of scenarios playtested. We can playtest the rest of the scenarios after the tourney starts. There will be at least a couple of months to complete the rounds if B&T's ROW was any example.

We can run the tournament on either 4 or 5 scenarios. Your choice. That means either 8 or 10 players per group.

So put your name where you want it. Remember if you make a scenario OR playtest you won't be able to play.


Make Scenarios: MR



Playtesting: MR


Good Hunting!!!

MR
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Post #25   6254 days, 20 hours, 10 minutes, 46 seconds ago        
Posted by Mad Russian:

If we have too many entries for scenarios then we will let Gary....U DAH MAN...pick the ones that get in.

If GARY wants to play and he gets an automatic bid in if he wants one, IMHO, then he can simply pick them by whatever interests him. Any body that doesn't get a scenario picked or hasn't playtested can still enter the tourney when it comes time to sign up.

We will need a name for this monster. So start thinking about what we are going to call this thing.

While the tournament idea was mine it was Gary who said that "YES" we want to sponsor it at the site. I got to thinking that we make scenarios for the CM community all the time and why not make a few for ourselves to enjoy? So here we are.


As always words are not enough to convey our thanks to you Gary for your support of our hobby.

U DAH MAN!!!!!!!!! Now and forever!!!!

Thanks buddy.

Good Hunting.

MR
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